drippypony's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=279Vectorman (GEN) - Sat, 10 Feb 2007 02:20:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=1304I beat the game! Wow, I forgot how innovative the gameplay becomes in the second half. The levels vary greatly, from Vectorman being in the form of a frog trying to outrun a couple of metal fists, to Vectorman in the form of a spinning top in some sort of disco club setting. The final level takes place in a tornado, which is rather climactic. The entire experience of playing Vectorman was very rewarding, even for such an old game. Long live Vectorman!Sat, 10 Feb 2007 02:20:07 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1304&iddiary=2777Vectorman (GEN) - Sat, 10 Feb 2007 02:15:35https://www.gamelog.cl/logs/LogPage.php?Log_Id=1304This game is an absolute classic. I just started playing it again, after a 10 year hiatus, and was just as impressed as when I first started playing tis game in 1995. Te gameplay mechanics are very familiar. You control vectorman, as e tries to get from point A to point B, while trying to survive amidst myriad enemies and azards. It is a classic platformer. Vectroman can jump (and perform a double jump), shoot, and transform into a number of different forms wic aid in is quest. Vectorman is in my opinion, one of the finest games ever released for the Sega Genesis. In my first try, I was only able to make it to level 6, but then again, I haven't played this game in 10 years. I am still blown away by the 3-dimensional models and incredibly detailed environments, considering when the game was released. I will never cease to enjoy playing tis game.Sat, 10 Feb 2007 02:15:35 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1304&iddiary=2773Katamari Damacy (PS2) - Wed, 31 Jan 2007 19:16:08https://www.gamelog.cl/logs/LogPage.php?Log_Id=1107The game's 2-player mode is a lot of fun. It is a contest to see who can make their ball the largest, given one room full of junk. If one player's ball gets significantly larger than the other, they can get the smaller ball stuck to theirs. The game is rather frantic. The controls, though tough to get used to, become rather easy over time. The game is played with the two anolog joysticks. There is no button pressing in Katamari Damacy (except for R3, L3).Wed, 31 Jan 2007 19:16:08 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1107&iddiary=2379Katamari Damacy (PS2) - Wed, 31 Jan 2007 19:11:53https://www.gamelog.cl/logs/LogPage.php?Log_Id=1107In all the 15 years that I have been playing video games, I have never seen a game that utilizes such a bizarre concept in such a successful way. Katamari Damacy challenges its players to roll an entire 3D world up into a ball! To advance in the game, the ball must reach a certain size, at which time the player is able to roll through larger objects. I played the last level of the game, "make the moon". Normally, there is a time limit in the game, but I played on eternal mode, which allowed me to roll around for as long as I wanted. I started as a 0.5 meter ball, and ended up over 800 meters in the end. It is incredibly entertaining. Katamari Damacy proves that originality is a key asset to the success of any video game.Wed, 31 Jan 2007 19:11:53 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1107&iddiary=2375Soul Calibur III (PS2) - Fri, 19 Jan 2007 19:24:20https://www.gamelog.cl/logs/LogPage.php?Log_Id=848Rock is awsome! There is something so satisfying about swinging that huge hammer into the head of your opponent. I found one major drawback to this game: The Chronicles of the Sword. This half-realized one player mode is suprisingly bad. This isn't enough to keep me from playing classic vs., however.Fri, 19 Jan 2007 19:24:20 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=848&iddiary=1903Soul Calibur III (PS2) - Fri, 19 Jan 2007 18:56:20https://www.gamelog.cl/logs/LogPage.php?Log_Id=848After playing Soul Calibur III for a good amount of time, I can safely say that it is my new favorite 3D fighter. The gameplay mechanics seem unchanged from the previous installment, which is deffinetely a good thing. As always, the character and background designs are amazing. The polygon count is through the roof! All of the textures, from Lizardman's scaley face, to the grassy hillside of the earthquake vs. special level, look fantastic, among the best visuals the PS2 has to offer. Most importantly, however, is that the game is as much fun to play now as when it first debuted on the Dreamcast in 1999. The weapons seem to be the star attraction, as each character has a different weapon, and therefore, a completely different style of fighting. There are tons of different characters to master, and a whole selection of bonus weapons and other options in the create a character mode to keep one busy. Soul Calibur III is a beautifully crafted, captivatingly fun, all-around inspired game.Fri, 19 Jan 2007 18:56:20 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=848&iddiary=1888Street Fighter Anniversary Collection (Street Fighter III: Third Strike) (PS2) - Fri, 12 Jan 2007 02:51:47https://www.gamelog.cl/logs/LogPage.php?Log_Id=539Third Strike has a built-in judging system that assigns the winner of each match a letter grade, reflecting their performance in the game. I have yet to determine what constitutes a good grade or a bad one, as I have gotten double perfects in some matches and have been rewarded with C's and D's. I have a new favorite character: Hugo. Hearing him count "eins, zwei, drei" as he performs his super wrestling move is priceless.Fri, 12 Jan 2007 02:51:47 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=539&iddiary=1318Street Fighter Anniversary Collection (Street Fighter III: Third Strike) (PS2) - Fri, 12 Jan 2007 00:55:54https://www.gamelog.cl/logs/LogPage.php?Log_Id=539I am a huge fan of fighting games, particularly 2-dimensional ones. I love playing games like Marvel vs. Capcom 2 and Guilty Gear in the arcade, even when I get my ass kicked. I was always very impressed by two aspects in particular: their artistic style, and their incredibly sensitive, impossible to master control scheme. When I first tried Third Strike, I could not believe how far the Street Fighter franchise had come. Street Fighter III: Third Strike is incredibly similar to Street Fighter II, providing the player an array of characters to choose from, a very challenging one-player mode, and an addicting versus mode. Unlike the previously mentioned games, Third Strike chose to focus on gameplay as opposed to flashiness. The animation in the game is incredible! There are a great number frames crammed into every character movement to give the game a cinematic look to it (not to mention the background art is amazing as well). In terms of character control, every frame counts. While playing, I found myself pulling off super attacks, catching my opponent a split second before punching me in the face. The character design is as good, if not better than in the previous Street Fighter installment. They decided to keep Ryu, Ken, Chun-Li, and Akuma. The other 16 characters are all new. There's Oro, a Brazilian hermit who fights with one arm, Hugo, a German wrestler who's likeness is based on Andre the Giant, Dudley, a gentlemanly British boxer, Q, a robot in a trenchcoat, and so on and so on. There is nothing bad that I can find about this game. Street Fighter III: Third Strike takes genuine skill to complete. As Dudley, I struggled to beat Gill, the final boss, but when I did, I felt a real sense of accomplishment (as sad as that sounds) and I immediately started playing the game again with a new character. This game is not for button mashers.Fri, 12 Jan 2007 00:55:54 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=539&iddiary=1275