cllaude's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=2012This is the police (PC) - Thu, 08 Nov 2018 22:51:35https://www.gamelog.cl/logs/LogPage.php?Log_Id=6874I noticed that there were really sad moments that really didn't have to do with the investigations or day to day police work. I noticed that in one of the "training", a narrative of domestic violence appeared, which is rather harsh. This game has so, so many moral issues, and a lot of things happen without really a need to. There was also the threat to kill all of my black officers, which scared me bad. A friend told me that in his play through, he didn't fire them thinking it was a meaningless threat, and they actually killed all the employees. I felt very bad, but firing them made me feel like it was sort of a win. The day to day work got even more intense too, like having to use force to keep a protest at bay, and even started to get hostage situations. In this game, I can see the moral and ethical issues of a corrupt government, and how certain entities can manipulate people into doing terrible things. Everything has it's consequences, and you are in charge of so many people's lives, jobs, and the citizen's safety.Thu, 08 Nov 2018 22:51:35 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6874&iddiary=12321This is the police (PC) - Wed, 07 Nov 2018 23:36:51https://www.gamelog.cl/logs/LogPage.php?Log_Id=6874This time, I made it to the 6th day. I also noticed how Kendrick walked around with the mafia and died. It really astounded me how harsh this town was, a lot of the crimes became worse and harder to deal with. Just knowing I had a choice to either think the mafia was bluffing or would actually act upon their threats scared me. Having to make ties with other gang members like Kuan-Yin Lin also threw me off. Now, I can start to see how this game is really heavy in it's moral and ethical issues.Wed, 07 Nov 2018 23:36:51 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6874&iddiary=12279This is the police (PC) - Tue, 06 Nov 2018 13:39:11https://www.gamelog.cl/logs/LogPage.php?Log_Id=6874I started to play this game, and found it kind of confusing. I can see where the moral issues are in the game, but it doesn't tell me yet exactly what's going on that unethical. I can tell that all the characters are corrupt in the someway (the mayor as an example). I can also tell there are big issues with gangs in the city, but that's about it. Another issue I can see is how you as the chief are responsible for your police, but it still doesn't seem like anything other than police work so far. I have gotten to past day 3.Tue, 06 Nov 2018 13:39:11 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6874&iddiary=12223A Mortician's Tale (PC) - Thu, 27 Sep 2018 23:10:14https://www.gamelog.cl/logs/LogPage.php?Log_Id=6821Today, the game started off as usual, with emails and a different body to prepare for the day. Slowly, the issue of corporate greed in such a harsh business started to become a bigger theme in the game. With the buy out, the emails started to get more and more tense, and it showed a major difference between a company who cared about the mourning family vs one that just wants to make more money. The ending was also... rather abrupt. Not sure if I liked it much, and the ending really confirmed to me the use of formaldehyde and green burials. It almost felt like the game didn't have a complete ending, and that somehow it was just a push to show the dev's standpoint on traditional funerals. Not sure, just very weird and totally ended out of nowhere, leaving me to fill in the dots.Thu, 27 Sep 2018 23:10:14 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6821&iddiary=12177A Mortician's Tale (PC) - Thu, 27 Sep 2018 22:56:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=6821(This is part 1, I don't see it in my log despite knowing I posted it on 9/25/18 so I'm posting it again just in case.) In A Mortician's Tale, within the first couple minutes of the game, there are already so many ethical and moral issues presented. I feel that the major one that would never go away was the fact you have to take care of these deceased body's for the funeral. It is a really big responsibility to prepare this loved ones body, and there's a lot of emotional stability that goes behind being able to do it so well. Another big issue I saw in the game was the use of formaldehyde when embalming a body. I never thought of it as an issue, but in a funeral, some guests were talking about how toxic it is to use it, and then just put the person back in the ground after that. The issue of jobs and working for something like a mom and pop funeral home was also presented, in the emails that you read at the beginning of the day.Thu, 27 Sep 2018 22:56:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6821&iddiary=12174A Mortician's Tale (PC) - Wed, 26 Sep 2018 23:40:01https://www.gamelog.cl/logs/LogPage.php?Log_Id=6821My play today started off pretty heavy in the issues of job loss and the use formaldehyde. I find it very interesting that this game is one about death, from the loss of a person, to respecting that person's body, to coping with the loss; but somehow, different ethical themes and issues are still presented often. They are often very well integrated into what is going on, and do not seem weird to be used in the game. I feel that the theme of death and how if affects everyone still overshadows other issues (such as financial crisis in a business or use of certain chemicals), yet it still is able to be used efficiently in showing an everyday life of someone who works in such a heart wrenching field. For example, despite having issues such as the buy out of the funeral home, Jen was still able to bring up the fact there are "green" caskets that won't hurt the environment as badly in the future. Continuing with the major ethical issue of death, there are points in the game where you will have to accept, or reject certain body preparations. This is a major ethical dilemma, because you either respect the deceased one's wishes, or go against it and follow the family's wish on how the body will be prepared. This game is packed with all sorts of issues, that we have to face in real life at times as well, which really gets you thinking. I left off after cremating the homeless man's body. ouchWed, 26 Sep 2018 23:40:01 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6821&iddiary=12122Nier Automata (PC) - Thu, 30 Aug 2018 23:56:32https://www.gamelog.cl/logs/LogPage.php?Log_Id=6757While playing NieR today, it became more and more obvious on the ethics behind loyalty to a cause, even when it comes to sacrificing yourself. I finally got past the first boss and into the resistance. What really showed to me that it was truly about loyalty to some weird brainwashed state was 2B and 9S using the black box, and all the held back emotions that 2B had. It showed that there's some extreme restrictions and responsibility on these androids, with all the glory to mankind on their shoulders. Another thing I noticed was that even when the machines weren't hostile while you are back on earth, they are still deemed as dangerous in a sense, really pushing the androids vs machine deal going on.Thu, 30 Aug 2018 23:56:32 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6757&iddiary=12007Nier Automata (PC) - Wed, 29 Aug 2018 23:38:37https://www.gamelog.cl/logs/LogPage.php?Log_Id=6757Playing more today I finally was able to beat the first boss after so many attempts. The auto-save function restriction was a pain at first, but I can appreciate what it's for. Thinking more of the character interactions, I could see the differences between 2B and 9S. There was the dialogue between them that showed 9S as more human like, feeling his own emotions and finding enjoyment in even having a partner for a task. 2B countered this emotion, by sticking to command and rules no matter what. I can only still think of the ethics behind machines vs androids. Does one "life" get more respect due to the fact they are further advanced? I haven't gotten too far, so I am unable to really think too deeply into this. I can see where this game is going with some of these concepts though.Wed, 29 Aug 2018 23:38:37 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6757&iddiary=11963Nier Automata (PC) - Wed, 29 Aug 2018 00:11:52https://www.gamelog.cl/logs/LogPage.php?Log_Id=6757NieR: Automata brings up ethical narratives with the entire war against machines part of the story. In it, I was able to see different character traits rather fast. For instance, 2B is a colder character, who listens to commands no matter what (so far). From telling 9S that he can’t be happy due to emotions being prohibited, to really quickly taking over as captain once nearly her entire team was wiped out. One can think of the ethical dilemma of protecting a person over following commands. It’s interesting as well with the wiping out of the machines, since I am pretty sure 2B and all the other fighters are also machines of some kind.I really liked the game so far, and it’s been an interesting introduction to this post apocalyptic world.Wed, 29 Aug 2018 00:11:52 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6757&iddiary=11929