TheLebrons's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=308mario 64 (N64) - Fri, 23 Feb 2007 07:02:57https://www.gamelog.cl/logs/LogPage.php?Log_Id=1399One of my few complaints about the game is the free floating camera. At times, the camera can be forced into an awkward angle. Sometimes, the camera makes it hard to jump across some of the platforms. The controls can be a little loose at times. Each stage can be played multiple times with different objectives to collect stars. This gets repetitive after playing the stage so many times even if the mission is different. The most annoying is probable collecting coins. That is one of the reasons why I never collected all the stars in the game and found Yoshi. One of the main differences in Mario 64 is the lifebar. Mario no longer eats mushrooms to grow in size. It might have been fun to employ the mushroom powerup system in the game. Instead, the makers decided to switch to caps.Fri, 23 Feb 2007 07:02:57 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1399&iddiary=2960mario 64 (N64) - Fri, 23 Feb 2007 06:55:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=1399Super Mario 64 was one of the launch games for the N64 and in my opinion, still one of its best games. I remember the first time I played this game and being amazed at the graphics and interactivity of the 3-D world. The main title of the game provides some fun for the player since you are allowed to grab and pull Mario's face. Its just one of the many innovative features employed in the game. When the first game begins, its hard not to run around outside the castle to see the game in action. Mario has a wide array of jumps including a triple jump and backflip that was never possible in 2-D. Upon entering the castle and jumping into the first stage, the real game begins. It is still fun to see Mario take the giant leap from 2-D to 3-D. The sight of the chomp brings back memories as I race through the level quickly, at times forgetting the way and getting lost. All the bosses in the game are pretty fun to play against though not to difficult. They mostly involve running behind and throwing them. Beating Bowser is a little difficult at first until you get the timing right on the release.Fri, 23 Feb 2007 06:55:55 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1399&iddiary=2958King's Field (PS) - Fri, 09 Feb 2007 06:21:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=1222King's Field's battle system was innovative at the time. 1st person rpgs are rare even today on the market. However, it was very easy to kill most enemies. Basically, strafing to the left then right will confuse most enemies. Enemies turn very slowly and usually will miss with their attack if you strafe by them. However, you can prolly only get one hit off because everytime you swing, you must wait until your power bar fills up or else you will unleash a very weak attack. Most battles become very repetitive and monotonous. Players strafe around an enemy, attack and then quickly backs away to repeat the same process over and over until the monster dies. Later on, players learn magic and find bows to give combat more variety. The graphics in the game arn't great. NPCs don't have faces and will stand there until they die if you continually slash them. There is alot of aimless wondering in the game since the world is large. Enemies are unable to go into the room next door which means if you are being chased by a monster and go to the next room, it will stop at the door. However, the game is still close to my heart just for the fact that it is the orginal Oblivion, a game I never actually played.Fri, 09 Feb 2007 06:21:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1222&iddiary=2603King's Field (PS) - Fri, 09 Feb 2007 06:08:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=1222Ok so this isn't exactly a classic game. It is however a game that I enjoy showing my friends especially during the Elder Scrolls: Oblivion phase that so many people went through. King's Field is a 1st person live action rpg. It appeared early on for the Playstation. I think it may be the first 1st person rpg of its kind. The game didn't create much of a stir but I bought it on impulse and my cousin and I had fun playing through the game. Replaying now brings back alot of fond memories but also makes me realize that game just isn't that marvelous (though the game is great fun when you don't take it seriously). It was one of the first games to allow players to pick up items and see them rotate 360 degrees ie. Resident Evil. At the time, it made finding new swords and armor a big deal because playres could examine the detail in its design. However, the game is pretty difficult. Players start out right next to a kraken and nearly all players who have never played before will try to attack the kraken. Unforutnately, it is unkillable at this point of the game and will continue to kill the player in one hit. Also, many traps or strong monsters lead to a ont hit death which means alot of saving. Save points are scattered throughout but sometimes not enough. When a player dies, he must replay through alot of what he has already accomplished because there are not many save points in dungeons.Fri, 09 Feb 2007 06:08:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1222&iddiary=2601Goldeneye 007 (N64) - Wed, 31 Jan 2007 05:35:11https://www.gamelog.cl/logs/LogPage.php?Log_Id=1029One aspect of the gameplay which, in my opion, would of improved the game is to give each character more special attributes. Most of the characters in the game feel the same but with a different character model. Oddjob and Jaws are the only two who really stand out. Oddjob is much smaller and quicker than the other characters which makes him a popular choice in deathmatches. Jaws is a big target, the biggest actaully, and is, thereby, not as popular a choice. It would be nice to see each character given more traits to define themselves from the others. However, I still prefer Goldeneye in the series of games that Rare has produced over other classics such as Perfect Dark. The design of the levels are fun and have stood the test of time in their playability. Also, the weapons never seem to get old. I still enjoy trying to hide mines around corners or firing a rocket to an unsuspecting player in the next room. Heres hoping that with the popularity and success of Casino Royale, another Bond classic is produced for the Wii. Maybe one featuring a battle between Bonds? Connery vs. Moore vs. Craig etc.Wed, 31 Jan 2007 05:35:11 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1029&iddiary=2199Goldeneye 007 (N64) - Wed, 31 Jan 2007 05:23:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=1029Goldeneye 007 was one of the first FPS that I really got hooked on. The game appeals to all FPS fans whether or not they like the James Bond movie series. The best part about the game is of course the 4 player death matches. For my gamelog, my friends and I replayed our favorite stages from way back when. My personal favorite is playing the library stage with proximity mines. Whoever can get to the mines and the top of the level is put at a great advantage while the players on the bottom must shoot the mines on their way up or be killed instantly. Another scenario I enjoy is playing with the golden gun. Since it is a 1 shot kill, all players tend to focus on whoever is carrying the golden gun. Facing off against him makes the game very intense since although the golden gun's reload time is slow, you still must kill him quickly. It was wierd replaying the game at first because of the N64 controller. The gaming world has evolved to include 2 joysticks on all of their controllers. However, much like riding a bike, it comes back to you quickly. The story mode is also fun to play through. It stays faithful to the film. Although I found some of the stages pretty hard such as the stage where Bond rides in the tank. The tank suffers alot of damage very quickly and I found myself dying alot.Wed, 31 Jan 2007 05:23:07 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1029&iddiary=2197Super Smash Brothers (N64) - Fri, 19 Jan 2007 06:01:53https://www.gamelog.cl/logs/LogPage.php?Log_Id=786SSB's replay value lasts mostly in its multiplayer games, which is what the series is best known for. The level designs are simple yet fun to play because of their interactivity with the characters. I'm sure many players are interested to see what new mechanics the makers will employ in their latest installment SSB Brawl, featuring Solid Snake. However, going back and playing the original, you notice some flaws such as Kirby. Playing my friend, I had no way to deal with Kirby who is basically instant death if he is able to knock you off the edge. His drill kick and throws allow him to knock you far down while he floats back up using his mulitple jumps. It makes it too easy for an experienced player to combo and dominate the game using the Kirby character. As with Luigi's uppercut which i mentioned in my previous entry, Ness' rocketlaunch and Samus' spin attack also felt way overpowered in the N64 version. It felt much easier to land Ness' move while Samus' spin attack takes priority over many of the other special moves in the game and causes more damage than the Gamecube version.Fri, 19 Jan 2007 06:01:53 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=786&iddiary=1748Super Smash Brothers (N64) - Fri, 19 Jan 2007 05:50:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=786SSB was instantly one of my favorite games when it first debuted on the N64. Playing as your favorite classic Nintendo characters gave the game an irresistable charm. Replaying for my gamelog was a very different experience. I had gotten very use to the Gamecube version which feels very different than the original. One of the main differences is between the two is that Melee added a new move for each character and I had become use to using these extra moves. Also, Melee used the yellow joystick to perform instant smash attacks unlike the N64 controller which had no yellow joystick. However, it was still fun to relive the game. My favorite stage to play is still Zelda's castle due to its size for 4 player combat. I tend to switch from character to character but my favorite to use is Luigi. He is very different from his Gamecube counterpart. This is mostly due to his dragon punch. In this version, it can hit whether Luigi is facing his oppenent or not making it much easier to knock someone off the stage. In Melee, it can only hit from one side and you must be much closer.Fri, 19 Jan 2007 05:50:23 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=786&iddiary=1745NBA 2K7 (XBX) - Fri, 12 Jan 2007 04:26:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=579One improvement that could benefit the 2K7 line is the installment of signature poses or moves. Being able to see Lebron's signature dunk or Mutumbo's finger wave would add to the realistic gaming experience. I don't recall any basketball game with trademark poses and moves thus far. For my second game, I had a rematch with my friend. This time, we used lower rated teams: Knicks vs. Magic (me). The game was very close throughout until I pulled away in the closing minutes. It is far too easy to dunk and layup and too difficult to put any pressure on players dunking. I find it difficult to make defensive stops since most guards seem to be able to cut across an entire team's defense. This game, as with many other sports games, fuels competitiveness amongst its players. While trading baskets, I heard nothing but trashtalk coming from my opponent. However, it definitely fuels the gaming experience. I've yet to try out the other features in the game such as the franchise mode and plan to do so in the coming weeks.Fri, 12 Jan 2007 04:26:49 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=579&iddiary=1348NBA 2K7 (XBX) - Fri, 12 Jan 2007 04:14:57https://www.gamelog.cl/logs/LogPage.php?Log_Id=579NBA 2K7 is the newest installment of the long running 2K series from Sega Sports. I find the game fun for any sports fan and easy to pick up for the casual gamer. The main point like most sports games is having the oppurtunity to controll your favorite players and teams. I played a game with my friend using 10 minute quarters. I lost by 12 points after trailing much of the game. At one point, I was down by almost 25 points. However, the game has a clutch factor mode which helps with momentum swings throughout the game. Sometimes, this feature can become ridiculous. In my case, my team started hitting almost every 3-pointer. One of my complaints about the game is the free throw shooting system. I find it far too easy to make free throws even with historically bad free throw shooters such as Shaq and Ben Wallace. Another problem I had was effectively using the big men (C and PF). They are often too slow and lose the ball quickly in the post. The post moves are hard to execute. This makes me use the guards much more often because of their ability to quickly manuver to the baslet and score. I'm sure learning the post moves will improve the gameplay and I will practice more before the next game.Fri, 12 Jan 2007 04:14:57 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=579&iddiary=1342