DirewolfWitcher's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1887Zero Time Dilemma (3DS) - Wed, 23 Aug 2017 19:19:31https://www.gamelog.cl/logs/LogPage.php?Log_Id=6424I picked up ZTD from the Mariott Library this afternoon and set about starting it as soon as I got home, just in case I didn't enjoy it at all. Right now, I've played it for an hour and fifteen minutes, and I can't say that I enjoy it per-say. It moves very slowly, and it clearly is trying to manipulate the player emotionally. Posing that in the question of what is and is not ethical, I am reminded of our first class session as well as part of the text preface: is it okay to inflict emotional or psychological harm onto game players? In playing for an hour and fifteen minutes, I was able to work through two "fragments" in their entirety. I played through each of the three teams, and both choice options within each team. This meant playing through the first vote. Ironically, with the coin toss, I picked the right answer on my first try and was set out to freedom. But the way the game is designed, it can't be that simple. I had to go back and play the wrong choices, as well. As the game is purposefully trying to inflict feelings of guilt and confusion, I have to admit that I don't know what choices I actually wanted to be making. As soon as I figured out that you have to play through both choices to move on, it became clear that it didn't really matter. This eliminated some of my initial guilt after causing a team to be executed and having to watch. Therein lies another moral question: Is it okay to make players feel responsible for deaths? This is not the type of game I'd usually play. It reminds me of the SAW series of horror movies, or at least the model of "here's a game good luck escaping it alive." Quite frankly, my decision to play this with headphones on (a better immersive experience, I told myself) was a poor one. THIS GAME IS CREEPY. THE SOUNDS MADE ME SQUEAL. Squealing is not dignified, and neither is the way this game makes me feel. I'll give it the requisite two more plays, but it seems much better suited to my best friend or my husband than it does my interests. I'm interested to see how the story line develops. My personal values don't want me to kill everyone, and being forced to play each team (probably get an emotional attachment to all the characters and humanize them) is making that even harder. Wed, 23 Aug 2017 19:19:31 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6424&iddiary=11210