ShafteD's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=181Counter Strike: Source (PC) - Fri, 09 Feb 2007 02:19:28https://www.gamelog.cl/logs/LogPage.php?Log_Id=1198CS is designed to accomodate different playing tactics. Depending on the gun, map, and skill level of the player, a variety of tactics can be used. In the most played map "de_dust2", a player can choose several inital routes with different gun options. Flashbang and frag grenades also compliment any tactic. A player can rush the bomsite with a light-weight, low-power gun and hope that his agility can out-maneuver an enemy, or he can buy the heavy, 100 bullet clip machine gun and power his way through. One of my favorite things to do in CS is play for what I call "style". By style I mean by playing the game most people don't; that is, use unfavored guns and kill enemies using odd methods. For example, most players use rifles because they are the most powerful, accurate guns at all ranges. I prefer the less-favored TMP, Mac-10, or pump shotgun and aim only for the head. A headshot is an instant kill in most cases, and it always feels good when you blow an enemy's head off point blank with a pump shotgun, and watch their body fly five feet back :). Another tactic is to damage a player to low health, quickly blind them with a flash grenade, then drop a frag grenade at their feet, rush them, and have both you and your enemy die from the grenade. Always a fun one. CS is well-designed to play many diffeerent tactics. That is what is amazing about the game, that and its simplicity to play.Fri, 09 Feb 2007 02:19:28 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1198&iddiary=2562Counter Strike: Source (PC) - Fri, 09 Feb 2007 01:25:24https://www.gamelog.cl/logs/LogPage.php?Log_Id=1198Counter Strike: the name itself stirs up pure joy. By far the most popular first-person shooter. A lot of people have moved on to newer, for advanced games, but I feel it is just to claim that --everyone-- who has played a first-person shooter at least knows of Counter-Strike, has played it, still plays it, or at one time was yelled at by their parents for playing it too much. That being said, why is CS such a great game? Its simplicity. There are two sides: counter-terrorists and terrorists. Depending on the map, the terrorists either need to plant a bomb at a designated site, or the CT have to rescue hostages and bring them back to the CT spawn site. Easy enough, right? Oh, and either team can win by killing the opposing team. The beauty of CS is that it can be played in short spurts. Got 20 mintues before class? Perfect. That isnt enough time to level your World of Warcraft charactor, play a game of Age of Empires, or get involved into an RPG. But it is plenty of time to get a few kills and blow up a bombsite. I don't know if the minimal time requirement was an idea the designers intened, but its a great one. Some first-person shooters take too long to play. Unreal tournement rounds take way too long, much longer than if a player just wants a 10 minute game of fun. The default start is 800 dollars, a knife, and a pistol. Kill an enemy for 300, defuse the bomb for 800, and then there are a dozen other factors for cash that I do not know. All the player has to do is buy whatever gun he/she wants (assuming the player has enough money), and go kill. Or camp. Or buy flashbangs are throw them at your own team (hehe). There are ~20 different guns in the game, so the strategy element is there. A player can choose to be a sniper and pick off players from afar, or choose the very light Mac-10, which is good at close ranges but weak at distances. A player can rush the bombsite, or camp in the corner of the spawn waiting for unsuspecting enemies. The game is simply fun.Fri, 09 Feb 2007 01:25:24 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1198&iddiary=2547Super Mario 64 (N64) - Fri, 09 Feb 2007 01:09:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=1185Another cool design featured in Mario 64 is the star system. There are 15 levels, and each has 6 stars, with a 7th rewarded once the player collects 100 coins. Each star has a different challenge, which is usually stage-specific. This greatly enhances gameplay in that the player no longer just 'beats' a level by simply going through it without dying -- he or she must meet specific objectives that are often creative and challenging. Also, the way the levels are dislayed is unique to Mario 64. Mario must jump into a paiting to enter that world. However, he isnt limited to just one world! Once 3 stars are obtained, three new worlds open, And once 20 are obtained, the first boss is reachable, and then 5 new levels are obtained. Instead of having to follow a near-linear path (flutes in Super Mario 3), Mario can now choose which world he wants to enter. Granted he can only enter one world at the start, but once the player gains 3 stars, 3 more worlds are opened. Mario no longer has to toil at one level before advancing; he can choose between as many as 15 worlds, once they are all unlocked. This is a hgue upgrade from before. It makes the game a lot more fun because the player can now vary up the gameplay by switching levels each time. I really love Super mario 64, so much that the past 4 summers in a row, my two friends and I have rebeat the game from scratch. All 3 hats, and all 120 stars 4 consecutive summers...it was bittersweet last summer when we ended it. (This entry has been edited1 time. It was last edited on Fri, 09 Feb 2007 01:12:13.)Fri, 09 Feb 2007 01:09:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1185&iddiary=2546Super Mario 64 (N64) - Thu, 08 Feb 2007 23:27:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=1185Ahhh...I've forgotten how much I love this game. By far the best Mario of all in terms of pure fun. There are many design features that are obviously a step above all the SNES Mario games (that's not to say the SNES games are not good though). First and foremost is 3-D graphics. Huge leap in terms of aesthetics, but also in gameplay. Mario can now go beyond a linear direction and climb up things and go in whatever direction he pleases. His primary motion is still 2-D with the ability to jump (or double or triple jump), but the world is 3-D. Another improvement is the interactions with other characters. Now you can talk to Toad clones to learn a bit of storyline, talk to Koopa the Quick and take his complaining when you beat him in a race, or talk to the big, friendly penguin in "Cool, Cool Mountain". Each characeter actually converses with you, something (I'm pretty sure) doesn't exist in previous Mario games. The player can even run around and catch a bunny who gets mad because he's off to a tea party (lol?). (This entry has been edited1 time. It was last edited on Fri, 09 Feb 2007 01:11:03.)Thu, 08 Feb 2007 23:27:13 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1185&iddiary=2530Super Smash Brothers (N64) - Thu, 18 Jan 2007 01:58:42https://www.gamelog.cl/logs/LogPage.php?Log_Id=690One thing I didn't think about before was the additional strategy items add to Super Smash Brothers. Items can either serve as a small or large advantage to the player. For example, a 'fan' can be thrown form minimal damage, but a 'bomb' can be thrown and exlode, causing the target to fly out and die. A heart completely restores one players health, so it can completely even a game. The game has an diverse array of items that, along with character and level strategy, can be mastered for maximum use (it is much easier to become good with an item than a character or level). That said, many players choose not to use items because some of them are very effective. But I feel they make the game much more interesting. Players can either use them items for their effectiveness, or try to humiliate their opponent by using them in odd situations. SSB is so much fun because of the diversity of gameplay. With the combination of level and character design, items make SSB lots of fun to play. Thu, 18 Jan 2007 01:58:42 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=690&iddiary=1582Super Smash Brothers (N64) - Wed, 17 Jan 2007 23:51:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=690Super Smash Brothers 64 is an excellent game in all areas. the single player mode is challenging enough to have fun with, and is necessary to fully experience the game. Once The player beats the single player mode in various modes, 4 more characters are unlocked. The beauty of this game lies in its multiplayer mode. With up to four players, friends can really go at it in this game. The character design is diverse enough so that each character is played differently, but similar enough so that there is a moderate learning curve when learning a new one. That said, it takes a long time to master a characterto the point of invincibility (something I am with every character -- I challenge anyone : ). The designers gave every character a throw, a strong attack in all four directions, weak attack in all four directions, and two or more unique moves. This diversity makes its very fun to co0mpete against other players. The levels are also very welldesigned. Each character has its "home field" and thus the design slightly favors that character in some levels. For example, Donkey Kong does not have a good jump or "get back" move when he has fallen off the edge, so there is a barrel moving side-to-side below the level that can save him (or any other unfortunate soul who has been knocked off the stage). Often a game is decided by the player who can take advantage of the level better than the other, so it makes for interesting game-play. Overall, SSB: 64 is a great fighting game and my personal favorite, and with little gore, its even great for kids! (This entry has been edited1 time. It was last edited on Wed, 17 Jan 2007 23:53:12.)Wed, 17 Jan 2007 23:51:55 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=690&iddiary=1571The Legend of Zelda: A Link to the Past (SNES) - Tue, 09 Jan 2007 23:42:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=393I just beat the game. Damn, sad it's over, I love this game. Final boss (Ganon) was the most difficult in the game, primarily because if you fall off the edge, you exit the battle area and have to start the fight over. Final dungeon, Ganon's Tower, was also the most fun dungeon. The developers made it a combination of several previous dungeons in terms of strategies, enemies and even bosses -- the player gets to fight the first and second bosses again as as normal monsters. Ice flooring was brought back fromm the ice Palace dungeon, and nearly invisible floors were a theme throughout the tower. This is the first game chronologicaly that has brought back previous bosses, unless the original Final Fantasy was released before this, and I think it was, so maybe it was the second game. regardless it is a fun and nostalgic idea to remind the player what he or she has been through to get to the final part of the game, and was very well done. I really enjoy playing this game. Although nothing stands out as amazing, the game is simply "good" all around and at every moment (using a flute to call a goose to fly you to various locations is the coolest part). At the time, the dungeons are difficult. I remember as a 7 year old begging my sister to help me through the Ice Palace. I was stuck in a room and couldn't figure out what to...for a couple weeks (literally, I would spend at least an hour a day trying to figure it out). All I had to do was pull out a statues tounge and voilla! I was onto the next stage. Overall, a great game, and a must-play for any SNES gamer.Tue, 09 Jan 2007 23:42:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=393&iddiary=1099The Legend of Zelda: A Link to the Past (SNES) - Tue, 09 Jan 2007 13:44:05https://www.gamelog.cl/logs/LogPage.php?Log_Id=393 I played The Legend of Zelda: A Link to the Past back in 2nd grade, which would be 1994 (I was 7 years old). I am replaying the game now, a second year collge student age 19. The game is very fun and lets the player interact with the world in lots of ways. Link can pick up items to throw them at enemies, use lots of different items to kill enemies or open passageways/secrets. The levels are challenging enough to have fun, and there are lots of optional items the player can get. The gameplay is great, if you dont mind the graphics. Some bosses are hard. The story is somewhat bland, but still exciting to find out what is next. The breaking up of the game into two worlds is also very cool, and the player is able to teleport between them using a maghic mirror. I really enjoy playing this game -- a must play. Tue, 09 Jan 2007 13:44:05 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=393&iddiary=1073The Legend of Zelda: A Link to the Past (SNES) - Tue, 09 Jan 2007 13:43:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=393 Tue, 09 Jan 2007 13:43:56 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=393&iddiary=1072