dariobimbi's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1473Super Columbine Massacre RPG (PC) - Wed, 12 Oct 2011 11:48:20https://www.gamelog.cl/logs/LogPage.php?Log_Id=4802Day 3: Today I am was very excited to play the game because it is my last day that I have to play it at all. I decided to take as much advantage of the game as I could so I just walked around the school finding every single person in the school that I could. And I do say that I took the shooting to the extreme and got everyone possible and experienced all three major flashes of the past. But know that everyone is dead the game does not tell the player what to do so I did roam around the school for a while getting pretty angry. Finally I came across the big open window in the library and the two boys started shooting at the police and swearing at them but when they were done shooting the player was given a choice of to “finish this” or “not yet”. I didn’t think much of it so I went for it and they shot themselves, yeah it added to the love of the game. Was the game done? No it was not suddenly I found myself controlling one of the boys in hell! The fact that there was even a hell part of the game is bad in itself and to add to the distaste it was extremely hard because it was filled to the brim with evil demons so I just died over and over again never knowing the ending. This game was not only terrible to play but morally as well and I will always wonder how it endedWed, 12 Oct 2011 11:48:20 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4802&iddiary=8937Super Columbine Massacre RPG (PC) - Tue, 11 Oct 2011 19:11:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=4802Day 2: Today I continued my massacre upon unsuspecting victims. Today I played the certain game I must play even though it continues to disturb me. I wondered around the school killing, church girls, jocks, cheerleaders, math teachers, and even nuns. After killing someone in the game no one responds to the incident. I was in a crowded class room and killed a small boy and everyone continued to walk around at the same speed, without any type of reaction. However it seems that everyone at the school is not hated. Two times in the game there are boys that when talked to the shooters tell them to go home because something is going to happen or that they do not want that person to get hurt. Why do these kids get to live? These two boys decide that their only friends get to live while all the people that they do not know and have never met get to die why is that ok. These boys did not think anything through and acted on impulse. And my final thought about today is that I thought it was very strange when the flash backs where added into the game. I think this is done to make the player feel more for the shooters. It is ok that they are doing this because this event happened in their past but trying to explain their past does not forgive what they were doing in the present, not at all.Tue, 11 Oct 2011 19:11:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4802&iddiary=8900Super Columbine Massacre RPG (PC) - Sun, 09 Oct 2011 21:35:39https://www.gamelog.cl/logs/LogPage.php?Log_Id=4802Day 1: Today was my first experience with the game Super Columbine Massacre RPG. Even before I started to play the game I was disgusted by it, to make a game of a horrific even in United Sates. This event left many families and friends in heart break. Once I started the game I noticed that it was made so that the player is both of the boys involved in the shooting and it is your goal to prepare for the coming event and the dialogue is that these two boys are very excited to perform what they planned for the day. But where did they get the guns, the supplies, and why do they want to do this to these class mates? The player sets bombs in a car and a cafeteria to start of the rampage but placing the bombs is a good thing but in normal life this ethical choice is always bad. The goal of the game is to kill all the innocent people you can and gain levels but playing this game just made me disgusted. While you kill people the most cheery tunes play in the background like what is happening is no big deal at all. Killing people in this game is never bad no matter how old they are and whether they are friends or not. I am not excited to keep playing but it must be done.Sun, 09 Oct 2011 21:35:39 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4802&iddiary=8867Grand Theft Auto: San Andreas (360) - Wed, 28 Sep 2011 00:16:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=4748Day 3: Today I went all out in San Andreas to give the city a farewell of a lifetime. I started out the session with normal game play and continued my adventures in Grove Street. I played the missions until I had the shock of a life time; Big Smoke and Ryder were both helping our rival gang and the cops. What! I thought that we were all a family and respected one another but it seems not. People in the game lie and cheat to help themselves and no one else, but why is this. The game took a turn to realism when lying and deceit came into play. The main concern I had with a few of the missions was the outlook on police. In this game police are the bad guys and they do not stop crime but profit from it. The cops in San Andreas take CJ in the middle of nowhere and make him do their dirty work. At one point the audience sees the main police officer smoking from a bong; this type of propaganda gives cops a bad name and makes people believe that all cops are not here to help but are doing whatever they want with no consequences. And in the real world cops are a sign of pure moral ethics because they represent good, in the game if the cops are not good then who is? Is there any sign of a moral person in San Andreas? If there is I have not seen it in any of the time I have been playing but maybe that’s why this game is so unethical. People can vent their frustrations out in a virtual world without consequence instead of doing something bad in real life to real people.Wed, 28 Sep 2011 00:16:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4748&iddiary=8819Grand Theft Auto: San Andreas (360) - Tue, 27 Sep 2011 01:25:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=4748Day 2: CJ is now part of the groove street gang again and he has gained respect with all his past friends. He is given numerous quests to finish and continue the story line; the quest chain I would like to talk about most is CJ’s next door neighbor Rydar. The game gets increasing violent and unreal when CJ is with Rydar. The first task in question is when the two men are sent to rob a man’s house, who happens to leave gun crates just lying around. First is it is not legal to rob someone but in the game it is ok as long as you do not make a lot of noise and second if someone ha guns in their home then I believe they would keep them locked up. Another robbery that Rydar takes part of is when they both go to this National Guard depo in the harbor area to steal their gun shipments. Really! Can two African American males take over a government operated station with so much ease? Apparently it is extremely easy as long as you have one pistol. Another strong situation in the game that I found today was the opposite sex. First all the women in the game that look like hookers are in fact hookers. The only thing you need is a car and you pull up next to them and honk and they get in your car. I think everyone’s imagination can fill in the rest. Second is the fact that CJ can have a girlfriend in the game. Girlfriend number one is Denise, who CJ saves from a building he set on fire. This made me think why would you want to go out with a girl you tried to kill? I do not know but you can have dates with this girl when she is home and bring her gifts. But the ultimate goal is to get sex. Why should sex be the goal? I found this to be the most ethnical question on today’s game play but I have to say it is strangely addicting and I have as much game with the ladies in the video game as out.Tue, 27 Sep 2011 01:25:25 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4748&iddiary=8794Grand Theft Auto: San Andreas (360) - Fri, 23 Sep 2011 16:31:57https://www.gamelog.cl/logs/LogPage.php?Log_Id=4748Today I started playing the game Grand Theft Auto: San Andreas. I have played this same game in the past just for fun and never played close attentions to the workings of the game's ethics. In just the first 30 minutes of the game play the biggest issue is racial stereotyping. The main character CJ has just gotten back to his old neighborhood from some unknown location and before he even arrived to his home the cops from his past pull him over and hassle him. This is going along perfectly with the basic stereotype of African Americans in the United States today. Just because he is African American should not imply that he is a thug or has ever gotten in trouble with the law. Once the player is allowed to move around freely, the player finds that the most important thing to CJ is to gain the respect of his “homies”. So the player must choose to follow this ideal and by killing and stealing as the gang sees fit. A big question that came to my mind as I played through the missions, is it ethical to make people kill and steal to progress in the game? Should there be another set of quests that do not involve breaking the law? And as a finale thought during this game play; I believe that there should be some type of consequences for people’s actions within the game. If I just go up to someone and kill them I get rewarded and the only thing that could go wrong is you die and come back to life at a hospital.Fri, 23 Sep 2011 16:31:57 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4748&iddiary=8753