Rex's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=2004A Mortician's Tale (PC) - Fri, 09 Nov 2018 00:44:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=6897For this final session, I replayed A Mortician's Tale to see if there were any elements that i had missed on my first playthrough. Really not much else to say. The game overall was short and sweet. I do think the corporation was truly immoral in its business practices (mainly in the way that it tried to make money, mainly through the exploitation of people in grieving or mourning). Besides that, the game really threw a positive spin on death as a whole, probably as a way to throw off a lot of misconceptions on the whole process.Fri, 09 Nov 2018 00:44:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6897&iddiary=12331A Mortician's Tale (PC) - Wed, 07 Nov 2018 23:10:30https://www.gamelog.cl/logs/LogPage.php?Log_Id=6897Play Session 2: At the end of the last session, the owner of the funeral home, due to financial issues, was forced to sell ownership to a corporation that basically has a chain of funeral homes presumably across the country. As the days go by, Charlie receives more and more emails from corporate, initially seeming fairly innocent (and seemingly wanting to carry on the vision of the previous owner) to straight up dastardly. The CEO emphasizes that you need to upsell his overpriced funeral plans when interacting with customers. At this point you can even see what kind of absurd prices he's charging if you care to poke around. This man, the head of the company, is taking advantage of people in grief to charge them through the teeth for funeral services, and adding additional fees wherever he can. He even goes as far as to start disposing of bodies for the city and later for the local hospitals for extra revenue. However, as corrupt as this corporation is, you can see behind the emails from corporate and some old friends, you can find that Charlie is finding out how to start her own business... Which she does in the end, which seemed a bit surprising, but the last move from corporate must've been the last straw. The ending of the game, having Charlie running her funeral service as she sees fit really gives the game a very wholesome and satisfying conclusion to the story. Seeing how Charlie plants a tree atop every grave just makes me feel.. happy, happy that she's been able to do things her way, and happy that there are people no longer being exploited by dirty corporations, and can find some peace.Wed, 07 Nov 2018 23:10:30 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6897&iddiary=12276A Mortician's Tale (PC) - Wed, 07 Nov 2018 03:42:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=6897I went into 'A Mortician's Tale' knowing basically that it's.. well, a mortician simulator of sorts. Playing through, you take control of a female mortician named Charlie(really Charlotte), who is working for a mom and pop funeral home. Here, Charlie works to prepare bodies according to the deceased relative's wishes in order to prepare them for the funeral. The first few stages were more tutorial than anything, however, after each session of prepping the body, you attend the funeral to pay your respects. This, mainly, gives the game a rather wholesome vibe to it. After a bit of playing, the game presents you with an moral choice: a teenager has committed suicide, and in his will states that he wishes to be cremated, but his family believes that he was not in his right mind, and wishes for his body be prepped for an open-casket funeral. Now, you can either go through with the family's wishes or refuse, and prep another body entirely. I personally could not go through with it. It just felt.. so wrong going against someone's last wishes. Roughly after this part, I ended my session. I'm intrigued by how the game tells story, and can't wait to see how it progresses.Wed, 07 Nov 2018 03:42:27 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6897&iddiary=12250Nier Automata (PC) - Fri, 28 Sep 2018 00:36:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=6832Nier:Automata, through its many features (music, combat, world building in general) does a tremendous job in creating a new (and yet, familiar) world to explore through the eyes of strangers (the androids, 2B and 9S). While, at times, there were moments where the game's systems didn't always seem to blend perfectly together, I can overlook these slights due to all the positives I experienced in my short time playing. My final play session through this game did not really unearth any new or groundbreaking, but it still gives me plenty to think about in the meantime. At the beginning you see the machine life-forms as nothing more than monstrosities that you must destroy. As you move forward through, you realize that these machines are more than just animated hunks of metal. They have thoughts of a sort, they react to your presence, some are frightened of you for what you are, some hate you for what you are. Certain machines have a sense of loyalty to some monarch, some just want to live in peace. Given how inhuman they can be, particularly in appearance, there is a lot of humanity within them.Fri, 28 Sep 2018 00:36:25 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6832&iddiary=12187Nier Automata (PC) - Thu, 27 Sep 2018 01:37:14https://www.gamelog.cl/logs/LogPage.php?Log_Id=6832Today's session went quite a bit shorter than the previous did (first session was ~3 hours, while this session lasted ~45 minutes). But, during this time, I learned that the peaceful village of machines somehow disconnected themselves from an overarching network of some kind that the all machines should be connected to, as it's how they were receiving orders from the aliens in the past. Moreso, while investigating an alien structure buried beneath the Earth, 2B and 9S discover two androids that seem to have been created by the aliens to combat YoRHa (that's how I pieced it, anyhow). And now they desire to exterminate the remaining human survivors on the moon. So: rephrasing the question from the previous log, given new information. We know that certain machines are setting up their own societies, and the individuals of certain societies are strictly non-aggressive and peace-loving. Is it alright to leave these machines alone, while only eliminating the machines that we see as "bad"?Thu, 27 Sep 2018 01:37:14 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6832&iddiary=12133Nier Automata (PC) - Wed, 26 Sep 2018 04:23:42https://www.gamelog.cl/logs/LogPage.php?Log_Id=6832Going into the game, I had no idea what to expect besides some bullet hell type gameplay. The game starts you off immediately in the middle of the action as a squadron of androids is sent to eliminate a target. Here, you are quickly introduced to 2B, and 9S minutes later. After this starter segment ends, you learn the purpose of the androids, to liberate Earth from a machine threat placed by extraterrestrial forces some time in the past. However, as I moved forward the machines started showing some unique behavior. More specifically, aside from the machines you encounter in the beginning segment of the game(which are 'brutish' in a way, aggressively attacking you on sight), the machines seem to be developing a...consciousness, awareness, or some intelligence. They seem to be developing or adapting to their "new" home. For example, in the desert, you begin to sight some machines that seem to be developing a tribe of some sort, donning tribal masks, and wearing some type of cloth, almost like bandanas. Additionally, some of the machines react to your presence (one notably runs from you in fear, starting off a chase sequence for a few minutes). Later, 2B and 9S encounter an opera singing machine, who seems to have some sort of notion of beauty (she adorns herself with the corpses of androids, so a bit of a morbid idea of beauty, but an idea nonetheless). Which brings up the question: these machines have had the Earth for an unspecified amount of years, and have been changing slowly to almost human-like levels. Is it actually right to send androids to exterminate them? Perhaps they're just surviving on this new planet? (This entry has been edited1 time. It was last edited on Thu, 27 Sep 2018 01:30:55.)Wed, 26 Sep 2018 04:23:42 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6832&iddiary=12101Little Nightmares (PC) - Thu, 30 Aug 2018 17:58:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=6772Finished up The second play session for Little Nightmares. Levels of suspense and just general stress increased once you have to contend with the long-armed man. A majority of the second stage involved a lot of manipulating with sound, due to the long-armed man being blind(and so is attracted to all sound), ending with his... ultimate disarming. The overall atmosphere in the second stage was a lot heavier, and made me a little afraid to approach any new location without first scoping out possible hiding places or escape routes. And even though the session was only 30 minutes, it felt much much longer.Thu, 30 Aug 2018 17:58:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6772&iddiary=11986Little Nightmares (PC) - Thu, 30 Aug 2018 16:30:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=6772Little Nightmares begins with an ominous vision or dream that startles the player character awake (a 'Little Nightmare,' if you would. Ha!). The character is extremely thin, small, and wearing a raincoat that obscures features that would determine their gender. From here, no objective, or control schemes are really given, but past experience and the fact that there's only one exit to the room tells me to move forward. Most of the gameplay past this was pretty straight forward, there were some small puzzles that required a little loop around, but the game, for the most part seems pretty linear. Much of the backgrounds and environments seem to indicate that Little Nightmares is set in a factory, or so I thought initially, until I noticed back and forth motions on specific props throughout the level, which led me to believe the actual setting is on a ship of some kind. One thing that this game does extremely well is setting up suspense and establishing a rather creepy atmosphere overall. Starting from the first 'encounter' with the long-armed man-thing, I found myself doing the equivalent of constantly looking over my shoulder every step of the way.Thu, 30 Aug 2018 16:30:46 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6772&iddiary=11983