mswitzer's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=338gremlins 2 (NES) - Sat, 10 Feb 2007 02:21:33https://www.gamelog.cl/logs/LogPage.php?Log_Id=1295i think the problem with nintendo is that the game holds so little levels that the producers make each level insanely hard so as to hold your interest. i am at 2-2 and there is no way that anyone can make it as far as it is necessary to go without dying. this is insane. okay so its simple but at the same time you have to just completely connect into the game and realize every single pattern in the enemies line of movement. its really hard!! i ran out of time!!Sat, 10 Feb 2007 02:21:33 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1295&iddiary=2778gremlins 2 (NES) - Sat, 10 Feb 2007 01:25:42https://www.gamelog.cl/logs/LogPage.php?Log_Id=1295gremlins 2 the new batch is great!As a platform game this is definetely one of the more fun games ive played. just like mario, there are obstacles to jump over, enemies to kill, things to buy, its great. it scrolls so the games continuity flows, a learning curve is established,but not at a high enough rate to make me turn off the game, and extra life is usually able to be bought after an area that is pretty hard to beat. new enemies are established as the game continues, and the game has a storyline that presents a reason for getting through the levels. after watching how gamemaker is programmed, i could see how the enemies paths are programmed and how they move. it gave me a pretty good idea of what i wanted to do for my own game, the level layouts and enemies and goals etcetera... the game is fun and simple, the only buttons are jump and attack, and the graphics are fun.Sat, 10 Feb 2007 01:25:42 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1295&iddiary=2761The Legend of Zelda (NES) - Tue, 30 Jan 2007 22:05:57https://www.gamelog.cl/logs/LogPage.php?Log_Id=969i dont know why this game is so amazing. or maybe i just dont see the appeal in RPGs. i mean, yea you get to decide where you want to go, but it takes soo long to do it, add kicks in and i get bored. the map is too big and im constantly getting lost, i couldnt find any bosses to kill even after exploring the dungeons, the graphics are colorful but weak, and the enemies all look like little squares that bounce around. what is the appeal? the only fun i had was buying new weapons to see what they did. the way the camera sort of slides from one room to the other i thought was a little annoying and detracted from the flow of the game and the movement of going up and down or side to side was too simple. maybe thats just me just being spoiled from playing playstation, xbox and wii though, as thats all the nes can handle. i did not see at any point the appeal of this game, since all i did was walk up to enemies, stab them to death, and either collect a coin or a heart to continue playing for that much longer. mario was way better. zelda for the wii is great because there are specific directions and assignments and interesting objectives. boo legend of zelda for nesTue, 30 Jan 2007 22:05:57 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=969&iddiary=2116The Legend of Zelda (NES) - Tue, 30 Jan 2007 21:40:57https://www.gamelog.cl/logs/LogPage.php?Log_Id=969digging into my roomates stash of over twenty five games for NES, i was of course attracted to the pretty gold one, zelda. we have a few entertainment systems in our house and for the past few weeks ive been watching my buddy play the zelda game for the wii. its pretty sweet, and the graphics are great, but i wanted to know where all of this came from, where it all originated from. so i played. it was definetely like the example rpgs that we were shown in class from rpg maker, which i personally find not as fun as games like mario and others where you pretty much know where you are supposed to go and who to kill. i found myself just exploring the entire map, killing god knows what and buying anything i could afford. it was frusterating though forgetting where i was and going back to the same rooms i had come into and i didnt really know what i was supposed to do when i would walk inside a castle or down some stairs, and after clearing out every enemy room by room, i would be faced with some guy who "didnt like smoke." i guess this might have been a clue or something but i didnt know what to do, so i left, had to battle every enemy again as i left the castle and came outside wondering why i had just spent that much time not really doing anything specific. i personnally am not a fan of this game. there is too much freedom, which is cool, it just takes sooooooooo long...Tue, 30 Jan 2007 21:40:57 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=969&iddiary=2113Super Mario Bros. 3 (NES) - Fri, 19 Jan 2007 05:47:14https://www.gamelog.cl/logs/LogPage.php?Log_Id=784it sucks when you cant beat a level. When the degree of difficulty surpasses your talent (and will to play) the game becomes a lot less fun. I think it is probably at this point when those who want to become masters at the game distinguish themselves from those who don't, and spend countless hours trying to beat the level that is bugging them so. I am not one of those people. But playing this game definetely showed me what made a game great, and what I want to do in my own game. Colorful levels, simple but difficult challenges, basic storyline, etc... the rewards of completing a level were bragging rights, since anyone who can get far in this game without warping are obviously great, and the cheats and hidden itemsmake any level worth exploring. After playing this game for a while, it is clear why this game is considered a classic, and why putting aside maybe a day or two to learn how to beat it might still be a waste of time, but fun nonetheless.Fri, 19 Jan 2007 05:47:14 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=784&iddiary=1743Super Mario Bros. 3 (NES) - Fri, 19 Jan 2007 05:19:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=784Super Mario Brothers 3 is sweet!! But how could jumping around crazy colorful worlds, eating mushrooms, hopping on little monsters, and trying to save a princess and kings not be fun? The plot is just to rescue the princess, but each level is like an obstacle course, dodging cannon balls and bullets, making daring jumps to small ledges, avoiding or vanquishing different combinations of enemies, with each level getting progressively harder and harder. You can even choose which route you can take to get to the ending, which is more than I can say for the Nintendo Wii game I played. You can power up with flowers and feathers and things until you finally come to a boss to kill. There are only two buttons to use, but the game's simplicity is probably what makes the gameplay so much fun. The themes of the levels change in each world, and the learning curve is easy enough to make a mistake every once in a while and still be able to progress. The conflict is simple enough to have some sort of general reason why you are put into the levels but what makes the gamer keep playing is the higher and higher degree of difficulty that each level has. Within each world that you are journeying through, there are also little games, like picking items out of boxes and matching the pieces of different items with each other to get more and more life. It is annoying that you have to start over at the beginning of the world you died in and play through every level again, but it just makes you try that much harder, knowing what you have to lose. Playing this game makes me happy :) (This entry has been edited1 time. It was last edited on Fri, 19 Jan 2007 05:49:04.)Fri, 19 Jan 2007 05:19:46 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=784&iddiary=1739Marvel Ultimate Alliance (Wii) - Mon, 15 Jan 2007 04:24:19https://www.gamelog.cl/logs/LogPage.php?Log_Id=652So I came back to the game a couple hours later in hopes that I was just in a bad mood from not eating, but nope, the game is still not fun. Every level is exactly the same, different compartment like rooms with bad guys who look exactly the same, the only difference being the scenery. Every boss is the same, just with substitutions for costumes and powers, but the entire game is just SO REPETITIVE that the desire to find out what happens next is completely overshadowed by how completely mindless the gameplay is. There are no puzzles or anything to make you think, its just hit the attack button, throw in a special move every now and then, and run around til you find the big bad guy, and spend a little longer fighting him. The only reason you would buy, rent, or play this game is if you are a marvel enthusiast, but even then, you would probably be so disappointed you would quit anyway. There is no strategy necessary for this game, the only thing you need to beat it is the patience needed to play however many hours it takes to win, and a free schedule. boo marvel alliance!Mon, 15 Jan 2007 04:24:19 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=652&iddiary=1494Marvel Ultimate Alliance (Wii) - Mon, 15 Jan 2007 03:35:43https://www.gamelog.cl/logs/LogPage.php?Log_Id=651reflections on marvel ultimate alliance!!!!!!!!!!!!!!!!!!!! Marvel Ultimate Alliance for the Nintendo Wii sucks. Not only is it not fun, but it is completely boring. The only reason why I keep playing I think is to see how the story progresses but if it is nearly as long as the Zelda game, I'll probably just cut my losses, throw in the towel, and hit the power button. The cut scenes, though sometimes fun to watch, were mostly just scenes of the villains slowly revealing their plans, explaining and summarizing what was happening with graphics that honestly were not that impressive. The gameplay was dull too. You are the leader of a four man Marvel team that is asked to carry out missions for other mutants (who seem to know a lot more about what is happening than you do) and follow the map around to the different checkpoints, fighting mindless drones until you fight a boss that is either easy or sort-of-hard. Completing the mission is not difficult at all because each time you fight a henchman, you get more life and they are so easy to kill, you feel like if your mutants could just use their teleportation powers to get to the main chambers where your final battles against the bosses (and only challenges) are, you could have saved an entire hour of your life and nothing would be different. What makes running from room to room around these levels bearable is seeing which unique powers your character has and using them, but since there are only four or five powers for each super hero, the novelty wears off quite quickly. New characters are unlocked throughout the story, but with a game this lame, who really cares? The story is completely straightforward without the ability to alter it or make decisions to change the consequences. It reminds me of a 3D streets of rage for Genesis but longer and with a slightly different plot. Unfortunately, the fact that it was on the Wii made me really excited to play it and I was sorely disappointed. Anyway, the idea to join all the marvel characters together in a cooperative game was fun at first since most of the games I've played involving marvel were vs. fighting games, but the monotony and repetition of each level quickly made me tired of playing and honestly, I thought the old school x-men game in the arcades with three buttons (attack, jump, and special) was way more fun than this one.Mon, 15 Jan 2007 03:35:43 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=651&iddiary=1493