cires13's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=297Legend Of Zelda: Ocarina of Time (N64) - Fri, 23 Feb 2007 03:23:57https://www.gamelog.cl/logs/LogPage.php?Log_Id=1388At the end of the deku tree dungeon was the boss that was a fairly large creature with an enormous eye in a dimly lit room. In order to do damage to him you have to hit him in the eye with the slingshot to stun him and then get him in the eye with the short sword. The overall difficulty for this boss was relatively low but this can be expected because he is the first boss in the game. Once I was out of the dungeon the story led me on my way to the castle of Hyrule. Interestingly enough, when it changes to night and you are in the fields of Hyrule, skeletons raise from the ground continuously for the night and attack you. What probably made this such a good game was the fact the game takes place in a large world allowing the player some freedom to explore.Fri, 23 Feb 2007 03:23:57 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1388&iddiary=2939Legend Of Zelda: Ocarina of Time (N64) - Fri, 23 Feb 2007 03:23:36https://www.gamelog.cl/logs/LogPage.php?Log_Id=1388Zelda Ocarina of Time was a great game for the N64 consol. It was one of the earlier games to be released. In the game there is no actual button to jump, the player just has to press the rolling button when they are close to the edge. The story starts out in the forest where a young boy without a fairy lives. When he gets a fairy, she acts as kind of like a tutorial for starting off the game. From this point I headed off to the first dungeon in the game which lies in a giant dying tree. There are a number of puzzles that require the use of objects such as the deku stick and the slingshot.Fri, 23 Feb 2007 03:23:36 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1388&iddiary=2938Tales of Symphonia (GC) - Fri, 09 Feb 2007 02:11:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=1196For the next hour of play that I spent on this game was story progression. Tales of Symphonia has a rich story that is deep and filled with plot twists; however it is at the same time plagued with terrible dialogue and dubbing. The characters voices sound fake and emotionless and sometimes even silly. It distracts the player from the game sometimes prevents the player too coheres with the situation when something dramatic happens. The main story in the game is mostly linear but it is possible to stray slightly away since the only thing that blocks the player at times are higher level enemies. So the game does not completely stop a player from going where they aren’t supposed to real early in the game. This wraps up my second session.Fri, 09 Feb 2007 02:11:25 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1196&iddiary=2561Tales of Symphonia (GC) - Fri, 09 Feb 2007 01:32:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=1196Ok, I spent my first 45 minutes or so just grinding and obtaining some new techs for the main character since new techs are unlocked once the player has met a few requirements. The first is the level of the player which, when the player is high enough, a new tech will show up in the menu in blue font. The player must then reach a minimum requirement of uses on other earlier techs for the new ones to be unlocked. During this time I also decided to mess with the ex-sphere system in the game where, when different skills are combined on a character, they can result in new skills being created. This is limited however since the player is only allowed to equip up too 4 ex-spheres onto a character, each containing 4 skills to choose from. This does however add to the depth of personal customization to the game since the player can tailor the characters closer to his or her preferences.Fri, 09 Feb 2007 01:32:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1196&iddiary=2549Super Smash Brothers (N64) - Wed, 31 Jan 2007 00:28:57https://www.gamelog.cl/logs/LogPage.php?Log_Id=985For the second session of Super Smash Bros I only played against two friends and soon after it was one. As a result of the previous session I was the primary target for the other two too team up on. In order to combat this unfair behavior I purposely targeted one of them the entire time until that person got fed up with my onslaught on them. This worked out as a fairly good tactic to break an alliance against me. It is the large amount of space on a stage and the freedom of movement that allows this fighting game to have four player free for all. It is also this that allows the possibility of ganging up on one player. For the one on one my roomate got tired of my annoying tactics as Kirby so I changed characters to Fox(a character I've never played as on this game before). This led to some annoying deaths since Fox has very limited stage recovery and I am very used to Kirby.Wed, 31 Jan 2007 00:28:57 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=985&iddiary=2141Super Smash Brothers (N64) - Tue, 30 Jan 2007 23:56:09https://www.gamelog.cl/logs/LogPage.php?Log_Id=985The Super Smash Bros series is one of the few fighting games that I actually like to play a lot. Probably the best part about this game is its mix between a platform game and a fighting game. This game also uses a much more simple and limited moveset, making it easier too pick up and learn than other fighting games. In my first session I played with three of my friends using kirby. This game works much differently than most fighters in the way that in order to defeat an opponent you must knock his or her characters off the stage. Most of the stages are designed well in this game since they offer a variety of terrain and platforms and are a decent size. In this game Kirby is one of the cheapest characters(the other being Ness) and he carries an assortment of airial attacks that can finish off most opponents once they are off stage. Most of the time I would K.O. people at low percentages of damage by using Kirby's down-airial attack to knock my friends straight down. This however led them to team up on me since i was the K.O. leader of the game.Tue, 30 Jan 2007 23:56:09 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=985&iddiary=2131Soul Calibur III (PS2) - Fri, 19 Jan 2007 01:17:51https://www.gamelog.cl/logs/LogPage.php?Log_Id=754For the next hour playing Soul Calibur 3 versus mode I used Voldo and some of the new characters in the game. Voldo was actually one of my better characters from the previous game, however, trying to use him with the PS2 controller was a whole different experience. I used to know most of his move set but with this different controller I couldn’t use most of my favorite moves due to the odd placement of buttons. Because of this, I wasn’t able to easily initiate the lunge or easily change his stance. This made the game irritating especially since I already get beat by my roommate Adam a lot. Playing as the guy with the scythe was fun however. I was able to beat my friend Laurens Talim pretty easily and one of the rounds I just kicked her off the stage which felt good. Overall the experience was fun because in Soul Calibur most of the characters are unique and are quite different to play.Fri, 19 Jan 2007 01:17:51 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=754&iddiary=1683Soul Calibur III (PS2) - Fri, 19 Jan 2007 01:03:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=754For the first part of this gaming session I spent most of my time playing as Yun Seung since he was my favorite character from the previous Soul Calibur games. In this third installment it seems that they have tweaked his move set a bit. For starters, his kicks seemed to be a bit more powerful than in the previous game which is a plus for me since now it actually gives me a reason to use them more. There is also the fact that I’m not as accustomed to playing Soul Calibur 3 for the PS2 since I played the previous one for the Gamecube. Because of the difference in controller setup, it was harder for me to use my old tactics from number 2 since my mind isn’t adjusted for a PS2 controller with this game. Other than this the experience is very similar to the previous but with some more perks to the character.Fri, 19 Jan 2007 01:03:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=754&iddiary=1678Double Dragon 2 (NES) - Fri, 12 Jan 2007 03:10:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=569What’s really neat about the game is the variety of special moves that your character can use for a two button control. Aside from punches and kicks the character can also jump which leads into three special moves the spin kick, an upper cut, and my personal favorite the flying knee attack which sends the enemies flying across the screen and killing most enemies in only one or two hits. What’s also neat about it is that it can be comboed with itself so you can do it numerous times in a row. Though my first run was short lived due to my inability to effectively perform my flying knee attack, I was able to get the hang of it in my second run. This allowed me to blast through most enemies with little effort or time so that I could save my lives for other challenges in the game. These challenges consisted mostly of jumping from one platform to another however during this, platforms could be disappearing, rotating, or they could be moving conveyer belts. These are possibly the easiest places to lose lots of lives and often tests a players patients and persistence. On a conveyer belt alone I lost two lives. Then by the time that I almost got to the end of the first difficulty and I had no extra lives left, I was confronted by two ninjas simultaneously. Up until then I was clearing enemies out left and right with my last life but when they showed up there seemed little that I could to combat the both of then. When ever my character tried to get up he would just get knocked down again. This had to be one of the most aggravating parts of the game yet. This made up my first session of the game.Fri, 12 Jan 2007 03:10:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=569&iddiary=1327Double Dragon 2 (NES) - Fri, 12 Jan 2007 03:06:31https://www.gamelog.cl/logs/LogPage.php?Log_Id=569I started my second session of Double Dragon 2 in hopes that I would actually be able to get past the part that I lost on. This proved fruitless however since I kept dieing when I tried to get past the disappearing platforms. I kept timing my jumps wrong and the platforms would disappear below my feet causing me to fall into a pit of spikes. Also at one time I got thrown out of the door of a helicopter by accident. Both times that I tried to go through, I would die on the on the same disappearing platforms. This became very frustrating to me and caused me to move on to another game for the rest of the night.Fri, 12 Jan 2007 03:06:31 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=569&iddiary=1323