andycho7's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1823Middle Earth: Shadow of Mordor (PC) - Fri, 07 Apr 2017 00:26:03https://www.gamelog.cl/logs/LogPage.php?Log_Id=6357Here are few things from today's gameplay: - It is quite difficult to progress in the story, as there are lot of enemies on the way and each one takes quite some time to kill, especially when there are multiple of them all clustered together. - I don't think there's a middle ground as far as the level of violence goes. It's either you kill or you don't. - Speaking of killing, if killing is not violent enough, there are skills like Brutalize, which you can kill the enemies even more violently by stabbing the enemy multiple times even after their death. - Throughout the gameplay, I noticed that the orcs captured humans and use them as a slave. They should be freed and using them as a slave is unethical. - This game is VERY difficult to find something to write about (for the OPA). I feel like thisFri, 07 Apr 2017 00:26:03 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6357&iddiary=11135Middle Earth: Shadow of Mordor (PC) - Wed, 05 Apr 2017 22:44:40https://www.gamelog.cl/logs/LogPage.php?Log_Id=6357I think this game takes sometime between the hobbit and the Lord of the Rings series (before sauron came back to the world?). It appears that Talion (main character) is trying to take down Uruk Warchiefs and each Warchiefs have a rank. Before I take down a Warchief, I can interrogate them to obtain additional information about the higher ranked Warchiefs that are out in this world. On the first day, it was hard to find any moral / ethical implications throughout the game but then I realized that there are lots of killing involved in this game. For the previous game log, I played The Witcher III, and there were lots of dialogs with the NPCs where I get to choose what to say. However, in this game it’s mostly just about killing the Uruks regardless.Wed, 05 Apr 2017 22:44:40 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6357&iddiary=11116Middle Earth: Shadow of Mordor (PC) - Wed, 05 Apr 2017 03:39:39https://www.gamelog.cl/logs/LogPage.php?Log_Id=6357When the game started, the story of the game has been going back and forth the past and some death moment of the main character. I’ve been playing this game for couple of hours now, but I have yet to found any significant event that involves moral and ethics. Here are couple things I’ve noticed during my initial gameplay: After playing for a little bit, I just met gollum and the main character and the ghost spirit who’s been following him are debating whether gollum is trustworthy to allow them to help out with their objective. For the first time in the Lord of the Rings storyline, a scum helps out a human (during ratbag mission).Wed, 05 Apr 2017 03:39:39 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6357&iddiary=11106The Witcher 3: Wild Hunt (PC) - Wed, 22 Feb 2017 23:59:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=6316During today's gameplay, I noticed two things: - While doing the side quest (evil witch, for example), I noticed that I have an option to either just help the person or to make a deal. I think this is where the “ethical” part of the gameplay comes in. I could’ve just helped the person without asking for anything, but at the same time, I do understand that it is Geralt’s job and he needs some payment for the service. - Another side quest is to find a guy who started a fire in town. When Geralt finds the guy, the guy asks Geralt not to turn him in. If so, he will give Geralt some gold. This is another moment where the player of the game gets to make an ethical decision. Of course, the guy doesn’t want to turn himself in, so Geralt had to use the magic power to control his mind. I also like the fact that the game rewarded me an extra 25 XP points for trying to persuade the guy who started the fire.Wed, 22 Feb 2017 23:59:27 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6316&iddiary=11019The Witcher 3: Wild Hunt (PC) - Wed, 22 Feb 2017 01:28:10https://www.gamelog.cl/logs/LogPage.php?Log_Id=6316Since the last play, the story of the game progressed a bit, but there weren't any events that were related to any ethical decisions. Geralt goes around the inn asking people about the Yennefer and finds out more information about Yennefer. Geralt heads over to where the Nilfgaardians are to find out more about Yennefer, but the commander of the Nilfgaardians says that information about Yennefer is a military secret and cannot be shared. Geralt and the commander makes a deal where if Geralt slays a griffin, then the commander will tell Geralt about Yennefer.Wed, 22 Feb 2017 01:28:10 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6316&iddiary=11001The Witcher 3: Wild Hunt (PC) - Mon, 20 Feb 2017 22:50:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=6316Just started the game. Within the first hour of the gameplay, here are few things I've noticed so far. - Two witchers were on their way to find Yennefer and find this guy named Bram. Bram was attacked by a griffin and the griffin ate Bram's horse. Two witchers decided to help him out and after they scared the griffin away, Bram asks the witchers if they wanted a reward, because that's what the witchers would typically ask for. I chose not to receive any rewards and Geralt said, "You don't owe us anything. You were in need, we helped." I like the fact that the players get to choose the way to play this game and make ethical decisions along the way. - When the witchers went into the inn and wanted to ask around about Yennefer, you get an option to just ask people or to influence people’s mind with magic power and get the answer you want. If you just simply ask, you may not get the answer you want from them, so manipulating people's mind is necessary sometimes. I find that somewhat unethical because some people may have a reason not to share certain information and they have a right to. However, their mind was manipulated by a magic power and were basically forced to tell them what they wanted.Mon, 20 Feb 2017 22:50:15 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6316&iddiary=10988Brothers: A Tale of Two Sons (PC) - Thu, 19 Jan 2017 01:32:33https://www.gamelog.cl/logs/LogPage.php?Log_Id=6220I think I am now approximately half way through the game. Two brothers got into the dungeon with the help of the troll. Inside the dungeon, the puzzles are noticeably more difficult than the outside world. In one of the part, it requires the younger brother to open some sort of gate looking thing, while the older brother is hanging on the chain belt to get by some of the obstacles. One of the tricky part was when the two brothers had to jump sideways while hanging on the wall, to the other side. I was stuck for a good amount of time because I thought jumping sideways like that wouldn’t be possible. Later, I got to the part where I had to use the young brother to steal the key to save an old lady troll. After saving the old lady troll, the guard troll (who had the key) notices that there are intruders. I immediately thought I had to damage the guard troll somehow to defeat him. But instead, I just had to use a clever trick to put the guard troll back into the prison cell. Shortly after, I encountered another troll and defeated him with a similar trick as before. I am not a huge gamer, nor have played lot of games before in the past. However, the times when I did play some games, it most likely involved some sort of action, whether that is to damage, or to kill someone in the game. Even in other adventure games targeted for younger audience, such as Zelda, has some sort of action/violence associated with it, but I was not able to see any of that so far in this game. In my opinion, games like this would be great for kids. It is important to teach the right ethical manners when growing up and this game demonstrates that perfectly by not using any violence in the game (or at least not as violent as other T rated games). (This entry has been edited1 time. It was last edited on Thu, 19 Jan 2017 01:32:50.)Thu, 19 Jan 2017 01:32:33 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6220&iddiary=10852Brothers: A Tale of Two Sons (PC) - Wed, 18 Jan 2017 02:49:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=6220Since my last entry, the story of the game haven’t advanced much yet. I reached two major checkpoints: 1) An oversized dog that I thought would cause no harm to my character turned out to be an enemy that I needed to avoid. This dog can be avoided by having one of the brother to lure and distract the dog while the other brother moves on. 2) I met this giant troll looking creature and after seeing the dog earlier, I was expecting a boss fight of some sort. Turns out he’s a nice guy and he's helping the two brothers out along their way. I wasn’t able to spot any ethical related choice(s) during this session of game play.Wed, 18 Jan 2017 02:49:23 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6220&iddiary=10838Brothers: A Tale of Two Sons (PC) - Tue, 17 Jan 2017 04:31:00https://www.gamelog.cl/logs/LogPage.php?Log_Id=6220Just started this game. There are two main characters, younger brother and the older brother. A lady, who seems to be the mother of the two brothers, unfortunately drowns under water. At first, the controls were bit strange to me and I couldn't figure out how to get the moving platform to work because I initially thought I can only move the younger brother. I was stuck here for a good little while, until I realized that I can actually move the older brother too. Despite the initial confusion, I think the control is very well thought and clever how two characters can be controlled simultaneously with just one keyboard. I can easily imagine playing this game with another person. Just after the first cut scene, the two brothers start to take an old man who is sick (which I assume is their father). After taking their sick father to the doctor, doctor tells the brothers that their father needs some special medicine to cure the sickness and I believe that's what the entire game is about. As I was playing along, I noticed that the brothers made run into some challenges. First one I noticed was that the younger brother seems to have a trauma of water (because of his mother's death). Another one is, there's a guy around town that constantly blocks two brothers on their journey and making the brothers to go around on an alternative route. I'm not sure what the intent of this guy is or why he is blocking the two brothers' way, but I thought it wasn't very ethical of him to do that. Especially because the two brothers are on the journey to save their father. Speaking of unethical, there was a part where two brothers woke up the sleeping guy at the bridge by just pouring water over his face. While I think this was intended to make the gameplay more interesting, but in real life, this would be something unethical.Tue, 17 Jan 2017 04:31:00 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6220&iddiary=10831