Me Llamo Pajaro's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1490Columbine RPG (PC) - Wed, 12 Oct 2011 11:49:53https://www.gamelog.cl/logs/LogPage.php?Log_Id=4789Let the battle begin. I finally got to the actual battle scene where the shooting and violence begins. The one thing I want to focus on today is what happens when you fight a church girl, or boy. I want to focus on this because I kind of find it funny that when facing either one of these "enemies" they regain health just by praying so you have to kill them imediately as not to waste ammunition. I take it that this characteristic of the church girl and boy is based off the concept that those who believe in a higher power will suffer less but the recovery of life is a little overzealous. I accept the idea of jocks being harder to kill over that. I just that is strongly embedded in my culture that those that have faith are still human and should be treated as such. I know this is just a video game but they could have done a little bit better in that area is all.Wed, 12 Oct 2011 11:49:53 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4789&iddiary=8938Columbine RPG (PC) - Wed, 12 Oct 2011 02:12:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=4789Today, after a third time of trying to figure out everything I needed to do with the bombs, I finally beat the cafeteria mission! Needless to say I was excited. But for this post, I want to focus on another part, specifically, the movie dialog that you can decide to watch or not before you even begin the mission at hand. I figured there are things from the dialog that is spoken in the park that I could talk about but the movie scene resonated better with me. I like that scene because it focuses on the issue of rights. In the movie clip the man says, "You have the right to prosecute me. But you do not have the right to judge me." I find this interesting because it is so true but consistently overlooked by so many people. Especially those close to the person being judged. No one has a legal, or moral, right to judge another person. You have the right to prosecute a person after that have done wrong but you do not have the right to judge. The reason this resonated so well with me today is because shortly after playing the game and seeing this scene a friend of mine did precisely that regarding my life choices. I was judged and prosecuted at the same time, my friend told me that I make stupid decisions and that I am no longer to ask his advice because “I don’t take it”. In my personal case, I agree with my friend refusing to lend me advice but referring to my decisions as stupid was a judgment and he does not have that right nor does anyone else. People like to think that they have that right but it has no support morally or legally.Wed, 12 Oct 2011 02:12:46 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4789&iddiary=8919Columbine RPG (PC) - Tue, 11 Oct 2011 09:06:10https://www.gamelog.cl/logs/LogPage.php?Log_Id=4789So, I've played the game twice now. Once on Saturday and again on Monday. Both times I started from scratch and get stuck at the part in which the characters have to leave the bombs in the cafeteria. From the little bit of the game that I did get through, I noticed that the ethics behind their decisions are very flawed. I say this based off the last message that the characters leave. They say something to the tune of, "All of you deserve to die. We deserve to die too." However, they don't want any of the people associated with them to be blamed. Its complicated. As though they value family but do not value human life.Tue, 11 Oct 2011 09:06:10 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4789&iddiary=8893Grand Theft Auto: San Andreas (PS2) - Wed, 28 Sep 2011 11:51:22https://www.gamelog.cl/logs/LogPage.php?Log_Id=4768Now that the nostalgia is over, I was able to focus on the game. One thing I really noticed while playing was that CJ really has a “whatever for my family” type attitude. Meaning, as long as I can help my family, or my homies, through the actions I take, I do not care what the consequences are. It is as if subjective relativism mixed with utilitarianism, which if you know the ending of the game as I do, can be a bad thing because you find out that “the family” ended up making things difficult for CJ in the first place.Wed, 28 Sep 2011 11:51:22 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4768&iddiary=8843Grand Theft Auto: San Andreas (PS2) - Wed, 28 Sep 2011 01:39:26https://www.gamelog.cl/logs/LogPage.php?Log_Id=4768On Monday, a class mate and I played San Andreas in the Console Lab right before class. There was definitely a sense of nostalgia playing the game. I had not touched San Andreas since I last played it when I came out. Seeing as this was the lab and I had no way to bring any previous saved versions of the game over, we had to play the game from the very beginning. The first thing I kind of caught myself thinking was, “I forgot how spot on they made these characters.” I thought this because at the point where you get thrown out the police car and are forced to bike home out of Balla Territory, most Black people in this situation would feel the same way. Well, at least I would. Yes, the cops were not right for leaving me in this area but complaining isn’t going to get anything done. One thing I did remember thinking though was that I have yet to meet an African American cop like Officer Tenpenny. Most of my encounters with black cops if I or someone I know is in the wrong, even if they feel like they are the big kahuna, is a sort of attitude that physically says, “Come on. You’re making our race look bad, get out of here.” That part seemed a little inaccurate but Officer Tenpenny could not have been portrayed any other way because his character moves the story along well, if my memory serves me right. (This entry has been edited1 time. It was last edited on Wed, 28 Sep 2011 01:43:15.)Wed, 28 Sep 2011 01:39:26 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4768&iddiary=8824