I<3Aladdin's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=249Legend Of Zelda: Ocarina of Time (N64) - Fri, 23 Feb 2007 02:14:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=1378So, I arrived at Hyrule Castle to meet with Zelda. I must say, those guards aren't very bright. They were so easy to get by. She told me a story. I can tell by the way she speaks that she is wise. I guess that's why she has the Triforce of Wisdom. We saw Ganondorf who I all ready know is the villain. He's also well designed. You can tell he's the villain. He's scary looking. When I was done speaking to Zelda, I spoke with Impa who taught me Zelda's Lullaby. I'm sure that will be very useful. After that, my annoying fairy, Navi, suggested going to visit Saria again. So, I did that and she also taught me a song: Saria's Song. Now, it was time to go to Kakariko village to enter the Dodongo's Cavern. Before going there, I explored the village. I found Impa's house. I also found the graveyard. I learned another song there: Sun's Song. At nighttime, I found a grave that opened up. In there, I found a new shield. But, it's too big for young Link. Soon I headed for Dodongo's Cavern, but a guard was blocking the way. So, I had to get him a mask for his son. I really don't think it was for his son though. I think he wanted it for himself since he was wearing it. He moved and I was able to enter the trail. Now, there was a rock blocking the entrance so I went up to the Goron's little village. They're pretty cool looking guys. The music is just so catchy. Eventually I made my way to Dodongo's Cavern by blowing up the rock. I ended there because it took a while just to get in. I like the game so far. The music is excellent. The level design is awesome. The characters are memorable. It has a lot of elements that I look for in a good game. Unfortunately, it takes a while to get across the map. But, I know I'll be getting Epona later to help me out. Navi also gets annoying after a while. Sometimes, it seems a little glitchy. For example, I can see through the walls at times. Other than that, I really don't have any complaints.Fri, 23 Feb 2007 02:14:55 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1378&iddiary=2930Legend Of Zelda: Ocarina of Time (N64) - Fri, 23 Feb 2007 00:43:10https://www.gamelog.cl/logs/LogPage.php?Log_Id=1378With the new Twilight Princess game out, it's weird going back and playing an older Zelda game. I started off as kid Link in Kokiri Village. It was really fun going through the town and interacting with the characters. After getting my sword and shield, I ended up inside the Deku Tree which ended up being a dungeon. This was the first dungeon of the game. The dungeon was actually very simple. There weren't any complicated puzzles or enemies. The dungeon was designed nicely. I enjoyed fighting in it. Before arriving at the final boss, I received a new weapon: the fairy slingshot. When I met the boss, Gohma, I knew that I probably had to use my new item. I was right. I had to shoot her in the eye when it was red. Then she fell off the wall and I just had to use my sword on her. The fight was fun, but it was really easy. I guess that was good though so that I can get used to the game. After beating the dungeon, I met with the Deku tree again. After talking with him, it was time to go to Hyrule. Before leaving, my buddy Saria gave me an ocarina. Then, I ended up in Hyrule Field. So far I've noticed that the soundtrack is really good and catchy. It really adds to the game. So does the design of the different areas. Hyrule field was very nicely desgined. But, those flying things scared me when they started chasing me. But, I managed to get passed them. Next time, I know I'll be going to Hyrule Castle. Now I'm in the market. The people there seem so happy and lively. I enjoy being there and interacting with the people.Fri, 23 Feb 2007 00:43:10 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1378&iddiary=2918Super Smash Brothers (N64) - Fri, 09 Feb 2007 05:16:43https://www.gamelog.cl/logs/LogPage.php?Log_Id=1213Today a friend and I attempted a rather grand challenge: Stock Team, 8 lives, versus two computer characters at level nine. Naturally we pick the fight against Luigi and Fox (Luigi for his continual cheating in the Mario Party Games: I HAVE NOT FORGOTTEN THAT!, and Fox because he is just flat out annoying although I am a fan of Starfox). I dont know about other Smash Bros. players but there are some characters I pick when I just want to kick butt (Jigglypuff), some characters I pick because of previous encounters leaving me in need of a little revenge (again, Luigi) and some characters picked when i'm in the mood for a challenge (obviously, Samus). Anyway, back to the Stock Team, my friend and I had been doing pretty well in past matches. Thus, we thought it would be hard but do-able to switch the CPU levels to the max. I will be the first to say this may have been a little ambitious, we are no dream team when it comes to this game. Albeit we do have our strengths, we also have our fair share of weakness. I, for example, will begin "butt-slamming" with Yoshi and never stop. It gets to the point where I will literally be doing this same move for the whole game and stop only in the presence of a hammer or bat (inwhich case the game is usually pretty much over considering the awesome abilities of each). My partner, for example, simply can't stay alive! We had about five attempts and came very close each time but perished (usually unfairly) in the end. First of all, the CPU's on nine make it their mission to STEAL any and everything from the boxes and barrels given to give players an edge. Apart from the increase in their abilities, these CPU's have countless other ways to cheat!. For example, in one instance, it is Yoshi (me) versus Luigi (CPU), both with one life, both with significant damage. I'll admit I was pretty sure this one was mine. In general, the butt slam works impeccably on opponents with a lot of damage, one hit and they're flying towards the backdrop. However, its different this time. As I prepare to execute this usually flawless manuever, in the middle of a high jump, Luigi, with all his cheating, grabs me mid air and proceeds to swing me around in a manner never seen before, effortlessly tossing me to my doom. I didnt see it coming, especially since he was just hit by a mine and lying motionless on the floor. He was faking death! Faking! And I, thinking his demeanor meant he was injured beyond repair, too weak to really attack me, proceeded to attempt my final move. Little did I know that CPU can shamelessly make it so you believe one thing when the situation is anything but! But, as I have established before, Luigi cheats, it is simply what he is good at. Fox, on the other hand, is a vindictive little pest. In almost every match it seemed as if that once you had hit Fox in some way, regardless of how much damage ensued, he made is his goal to pretty much be your shadow until the game finishes. Literally, there have been instance where I would hit Fox and he would from then on completely ignore the other players. It as if it becomes personal with this one! He becomes your shadow, behind you every step of the way and it can get pretty annoying. Aside from all the cheating and all the stalking, this game is overall fun. It really brings out the "Crazy" in people, I, for example, have not yelled that loud at a T.V screen in a very very long time. Smash Bros. can make you sad and it definately can make you mad, you simply have to remember one thing: there's always Jiggly puff!Fri, 09 Feb 2007 05:16:43 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1213&iddiary=2592Super Smash Brothers (N64) - Fri, 09 Feb 2007 04:44:18https://www.gamelog.cl/logs/LogPage.php?Log_Id=1213Super Smash Bros. is yet another classic N64 game. As far as characters go, it presents a wide aray of variety from older, lesser known players such as Samus and Captain Falcon to the more modern and recognizable (especially is you were apart of the Pokemon craze) Pikachu and Jugglypuff. In my opinion, each character is pretty equally matched as far as abilities (although Jigglypuff is THE WORST in my opinion), its just a matter of mastering each of their techniques etc. Personally, I began the game using the great DK as I do in every game he is in but have since moved on to Yoshi (the convience and power of the "butt slam" is the enticing feature here). Gameplay is pretty entertaining even if you are in one player mode. However, in my opinion two player and more mode is great too. Usually, I enjoy the Time Team versus computers, a great way to take out aggressions without offending any of your friends etc. As far as levels go, the BEST is Hyrule Castle, no question. It an excellent size, with just the right amount of obstacles (although I do admit the tornados can get really annoying). The most difficult and perhaps most frusterating is the Mushroom Kingdom secret level. You usually get this one after completing the entire game within a set amount of time and personally I was happy without it. The obstacles in the level are great challenges (the two dissapearing platforms can be fun when you aren't the one falling of them). However, the camera operation in the Kingdom is the worst out of the game's general levels. When playing, fifty percent of the time I can't even see where on the screen I am!. The view is either to far or too focused on someone or something that isn't you! Great for the computer controlled oponents who are seemingly never affected by this problem and in fact take advantage of it, bad for us human's.As far as comflict, it is a battle game, so, basically, you battle!The objective can range from getting a large number of KO's in time mode or staying alive in Stock mode.Fri, 09 Feb 2007 04:44:18 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1213&iddiary=2584Mario Party (N64) - Wed, 31 Jan 2007 16:05:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=1067After pretty much mastering the Mario Party boards on the "Easy" level I decided to switch up to "Normal" (not saying that is much of a compliment at all). At first, it was ok. Not to easy, not too difficult. Then, pretty much out of nowhere, both Luigi and Wario ( CPU controlled) steal everything I've gained throughout the majority of the game on Wario's Battle Canyon. With four stars and over 100 coins, I had no doubt in my mind that that particular game was mine. However, little did I know Wario was about to change it all in the span of one mini game, the Roulette. Usually, I enjoy this one. I am typically on the recieving end of roulette, gaining more than I lose when it takes place. This time, howver, was different. In goes Wario, little smile on his face, waiting to take it all from me. He first chooses the middle box, revealing that the person to the right will receive a star from the person to the left. Now, I am already nervous. When stars are invovled, it's time to panic a little. After all, the person with the most stars becomse the "Superstar", which is, of course, the objective of the game. It is the second jump, Wario succesfully chooses himself as the reciever of the star. Now, it is between Luigi, Peach, and DK ( me). Luigi and I are both tied for stars, the only advantage I have is that I have mroe coins. Naturally, Wario, in a CPU conspiracy against Human players, completely bypasses both Luigi and Peach, heading straight for me. Thats right, I was robbed. There goes my star, with only 1 turn left. I am now in in second. which doesnt last long. Why? Of course, after the loss as result of Wario, Luigi is gracious enough to land on the Roulette mini game as well, and the same series of unfortunate events takes place. Again, I was robbed, my stars which I had worked so diligently on were taken from me and now I was left with the dreaded fourth place (peach now had the advantage with 150 coins to my 130). The game ends and I am not the superstar at all, I am not even in the closing ceremony. If you look in the background you see me, as DK, being shot out of a cannon in oblivion, a mere shadow of the glorious winning Kong I once was. The game was frusterating but did have its fun parts, hopefully, someday, the CPU's will get whats comoing to them .Wed, 31 Jan 2007 16:05:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1067&iddiary=2289Mario Party (N64) - Wed, 31 Jan 2007 15:51:20https://www.gamelog.cl/logs/LogPage.php?Log_Id=1067I first played Mario Party at a very young age, possibly around ten, and am happy to say that it is just as entertaining now as it was then. It took me awhile to reaquaint myself to the mechanics of the game (i.e the board game based screen and movements). However, after the first round it all came rushing back. The mini games are, for the most part, great breaks from traditional play and provide excellent ways to make a comeback in coin collection if you are behind. I do have my favorites, the most being "Balloon Burst", a game consisting for attempting to blow up a balloon by alternating between pressing the "Z" and "A" buttons. However, there are some mini games that are far less entertaining and can possibly even be considered downright painful. Although they are usually few and far between, games requiring quick rotation of the joystick take all the fun out of that specific mini game. As far as characters go, DK or Donkey Kong is and always will be my ultimate favorite (hence the reason why I will never play the games in the series that do not present him as a character). To me, DK is the ultimate. Mario Party was and is an excellent single player game.Wed, 31 Jan 2007 15:51:20 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1067&iddiary=2285Soul Calibur III (PS2) - Fri, 19 Jan 2007 01:08:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=751Voldo is by far my favorite character of this game. After an hour of play, losing ALOT, and re-trying countlessly, Voldo was victorious. Unpredictable and versatile with moves that are powerful and fun to watch, Voldo's defense AND offense are nearly impossible to break. Even without special moves, Voldo is a great character. However, add more to traditional strategies and you are in for a show. My personal favorite strategy is to stay low to the ground and execute the Blind Dive Charged. Useful for pushing opponents off of edges, I have found the this move is nearly unblockable (although Nightmare came close on one occasion) and equally entertaining. Combat games should be challenging but eye catching as well, and, personally, Soul Calibur III has definately captured that. Fri, 19 Jan 2007 01:08:23 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=751&iddiary=1679Soul Calibur III (PS2) - Fri, 19 Jan 2007 00:51:08https://www.gamelog.cl/logs/LogPage.php?Log_Id=751Overall, Soul Calibur III is an excellent game. All characters are well developed, each with their own special abilities and faults as well. However, personally, Voldo is the dominator. So far, I have been most successful using him as a character. Desgin wise, I feel the story-line based combat experiences as well as the prizes and unlocked items that come with each victory suit the game well. Each level is challenging enough, not moving too quickly from easy to harder opponents (so far). The conflict varies with each character and subsequent storyline keeping the player interested because each game is different from the last. Also, whilst playing the game, each character and therefore player is given the possibility of choosing a "path" to take with each option resulting in a different opponent, storyline etc. There arent many social interactions in the game aside from the cut scenes ( which are enjoyable) and small competitive dialogue between opponents before each battle (which were at times annoying, especially when the player is into the game). So far, this game is indeed a good one.Fri, 19 Jan 2007 00:51:08 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=751&iddiary=1674Kingdom Hearts II (PS2) - Fri, 12 Jan 2007 00:39:52https://www.gamelog.cl/logs/LogPage.php?Log_Id=494So i've just finished the Nightmare Before Christmas level and am one step closer to completing this whole thing. The level was great, had some trouble defeating the three demon children (I dont know their names), they kept coming out of the boxes!! Very frusterating. Anyway, that was basically the hardest part, everything else was mainly simple combat and objectives etc., and I did enjoy making the "presents" with the canon blaster thing. Again, except for Tron, Kingdom Hearts II has been a pleasure.Fri, 12 Jan 2007 00:39:52 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=494&iddiary=1269Kingdom Hearts II (PS2) - Thu, 11 Jan 2007 19:17:50https://www.gamelog.cl/logs/LogPage.php?Log_Id=494Ok so i've now been playing this game for a while and until now was very very happy with it. THEN CAME THE TRON LEVEL! I understand that Tron was cool in the '80s, there is no denying this. But, this level is the single most irritating, annoying, and pointless one in the entire game. Everything from objectives and general composition to the appearance of Sora and the team was horrible. Sorry to any fans out there, but this was a definite miss. Worst. Part. Ever. Couldnt wait to get out and wont be going back any time soon.Thu, 11 Jan 2007 19:17:50 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=494&iddiary=1204