RNinjate's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=310Halo 2 (XBX) - Sat, 24 Feb 2007 00:58:06https://www.gamelog.cl/logs/LogPage.php?Log_Id=1479The second hour that I played the game was a similar experience to the first hour. I was able to incorporate a little more strategy into my gameplay, but i still lost most of the rounds and died often by blowing myself up. I started to notice ways of looking around in the level. This helped me sneak around more and assassinate people. Assassination is a cool feature in the game design because it makes each kill feel like an accomplishment (not only did you kill them, but they didn't even notice you till they died. I also found the sticky grenades to be a cool feature. This is because even if you die, they die as well. They are also hard to use because of the aiming system. This is good because it makes the weapon a more legitimate kill. After playing for a while i was able to notice some excellent features as well as faults in the game design. I found it silly that one is not able to play against bots in the splyitscreen mode. I also noticed that some weapons are purely better and easier to use than others. This can always be a problem because the game turns less into a game of skill and more into a game of luck (or cheapness) E.G. Rockets are cheap-- they are a one hit kill and they dont even need to hit the other character also Sniping with invisibility is cheap Using vehicles in an open level also present a little bit of an advantage and is slightly cheap After playing for a while, we were able to develop some implicit rules to follow. -Don't interfere with a serious duel between two people -Don't use vehicles as a method to kill (instead use them as transportation and, if the opportunity arises you may kill) -Don't use rockets (unless to take down a vehicle) I found the game design to be good in this way. We were able to play the game long enough so as to write implicit rules. I had a good time playing and intend to again in the near future.Sat, 24 Feb 2007 00:58:06 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1479&iddiary=3110Halo 2 (XBX) - Sat, 24 Feb 2007 00:46:14https://www.gamelog.cl/logs/LogPage.php?Log_Id=1479When we first started playing this game, I was a bit intimidated by the skill level of my peers. The graphics were decent, the load time was good, and the custom character design was versatile enough. This all tied into the gameplay. The main aspect of game design is that it is a first person shooter. I have barely delved into the genre in the past and this is one of my first times ever attempting to get good at a fps. Having starting with an inverted y stick the last time i ever played this type of game, I decided to continue in that direction. The inverted y stick was easy for me to learn because I had done it in the past however, it was moderately hard to steer my way around the levels for the first hour of gameplay. I had no strategy because of this, and my average life was about 10 seconds. I was also averaging about 3 kills in a 25 kill to win game. The game design seems to be fairly simplistic in its concept--the more you kill the more you win.Sat, 24 Feb 2007 00:46:14 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1479&iddiary=3105Dance Dance Revolution (PS2) - Fri, 09 Feb 2007 06:04:29https://www.gamelog.cl/logs/LogPage.php?Log_Id=1219The second hour that I played, I was fairly exhausted from the first hour. Dance dance revolution is unique in that it not only depletes your mental but also your physical stamina. The game was fun to play as I hadnt played in a while but I dont feel that it was as good as the arcade version. After I got sick of sliding around on my crappy dance pad, I borrowed a thick foam one from my roomate. Because the buttons still didnt petrude like the metal pad, I had trouble finding them and my accuracy was still way down. The foam pad sensitivity was really weak and i had to step hard to make the buttons work. this was boring and it got aggrivating after the second hour was up. I dont plan on playing it again anytime soon unless im in an arcade.Fri, 09 Feb 2007 06:04:29 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1219&iddiary=2599Dance Dance Revolution (PS2) - Fri, 09 Feb 2007 05:49:00https://www.gamelog.cl/logs/LogPage.php?Log_Id=1219Dance dance revolution is an original game that cannot not be matched in its genre. In my past, I must have spent over a couple hundred dollars playing it in the arcade. I brought a dance pad with me to santa cruz and hadn't had a chance to use it but now it has served its purpose-- to prove to me that the game is better in the arcade. Because of the button sensitivity and the pad sliding on the floor, my accuracy was way down. Normally i would be able to double A songs like rhythm and police on heavy mode, but instead I was scoring Cs and Bs, The songs were mostly unlocked but lacking in the ten step department. I had to play for the first hour just unlocking new songs to play.Fri, 09 Feb 2007 05:49:00 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1219&iddiary=2596We Love Katamari (PS2) - Wed, 31 Jan 2007 06:53:38https://www.gamelog.cl/logs/LogPage.php?Log_Id=1028My second hour of We Love Katamari was equally as fulfilling as the first. I was able to get pretty far in the game and collect many of the prince's cousins (alternate playable characters) Im not quite sure why, but something seems incredibly romantic about the game. It might be a combination of the music and the plotline, but in a quirky way the game makes me reminisce. I also feel as if the concept of the game might have a higher meaning symbolically. This could very well be a breakthrough in the concept of gaming as an artform. I also learned alot about constellations and planets.Wed, 31 Jan 2007 06:53:38 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1028&iddiary=2210We Love Katamari (PS2) - Wed, 31 Jan 2007 06:24:21https://www.gamelog.cl/logs/LogPage.php?Log_Id=1028I chose to play Katamari to satisfy the "classics" criteria because I enjoy the narrative as well as the gameplay. When I first found this game long ago, I was suprised by its offbeat and original nature. The first thing about the game (besides the crazy premise) that struck me was the original soundtrack. The songs are all from the katamari OST which is not only fantastic but addictive. Months later, I still listen to the soundtrack. The premise of the game is vaguely reminiscent of the novella The Little Prince by Antoine Du Saint Expurey. In the game, you play as a small green prince with a sideways cylinder shaped head. In order to score points, you roll a sphere around and pick up random objects which then stick to the sphere and make it larger. The king of all cosmos then propels your sphere into the sky to either make a constellation, planet, or stardust. The controls involve both joysticks and as I had picked up the game for the first time in months, my skills were quite rusty. After a while, I was able to apply my techniques from the first game in the series to this one. I enjoyed the narrative which told the past of the king of all cosmos. We love katamari also has an OST which even surpasses the first game.Wed, 31 Jan 2007 06:24:21 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1028&iddiary=2203Soul Calibur III (PS2) - Fri, 19 Jan 2007 05:23:24https://www.gamelog.cl/logs/LogPage.php?Log_Id=782After playing a second hour, I was able to figure out more of the intricate gameplay. Apparrently the R1 trigger is a short cut to a very helpful button combo. I learned some really badass moves with my pirate (he uses the chinese sword). The first one is a kick combo where I run up the opponent, flip and then kick the shit out of them. The other move would be butterfly kick, where you basically fling yourself into the air and kick them in the face. I got way better at blocking and using combos since my last log. Luke just make a samurai character and now is able to juggle me for pretty much the whole round. This is a very effective technique which I am yet to counter. Christian has also gotten ahold of his old skills in soul calibur. He plays as voldo and is equally matched with luke. Marc now hates soul calibur because we play it in his room too muchFri, 19 Jan 2007 05:23:24 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=782&iddiary=1740Soul Calibur III (PS2) - Fri, 19 Jan 2007 05:12:17https://www.gamelog.cl/logs/LogPage.php?Log_Id=782I have played soul calibur before, so I had an easy time catching up to my friends. Soul Calibur three is probably now my favorite fighting game. I found a lot of technique involved in the game play and I was able to make a very cool custom pirate. The custom character maker has many options and the costumes hair and features are well designed. I made a really cool looking pirate. We played a lot and I learned how to sidestep from attacks, this was a helpful feature until people caught on to my techniques. I now have to learn to block in time. I also learned a couple cool combos with the sword and how to time my throwsFri, 19 Jan 2007 05:12:17 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=782&iddiary=1738Wii Sports (Wii) - Fri, 12 Jan 2007 05:11:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=583Because I lacked in depth in my last log, I would like to clarify the second hour of experience that I had with wii sports. After playing wii golf, we played wii tennis. My friend Christian actually played tennis on a team in highschool and was able to transfer them over to the wii console. I found this very impressive. He soon caught up to Ashkahn who owns the wii. I didnt catch on as fast during my tennis exploits however, but I did learn alot about tennis and eventually caught up with my friend Marc. We played about 15 games and after much turmoil I finally started defeating him. The only complaint that I had with two/four player wii tennis was that one team/player gets the back of the court and its hard to make out the ball. Then we played wii boxing. We never played against eachother because we didnt have two wii nunchaku and even if we did, we'd probably just end up beating eachother up in real life. Wii boxing was fun but not realistic. I also enjoyed wii bowling because the sensitivity of the controller impressed me and it felt like real bowling. I caught on to wii bowling fairly fast and was able to almost make the professional level with my "mii" (professional means that you build up a cumulative score of over 1000) (This entry has been edited1 time. It was last edited on Fri, 19 Jan 2007 05:04:10.)Fri, 12 Jan 2007 05:11:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=583&iddiary=1362Wii Sports (Wii) - Fri, 12 Jan 2007 05:03:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=583The wii console has definetely revolutionized the way home videogames are played. I very much enjoyed the wii-mote and nunchaku as a controller. It allows for a comfortable and exceedingly interactive gaming experience. My dear friend Ashkahn and I played a challenging game of wii golf. Being that Ashkahn is a god, I was unable to stand up to his majesty. Otherwise, I was able to improve on my skills. Then we gathered our other many comrades and played with four people. This was also entertaining. The sensitivity of the wii controller was very real. Any angle that you tilted the controler effect the shot. The one problem that I had with this game and I quote my buddy Christian: "Remember all those years experience with gaming? Throw them out the window because now wii have to start all over again" ^ Pun intendedFri, 12 Jan 2007 05:03:15 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=583&iddiary=1360