Tevin P.'s GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1964Prison Architect (PC) - Thu, 29 Mar 2018 19:38:35https://www.gamelog.cl/logs/LogPage.php?Log_Id=6674After the apparent intended fire and rebuilding of the kitchen and canteen The CEO Directs me to build a new sprinkler system to prevent this accident again. I am then shown the prison happiness bar. At this point i am given option. These option include adding entertainment and comforts. I don't have to add these at all if I don't want making a prisoners life miserable. Though this come with a trade off. If I make living hard in jail there will be more riot. I can prevent the riots by adding more guards. This is very interesting because I can spend tons of money non making prisoner life very comfortable and try to reform them or make their stay a living hell. I believe at this point I decided to be the nicest architect I can be. Design cells with plenty of room and comfort. I ended up making a pretty nice relaxing area with sofas, t.v.’s and phones. Even though i made it a very nice place I still had guards and cameras to help prevent any bad inmates from having contraband or fighting.Thu, 29 Mar 2018 19:38:35 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6674&iddiary=11814Prison Architect (PC) - Thu, 29 Mar 2018 09:23:00https://www.gamelog.cl/logs/LogPage.php?Log_Id=6674I started the game back up hoping that my starting point would be the execution. I wanted to leave myself a cliffhanger by not getting to the execution on my first play. This ended up not working. Once I came back The Ceo tried the chair to see if it would work, this caused a power outage. The suspense in This game was starting to build very high for this one moment. After testing the electric chair one more time to see that it was functioning properly I am taken to a flashback of edward walking into a church right after a murder. The priest tells him that he must turn himself in and that if he asks god for forgiveness god will grant it. The priest tells him that he “has done the right thing even though the world has not forgiven him for it” There is a long dramatic pause and then edward walk to the chair. His final words being “ Susan … I am sorry”. The switch is thrown and the screen goes white to the sound of a choir. The screen fades to black and then the words Chapter 2: Palermo appears on the screen. The screen fades in to the sound of a raging fire. I thought this was interesting, was the author trying to say that Edward went to heaven and then was judged and went to hell or was The author just laying on morality of the situation heavily.The fire brigade shows up to stop the fire. AS the last bit of fire is put out a survivor walks from the flames. It is apparently the resident crime boss Don Palermo. My next goal was to rebuild the kitchen and hire cooks so that there wouldn't be a prison riot.Thu, 29 Mar 2018 09:23:00 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6674&iddiary=11804Prison Architect (PC) - Wed, 28 Mar 2018 18:45:42https://www.gamelog.cl/logs/LogPage.php?Log_Id=6674So right of the bat the game starts you off looking at a prison and it prisoners. You have to click multiple time to even start the game. Each click shows you a different part of the prison. Right after that the CEO of the prison gives you a call. The call has to do with building a new execution chamber for a convicted criminal. I think it is a quite diegetic tutorial, using a story to teach you how to build. After this bit the game zooms you in on Edward Romsey, a school teacher. There is a priest in the room with him. The CEO explains to you that you aren't here to decide who lives and who dies the law decides that for you. You are just here to do a job. The game takes you through a small scene showing what Edward had done before getting the death penalty. He had caught his wife cheating on him. The scene , for being pretty low quality art, was quite powerful. There were building in long pauses between each murder and a very long silence after the deed was done. I think one of the important parts to this game is that everytime you go near the electric chair there is a low droning noise instilling you with a sense of dread. Like what you are doing is wrong. The priest even says as much “ everyone is entitled to forgiveness.”Wed, 28 Mar 2018 18:45:42 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6674&iddiary=11778Shadow Of Mordor (PC) - Sat, 17 Feb 2018 10:30:14https://www.gamelog.cl/logs/LogPage.php?Log_Id=6614The first thing I did when I started the game back up was to start a brawl. I wanted to see how many orcs I could fight at once. It was something like 20. After I spent some time doing that I decided to move on to the story again. As I walk towards a mission area an orc called my name. He offered me info on where I could find the black and if i set him free. I found this kind of ironic seeing as orcs had kill Talions family. Talion wasn’t really sure that he could trust the orc but ended up setting him free. As I played on the orc told me about a rivalry that he had with an orc captain and that if I helped him kill the captain he would give me more information. At this point the game pointed out a few things. If I found the right people it would give me information on the people I was trying to kill. The particular captain I wanted to fight was immune to arrows but scared of a creature called a caragor. I thought it was interesting that the developers gave a character not known to have fear to give it to them. After setting free a caragor and watching it kill the captain, the game gave me another bit of information. The world would change as I played the game. The orc I was helping, ratbag, moved into the orc captains position. I thought this was a very interesting mechanic. It meant that every kill i make someone will fill that slot. Maybe it is supposed to imply some sort of futility. Sat, 17 Feb 2018 10:30:14 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6614&iddiary=11708Shadow Of Mordor (PC) - Wed, 14 Feb 2018 18:41:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=6614 Shadow of Mordor is a game that like to throw you right into the thick of the action as fast as it can. From the onset Talion stand up a ghostly figure looking down at his own body and broken sword. Talion walks around the scene to find his son and wife, they are slain. As he look on you are put through flashbacks of training with your son and giving your wife flowers but as the flashbacks carry on they become dark. You and your family are soon captured and killed by the Black Hand of Sauron. this leads you to the point where you gain full control of Talion and realize that Talion is cursed and cannot die. You meet an elf wraith that has been cursed to you. At this point, after a whirlwind of exposition The keys are thrown over to me as the player and I can wander the world as I see fit. I figured it would be easiest if I follow the main story line fore a bit and get to know controls and how the game plays. The first mission I went on was to find a slave who knows who the Black hand is and where you might find him. I do eventually find the slave and it turns out he worked at the same post as me and has deserted. He tells me to meet him at his outpost later. As I am preparing to head to the outpost, Talion spots a creature on a cliff. the wraith tells you that this creature is not an orc and wants to be seen. So far the opening scenes of this game , to me , seem a little short. On the bright side this doesn't leave me wanting to get into the game but being stuck in boring or stale exposition.Wed, 14 Feb 2018 18:41:23 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6614&iddiary=11648FireWatch (PC) - Wed, 17 Jan 2018 22:13:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=6567So far, Firewatch is quite enjoyable. I feel that early on, the pacing is well kept. Firewatch would be an interesting play through if you are a fan of narrative style game, like I am. Right at the beginning, the game has you choose through options that determine your life up until the start of the game as Henry. It has you choose how you meet your future wife (Julia), what dog you will adopt, and even if you will move with your wife so that she can pursue a new job opportunity. One of the most difficult choices that I had to make was when my character’s wife started to develop dementia. This was a tough choice, because what is morally right? Should you continue to take care of her in her deteriorating condition, possibly lowering the quality of life for you and her? Or send her to a care facility were she can receive proper help? I ended up choosing the second option. I believe that it would lead to a better and easier life for both of us. Though, I am not blind to how others would see this. It could be interpreted as abandoning her in that care facility so she isn't my problem. After this short ‘choose your own story’ dialogue, you enter the game having just taken a job at a firewatch tower. This definitely seems like an escape for the main character. When I chose the option to let my wife go, my friends started to look down on me. My wife was starting to forget me. So heading out into the wildernest probably seemed like the best option at the time. At this point I had met Delilah and she got me acquainted with the firewatch job and even poked fun at me for choosing such a solitary job. Then we noticed fireworks being set off in the woods. This is about where I stopped playing for the day.Wed, 17 Jan 2018 22:13:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6567&iddiary=11510