AlveyLi's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=2006A Way Out (PS4) - Thu, 08 Nov 2018 17:22:44https://www.gamelog.cl/logs/LogPage.php?Log_Id=6888At the third day, we have finished the game A Way Out. It is a game with pretty short game story, however, the story makes players fall into meditation. At the final part of the game, only one of the main character can survive the game and back to their family. Both of them are correct, but also, both of them are wrong. It is really difficult to decide which one of them is the more correct one. Both of my girlfriend and I want to make our own character survive in the end because each of the character we played for the past three days are correct and should have the chance to go back to his family. Due to I have a better skill of game, I successfully kill my girlfriend's character Vincent. However, I didn't get the joy of the winner. I deeply substitute into the game and think I as Leo has just lost one of the best friends in my life. After finishing the game, I think the most serious moral problem in A Way Out is that the game have the power to distort the morality of the player. From the game, we can straightly discover that Leo as a recidivist has an excellent morality and his sympathetically story makes players forgive his behaviors and even want to help him. On the other hand, Vincent, as a policeman who is incarnation of justice would choose to act like a recidivist like Leo and even kill other police due to his own lust. Finally, Vincent has the chance to tell Leo the truth and let him go. However, he still choose to betray Leo and catch him. From the game, Leo seems like the party of justice,but Vincent, the real good one, seems like the betrayer. Consequently, A Way Out shows players a wrong moral principle.Thu, 08 Nov 2018 17:22:44 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6888&iddiary=12305A Way Out (PS4) - Thu, 08 Nov 2018 00:50:09https://www.gamelog.cl/logs/LogPage.php?Log_Id=6888For the second day playing A Way Out, my girlfriend and I are pretty familiar with the cooperation in the game. However, since my girlfriend have never played shooting game and driving game. We tries many times at these situations, however, even though we miss it many times, we would still keep waiting for each other until we make it. I think this is the best design of the game. We never give up each other. After killing Harvey, I start to think about some ethical problems in the game. The first thing I cognize is that players may start to think people escape from jails may not be that bad. They may even think these escapee need some help and try to help them. They may be influenced by the game because the two main characters in the game shows their kind quality to players and players would sympathy them. What is more, players may even distort their ideas that some criminals may be not bad. This is really a dangerous situations from A Way Out.Thu, 08 Nov 2018 00:50:09 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6888&iddiary=12290A Way Out (PS4) - Tue, 06 Nov 2018 23:44:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=6888The first thing I want to say about this game is this is the best cooperation game I have ever played. As soon as I start the game, it makes me crazy that this game must have 2 players to play together so that I have to let my girlfriend who has never played video games to play with me. At the beginning of the game, it teaches us how to go through the game and how to operate in the game. We start to be attracted by the story and the necessity of cooperation. The more we sink in the game, the more we want to discover and play. Although the story of A Way Out seems normal, the mechanic of cooperation successfully overcome all the drawbacks. During playing the game, I may be annoyed and even blame my girlfriends when she repeated some mistakes, but I know I cannot make it without her so that I would always wait for her. There are two scenes attracting me a lot. One is the time we cooperate to climb to the roof. At first, we may always make some mistakes, however, the more we tried, the better we play. Another one is the time we need to kill two cops at the same time. When we faced that at the first time, we tried many times and count numbers together. After training a lot of times, we have tacit understanding and can do it easily. We help each other, save each other, and depend on each other. A Way Out is really a fantastic video game which provides players with a great cooperation experience.Tue, 06 Nov 2018 23:44:55 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6888&iddiary=12239Hitman (PS4) - Thu, 27 Sep 2018 12:21:22https://www.gamelog.cl/logs/LogPage.php?Log_Id=6809At the third day, I am familiar with the mechanics in Hitman and prepare to use the same plan as the second day. However, as well as I enter the second mission (kill two targets and destroy the virus), I find there is no way for me to enter the house. There is an opportunity at the starting point and told me to act like a chef hand which can make me be close to my first target. I go there and add poison in his lunch which provides me a chance to kill him. For the second target, I try many times, but I still need to use my old plan – rush inside, kill her, and run away (the easiest way to finish the mission). After finishing two killing missions, I start to try to discover the underground research institute. To be honest, it took me a long time to find it, but I failed; I find it luckily on my way try to escape out of the main house. I use the coin to attract guardians and kill them one by one; then I act like their identity and enter the lab. I tried to destroy the virus silently, however, I was discovered by enemy AI so that I find a bunker and kill everyone there. Later then, the game becomes a piece of cake – I easily destroy the virus and exit. After the third game play, I conclude that to play Hitman well, players need to be patient, know to find opportunities, and have a great FPS skill to respond to emergencies. What is more, I used to think the agent-47 is a villain who just know to kill people, but after two-day play, I find that he is an anti-hero who protect the world by his own way like Venom. Besides making people become potentially, there is another moral problem I think about. After playing the game, players may think that people nearby are unbelievable because they can always act like anyone in the game and assassinate others. In other words, Hitman can potentially make the society unstable and make people suspicious.Thu, 27 Sep 2018 12:21:22 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6809&iddiary=12142Hitman (PS4) - Wed, 26 Sep 2018 23:18:21https://www.gamelog.cl/logs/LogPage.php?Log_Id=6809For the second day playing the game, I start to play the main mission. The first mission is the game is to kill to controllers in a giant ballroom scene and there are four floors in it. It is pretty difficult because there are guardians all over the buildings and the targets have a bodyguard who walk besides them all the time. For the first try (I lose the game for my first try), I assassinate many other people to exchange their clothes (dress up as their identity). However, I still cannot be close to my target. After a long time try, I become impatient, anxious, and even a little confused. I cannot wait anymore and just use my gun to shoot my target. Before I die, I find that I can run for a long way before I die so that I make a new plan for my second try. For my second try, I just rush to my target and kill him by the gun. After that, I run away and find a cupboard to hide inside; these foolish AI would not find me inside and after waiting about 5 minutes, I come out and assassinate another people to change my identity sh that I can avoid from guardians. I kill the second targets by the same plan and finally finish the mission. From this first mission, I learn that I should not make my plan too complicated and patience is the most important thing for the game. After finishing the game for second, I start to think about the moral problem in the game. Although the mission tells me that my targets are villains, I still think the game have a potential problem that would lead players become violent. When I play the game, I sometimes would substitute myself into the game and even think about what I will do if I want to assassinate someone in the real world which is a serious problem and make me fell scary when I realize this problem.Wed, 26 Sep 2018 23:18:21 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6809&iddiary=12118Hitman (PS4) - Mon, 24 Sep 2018 21:59:04https://www.gamelog.cl/logs/LogPage.php?Log_Id=6809How I define Hitman is a third person role-playing strategy game. Unlike other video game, players would not enter the main interface at the first time entering it. Instead, they would start their beginner tutorial first. The first impression for me about Hitman is difficult. During missions, if players do not hide themselves as deep as possible, they would be found and killed easily by enemies. However, after being killed many times because of colliding offense, I start to discover new strategy and assassinate my target as hidden as possible. I also become enjoy myself the time I finish the mission without fighting. After playing the game for hours, I find that this game has a potential moral problem about leading players become violence; this game fully teaches players how to assassinate. (This entry has been edited1 time. It was last edited on Mon, 24 Sep 2018 22:02:37.)Mon, 24 Sep 2018 21:59:04 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6809&iddiary=12063Nier Automata (PS4) - Thu, 30 Aug 2018 18:34:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=6746For the third day. Nier Automata has become not that interesting and attractive as the first day because the fighting style is always the same. Thanks to the auto-fighting system, I can focus on enjoying the story of the game. On the way of discovering the endings of the game, I find that the 26 endings are a genius design that they are ordered from A to Z as 26 English symbols. Some endings need me to make some hard decisions. For example, meaningless [C]ode and chil[D]hood's end needs me to choose between A2 and 9S. It is very difficult for me to choose because I love both of them very much. I think this is also one of the best designs in the game since the game teach us an important lesson that there is no perfect life in the world.Thu, 30 Aug 2018 18:34:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6746&iddiary=11989Nier Automata (PS4) - Wed, 29 Aug 2018 22:48:18https://www.gamelog.cl/logs/LogPage.php?Log_Id=6746For the second day playing Nier Automata, I am totally tired with the boring operations (attack enemies) in the game. The design of automatic attacking is what retain me for the game, by using auto-system, I can just rush for the missions and let the characters fight for me. The most attractive thing in Nier Automata is its story. After playing the game, I know that human beings have already become extinct by a kind of virus in the past. The Alien was also extinguished by the machines which created by themselves. There is an infinite loop but meaningless war between machines and cyborg. The background story of Nier Automata just refreshes my mind and make me keep seeking for the other endings of the game.Wed, 29 Aug 2018 22:48:18 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6746&iddiary=11957Nier Automata (PS4) - Tue, 28 Aug 2018 20:07:40https://www.gamelog.cl/logs/LogPage.php?Log_Id=6746Nier Automata (PS4) is an RPG game with fantastic background music built in it. The first thing attracts is the opening animation; the appealing prediction hooks players’ desire that makes them want to excavate the game deeply. After entering the Nier Automata, the gaming AI is designed as a robot-operating windows which makes me have a feeling of operating a robot. Moreover, after 9S (a Repair robot designed for 2B) appears in the game and watches he sacrifices himself to save 2B (the main character in the game), I have the desire to help him recover the memory and compose a love story for him and 2B. After finishing the beginner tutorial, I need to follow the missions to discover more about the truth of the game. The operations against enemies become much harder and I would always be killed because my mistakes which makes me a little bit irritating.Tue, 28 Aug 2018 20:07:40 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6746&iddiary=11917DotA 2 (PC) - Tue, 28 Aug 2018 11:21:14https://www.gamelog.cl/logs/LogPage.php?Log_Id=6740Dota2 is a MOBA game which need both players’ own technique and teamwork to achieve the victory. After watching Ti8, the international competition of Dota2, I start play the game and I am attracted by this game quickly. For the first day of playing Dota2, the game would be very difficult for beginners even if they have played other MOBA game like League of Legends. Dota2 has a pretty large map and a lot of techniques need players to discover and practice. For example, “Deny” is one of the most difficult techniques no matter for beginners or pro players; the better you can deny, the better Dota player you will be. In my first day of playing Dota2, I was abused by other players because I would lose gold if other players kill me and at the same time, they can earn gold. In other words, there is no way for me, a beginner, to build up and always be suppressed by other players. What is more, it is painful that other players always play some champions that I have not seen yet because I know the game by watching Ti8 and there will not be all champions in the competitions. After that, I start to play against AI to get familiar with the game and prepare myself for playing against other players in the future. It is much fun to play against AI for me since the difficult for AI is low and I can have a excellent gaming experience for Dota2.Tue, 28 Aug 2018 11:21:14 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6740&iddiary=11910