RwandasGlory's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=253House Of The Dead 2 (DC) - Sat, 10 Feb 2007 00:38:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=1283Alright, so after beating the game the first session in arcade mode, I went back and completed the story mode version. This time, instead, you as a player can pick up items, intead of just bonus points. I also played on difficutly hard for more of a challenge. I used the infinity bullets, no reload item that I picked up previously from a previous game I played. Though on dificulty hard, it is far from it now with this item chosen. I focused more on level design this time rather than the storyline. There is a very lurid decrepid feel based upon the level structure. Levels are fast pace, in your face, and full of blood. There are a lot of merky underground senarios. Waterfront confrontations, and cityscapes. Im glad there focus wasnt simply based on scary places, but more socially exeptable areas as well. Boss fight are pretty consistent throughout, not really varying in dificullty, but more in creativity, with exception to the last to bosses, whom are predomietly difficult no matter what level of gameplay you are at.Sat, 10 Feb 2007 00:38:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1283&iddiary=2749House Of The Dead 2 (DC) - Fri, 09 Feb 2007 22:14:08https://www.gamelog.cl/logs/LogPage.php?Log_Id=1283House of the dead is a first person arcade shooter, later ported to the dreamcast console. I used the dreamcast gun for this particular gaming session, thus making for more entertaining gameplay. I have beaten this game continueous times and am very familar of all it stradegies and secrets, also making for more in depth gameplay. I started this game in arcade mode, therefore the only secret and pickups available in the game are for points only, as opposed to the story mode in which items are vailable to help you on your next quest throughout the game. The game starts out with a cutscene which includes rather amusing spoken dialogue. You are introduced to a gruesome gargoyle bluntly forshadowing an umpcoming boss battle later in the level. As I Fought through the 1st level i collected all the secrets and point bonuses it had to offer. I was introduced to several grim foes of the dead, merely in the first min or so into the game. This is an intriguing factor the game has to offer. The fast paced nature of the game I assume is to keep one entertained and have one asking for more. I continued playing this game until I completely beat it, which took me about 40 min or so.Fri, 09 Feb 2007 22:14:08 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1283&iddiary=2735Goldeneye 007 (N64) - Wed, 31 Jan 2007 20:38:38https://www.gamelog.cl/logs/LogPage.php?Log_Id=1102For our second session, two players left, and I found myself face to face against one oponant. During this second session, I emphasized my time on the controls, cardinality, offensive strategy and overall structure of the game. Having become accustom to pretty much every aspect of the game, due to endless hours of playing in my childhood, the controls seemed almost second nature to me. However I can picture a more inexperienced player having a little dificulty adjusting to the combinations of the analog joystick, primary blue and green buttons and the c-pad. The cardinality of the characters are nothing special (it is a first person shooter). There are your basic movements, forward, back, strafe, turn and duck. Well thats it for this entry.Wed, 31 Jan 2007 20:38:38 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1102&iddiary=2392Goldeneye 007 (N64) - Wed, 31 Jan 2007 18:31:05https://www.gamelog.cl/logs/LogPage.php?Log_Id=1102A couple friends and I today sat down and played some good ol' fashioned Goldeneye 007, argueably one of the best games for Nintendo 64. We started out with 4 players, I have a previously saved completed game, so we had access to all the extra features and hidden characters, which ultimately made for more exciting gameplay. All four of us were quite familiar with the game, and most of us new the maps like the back of our hand. For the first gaming session, we chose the cave map, with proximity mines as our primary weapon system. If you have played the game yourself with these settings you must know what its like to play with mines in a relativly dark area. You are even at risk of killing yourself at times, thus making this battle a little more challenging. The game lasted about 12 min or so with the 10 kills option on. I came out top the first time, however the second session I didnt do so hot. We played with the goldengun, and in my opinion this weapon is a cheap way of excersising your ability to play the game.Wed, 31 Jan 2007 18:31:05 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1102&iddiary=2361Super Mario Bros. 3 (NES) - Wed, 24 Jan 2007 17:14:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=896Alright so, now after playing for another hour or so, I have completed the game. The game remained constant in level foundations, for the most part the villians stayed constant as well. The last three worlds were the toughest, but the little mini games allowed mario to stay alive, even in the unlikely event of mario losing all his lives, there are unlimited continues in the game, so its virtually impossible for you to completely get a game over. The endind sequence for the game is not so entertaining, but for a nes platform game, it is not bad. Wed, 24 Jan 2007 17:14:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=896&iddiary=1998Super Mario Bros. 3 (NES) - Wed, 24 Jan 2007 01:09:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=896Well to start, I am very familiar with this game, and I pretty much know it like the back of my hand. The gameplay is quite amusing and very easy to control, as the controls on the nes are very basic. The level structures are pretty straight forward. Though as I played through, levels naturally advanced in difficulty. Normally playing this game I would just warp to the world 5 then to the last world, but due to time restrictions, I began playing through, world to world. Each world has a specific theme, which makes for more intersting gameplay. As I moved through worlds 1-3, new villians appeared, also making for a better gaming experience. There are little mini games where you can earn items or extra lives to help you on the way through your quest. The first 3 boss battles were really easy, a little to easy. But as I progressed through the bosses, new moneuvers were adapted to the bosses. Well thats pretty much it for the first 45 min of gameplay.Wed, 24 Jan 2007 01:09:49 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=896&iddiary=1978Final Fantasy XII (PS2) - Fri, 12 Jan 2007 18:04:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=498I have been playing this game for many hours now. However, for this particular assignment, I began from the beginning. This epic masterpiece, opens with a cinematic explosion. The game positions you in Robanastre ecapital of the kingdom of Delmascas. There is a parade of vibrant colors and amazing visual display. Further on into the plot, you find your self watching an epic battle take place between this city and the rival antagonistic forces, Archadia. After about another 6 min of footage you gain control of your first character, Reks. You begin learning basic moneuvers and combat systems. You pair up with another character, Basch to halt the plot against the loyal King. You reach the king and....yet another cut scene. There is an over abundance of cut scenes in this game, but most are quite entertaing. And if you are one to oppose such art as this, then you can simply skip them by pressing strat then x. Which i find myslef doing quite often. Well thats it for this first log.Fri, 12 Jan 2007 18:04:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=498&iddiary=1447