Mafumofu's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1844The Wolf Among Us (360) - Thu, 06 Apr 2017 23:57:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=6366Once I arrived at Toad's, I saw someone upstairs. However, when I went to check, they were gone. I then heard Toad's son crying, and found a trashed home and an oddly defensive Toad. Turns out he'd been roughed up by a Tweedle brother and even stabbed with a fireplace poker, all in trying to find out about the girl, Faith. I went to Lawrence's next, only to find him nearly dead on the ground. I got no useful information out of him, and he died in front of me. After looking around briefly, another Tweedle brother burst out of it and took off running. I managed to catch him though until his brother came and knocked me unconscious. I then checked out a local bar for the Woodsman and roughed up a couple of shady types until one of the Tweedle brothers came in. I caught up with him and handcuffed him to a pole when I saw Police outside of my apartment. When I got a closer look, there was Snow's head in the same manner as I had found Faith's earlier. In a game about the importance of every decision, the task of adding importance to some choices more than others is difficult, yet handled masterfully. It is easy to tell when stakes are highest and it puts on the emotional pressure. Your choices are not quite so easy to make when you can't redo them and can't tell what might be coming from them, similar to real life. This game also does a wonderful job in getting the player to look inwards with retrospection due to its rough protagonist. Choices are vast, varied, and important, but the character remains the same aggressive and animalistic personality. Your choices remain yours, but they are carried out in a way that allows the player to experience a darker side of themselves, which offers a unique perspective on our personal morality, especially in the direst circumstances.Thu, 06 Apr 2017 23:57:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6366&iddiary=11134The Wolf Among Us (360) - Thu, 06 Apr 2017 00:35:01https://www.gamelog.cl/logs/LogPage.php?Log_Id=6366In this segment, Snow White came to my apartment and was urgent to get me downstairs. Just outside, I discovered the severed head of the girl I had rescued earlier. After some investigating, we left to meet with the Mayor, Ichabod Crane, and discovered the name of the girl: Faith. I also discovered the Magic Mirror, who gave me further information on several characters. Just after leaving to search for Faith's husband, I received a call from Mr. Toad, who urgently asked for help with an intruder. The game offered my first big decision, with no time limit: investigate Toad or Prince Lawrence. I selected Mr. Toad, and left for his apartment again. The game took a very sudden turn I hadn't expected, and the difference of representation of characters draws me in thoroughly. This sudden change in choice also accentuates the weight of this final decision. All in all, this game is making wonderful narrative choices and I can't wait to experience more.Thu, 06 Apr 2017 00:35:01 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6366&iddiary=11122The Wolf Among Us (360) - Wed, 05 Apr 2017 00:30:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=6366So far this game seems great. In this playthrough, I've been introduced to the game's fairytale world, I attempted to stop the Woodsman (who, like myself, is seemingly invincible) and returned to my apartment where I shared an... interesting conversation about life with a pig named Colin. There are a wide variety of choices which, while not all consequential, feel as though they make a difference in my experience. Similarly to Life is Strange, the ethical questions in this game are far more obvious. Also similar to Life is Strange is the caution the game provides in the upper corner when a consequential action has been made. This adds weight to the decisions, but without the added option of reversing time to make a different choice. The main difference so far between the two is the urgency of decision present in The Wolf Among Us. While Life is Strange explores the topic of asking "What If?" and why it's dangerous, The Wolf Among Us explores the permanent reality of choice through the near definition of unreality. Decisions are made quickly, with a timer egging the player on. So far, there appears to often not be a 'right' answer, just different ones. All in all, I greatly look forward to my continued exploration of this title.Wed, 05 Apr 2017 00:30:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6366&iddiary=11100Brothers: A Tale of Two Sons (XBONE) - Fri, 24 Feb 2017 00:31:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=6319Things got very real very quick. In this session, I helped out an inventor who let me use his plane to continue on my journey. The brothers used teamwork to scale a large castle, and at the top, I discovered what appears to be the house of a giant. The house's inhabitant was nowhere to be seen, but I needed to find a way to cross a large gap. The solution was an owl-like creature trapped in a cage on the desk. I wondered if I should let the beast free, but I had no other choice. Once the bird was freed, I learned that it was seriously wounded in its rear legs. Again, I considered helping the creature and finding another way across, but before I could explore other options the bird took the brothers on its back anyways. The brothers laughed and cheered as the bird took to the sky, having the time of their lives as it flew them across the gap. However, just as they land, the bird shutters and collapses dead to the ground. This last "carefree flight" for the brothers took the life of the bird, and they feel regret about their enjoyment and use of the creature. Continuing on, the brothers quickly discover the decaying body of a massive giant in primitive armor, followed by nearly a dozen more scattered about. These bodies all leave massive amount of blood in their wake, pouring into and combining with the mountain's river, transforming it entirely into a river of blood. The brothers must descend the mountain alongside the blood river by mutilating and dismembering the giant bodies to clear a path. At the end of their road, they see regular(?) sized humans chanting in a form of ritual whilst completely covered in the giants' blood. At the front of these tribesman is a normal looking woman, tied to a statue and struggling to break free. The brothers douse themselves in blood to fit in, and stand on one another's shoulders to match the appearance of the tribe's assumed deity. The tribe shows praises to the brothers as the free the woman, but realize the deception as the younger brother hops down from the elder's shoulders. The three now escape the tribe and attempt an escape together. This game is very quickly escalating and definitely makes you wonder about the horrors happening around you, and whether the risks and actions you're taking are worth the decreasing life of your father, or if you'll even make it back in time to help him. I'm not entirely sure where this game is about to go, but even though this is my last log for this game I intend to complete it before writing my analysis, as the game grows in depth and complexity every time I play.Fri, 24 Feb 2017 00:31:46 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6319&iddiary=11039Brothers: A Tale of Two Sons (XBONE) - Wed, 22 Feb 2017 23:54:20https://www.gamelog.cl/logs/LogPage.php?Log_Id=6319In this session, I travelled into a cave with the help of a mountain troll. I braved many traps and mishaps, managing to free the troll's wife from a cage and lock her captor within. We then worked together to escape the cave and she was reunited with her loved one. I felt a little curious about the ethics behind these choices, but stand unsure about the effect of this doubt do to the unchangeable nature of the choice. Why was the female troll locked up? What right did I have to free her, just because she could help me progress? Again, this could have had more impact on me if I were offered a choice or received a little more insight into the possible negative consequences of this action. All in all, I remain waiting for this game to shock and surprise me with heavy and/or hard-hitting moral questions, but I'm just not getting it. Only time will tell if the remainder of this game will deliver on that message.Wed, 22 Feb 2017 23:54:20 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6319&iddiary=11017Brothers: A Tale of Two Sons (XBONE) - Tue, 21 Feb 2017 11:55:58https://www.gamelog.cl/logs/LogPage.php?Log_Id=6319On my first half hour play of this game, I was honestly confused. For my first log I had played Life is Strange, which has very obvious and serious ethical dilemmas. Brothers isn't like that. So far I have seen no obvious ethical problems or serious, consequential choices. I am sure this game will reveal such content in its own, impressive way with time, perhaps by forcing me to make actions which grow continually ambiguously ethical, but at the moment it is not obvious. Perhaps I am expecting the game to hold my hand too much in establishing meaning? Maybe I'm just overthinking it all. So far we have taken our father to the healer(?) who has sent us on a quest assumedly for medicine. We've outwitted the man preventing us from working our way through the village, but why was he preventing us in the first place? Is he just a jerk? Does this quest we're going on have negative consequences? We showed him the order from the healer, but he still did not let us through while everyone else has had no issue. At this point, it's still unclear.Tue, 21 Feb 2017 11:55:58 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6319&iddiary=10992Life is Strange (PC) - Sat, 21 Jan 2017 21:00:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=6247This game still has me gripped and I've even found myself thinking about real life decisions in the frame of this game haha. During this session, I met Chloe in the parking lot and went back to her place, where I did quite a bit of snooping. There weren't too many important decisions to make here, but when Chloe blamed me for the drugs found in her room, I decided to take the blame without second thought. Often times in this game I have rewound before a decision to check the best course of action, but oddly enough this time I didn't even try. I think it was because I really couldn't see any instance where I would blame her for that. Sure the ramifications for myself are incredibly severe, but the worst is losing an important scholarship. From what I've seen so far, Chloe's stepdad is a pretty intense guy with some pretty intense ideas and incredibly shady actions. I wouldn't put it below him to turn to physical or intense emotional abuse. Also Chloe has obviously been in an incredibly rough state with her dad dying, bills piling up, flunking out of school, possible abusive step-dad, and best friends leaving. The combination of my betrayal and whatever punishment David might have for her could have serious disastrous conclusions. When it came down to it, I found myself weighing my scholarship and the very real possibility of Chloe's life. We often look at our decisions and think "What if..." but this one choice in particular has made me realise that I might not always want to know. Partially becuase of the outcomes, partially becuase of what that other action might say about me as a person.Sat, 21 Jan 2017 21:00:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6247&iddiary=10899Life is Strange (PC) - Fri, 20 Jan 2017 22:29:38https://www.gamelog.cl/logs/LogPage.php?Log_Id=6247Life is Strange has got me seriously thinking about all of my actions within the game. I assumed that important, story-altering events would be few and far between but they occur frequently. In the realm of morality and ethics, it's a great lesson that important decisions are not just made at the most important or obvious moments, but with everything we do. During this session, I watered a plant in my dorm which changed the future somehow, but I've got no idea how. And at the same time I had to make decisions I didn't want to which I knew would impact the future, but in which matter I had no apparent other choice. Primarily, this is evidenced when I chose to be nice to Victoria after she was soaked in both water and paint, but immediately after was forced to snoop in her room and betray her, even if she may have deserved it. These decisions are tough, and being forced to take one path doesn't make it any easier.Fri, 20 Jan 2017 22:29:38 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6247&iddiary=10890Life is Strange (PC) - Thu, 19 Jan 2017 23:40:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=6247I'm super excited about this game. For a class last semester I had to play Gone Home and fell completely in love. I'm very excited to play FireWatch soon and Life is Strange has been phenomenal so far.Thu, 19 Jan 2017 23:40:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6247&iddiary=10873