ion35's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=164The Legend of Zelda: Link's Awakening DX (GBC) - Sat, 10 Feb 2007 02:25:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=1293I liked the added color-themed dungeon, but I felt the armor that boosted my defense was a little over the top. After getting it, I feel like I'm playing the game on ultra-easy mode, since enemies do half damage. I think the original game had good enough balance on how much damage Link took and how much damage he could do. After all, I could just find all the secret seashells to get the level 2 sword if I want to do more damage (and shoot lasers). Since I didn't read any walkthroughs yet, I accidentally got the key to the face shrine before getting the hookshot, since I was being stubborn and barely cleared the pits that should have only been clearable by hookshot, by dashing diagonally. Every Zelda game has a linear progression trading system that is usually required to finish the game. In this game, I have finally gotten the magnifying glass which will allow me to read the mysterious book in the library which will allow me to navigate the windfish egg after I beat all the dungeons.Sat, 10 Feb 2007 02:25:56 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1293&iddiary=2779The Legend of Zelda: Link's Awakening DX (GBC) - Sat, 10 Feb 2007 01:21:16https://www.gamelog.cl/logs/LogPage.php?Log_Id=1293This game is a remake of the classic gameboy game, Zelda: Link's Awakening. Despite its name, Zelda doesn't appear in this game. This being the first Zelda game I played, it's actually the first thing I visualize when I think Zelda. The Zelda that I played after this one was Zelda: A Link to the Past, which I think might have come out before this one. Anyways, the first few levels were extremely easy. Zelda games have a mechanic where a new item is introduced every level to force the player to go through the levels in order. Usually there are pits that require Link to jump, dash jump, or hookshot over. Rocks and pots are also some of the obstacles which require you to have a bracelet to move them. Zelda games also usually make the water important. In this game, there's shallow water and deep water. Link can't swim across deep water without flippers. Since this is a remake, the designers seemed to think that it was a good idea to add content, especially since they were trying to show off how it's now in color. They added a new dungeon with color puzzles which gives you a color cloak that either doubles offense or defense if you beat it. They also added a picture element where at certain scenes, a mouse will take a picture of you to prove that you did something. In fact, the original game had an option to steal from the store if you circled around the shopkeeper just right. In this version you get your picture taken in this event. Though stealing allowed Link to get the bow (980 rupees) without as much headache, I usually didn't steal due to the fact that Link's name gets changed to theif and walking into the store again gets him killed by the shopkeeper.Sat, 10 Feb 2007 01:21:16 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1293&iddiary=2760Legend Of Zelda: Ocarina of Time (N64) - Wed, 31 Jan 2007 19:16:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=1060Before going on to the second dungeon, I had to go get saria's song which unlocks the goron leader telling me to go that dungeon to get rid of the boss monster in there. I also got bottles from the village and the ranch. Bottles can store different types of important items, but I usually just use them to hold fairys so I don't have to worry about watching my life meter. I also started the happy mask trading by giving the guard to the path to the mountains a keton mask. After talking to the goron leader, he gave me gloves so I can use bombs. Though, since they aren't in my inventory yet, I have to use bomb flowers which I have to carry to a certain destination before they blow up. The second dungeon is pretty much a puzzle of blowing up the right things. It also forces you to buy a new shield since the first shield is made out of wood and disintegrates on contact with fire. The boss is a dinosaur like creature who has ultra hard skin, which pretty much means feed it a bomb to create an opening for attack. You have to dodge it's fire and guard against it's rolling attack, but it's almost as easy as the boss before it. Eventually the bosses get harder.Wed, 31 Jan 2007 19:16:27 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1060&iddiary=2380Legend Of Zelda: Ocarina of Time (N64) - Wed, 31 Jan 2007 18:15:39https://www.gamelog.cl/logs/LogPage.php?Log_Id=1060Yesterday, I started replaying Zelda Ocarina of Time. I got through the first dungeon quickly because it's relatively easy. If I remember right a new item becomes important in each dungeon. This dungeon gives you the slingshot. The boss, some weird parasite, has an eye that is pretty much a target for you to hit to make it fall down so you can slash at it. It really didn't get a chance to ever attack me, because after the first round of slashing, I hit it's eye as it retreated to the ceiling and killed it. After the first dungeon, you are told to go to hyrule castle as the deku tree's last request. Then you become introduced to a larger world outside the koriki forest. They also introduce a time element, where the sun rises and sets (kinda quickly) and enemies pop out of the ground at night. When you go into town, time freezes, but depending on whether it's night or day in the game, different characters and other things are available. I sneaked into the castle and talked to Zelda who told me to save her kingdom from the evil Gannondorf by helping her find the three spirit stones, one of which I got from the first dungeon. Getting back to the day and night aspect of the game, The first thing I did after talking to Zelda is getting the sun song so I can change day into night and vise-versa. As you leave the forest, you friend gives you an ocarina which is used for many purposes in the game. Some songs trigger actions from characters, teleport you to a dungeon, or call your horse. I think it was an interesting to add those type of things to this game.Wed, 31 Jan 2007 18:15:39 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1060&iddiary=2349Kirby's Adventure (NES) - Fri, 19 Jan 2007 15:55:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=812I played this game for the first time this week, and I have to say it completely surprised me. I was expecting something a whole lot worse than the Kirby platformers for SNES and Gameboy that I used to play (Kirby Superstar being my favorite). Playing this game made me realize that the later games I played, didn't change to much from their predecessor. The level design and detail surpassed my expectations, but I didn't really know what to expect because the first console I had was an SNES. The game is pretty much the classic Kirby game. There are many "worlds" which have some stages which you must survive through one by one and then a boss you must defeat in order to move on to the next world. The controls have to be simple since this is on an NES controller so the basic controls are D-pad for movement, A to jump, and B to suck in enemies. Kirby can inflate himself to float by pressing up, however this sacrifices some maneuverability and makes it easier to run into enemies. The different ways of attacking are to press B while inflated to puff out a blast of air or to suck in enemies to shoot them out or absorb their power if they have one. I figured that it would have only a few abilities since it was on the NES, but it had a lot more than I expected. It even had a throwing ability, though this ability was pretty useless since it just looked like the normal sucking power without being able to spit enemies at other enemies or take actual useful abilities. I've already come across beam, laser, spark, needle, sword, cutter, fire, fireball, wheel, hammer, tornado, and other weird abilities. I think why some of the abilities seem redundant is because they are a lot more limited than abilities would be in an SNES version. If two enemies with abilities are inhaled you can get a completely different ability. The stages also sometimes contain secrets to unlock mini-games or arenas where you can get more life. Right now I guess I'm about halfway through. This game is pretty easy, and I probably could've beaten it faster if I just ran through the levels as quickly as possible. However, I think it's more important to look for all the things I think of when I think of the Kirby games. There definitely seems to be an interesting set of mini-games. There's one where King DeDeDe throws eggs and bombs at you and you have to open your mouth for the eggs and shut it when a bomb comes your way. There is also a shootout game which I think the samurai showdown mini-game in Kirby Superstar is based off of.Fri, 19 Jan 2007 15:55:27 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=812&iddiary=1822Earthbound (SNES) - Fri, 12 Jan 2007 19:35:03https://www.gamelog.cl/logs/LogPage.php?Log_Id=633After beating the first major boss, I left the dungeon, only to have a police officer scold me for going in there. He told me to go down to the police station, where fought the police force. After that the road to the next town, aptly named Twoson, opens up. I pretty much remember everything in this game so I don't spend too much time in Twoson. I pretty much just get information that a girl named Paula has been captured by cultists in Happy Happy Village. Twoson and the path leading there add a lot of game elements. On the pathways and caves, mushroom enemies now appear and can give you the condition of "mushroomization" which can screw up your targeting as well as movement. What's cool is that the healers at the hospital pay you to get rid of your mushroom. In Twoson if you go to the bike shop you get a bike for free to help you move faster. You'd think it'd be great, but it really isn't. Once you get another party member or even a teddy bear, you can't use it and you have to pay for it to be stored because it takes up space that could be used for items that actually have use. Twoson also is where you buy the for sale sign which allows you to sell items anywhere. Usually you get money because every level your dad puts more in your atm account, but with the for sale sign I found it was easy to get money by buying fresh eggs for $12 and then waiting for them to hatch and turn into chickens and then selling them for $120, though later on it's better just to use the atm. After finishing everything I needed to do in Twoson, I opened up Peaceful Rest Valley so I can go to Happy Happy Village.Fri, 12 Jan 2007 19:35:03 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=633&iddiary=1466Earthbound (SNES) - Fri, 12 Jan 2007 19:18:04https://www.gamelog.cl/logs/LogPage.php?Log_Id=633I started playing an old file that had that wasn't too far in and had the main character on level 6. I guess I must've decided to go through the game again but got distracted and forgot about it. Therefore, I skipped the intro to the storyline, but the gist of it is that a meteorite crashes near Ness's (that's the main character), home and a being from the future tells him that he must use the sound stone to absorb power from eight special spots and save the world from the evil giygas along with three others that will be destined to help him. Earthbound is your standard RPG where you walk around on a two-dimensional plane with eight possible directions and fight enemies in a turn-based environment. One thing I liked about this game was that there are no random battles. The enemies are visible and sometimes avoidable. If you get behind the enemy you can pull off a preemptive attack. Different types of enemies have different ways of approaching you. For example, a lot of cave enemies will only move when you do, whereas other enemies will rush you or try to zig zag and catch you from behind so they attack first. Earthbound also uses a unique life meter which scrolls down at a set speed, so as long as you're fast enough, you can pull off a hit or recovery before it reaches 0 if an enemy's hit could kill you. When I started playing I noticed that I had pretty much gotten to the point where I could just beat the first major spot. The game arcade is where the enemies are at this point in the game, so I went there to defeat their boss, who directed me to the first spot of power which is north of town. Long story short I got the key to go to the first place and breezed through it, because it's an easy place. I also did some leveling by fighting mostly antoids, which can call more enemies so I can get more experience. I waited until I got my first magic attack before fighting the boss to make things easier, then I beat him and got the first special spot.Fri, 12 Jan 2007 19:18:04 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=633&iddiary=1461