u1046618's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=2021Little Nightmares (PC) - Thu, 08 Nov 2018 20:37:24https://www.gamelog.cl/logs/LogPage.php?Log_Id=6910Hey wtf, gamelog deleted one of my logs... well here is the recreation from scratch: Uhhh something about me forgetting to write about a toy room where you die if you play with the toys because of time constraints. Uhhhhh.... that's literally all I can remember. Goddammit gamelog. I already wrote about the kid who gave me food, oh! I got captured after a second fit of hunger pains / insatiable cravings. They're using small dudes like me for something, and there are a disturbing number of leather products.Thu, 08 Nov 2018 20:37:24 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6910&iddiary=12310Little Nightmares (PC) - Thu, 08 Nov 2018 20:33:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=6910Did some more crawling around, the long arm guy has a figure collection with a lot of the little mannequin dudes artists use for sketching. Had a game crash and spent 10 minutes stuck before looking up a text guide. No new revelations about the game though.Thu, 08 Nov 2018 20:33:23 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6910&iddiary=12309Little Nightmares (PC) - Thu, 08 Nov 2018 19:24:50https://www.gamelog.cl/logs/LogPage.php?Log_Id=6910So, obviously a spooky game, its labeled as horror I'm pretty sure. During the first session I've seen leeches, babies with glowing eyes, an eye that turns me to dust, a big clown with very long arms, etc. There were a few interesting things too, like a hungry child that fed me instead of himself, the little triangle dudes that are scurrying around, and the figure in the intro that definitely isn't supposed to be a mother. Other than that, no real insight yet.Thu, 08 Nov 2018 19:24:50 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6910&iddiary=12307A Mortician's Tale (PC) - Thu, 27 Sep 2018 22:42:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=684709/27/18 - 9:30 Ok, well...I finished... Idk how I should really proceed given that it only took me an hour to finish the entire game, but here we go I guess. So at the start of the session I was given the first (and apparently last) real choice in the game. The choice of whether or not to perform preparations for a family that was purposefully disregarding the wishes of the deceased. I chose not to, but I will likely go back and see what dialogue the family would have at the funeral so I can (if not just for the achievement) get a full picture. Following this we are introduced to the defacto villain, a big funeral corporation. Ah how I love games with as much disdain for corporations as I do. They obviously purchase the funeral home and impose new restrictions. There was this moment about halfway through the session that, while nothing really happened during it, just made me pause for a solid minute. The corporation had gotten permission to cremate unclaimed bodies (for some reason or another idk) and so I was preparing the body of a homeless man. I finished up and went out to the "funeral". I don't know if it actually happened or not, but the music might as well have just cut out entirely. The room that I had been acquainted with as being filled with people every time I saw it was stark and empty. I just kind of stood there paralyzed for, as I said, a solid minute. So eventually the game ends with me and my coworker quitting, though he beats us to it, and each of us finding new jobs. He gets to be a bus driver, and I get to open a funeral home specializing in green burials. That's it though. That's what the game ends with. I'm actually very disappointing. They had a great opportunity to make a stellar business management game, but I guess the devs didn't have a very large team/budget???Thu, 27 Sep 2018 22:42:55 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6847&iddiary=12172A Mortician's Tale (PC) - Thu, 27 Sep 2018 21:58:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=684709/24/18 - 7 PM On first launch of Mortician's Tale its soundtrack gave me a unique vibe. It reverberates through your speakers and makes you rethink what this game might be about. First impressions of the simple controls led me to believe that this game was going to be more pensive than argumentative and my overall first experience supported that idea. The story is told through text in the form of emails the player receives from their employer, coworker, friend, and internet newsletter subscription. So far these have lightly touched on topics relevant to modern society including LGBTQ issues, environmental responsibility and cultural awareness.Thu, 27 Sep 2018 21:58:07 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6847&iddiary=12166This is the Police (PC) - Fri, 31 Aug 2018 00:00:54https://www.gamelog.cl/logs/LogPage.php?Log_Id=6767The game clearly wants me to be making hard decisions over money and the law. The way I see it, Jack has a lot more things to worry about than money. As soon as I hit continue game, Jack got a letter showing a picture of the family they killed as a result of refusing their offer, and then they decided I would accept anyways. This makes it fairly obvious that the "correct" choice would have been to accept to begin with. Well, that's happened now. The anti-black people havent done anything despite their warning that I need to fire my black cops. Holding fast seems to have worked in this instance. The mafia is trying to get me to overlook their crimes, while city hall is trying to get me to waste good cops on a movie screening while I'm understaffed today (one if my cops is an alcoholic). Near the end of my gameplay they had me do a psych profile, which was a not-so-subtle way if telling me what happened between Jack and his wife. Whether or not the character's know that I'll have to wait and see till the next time I pick this game up. One interesting thing I had the thought about, is that none of the characters have any distinct facial features, which serves to distance the player from them. Despite that, or maybe in spite of it(?), I have grown somewhat attached to my police force and had a bit of a scare when I was unable to send any backup for them while defying the mafia. Luckily it all worked out for the best (I hope). I feel like the game has something really interesting to say to me, but that it just hasn't clicked yet, or I haven't dug deep enough yet. There is something just beneath the surface here. (This entry has been edited1 time. It was last edited on Thu, 06 Sep 2018 22:09:59.)Fri, 31 Aug 2018 00:00:54 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6767&iddiary=12009This is the Police (PC) - Wed, 29 Aug 2018 23:59:39https://www.gamelog.cl/logs/LogPage.php?Log_Id=6767Ok here we go, I've been exploring new musical options and hey, turns put that one guy who the media suspected of colluding with the mafia actually did. I feel like in the last log I didn't do enough speculative thinking, so here goes nothing. This game seems to have a pretty straightforward message hidden between some convoluted questions. Chiefly (that was a pun) it seems to want to ask if corruption is worth the price those around you lay and the price you will eventually pay. In this session I declined one of my characters "friend's" request to help the mafia to help save him and his family. He was worried about his daughter and wife, but from what I'm to know I have at least 2 sons and what seems to be a soon to be ex-wife. The question the game wants to know is if I would risk their innocent lives to save the family of a guilty man. I have to say, the numbers dont add up in his favor. That's my choice in the matter but I can see where that's a heavy question hir most people. Is my family worth more than this man's? Is my life worth more than his? Does he deserve the treatment he's been getting? Another development has me a bit worried. There has been an uproar from an anti-black movement, and because of the danger posed, I was asked to fire my black cops to "protect them". I have a few problems with this. My black cops are some of my best and brightest and firing them would never have crossed my mind as the thing to do. In fact I'm pretty sure from context clues that the only reason the game wants me to fire them is so that they dont die on my watch. This strikes me as utter bull. For that reason, and that I dont have a legal way to fire them even if I wanted to, I have opted to keep them and hope for the best. Though, considering this is a game with dark themes, I don't have much hope to hold onto. (This entry has been edited1 time. It was last edited on Thu, 30 Aug 2018 00:01:30.)Wed, 29 Aug 2018 23:59:39 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6767&iddiary=11966This is the Police (PC) - Wed, 29 Aug 2018 23:44:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=6767I started up the game this evening to find the introduction and music to be in stunning contrast to what I had expected. I cant even remember what I expected but I found it to be very introspective and it has a lot to say, if your willing to listen. The game has two things I always enjoy: good music, and a healthy dislike for political figures. So far it's been an easy ride and my cops have been mostly successful. Later I suppose we'll see what happens.Wed, 29 Aug 2018 23:44:25 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6767&iddiary=11964