ejpavia's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=280Kirby's Adventure (NES) - Fri, 23 Feb 2007 18:29:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=1424My second session was just as fun as my second, however, because this game is really easy to catch on to, I became bored with it towards the end of my session and stopped trying so hard to stay alive. The mini game called "crane fever" allowed me to get up to 4 extra lives and the simplicity of these mini's eventually left me with 7 lives at one point. I stayed at that point for a while, but as my boredom with the game increased I became inquisitive about the various enemies and possibilites in the game. One particular enemy I really hated was the little "darth vader" looking character who shoots bombs at you through a cannon. I could not find any possible way to defeat him. I wasted 2 lives trying to figure out how to destroy it but I could not figure it out, so when one would become present, I simply flew over them. And Kirby's ability to fly also increased my boredom because my eagerness to pass a level led me to simply fly through most levels. With the exception of a few flying enemies, I nearly passed a level without doing very much attacking or defending. Another reason I became bored was the desing of each level into many small rooms. Some rooms were far too small, for my taste. Getting through a room at times took less than thirty seconds which did not present much of a challenge. The game did infact become more difficult as I progressed, but it was not until about level 5 that I encountered any really challenge, and by that time, the previous 20 plus easy levels I passed left me with no motivation to put much effort.Fri, 23 Feb 2007 18:29:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1424&iddiary=3071Kirby's Adventure (NES) - Fri, 23 Feb 2007 14:29:28https://www.gamelog.cl/logs/LogPage.php?Log_Id=1424My first session for Kirby's Adventure was very enjoyable for me. There are many ways in which I compared this game with Mario Bros. 3. The game design was incredibly similar when comparing the background and the way in which the game progresses; Kirby moves across a level destroying or avoiding enemies to reach end which advances him to the next level, just as Mario does. Although I became really frustrated with the platformer quality of "Mario," I now feel it was most likely the difficulty of the game and the actions permitted which caused my frustration. I really liked Kirby's Adventre because I seemed to catch onto his abilities quickly. I reallly like his ability to float/fly and shoot flying enemies at the same time. His ability to swallow enemies was also aided in the rather quick progression of each level. The way his life exhuasted was another aspect of the game's desing that I really liked. The allowance of multiple encounters with enemies before the loss of a life really offered more possibilities to pass levels easily/quickly, as opposed to Mario Bros. 3, where you are dead after one encounter with an enemy (if you have not collected any mushrooms, that is). What did frustrate me though was one boss challenge that came in either level 2 or 3, where Kirby is to battle a black and white character who throws what look like hammers or tomahawks at the player. I could understand how to defeat him because every time I got close enough to shoot the boss, he did damage to me or my attack did not cause any damaging effect to him.Fri, 23 Feb 2007 14:29:28 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1424&iddiary=3008Tekken 5 (PS2) - Sat, 10 Feb 2007 00:58:22https://www.gamelog.cl/logs/LogPage.php?Log_Id=1288This second session was just as fun as the second. I played again with my friend and what I loved about this game was the fact that it made me crazy and yelling. The many possibilities of maneuvers kept me interested because the behavior of each action or each persons "special" or "unique" moves help me determine which characters I like most. The laws or restrictions of this game are simple: there's a time limit to each round, best of three rounds wins. The temporal segmentation of this game keeps it from getting boring. What I liked is that we're limited to 90 seconds in each round so we can just go all out and yell and what not, well, that might be just me. The sprites in the game are really well developed as well, if I didn't mention it in my last game log. It's obvious that the game designers either spent a lot of time designing the sprites or they have a lot of experience and/or software which enables them to create such realistic graphics.Sat, 10 Feb 2007 00:58:22 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1288&iddiary=2754Tekken 5 (PS2) - Fri, 09 Feb 2007 23:45:00https://www.gamelog.cl/logs/LogPage.php?Log_Id=1288This game session was probably the best of all the games I've logged for. The goals of the two player team battle are pretty simple. Basically, like Jim mentioned in class today, the goal of this game is basically fight your opponent so he dies before you. With team battle, it's more interesting and enjoyable I feel because we allowed to keep the game going continuously since we have a team of 8 characters to play with. The goals for me also seem to have a competitive aspect when playing with friends. For instance, my goal is not simply to beat my opponent for the sake of winning, but also to show that I can beat him. The fact that this is a game of emergence during versus mode keeps the game rather light and casual while still being exciting and competitive. The unique moves each character has to kill the opponent make the outcomes varied and interesting. The background graphics are well developed in my opinion. I really like the detailing and creativity of each level. I especially the the "Antarctica" level was cool with the penguins playing in the background and whatnot. The behavior of each character seems very well detailed to reflect the characters story/personality.Fri, 09 Feb 2007 23:45:00 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1288&iddiary=2744Gradius (NES) - Tue, 30 Jan 2007 22:15:06https://www.gamelog.cl/logs/LogPage.php?Log_Id=967My second session was just as fun. I still liked the objects and all the different things they can do. I like the various affordances throughout the game. I noticed once a group of objects or a particular object are destroyed, these red blinking things appear and if you get them they afford you to do some particular action like moving faster or using a stronger gun or shooting missiles above or below you, etc. I also noticed that the shoot button allows you to shoot faster if you push it repetitively really fast, or you could constantly shoot by holding the shoot button down without shooting as fast. The objects i hated the most are the bullets being shot from the stationary objects on the top and bottom of the tunnels. I hate them because you can only avoid them without being able to shoot them. One rule i hated the most was the fact that touching the roof or the floor of the tunnel caused a loss of life. I also hated the resource exhaustion because it seemed like it would take forever to get another life, if obtaining another life was even possible; I never got one. I seemed to run out of lives around the same area each time and was unable to advance in the game.Tue, 30 Jan 2007 22:15:06 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=967&iddiary=2118Gradius (NES) - Tue, 30 Jan 2007 21:23:04https://www.gamelog.cl/logs/LogPage.php?Log_Id=967First session of Gradius was great. Although I didn't get very far, and despite the fact that I lost all my lives very quickly, I did really enjoy the gameplay. I really liked the style of the wave challenges. The differences between the various objects, or enemies, and their different behaviors was what I liked the most. Thier varied behavior made the game more interesting and kepts me on my toes about what would pop out next and how fast these objects would come at me. The level design was pretty good as well. It was cool how the objects had different behaviors, which was obviously different as I left the first level, or stage, open outer space and entered the tunnel where there were new objects to destroy.Tue, 30 Jan 2007 21:23:04 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=967&iddiary=2111Super Mario Bros. 3 (NES) - Fri, 19 Jan 2007 16:04:22https://www.gamelog.cl/logs/LogPage.php?Log_Id=824The next session of Mario Bros. 3 was even more frustrating as the first session. I still have the same problems with the second level, and still have yet to pass it. This game really pissed me off and made me so mad that I felt the urge to hit something everytime I died. It was pretty bad. I tried countless times to make the jump from the third pipe to the land but still could not figure out how it was to be done because simply jumping across was not working at all. I guess there must be some special technique or action but I just do not know what it is. I don't think I've ever been more frustrated with a level in a game before playing Mario Bros. 3. My frustration just caused me to rush through the level to attempt the jump again and again and each time I died, I became even angrier. My anger than just caused me to make dumb mistakes like bumping in turtles, falling off small cliffs, etc. If anyone knows how to make it past that third pipe, please let me know and maybe I'll give this game a second chance. (This entry has been edited1 time. It was last edited on Fri, 19 Jan 2007 16:11:59.)Fri, 19 Jan 2007 16:04:22 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=824&iddiary=1824Super Mario Bros. 3 (NES) - Fri, 19 Jan 2007 16:04:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=824My first experience playing Mario Bros. 3 was extremely frustrating early on. The reason is most likely because it took me a while to even slight get a good feel for controlling Mario. The game design is pretty good, which most people must already know. I really liked the positioning of the special queston blocks that give red mushrooms and flowers. They seemed to fit perfectly since you can't get a flower until you get a red mushroom on the second level. However, I really hated the positioning of secret blocks. One in particular on the second level was positioned right at the edge of a cliff and right as you jump at the edge, i found myself hitting the block half way into my jump, which ended/restricted the height of my jump. The result was my loss of a life as I plummeted down to my death. I became annoyed at my inability to pass the second level. It was confusing for me to figure out how I was supposed to make the jump from the last pipe to the land towards the end. This aspect of the design was most annoying for me.Fri, 19 Jan 2007 16:04:13 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=824&iddiary=1823Mario Kart: Double Dash!! (GC) - Thu, 18 Jan 2007 14:21:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=535My second session of Mario Kart Double Dash!! was just as fun as the first. When it comes to racing in this game, I feel a need to improve my time each race. The game design of this game is amazing by the way. The designers really paid close attention to detail. It's great how the background and foreground images are so detailed no matter what direction you are facing or driving, forwards, backwards, left or right. One level I especially enjoyed was Toad's Playpen. I know the design for this game is not very complex because the track is simply a typical oval shaped race track with no twist and turns. However, that's what I liked about it so much. It was fun playing this game because the question mark boxes are always where they should be and for some reason, this level is harder for me to win first place in. What i love about this level is how the question mark boxes are placed right as you enter a turn and then during the long stretch to the next turn, you have time to attack the other players in front of you. Another level I played this time was the desert level. It's fun trying to get better at this level and learning new tricks to overcome certain obstacles. In particular, i hate the tornados and the big giant whirlpool of sand in the middle of the leve. I hated the tornados because they often pop up during the windy turns just past the checkpoint. I didn't like the turns because they were difficult to get used to and if you don't turn well enough and end up off the track, your speed is slowed down greatly. I also didn't like the giant whirlpool thing because the space of track around the whirlpool was very small. Just like any part of the track, if you drive off the track on the dirt, your speed will slow down. So, at first, i found myself being passed up by other players around these particular areas of the track. The visuals though are great and make it seem as if i am really traveling across a track built in the middle of a desert. The tuble weed that passed across the screen from time to time were a cool addition.Thu, 18 Jan 2007 14:21:49 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=535&iddiary=1592Mario Kart: Double Dash!! (GC) - Fri, 12 Jan 2007 03:22:50https://www.gamelog.cl/logs/LogPage.php?Log_Id=535Well well, the game i played this week is a favorite of mine as dumb as it may sound to some. i played Mario Kart Double Dash!! And the exclamation points are in the title of the game, I'm not just trying to sound excited. So, the game play was fun. I played with a few friends and the experience was much more enjoyable. I've tried playing by myself which was fun but it seemed like the only reason to play alone would be to improve my skills. When my housemates joined me, my objectives in the game changed slightly. Now I wasn't just trying to get first in a race, but I was also trying to ruin my friends' chances of winning just for the hell of it. I would target my friends as oppose to the other computer operated players. I chose Baby Mario and Yoshi for a few reasons. I chose Baby Mario because during other game play's if found that he was very easy to maneuver. I also chose him because I really love his special, which is the use of a giant ball and chain that is animated to act like a dog on a leash. The ball is the head of the "Chomp chomp" (as it is called) and the chain is the leash. Well, what's so cool about the "Chomp chomp" is that when you use him, he pulls you really fast while steering you at the same time and knocking out every other player in your way. It's really fun, but the only problem I've had with the "chomp chomp" is that when his use is finished, you suddenly need to steer yourself again, which could easily throw you off. I chose Yoshi because his special is also really cool. I like it because it's a shell follows the player in front of you and hits him automatically without aiming. Its also cool, cuz inside the shell there's three weapons that bust out when the shell cracks on the other player. It was really cool playing because when I played against my friends there was always this need to get beat someone or get back at someone for doing something to you. It's really exciting to play. I had a lot of fun playing at first but towards the end of my session i found myself becoming really tired of playing and I really was happy to stop. It was fun and exciting and there was a lot of fun things to do while playing but it seems like it would very hard for me to play this gave for an extended period of time. I think 30 to 45 minutes is enough time to get tired of this game. But what really made me want to play another game was losing to my friends. It made me want to say "Come on, let's play another game" because I really want to get back at them for beating me. I think the best part of this game was that it makes me so competitive.Fri, 12 Jan 2007 03:22:50 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=535&iddiary=1331