r_winzenried's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1931Here They Lie (PS4) - Thu, 29 Mar 2018 00:59:44https://www.gamelog.cl/logs/LogPage.php?Log_Id=6669Today as I was playing, it felt a bit scarier, especially the part when you are in the tunnels where the train is. It always feels like there is something behind you, or that something is going to jump out and attack you. It's cool that the game can keep you on your toes in that way, but as far as the actual game play, there's not much for the character to actually engage in. It seems to me that one of the main things you do is to wander around and explore, with the occasional phone call, or note, and the option to interact briefly with the other people with animal heads on. The game has me thinking a lot about how I can piece everything I'm given together, so that I might be able to answer some of the questions I have. A lot isn't clear, and I know that's intentional. I've got a ways to go before I have finished the game, and I hope at the end of it I have a better understanding of where I am, how I got there, and so on. Morally, the thing that stood out to me was the other creatures and their interactions, and my interactions with them. It seems like there was a lot of violence and I had the choice to partake in that, or as in the case I mentioned earlier, if I wanted to rescue them when they were being hung on the noose. These type of things are interesting and make me think.Thu, 29 Mar 2018 00:59:44 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6669&iddiary=11797Here They Lie (PS4) - Wed, 28 Mar 2018 00:07:37https://www.gamelog.cl/logs/LogPage.php?Log_Id=6669I just finished playing Here They Lie for the second time, and I spent about an hour playing. This time around I got a better sense of the game, even though most of the questions I have haven't been answered. I understand more about what's going on with my character and, my assumed ex-girlfriend, Dana. I've also gathered that the typed notes I keep finding and the random phone calls are somehow supposed to be helping me piece together what all is going on. This round of playing I saw for the first time what seems to be people with animal heads running around. From what I've seen they are violent and mysterious, and I'm not quite sure who/what they are and how I should be interacting with them. In one scene that I found quite strange, I was in a theater where these people would drop down from nooses. I had the choice to help them down, but when I did so even more bodies would hang down. Finally I gave up because there didn't seem to be an end to it. I wonder why that was a part of the game and what the intentions were behind that.Wed, 28 Mar 2018 00:07:37 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6669&iddiary=11762Here They Lie (PS4) - Mon, 26 Mar 2018 16:55:17https://www.gamelog.cl/logs/LogPage.php?Log_Id=6649I just finished playing "Here They Lie" for the first time. I spent a little under an hour playing, and so far I'm interested and curious in where this game is going. From everything I've read about it, it says how scary the game is. Today I got that vibe, with the eerie, creepy, abandoned feel of the setting we're in. While it wasn't terribly horrifying, I have a feeling it will intensify and get scarier because of what I've read and how the game is considered a horror game. The beginning of the game seems to present a lot of questions, such as how did I get here, where am I, and who is the girl in the yellow dress? While it is a bit confusing and unsettling to start the game with these questions, I know that it is meant to keep the player on their toes and guessing. I am very curious to see what is going to happen in this game, and what happens to my character. I think it will get a lot scarier, and hopefully the plot and the objective will become clear.Mon, 26 Mar 2018 16:55:17 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6649&iddiary=117341979 Revolution: Black Friday (PC) - Thu, 15 Feb 2018 11:12:38https://www.gamelog.cl/logs/LogPage.php?Log_Id=6618I just finished my third session playing 1979 Revolution, Black Friday. Today’s experience was really intense, especially the parts I spent in the interrogation room. When my character’s brother was brought in, I had to question whether or not we had seen him before in the game, and I had to recall what I might have known about him. I wondered how he got there, and why. Then, it was clear that he would be tortured for whenever I didn’t provide sufficient enough answers during interrogation. I was a bit surprised that the brother was asking me to give out the information so that he wouldn’t endure the torture, I wonder if this tells us he isn’t fully on board with the resistance. I like, and also find it interesting how the player is given a diverse set of choices, whether it be dialog, or action decisions. Not only do we get to pick from a diverse set of options, but what we choose greatly impacts what happens in the game. I wonder how much these decisions truly change what the game does, or if most players eventually get the same events and experience the same things. But it is nice to feel like you really get to dictate what your character says and does.Thu, 15 Feb 2018 11:12:38 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6618&iddiary=116771979 Revolution: Black Friday (PC) - Wed, 14 Feb 2018 11:08:10https://www.gamelog.cl/logs/LogPage.php?Log_Id=6612Today was the second time playing 1979 Revolution Black Friday. As I am playing the game more, I've noticed that the mechanics of the game and the graphics aren't super high quality. For example, the character's mouth movements don't match very well with what they're saying, and I've noticed multiple times a character will walk through another character on the street for example. However, I will say that this hasn't bothered me too much, there's enough going on and enough things to pay attention to that it's easy to not focus on it. My favorite part of my game play experience today was during the street rally and protests, the main character was in encouraged to take a lot of pictures of what was going on and the things that were happening. Then, each time a significant picture was taken, it would compare the image taken in the video game to real life historical photos during this time. It would also provide information about the picture, detailing historical facts and describing what things were like during this time. I thought this was really interesting, and I have been learning a lot. I also found myself very immersed in the game, like when my character tripped in the streets while running away from the police, and dropped the camera, I was really involved and anxious to see what would happen and if I got my camera back and would escape. I like how the game is pulling you in this way.Wed, 14 Feb 2018 11:08:10 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6612&iddiary=116401979 Revolution: Black Friday (PC) - Tue, 13 Feb 2018 00:07:39https://www.gamelog.cl/logs/LogPage.php?Log_Id=6591Today was my first time playing 1979 Revolution - Black Friday. My first impression of the game is that it is very story based, pretty intense, with a lot of choices to make along the way. I also noticed that it moves very fast paced. For example, you only get a short amount of time to decide what you want to pick as your response in conversational situations. So far I like following along with the story, I like being a photographer, and I like all of the different options the character gets as far as response dialog, and actions decisions. I think the setting of the game is really interesting and really intriguing, it prompted me to look up the historical Iran protests, and got me to learn something I probably wouldn't have before. It's really interesting that video games can be the source of that, and they can be such a wide array of subject matter, breaking and redefining stereotypes.Tue, 13 Feb 2018 00:07:39 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6591&iddiary=11605FireWatch (PC) - Wed, 17 Jan 2018 18:34:14https://www.gamelog.cl/logs/LogPage.php?Log_Id=6565I played about two more hours of Firewatch today, and after my experience with it yesterday, I have come to realize that is just what the game is, I guess. I thought I was just taking a really long time navigating the forest and wasting a bunch of time getting from point A to finding point B, but I think that is just a big part of the game. I kept waiting for something else bigger to happen, or for something big for me to do. I suppose the point of the game is just a slow-paced walk-through game where you slowly get closer to Delilah's character and explore that relationship. I'm sure there are some bigger events that happen, I just haven't gotten to those yet and I am getting kind of bored at it. Especially because I am not good at navigating. One observation I do have regarding the characters is that there communicative style is very brash and sarcastic. Neither one of them seem like the greatest people, but then again I don't know them that well yet. I do hope the game gets more exciting and more happens, because right now I don't love it.Wed, 17 Jan 2018 18:34:14 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6565&iddiary=11501Firewatch (PC) - Tue, 16 Jan 2018 21:51:03https://www.gamelog.cl/logs/LogPage.php?Log_Id=6547Today I played my second hour on Firewatch. The majority of my time was spent wandering around the forest trying to find the specific locations. I guess I'm just not very good at navigating in gaming situations, but the map that was provided was helpful, and it was nice that it updates based on where you are. I have to admit I got pretty frustrated when I kept wandering deeper and deeper into the trees, and didn't enjoy my experience all that much. I realize I need to spend a lot more time to get acquainted on how to play this game and how to navigate. One thing I've read about this game, is it's theme of loneliness, and through playing today I definitely experienced that. You don't get to talk on the radio all that often, and there's really not that much to do or anyone else to talk to. I'm really curious to find out how the story develops and the affects on the character. Hopefully I continue to get better at navigating so I can enjoy the game a bit more and start to see what else there is to do.Tue, 16 Jan 2018 21:51:03 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6547&iddiary=11470Firewatch (PC) - Mon, 15 Jan 2018 16:23:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=6519Today I started Firewatch, and played about an hour of it. I am pretty new to gaming, so I don't have much else to compare it to, but I do have several observations for this first exposure to the game. First, I noticed that I didn't get to choose my character. I understand that the story is based off of this main character, but I wonder how typical it is for games to have the main character be a white, straight, male, and give you no other choice. Besides that, I was surprised by the seriousness of the content, as far as Julia's sickness goes. The story so far has a lot of depth and emotion to it, though as far as my character goes, he doesn't seem to show it. Something else I noticed is the maturity of the content as well. In addition to the dementia story line, the language is colorful and the whole bit with finding the drunk teenage girls skinny dipping was surprising to me. Overall, I am very curious to see where the story goes, and how the choices I make throughout the game influence it.Mon, 15 Jan 2018 16:23:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6519&iddiary=11439