LeeDawg55's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=204Goldeneye 007 (N64) - Fri, 23 Feb 2007 01:40:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=1361Anyways I have been playing the bunker and st. petersberg. Both very hard in my opinion. Killing the enemies can get very frustating. If there are two enemies, one behind the other and your shooting the enemy upfront, he takes all the bullets and slowly gets to the floor as the guy behind him hurts me with his bullets. That was just something small that I noticed in the gameplay that was hard to get used to. Design elements were alright, they have been looking similar towards the design in the movie. The conflict taht the game creates is that yoru this secret agent that needs to accomplish all these tasks or else you fail the mission completely. One task failed is like failing all the tasks. To be honest, the only thing that kept me interested in this game is the music. I felt that the music score in this game was very well done. I loved hearing the different pieces in every level. I would choose the change the integrity of the enemies. They really didn't show much. I felt that the story was good, it was just the guys that are shooting at you was the big issue I would have. I would try to make their routines differently and their whole outlook on when they die. It was challenging due to the fact that there were a lot of enemies rushing towards you. That was the main idea I was going to use and when playing this game, I realized that it would be more challenging to the player if I were to put this in my game. The game does progress in complezity during the gameplay. As you get further, the tasks do get a little more complex and noticed that the enemies took more damage. The reward structure is not much. All what happens is that the story progresses. The player does not really get gun upgrades. The experience did flow but at times it was frustrating. As with social interaction, I did not play anybody else. I do remember having tournament playing multiplayer when I was younger. Playing multiplayer with people the same skill as you, the games get very competitive. Cut scenes were very average, nothing too spectacular. Overall one of my all time favorites and I did have a lot of fun times with this game!Fri, 23 Feb 2007 01:40:07 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1361&iddiary=2923Goldeneye 007 (N64) - Thu, 22 Feb 2007 21:50:57https://www.gamelog.cl/logs/LogPage.php?Log_Id=1361Goldeneye is an awesome game. I remember becoming obsessed with this game back in the day! I started to play the single player mode as a agent because I wanted to actually play and get through the game instead of become challenged in a certain level. The characters that are in the game are the basic characters that are introduced in the James Bond Movie. The appearance of the characters were alright, I remember the graphics being awesome when the game came out. The story of the game is the basic story of the movie. It starts out in the USSR all the way through Cuba. The storyline is bond being double crossed by his formal comrade in order to activate a satellite. Anyways it was great gameplay. I remember that the game allows for the player to aim automatically. I found that convenient when I was rushing through the level killing the enemies without a problem. I didn't get stuck until I got on the surface2 map in Servernaya. It was a huge challenge to me because the level was so big and was so hard to see because the lighting was difficult to see. I found myself running around in the snow at the same places. I had to go to some random little house to kill this guy in order to get a key that will open a door in the communications tower. Situations like that make it somewhat annyoing especially if you are impatient. Anyways back to gameplay!Thu, 22 Feb 2007 21:50:57 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1361&iddiary=2896Call Of Duty 3 (PS3) - Fri, 09 Feb 2007 15:16:58https://www.gamelog.cl/logs/LogPage.php?Log_Id=1201The website would not let me update so this is my continuation to the 2nd entery...So overall, very well developed game. Also this game is very fun to play multiplayer online. I would definetly recommend it. Whoops, I just realize it says that I played this game on PS3, but I didn't. I actually played it on my 360 and do not know why it says I did.Fri, 09 Feb 2007 15:16:58 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1201&iddiary=2669Call Of Duty 3 (PS3) - Fri, 09 Feb 2007 15:10:19https://www.gamelog.cl/logs/LogPage.php?Log_Id=1201So I continued playing COD3 and my gameplay experience got so much better. I started another mission in france. The part that I thought was the best where you were able to drive the jeep with two other frenchmen. You had some what of a complex course to drive through, luckly the star helped showed where to go. There were ofcourse challenges while driving in the jeep. It was possible for the player to get shot, or take damage while driving. If you went the wrong way, there was a chance your jeep can get blown up. I realized this game demonstrated great cinematic experience with the mini cut scenes. Something that the game does to keep the player interested is the different jobs you are able to fulfill. For example driving a tank or driving a jeep. I heard that sometime you are able to fly to its quite awesome how you are able to do these different abilities. This did give me a few ideas for my game- A challenge is the amount of enemies that are out there to kill you. I wanted to bring this towards my game to create further challenege. My experience while playing this game did grow in a good way. When I started, I ended up dying a lot but later on when I was able to drive the jeep, I did have more interest to become engaged for this game. I was very proud of myself when I actually stayed alive. When I did stay alive, I was able to appreciate the goal of exceling further in the game. With the social interactions, like I said in the entry before, they were able to talk to you while gameplay and help/guide you through the course. Cutscenes were very exciting. They give a more feel of what your character sees. If a gernade explodes next to you, you hit the ground and the screen will go kind of grey with a sound as if your ears were blown out. In some of the scenes, you are able to move around and look around as the scene is going on. (This entry has been edited1 time. It was last edited on Fri, 09 Feb 2007 15:14:28.)Fri, 09 Feb 2007 15:10:19 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1201&iddiary=2665Call Of Duty 3 (PS3) - Fri, 09 Feb 2007 02:53:26https://www.gamelog.cl/logs/LogPage.php?Log_Id=1201Wow, I truely forgot how great of a game this was. I put all my time into GoW. So anyways these has to be the greatest war game ever created. I doubt that any other company can make a better war game than COD3. The graphics get better and better. It is really scary of how realistic this game is. This produces actually objectives that the real war veterans had to accomplish. After that being said, It did feel a little different from Call of Duty 2. The whole feel of controling your character has slightly changed. I was always the sniper in COD2 and when I tried it out with this one, it was completely different. On a positive note, COD3 offered many new opportunities that the player can do rather than COD2. You get to control a tank, shoot different guns, etc. Before I started to play campaign, I played a lot of multiplayer. I loved playing COD2 online so I gave COD3 a chance online. Players I talked to also felt that the new control change in this game was not good. They claimed "It just didn't feel right". There were some cool types of matched online that were fun to play. Anyways when I started playing campaign which took place at the Battle of Normandy. Its just a great game that gives a close detailed specualation on what the idea is of being behind the lines. I truly believe the back of this game case when it claims: "next generation technology delivers the most authentic and immersive war experience yet" When I started playing, there was no difficulty setting! I started playing but got really inpatient. I rushed towards a group of enemy and ended dying right away. Once I got over myself, I started to succeed in these objectives. There were many characters in the game. Ofcourse granted its a 1st person shooter so you do not get to see the character in which you control, but your friends look good graphically. Its hard to distinguish between character mainly because its war and you can not really tell them apart. I think that this story is so authentic because it's our history! It is the tru story of battle! Thought on the gameplay, like i said before, a little different in comparrison to the 2nd call of duty. Its a different feel to the one I am accustomed to. I do not really like this new feel at all. A cool part to this game is the dialogue between the war heroes. They talk to you and let you know to get cover, or warning there was a gernade thrown, etc.These awesome design elements are the key part in this game. The people who created this game want the players to get a 1st hand feel of what war is like, they did a great job. Level design is really bizarre in good ways and bad. Its kind of granted that a player can cover a lot of land but the game forces you to go one way. The player can't have much freedom in these levels, its basically walk towards the next star on the map which is the next objective. This game creates a lot of conflict. The huge conflict is war and trying to stay alive. You have the enemys that swarm in waves towards you trying to kill you. Anyways it is my time to take a break from gamelog and continue my game.Fri, 09 Feb 2007 02:53:26 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1201&iddiary=2569Mario Party (N64) - Tue, 30 Jan 2007 05:20:16https://www.gamelog.cl/logs/LogPage.php?Log_Id=948For this second entry, I focused more on playing the mini-games. The mini-games in mario party is the basis of the entire game. Anyways I thought the mini-game were entertaining. They were very short, simple, and fun. I think its really smart for the game to offer some sort of monetary value for these game. A player can collect coins and be able to buy new mini-games. This gave me some great ideas for my video game project. I felt that a small mini game such as some of the ones I played can be a very effective and fun game. Each little game had its only uniqueness and I thought that this was what made it interesting to keep playing. It was at that point where I was looking forward to playing a new game I have not seen yet. I didn't have many social interactions but what caught my feeling is that this would be a great game to show to a young one thats starting to learn how to play games. Aside from developing skills of pressing a button repeadly fast, I think that this game would be wonderful to show new gamer only because of the wide variety of the mini games they are able to play. There wasn't that much cutscene, just the bowser or toad transistions onto whats going on but I thought that this game is a very simple, easy to learn, easy to follow game. There isn't much story which gives a positive outcome for this game because you can just play these games and not worry about missing a piece to the storyline. Overall, I feel that this game is always a favorite and I know that this game will continue to grow in the future (as its doing with Mario Party 8). Creaters of this game are able to design many small games that will always be fun to play. I would give this game a 7ish out of 10. Overall pretty good!Tue, 30 Jan 2007 05:20:16 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=948&iddiary=2075Mario Party (N64) - Tue, 30 Jan 2007 03:47:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=948So the reason I played this game from the classics is because of how much fun I remember this game was. I literally put hours into this game on my little cousins 64 and decided to bring back the good memories with this game. I have only played the second and third mario partys and never the original. Anyways I just decided to play with normal settings for a quick game. Overall, I felt was a pretty close game until random award stars were given out at the end so I ended up in 3rd. I can pretty much relate this game to an interactive board game where certain spots are good or bad. This game represented the basic characters in the mario world! Nobody too special! This game really has no story. I think it represents a free from all the basic storylines of mario (mario strives to save princess peach). It's nice just to play this interactive board game with some of your favorite characters. What makes this game so much fun is the wide variety of different mini games you are able to play. I know this is fun for everybody who plays it or else they wouldn't have 7 sequels to this game. By the way, I read a little bit (not much about it) about Mario Party 8 for Wii. Seems like a really fun game to play. Anyways back to the original, this game does represent some conflict. I know that its a game and every player aims to win but its more about a random (slot machine type) strategy game that is really hard to master. I am sure that a player may develop some good skill playing the mini game but that would only get you 10 coins (If you were able to win) but usually its hitting a random number block, then on in your route. Granted you are able to decide which way to go if you it a cross road but it really does suck when you save up all the coins with a next diceblock forcing you to see bowser. Which sucks because he usually takes all the coins. But when you play your cards right, and get all the stars you can afford to get, then victory! I did encounter some conflict with the mini games. A competition in different situations of the mini games between the four players. This mini game idea was the only thing that kept me playing. Its pretty boring playing with yourself and 3 other computer players becasue you have to completely go through what they see as a player (you can't skip them). I was pretty bored with that whole idea. I think the whole award system was ok until we got to the last part until there were stars given away to the players who hit a certain spot the most times or whoever collects the most coins. The most coins award was ok becuase that went to the player who excelled in the mini games but awarding a star to the player who hit the ? mark the most. Thats like giving cash to a person who gets a certain card the most times. Stuff like that, the player doesn't deserve! Anyways I am going to play mini games for my second hour and get back!Tue, 30 Jan 2007 03:47:23 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=948&iddiary=2073Super Mario Bros. 3 (NES) - Fri, 19 Jan 2007 03:43:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=737So here is my second log entry for Super Mario Bros. 3 Anyways it was a overall a fun experience. I would have to say (after playing over a few hours) that Mario tends to get a little old. Yeah the first hour or so was pretty exciting but soon its really the same thing over and over again. Thats how I really felt about that experience for this game was overall pretty good. This game can create some conflicts continously. Its really Mario running right, dodging enemies and what not. I think there isn't really much that this game will have to keep me interested. I believe that Super Mario 64 was the best Mario game ever created. If I had to change this game, I would make it into the 64 version. There is just so much more you can do with more of a 3D visual to it. Its frustrating because its there isn't much change in gameplay experience. Its basically a same levels over and over but more importantly, the same boss really. When my friends came in to ask me how far I got, I told them like world 6 or something. I think that this is an important aspect to this game because it can really test your patience and how much time your really dedicated to actually beating this game. Anyways this game is one of my all time favorites and will always be! Till Next Time!Fri, 19 Jan 2007 03:43:27 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=737&iddiary=1720Super Mario Bros. 3 (NES) - Thu, 18 Jan 2007 21:12:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=737Wow internet can really suck, I spent about 20 minutes typing this blog and lost it. Anyways here it is again. I really forgot about how fun Super Mario Bros. 3 really was. I pulled this game out of a box and looked at the label and thought about how much time and fun I had with this game. Anyways I started playing Mario and noticed that he has the basic control options: Run and Jump. Thats basically it but then again thats all you really need. I know with a few games with the 360, there is another joystick for looking around the charatcer which is important and the controller having about 8 more buttons! Anyways back to Mario, I started playing through some of the worlds and came across many different types of levels. He got to run around the simple outdoor world, underwater world, desert world, a snow world, some ships and some castles. Some of the details of some of these levels are very basic. In the desert, there are a few of quick sand pits, along with some randoms enemies. The Underwater world, there were a few fishes and some underwater plants. This game is very simple and didn't need that much appearance work on the levels to make it fun. What I think makes this game very fun is all the little mini games that were throughout the game play. Some of them are based of a simple slot machine type (but you got to control when they stopped and where they stopped which is why this was fun but sometimes challenging). The simple flip card game where you are supposed to remember where the cards were or the random box where you get to keep the item in one of the three boxes. I realized that you can't save your gameplay progree when my game froze and had to start all over. Anyways this game represents a basic 2D graphic gameplay. He can only go right and sometimes left. Nice and Simple. I played for a few more hours and can't wait to keep playing and write my second blog.Thu, 18 Jan 2007 21:12:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=737&iddiary=1642Gears of War (360) - Thu, 11 Jan 2007 21:01:43https://www.gamelog.cl/logs/LogPage.php?Log_Id=469Act 2, Nightfall - Tick Tick Boom is now in effect. I am granted to have the tac/com system which is a priveledge to command my team by telling them to attack, cease fire (they duck cover when this happens), and regroup. I thought that was very interesting part of this game. This new act gets me frustrated as I repeatedly attempt this part in the Ephyra Streets. As I bust the door open, I find myself outside the building struggling. I find number locusts everywhere with Lancers which is a much more effect weapon. They are even able to use the chainsaw bayonet. So outside this building contains two sniping locust from the buildings, a boomer, and a locust behind a gunner along with many other massive killing locusts running around. Not to mention my team yelling at me saying that this wasn't a good idea to go this way! It took me a good 30-40 minutes beating this on hardcore but I finally got it accomplished. Wow awesome feeling!!! Through the course of all this action, I became very familier with a few strategies....I got pretty good at covering while blind firing at the enemies. I became more effective with the active reload feature (which allows me to reload at about half the time!) I can't wait to show this game for demonstration in class!!!Thu, 11 Jan 2007 21:01:43 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=469&iddiary=1222