Lithenix's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1587Grand Chase (PC) - Mon, 01 Oct 2012 23:22:42https://www.gamelog.cl/logs/LogPage.php?Log_Id=5177Grand Chase is a free-to-play MMORPG created by KOG Studios. This game is similar to Maple Story's 2D side-scrolling style, but it has a 3D design on their characters and monsters. What is interesting about this game is that players can unlock and switch between characters before entering a dungeon or a fight. Players will start out with one of the three original heroines (Elesis, Lire, or Arme), or Rin, a newly added character. As time goes by, players can then unlock other characters by buying a mission scroll from the shop using either cash or GP (one of the game currencies). Each character has their own levels and sets of equipments, and their own different jobs (up to four jobs). Players can also own several different pets, which have their own food, level system, and attacks as well. The storyline of this game is built into the dungeons, which you may skip over if you do not wish to read them. The whole background story is that these two kingdoms, Serdin and Kanavan, in Bermesiah were overcame by the Queen of Darkness, Kaze'aze, sending the two peaceful kingdoms against each other in a five-year war. When the Queen of Serdin died, the two kingdoms realized they were being manipulated, and the new Queen of Serdin gathered an elite corps (the fourteen released characters) who were willing to fight for Bermesiah. The game's world is set on a map, which has several dungeons for players to create a room and run through. Each room can hold a maximum of four players. Each dungeon is unlocked as soon as the player has successfully defeated the previous dungeon. Players may dilly-dally and run through the dungeons they've unlocked, or they could complete missions given by the game based on level, and be rewarded with items, exp, and GP. Along with the dungeon mode, Grand Chase also has the PVP (Player vs Player) mode. In PVP, each room can hold up to six players, who will verse each other in either Team Battle mode (3 vs 3) or Survival (each player for themself). The overall game, in my opinion, is alright. I love the fact that I can play many different characters, which switches up the game a bit, but the downside is that you can now level characters pretty easily. Back a couple years ago when Grand Chase belonged to Ntreev, I remember that dungeon runs were actually challenging, and completing a GP job mission or a GP character mission was nearly impossible. Well... at least the missions aren't as crazy anymore. Grand Chase is a nice game to play if you love completing goals, or if you love challenging others in PVP fights to see who's better. (This entry has been edited1 time. It was last edited on Mon, 01 Oct 2012 23:23:02.)Mon, 01 Oct 2012 23:22:42 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5177&iddiary=9493Temple Run (iPd) - Mon, 24 Sep 2012 21:35:44https://www.gamelog.cl/logs/LogPage.php?Log_Id=5179Temple Run is a free app game for the iOS and Android products created by the Imangi Studios. In this action/adventure game, the player plays as an explorer who stole an idol from a temple, and is being chased by these angry, demonic monkeys through an endless obstacle course. The objective of this game is to survive as long as possible without running into tree roots and fire torches, jumping over broken pathways, and more. If the player end up running into these randomized obstacles, the game will be over. If the player hits a corner while turning or stumble over a tree root, the demonic monkeys will catch up, and will slowly fall behind unless the player stumbles again. Along the way, there are coins laid out for the player to collect, which can be used to buy power-ups and utilities to be used in game, and different characters for the players to play as. This game is pretty simple and easy to learn, and I would highly recommend it for all ages. The controls are simply swipes on the screen (left for left turn, right for right turn, up to jump, and down to slide). The game will keep the player's focus by speeding up the game slowly as the game progresses, and throw more and more obstacles into the game. The music isn't very thrilling, but it does suit the temple-in-the-jungle setting, and does add a bit of element along with the graphics of the game. Overall, this game is an alright game for when you have nothing else to do. The game gets very long, and it can make you lose focus from focusing too long.Mon, 24 Sep 2012 21:35:44 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5179&iddiary=9456Civilization Revolution (iPd) - Tue, 18 Sep 2012 08:38:53https://www.gamelog.cl/logs/LogPage.php?Log_Id=5161Civilization Revolution is a game that I always come back to when I don't know what to play, or if I have nothing else to do. This turn based strategy game is set up so that the player can choose between many different famous leaders given and five different difficulty levels. Each leader has different bonuses to help the player through the start of the game. After the player has chosen a leader and a difficulty level, the person is then sent into a randomly generated map with a city to kick start their civilization, and four NPC leaders to compete against you. Each game will start at 4000 BC, and will pass time from 100 to two years over the course of the game. To win in this game, a player can win in four different ways, depending of if the player is playing a scenario. The four victory conditions are: Cultural: The player can win this victory by collecting 20 great people, wonders, and/or converted cities, and then build the United Nations wonder. Domination: The player has to capture and hold the other civilizations' capitals to win. Economic: The player must collect 20,000 gold and then build the World Bank wonder. Technological: This victory is achieved by researching all technologies necessary to launch a space ship and reaches Alpha Centauri. This iPod version of the game has very simple, decent-sized controls on the screen. You can move your units by directing where they go, or just simple drag your finger over. When in combat, the only thing you need to worry about is to have a strong unit to be able to survive through it. The buttons off to the right side are to check and control your cities, go to the next active unit, visit your advisor to see the other leaders, view city reports, who's winning, and to change what you are researching, and the system menu. The layout of the maps are laid out in a simple, grid-like way, and the designs on the land are pretty simple. Saving the game at any time is no problem, too, so you can always come back to where you left off later on. I'd highly recommend this game to those who like turn based strategy games, and/or those who love competitions and achieving goals.Tue, 18 Sep 2012 08:38:53 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5161&iddiary=9430League of Legends (PC) - Tue, 18 Sep 2012 07:50:06https://www.gamelog.cl/logs/LogPage.php?Log_Id=5090In League of Legends, there is another mode called Dominion (a mode I'm not very fond of). Dominion is a fast-paced, Capture-and-Hold style game mode set up in a circular map with five capture points. In order to win, one of the two teams versing each other must be able to drain the other's nexus health to 0 by maintaining more captured points than the other, and by killing the opposing team, or when they surrender. To capture a point , a player must go near a tower and right click a point to start channeling a capture stream. The more players channeling to a point, the faster the process will go. If the team is trying to capture the enemy team's point, it must first be neutralized before changing ownership, thus it takes twice as long as just capturing a neutral tower. Once a point has been taken, it will begin spawning minions to help push towards the other points and the opponent's nexus health will begin to drop if they have less points captured. What's interesting about this mode is that the system will give the teams quests to capture a point based on the state of the map over time. When completing these quests, the successful team will be rewarded to help defeat the opponent team. I actually had difficulty playing this game at first before I bought a video card. For some reason, when I tried to play Dominion, it would only let me run maybe five frames per second on the lowest settings, and so I despised the mode. When I go back to it now, it runs very smoothly. Compared to Summoner's Rift, this map is a little more confusing in my opinion. It is circular, but the placing of heals and buffs are all over the place. It may be because I'm not used to play Dominion, but I feel as though I always get lost in the center of the map... What's really great about this game is that because it's fast-paced, the game should end within the 20 to 30 minute mark. If it goes past that, then either both teams really match each other well, or both teams are doing something wrong (or just simply fooling around). This mode overall to me is just something very different. I can't say I hate it, but I'm not a huge fan of it, either, but it is a nice change from the normal mode from time to time.Tue, 18 Sep 2012 07:50:06 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5090&iddiary=9429League of Legends (PC) - Mon, 03 Sep 2012 23:16:33https://www.gamelog.cl/logs/LogPage.php?Log_Id=5090I've been playing League of Legends for quite awhile, and I still find it fun if it's not overplayed. This game has a different vibe to me because it is the first of the MOBA (multiplayer online battle arena) style games I've ever played. League of Legends is a free-to-play game developed by Riot Games similar to Warcraft 3's DotA (Defense of the Ancients) map. In league, you have the choice of playing up to 104 different champions with set attributes and abilities. All champions have four spells and a passive ability created for that champion. Players can customize their champion by creating a mastery and a rune page, and buying items in game. In the classic mode 5 vs 5 , there are two team of five players. Along with the ten players, there are NPC minions that spawn periodically to help push the three different lanes. In each lanes, the teams have three turrets and an inhibitor, along with two nexus turrets to protect their base. The end of the game is decided when one team pushes and destroys the other team's nexus, or when one team surrenders the game. The designs and graphics of this game are pretty good, considering that I have my graphics set to low. The music isn't anything complex. It does, however, gets your mind into the game if you have it playing, but most players have their own music playing or no music at all. The game itself is hard to lose focus in because timing and quick decision-making is vital. The moment you stop paying attention could possibly cost the game. The hotkeys set in the game is pretty simple and close by each other, so your left hand isn't flying everywhere to hit them. And to make it more convenient, you can also go into settings and throw in a few more keys to help you out. Overall, I find this game very interesting for its gameplay and champion concepts. When having a team with good communication, or at least some manners, the battle can be enjoyable, even if you lose. On the downside, the community in league is pretty frustrating, and sometimes they make me wonder why I play this game...Mon, 03 Sep 2012 23:16:33 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5090&iddiary=9356