ldifigli's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1469Super Columbine Massacre RPG (PC) - Mon, 10 Oct 2011 21:58:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=4785In this game play I died and went to hell. It was odd. I thought the game would be over once the boys killed themselves but it wasn’t. To hell I went and while there I fought a bunch of demon soldiers and lost souls. I also talked with many of the dead. I was confused due to the fact that many of the dead where fictious, such as Santa Claus and Darth Vader. Through talking with the dead I found a great deal of religious opinions. This game acknowledging that there is a God and Jesus Christ was his son. I tried focusing on teens and their perception of the world/after-life in this game play. The boys were greatly influenced by people and media while alive, it only made sense for them to be influenced by established people in the afterlife. The have a conversation with Nietzsche. The boys are clearly interested in what he has to say and follow his suggestion on going to meet Satan. He gives them a cook-book called “Devil’s Food” to give to Satan. Everything Nietzsche said the boys agreed with.Mon, 10 Oct 2011 21:58:07 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4785&iddiary=8881Super Columbine Massacre RPG (PC) - Thu, 06 Oct 2011 11:39:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=4785This game play there were many memories of things that had happened to the boys in high school. One of the memories is of Dylan, I believe sitting in the lunch room alone. No one would come and sit by him. He says that at first he wished people would come and sit by him. It slowly evolved into him purposefully sitting by himself because he believed himself better than everyone else. He even references Plato’s cave analogy where all his peers are stuck in the cave while he stand in the sunlight. (I was really surprised when I read this because in my last entry I had referred to Socrates...) This time when playing I really focused on the realism the game had, or lacked actually. I found it bizarre that you had to go up to people who were mindlessly roaming the halls and then when you were choosing which weapon to use to kill them, the just stood there. At one point they pulled the fire alarm and people started running around but no one actually left the building. The only realistic thing about the game was that once you killed a person, their remains stayed in the same spot the entire game. In various other games I have played, when I kill someone, they’re remains disappear after an extent. Another realistic aspect of the game was that it stayed true to many of the actual events that occurred. For instance there was a girl that one of the boys asked if she believed in God while pointing a gun to her. She replied “Yes....no.... I don’t know” and he killed her. I remember hearing this story when the shooting actually occurred. Overall, the two characters Eric and Dylan are realistic, but the game play is extremely unrealistic.Thu, 06 Oct 2011 11:39:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4785&iddiary=8851Super Columbine Massacre RPG (PC) - Wed, 05 Oct 2011 17:07:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=4785In playing Super Columbine Massacre RPG! I got to the part where they are about to go set off the car bomb before the lunch bell. This whole section of game play was mostly reading their dialogue. The only “mission” I had to do was set the bombs in the lunch room. I was taken aback by this at first. I had expected there to be more action. Their dialogue however, was much more interesting than anything else in the game. A common theme in their dialogue was this notion that they were at war with the world. That humans were all selfish and deserved to pay for it. These two young men were incredibly violent and through their dialogue you learn that this anger had been building up for sometime. I found myself more interested in what they were saying and how this anger had shaped their world view. In their mind they were acting in an ethical manner, it was the human race that had over stepped its bounds and had become unethical. I didn’t see much development in these idea though. There were a lot of broad examples for their reasoning of hating the world, but I haven’t seen anything concrete that would suggest their line of thinking had a definition or a form that they could hold all examples to. This game really made me get philosophical and relate it to Socrates (might just be that I finished a philosophy paper the other night, but still, made me think).Wed, 05 Oct 2011 17:07:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4785&iddiary=8848Grand Theft Auto: San Andreas (PC) - Mon, 26 Sep 2011 09:11:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=4743In my third game play of GTA: San Andreas I was feeling a lot of loyalty towards my crew. I did a total of three missions, the first I went with some friends to pick up Jeffery/Loc OG from prison and then him and I went off and killed Freddy, this guy that stole Loc OG’s rhymes in prison. The second mission was doing a drive by and killing a bunch of rivals. The third mission was to go and save my boy and his girl from getting shot at by some rivals. All these missions dealt with loyalty toward my gang. Some ethical issues raised by these missions were is it ethical to kill to protect one’s friends? And is it ethical attack first in order to prevent issues later? I didn’t really have a choice on the latter but I did have a choice on how and when to kill rivals that were targeting my friends. I choose to annihilate all the rivals I could so it would mean less numbers later (I have no idea if that’s how GTA San Andreas works but that was my reasoning behind all my killings). The value of respect was driven into me as a player especially with the new character Loc OG. I for some reason felt like I had to do an outstanding job on helping him out on his mission because I had no built up respect with him yet. Even though I know the game doesn’t keep track of who you earn respect from, I felt I needed to earn just as much respect from him as I had earned with the other guys.Mon, 26 Sep 2011 09:11:56 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4743&iddiary=8773Grand Theft Auto: San Andreas (PC) - Sun, 25 Sep 2011 13:43:26https://www.gamelog.cl/logs/LogPage.php?Log_Id=4743In my second game play of GTA: San Andreas, I dealt with a lot of violence. The two missions I completed dealt with guns and violence. In the first mission I took some of my homies to Cluckin’ Bell for some chicken. Before we were able to leave, one of our rival gangs did drive by on us. So I chased them down and we killed all of them, I ran over three of the other gangsters. After that mission I did some more tagging, then did another mission. This one was with Smoke and we went to see Emmett to get guns. Basically all Smoke and I did was shoot glass bottles, however now I can go see Emmett whenever I want if I want to get any guns, although his stuff was pretty old. Some of the ethical questions raised in this segment of game play were is it ethical for civilians to carry concealed weapons? Is it ethical to own a gun illegally if your environment stresses the need? The game suggests that it is since the only ways of obtaining a gun seem to be illegally. In my first mission when I ran over the three opposing gang members, I stole their guns after they had died. I could have left them, but I chose to take them because they had shot at me and my friends first. I thought it fitting. My second mission was more about business, but the ethical issues of owning a gun were still present. I didn’t have to kill anyone on this mission, but I had to prove my gun skills.Sun, 25 Sep 2011 13:43:26 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4743&iddiary=8766Grand Theft Auto: San Andreas (PC) - Wed, 21 Sep 2011 15:28:38https://www.gamelog.cl/logs/LogPage.php?Log_Id=4743In my first play time of GTA: San Andreas, I found the characters to be highly stereotypical. From the moment Carl got off the plane, everything that was either said to him or he said was very stereotypical. In the airport he finds out his “Moms” has died. For the next ten minutes of Carl having to deal with his mother’s death, everyone who is black refers to his mother as his “moms”. Another stereotypical instance was when the cops pulled Carl out of the car and arrested him for no reason and stole his money. In the context of the game, this is showing that the police are some of the bad guys (seeing as they are corrupt). After Carl is released from the police, he attends his mother’s funeral and then starts to complete his missions to earn his respect in the hood back. He starts by getting a haircut, then having to go to a pizza place to eat that his friend Ryder tries to rob. Here I am presented with an ethical dilemma when Ryder and Carl are driving off. I decide to make Carl run over the pizza place employee so Carl can steal his gun, knowing he is going to need it later. There wasn’t a clear cut ethical question raised there such as “run him over or die”, but experience with the game allowed me to make a judgement that needing the rifle was more important than letting the pizza place employee live. In the confines of the game, the world is sort of a kill or be killed place. Knowing that Carl/me the player needs to earn respect points back with my old friends, I decided that protecting my friends within the game is more important than letting random people live who get in my way of my missions. This sounds terrible, I know, but the game sort of forces you to have to act unethically (in the confides of the real world) in order to survive. The values stressed in this game are respect and loyalty to one’s family and friends. The game just shows this in an extreme manner that tends to portray the ghetto in a very stereotypical manner.Wed, 21 Sep 2011 15:28:38 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4743&iddiary=8751