edGarcia's GameLogBlogging the experience of gameplayhttp://www.gamelog.cl/gamers/GamerPage.php?idgamer=1897Zero Escape: Zero Time Dilemma (VITA) - Fri, 10 Nov 2017 00:52:10http://www.gamelog.cl/logs/LogPage.php?Log_Id=6492Got pretty far in the game this time around, I have to say that some of the kills are pretty gorey. The neck braces that blow your head off and the one with the chair and the revolver is also pretty intense. The way Sigma coldly calculates his death is pretty cool. I like how the players of the game learn to SHIFT and take advantage of this power to make the best decisions where everyone survives. The ending was decent. The thought that the choice to swap positions with the players who won the coin toss was a cop out from the writers. I mean at the end of the game they are motivated, but the virus is still going to hit and kill most of humanity.... also why do the decisions of a few adults decide the fate of the world? Overall I liked the game the dialogue could've been better but I think that I need to play the first two games to properly understand the story.Fri, 10 Nov 2017 00:52:10 CSThttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6492&iddiary=11414Zero Escape: Zero Time Dilemma (VITA) - Wed, 08 Nov 2017 23:44:16http://www.gamelog.cl/logs/LogPage.php?Log_Id=6492Played for a bit longer this time around. I'm starting to understand how this game works now. Every time a decision is made an alternate timeline is made. The game makes an attempt to explain this, but I understood it pretty well. All of the contestants seem to have the ability to look at alternate timelines based on the decisions they make. I'm interested in how the game uses this mechanic in the future.I looked into the story of the first two games to see if I missed anything important to the story, but its pretty complicated and doesn't have a lot to do with the main story of the third game. When playing I thought about having that power, the power to see the effects of your decisions. I can see it being very useful. For these story driven, visual novel games however, I can see this mechanic breaking the genre. If you know the outcome of every dilemma in the game. What are you playing for? Well i hope this game doesn't get too carried away with telling me the impacts of all of my decisions. Its like having an ending spoiled for a movie. I want to be surprised by my decisions.Wed, 08 Nov 2017 23:44:16 CSThttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6492&iddiary=11393Zero Escape: Zero Time Dilemma (VITA) - Tue, 07 Nov 2017 23:07:01http://www.gamelog.cl/logs/LogPage.php?Log_Id=6492For my third game , I chose to play Zero Escape: Zero Time Dilemma. This is the 3rd game in the series. I haven't played the other two, but this game has a good introduction for new players to the series. It starts off with 9 people that are trapped inside a compound where they are apporached by a masked figure. The figure proposes a bet. He will flip a coin if its called right they will be freed, but if they call it wrong no one can leave till 6 of them are dead. Right offf the bat you can beat the game by calling the coin flip right but when you do. You are taken to an "outcome tree" where all off the action and choices that you have made are shown. I don't like this very much because it pretty much shows every choice that is possible in the game. So far so good. This game is more of a visual novel and plays more like a movie than anything. The player only does some occasional choices after reading dialogue. I have played for about an hour and only done around 4 choices. I'm hoping the game opens up and allows exploration once the introductions are over. I am excited for this game, It's like living in an actual version of SAW. Tue, 07 Nov 2017 23:07:01 CSThttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6492&iddiary=11378dishonored 2 (PS4) - Fri, 29 Sep 2017 00:36:48http://www.gamelog.cl/logs/LogPage.php?Log_Id=6457turning this in late because I beat the game. i killed Delilah, I felt a little regret for killing her , but after thinking about it she didn't have too much development so it wasn't a big deal. I got the high chaos ending where I freed Emily and she became a cruel monarch. at first I felt bad about this ending but thinking it through after everything she's been through I dont blame her for her new choices. when she was young she lost her mother to an assasin and was used as a pawn. only for her to become empress at a young age and have nobles in her court plotting against her..... I'm sure there's a chapter like this in Machiavelli somewhere. overall the game was fun but the story wasn't as intense as the first game. I would've liked to see the assasin daud but he's apparently in the dlc. I'll give it a 7/10Fri, 29 Sep 2017 00:36:48 CSThttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6457&iddiary=11336dishonored 2 (PS4) - Thu, 28 Sep 2017 00:49:22http://www.gamelog.cl/logs/LogPage.php?Log_Id=6457Played another few hours of dishonored 2. So far the targets aren't as morally righteous as they were in the first game. I killed the inventor Kirin Jarosh because he was an asshole. If he survived he would build a killer robot army. If he died then no robot army..... I mean the decision was pretty obvious. Another disappointment I had was with finding out the crown killer's identity. I mean it was a doctor who took a serum. Crazy doctor by day, Crazy killer by night. This seems like a cop out from the writers. I wanted the crown killer to be something a lot cooler like a legendary assassin or a family member or something. The writers missed a good opportunity here. Gameplay is still good however. I've gotten pretty good at playing the stealth game, which I believe is a lot more fun than just killing everything. Thu, 28 Sep 2017 00:49:22 CSThttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6457&iddiary=11316dishonored 2 (PS4) - Mon, 25 Sep 2017 22:48:41http://www.gamelog.cl/logs/LogPage.php?Log_Id=6457Just started dishonored 2, I played the 1st game a couple of years ago and I really liked it. I avoided the 2nd game when it came out because I thought that it was a spin off or a different story, which I hate. I enjoy when games make direct sequels. Lo and behold the game is actually a direct sequel! I am more engaged now. So I started the game and as much as I like the teenage empress, I have to go with my man Corvo. He is the hero of the first game and has a cool "Anti-Hero" vibe going for him. It's never revealed what ending you got in the first game, but right off the bat you have the choice of either killing or knocking out your enemies. If this was my first time playing dishonored, I would be stunning people and having mercy on the rebels, but because I beat the first game, I feel like I have a deeper relationship with Emily and the throne. As soon as I get a knife I start killing rebels right off the bat. I feel no remorse as I decapitate and dismember my way through the game. These people had a choice to help Emily and they chose to stage a coup, they must be punished.... Haha look at me I am really engaged in the game. The game play is cool although it sucks that Corvo needs to relearn all of his powers. It would have been nice to play a level as full powered Corvo and then lose his powers. I have high hopes for the story and need to go save Emily one last time.Mon, 25 Sep 2017 22:48:41 CSThttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6457&iddiary=11289The Last Guardian (PS4) - Thu, 21 Sep 2017 18:01:57http://www.gamelog.cl/logs/LogPage.php?Log_Id=6432I played through another few hours of the game and U have realized that I don't like this game. The game is beautiful and the way Trico interacts with the is environment is incredibly lifelike, but I was put off by the lack of story in the game. I made it all the way to the part where the boy and Trico are climbing up a tower and a monster wearing a mask (who suspiciously looks like Trico) knocks us off.... for no reason. I'm sure the game later tells us who this is but I am a bit worn out of all of the puzzles and having no clues to the plot as a just wears me out. If I was to get a clue to the backstory after clearing each room I would be satisfied. A big highlight of the game is when the bride you and the monster are on is collapsing, being in the open area was a great "breath of fresh air so to speak" after clearing the last dungeon. After rolling the glass off the game really picks up and the boy has to do a "leap of faith" to Trico's tail. The first time this happened I failed it because I thought I was dead but after seeing the tail come flying towards me, I knew that I had to press R1 to save myself. If the game had a few more of these fast paced moments, I would've gotten more engaged. Overall I can see why people like this game, but it isn't my cup of tea. The visuals were great, puzzles challenging, but there wasn't enough to keep me engaged to the game. Looking back to my puzzle game history i really enjoyed portal 2 because after every couple of puzzles I would get backstory or witty robot humor to keep me entertained. The Last Guardian doesn't have this and so I wasn't as engaged. Having a narrator of the main character just describe what he is doing isn't plot development its boring.(at least to me it is.)Thu, 21 Sep 2017 18:01:57 CSThttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6432&iddiary=11283The Last Guardian (PS4) - Tue, 29 Aug 2017 21:07:01http://www.gamelog.cl/logs/LogPage.php?Log_Id=6432Day two of the last guardian. I started right after the first act after the trico eats me. The boy wakes up alongside the trico monster who is passed out as well. Without the trico monster available to me, I felt like my power of exploration had been severely limited. It took me a while, but (after looking at a guide) I finally figured out that I had to climb down the tail to keep progressing. Soon after I was being chased by some stone statues, I got caught by one and learned that there was a flailing mechanic in the game. By mashing buttons I escaped their grasp. I ran back to the trico and he woke up! He takes out the statues and starts freaking out. I can''t deny that I made a small connection to the trico after learning how to pet him. I kept exploring and got higher on the tower. Kind of reminds me of the tower of babel from christian myth. Once we left some caves and made it into a small pond. The trico started playing in the water but he starts hissing and looking up. I looked up and saw a silhouette of another creature. The creature seems to be looking at us and then jumps away. After seeing this I finally have something to look forward to. I was starting to think that the whole game was going to be myself and the trico monster. This game kind of has me bored, without the lack of story and exposition there isn't anything to look forward to. With the encounter with the other monster I'm starting to be more interested in the game.Tue, 29 Aug 2017 21:07:01 CSThttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6432&iddiary=11229The Last Guardian (PS4) - Mon, 28 Aug 2017 23:59:25http://www.gamelog.cl/logs/LogPage.php?Log_Id=6432Just started the game, I have heard good things about this game but have never played it myself. I did like Shadow of Colossus which was made by the same dev team. Starting off it is a little bit slow, I don't know where I am/ who I am / or why I am here..... the Trico monster looks downright creepy to me. It just looks like a demonic creature. After some time I got used to his look and i think I am starting to warm up to him. Maybe because he is useful or I think its because there is no other characters in the game to bond with. I managed to get past the first act and the Trico ate me.... It took me forever to get to this area. Perhaps I have been spoiled by games that tell me exactly where to go and what to do. I have played games that are this slow before and I have been rewarded for being patient. So I have hope for the game. Something that I have to talk about are the visuals. This game is really pretty and the effects of the wind and water look amazing. I also have a small love for the boy's call for Trico. It reminds me of Luigi's Mansion, where Luigi would keep calling out for Mario. I'd like to learn about the language he speaks. The theme of the game also looks like its South American. At the beginning of playing i was frustrated with the controls and having to herd the trico where i needed it to be. after a while I got used to it. I am starting to look for nooks, ledges, and windows that I can explore. So far the game looks a little empty but I am willing to keep playing to uncover more of the plotMon, 28 Aug 2017 23:59:25 CSThttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6432&iddiary=11224