TerzMasta's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=360WCW vs NWO Revenge (N64) - Sun, 25 Feb 2007 01:56:52https://www.gamelog.cl/logs/LogPage.php?Log_Id=1327Still a great game. My friend let me borrow his N64 and I'm taking advantage of it. My housemates and I have really gotten into this title. The mutiplayer mode is the way to go. The single player can get a bit tedious. Sun, 25 Feb 2007 01:56:52 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1327&iddiary=3147X-Men vs Street Fighter (Arcade) - Fri, 16 Feb 2007 08:27:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=1326I kept playing this. After over an hour and a half it is getting boring, but like I said in my last log, it is more of a game to play if you have a short period of time to kill. There isn't enough variation in game play to keep it exciting for too long, at least against the computer. If I was playing with someone else it might be a different story, but even then I have kind of a short attention span and would probably switch to another fighter anyway. I'll touch on a few things I neglected to in my last log. The character animation is pretty smooth. It seems that each new release has more frames than the previous one and is much more aesthetically pleasing. It is possible to play as Akuma. He is a hidden character who is selectable by going to the top row of the character selection screen and hitting the joystick up. He has the raging demon, and in the incarnation of the street fighter series you can execute it with a level one power meter, although it is less powerful than in previous games where the power meter had to be maxed out. I actually stopped playing for a minute and loaded up Marvel vs Capcom which is a later release which seems like an amped up version of X-men Street Fighter. I'll do a full log on that another time, but if you like this game you'll get a kick out of the other. I have to say that there is a special spot in my heart for old school 2d fighters. I like them much better than any of their 3d counterparts. The 3d ones (at least the ones I've played) are much more sluggish and I really like the hand drawn animations. Overall this is a solid game.Fri, 16 Feb 2007 08:27:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1326&iddiary=2838WCW vs NWO Revenge (N64) - Fri, 16 Feb 2007 05:03:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=1327I had to write an entry for this game after a renewed appreciation for it. I love this game. As I've stated in previous entries I'm all about games where you kick your friends in the face and get to talk shit, and that is all this game is! First off it's a four player game, freakin' sweet. Second you can get weapons. I love the ridiculous taunts. Most of my favorite wrestlers are in it. And most importantly it has THE BEST countering system I have ever seen. It is all about timing and if you get it down you can reverse striking and grappling moves as well as other players counters. Once you get the hang of it you can have epic matches with your friends. On a side note I thought Def Jam Vendetta was a great game but would have been infinatly better if the counter system for WCW vs NWO Revenge was implemented. The only things I thought that could have been better with this game were the soundtrack, and the create a player. If THQ put out a new version of this game with updated graphics, a more rockin' soundtrack, more gore, more signature moves, special matches (like cage matches, etc) and managers (like paul bearer for instance)I would buy it in a heartbeat. They would just need to put more money into advertising and I'm positive legions of wrestling fans would dish out their hard earned cash the title.Fri, 16 Feb 2007 05:03:15 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1327&iddiary=2837X-Men vs Street Fighter (Arcade) - Fri, 16 Feb 2007 04:45:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=1326I just got done playing this game for about 45 minutes and beat it several times. I've always been a fan of the street fighter genre. I enjoy most games where you just kick your friend in the face, and get the opportunity to talk mad shit, and I think that the opportunity to talk shit is an often overlooked aspect of game design. Anyways, getting on with the review. I naturally have to compare this game to all of the other street fighter titles I've played, and while I thoroughly enjoyed this title I liked the combo system in the alpha series the best. It just seemed smoother, more natural, and easier to bust combos. I enjoyed that this particular game was one in which you choose a team and can alternate members mid-game. I've also been a big fan of the X-Men for much of my life, but as much as I don't want to admit it, I think the street fighter characters outclass the former. My favorite team bar none is Ken (in his red costume of course) and the gray varient of Juggernaut. What can you do against the unstoppable Juggernaut? He's frickin' huge! The level design isn't usually a big concern with these types of games. For the most part I'm content just to see some throwback to a previous title or lesser know character in the background. I did like how on some levels you could break a barrier of some type and go to a different plane (underground for instance), but it really doesn't impact the game play very much. As I said before the addition of one or two well thought out elements can make a seemingly beat to death genre come alive again, and the super jumps, aerial combos, and team super moves, as well as a dash and knock back feature, while not ground breaking by any means, was enough for me to be satisfied. I would highly recommend this title to anyone who has a couple of free minutes (doesn't take to long to go though) and enjoys fighters.Fri, 16 Feb 2007 04:45:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1326&iddiary=2836Super Nazi Penis Freedom Cartel 3 (PC) - Fri, 16 Feb 2007 04:26:11https://www.gamelog.cl/logs/LogPage.php?Log_Id=1325Hahahaha! I found this hacked rom and it gave me a good laugh. It is just a reworked mario 3, but it is filled with vulgarity, for instance instead of getting a raccoon tail when you get the feather you turn into a penis when you grab a condom, and the kicker is you fly around by flapping your balls! Maybe it's just cause I haven't gotten a lot a sleep lately, but I thought it was hilarious that somebody took their time to do this. Since in essence it is just mario three it really is a great game, for more info on that title see my other game log. Hahaha.Fri, 16 Feb 2007 04:26:11 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1325&iddiary=2835Gradius (NES) - Fri, 16 Feb 2007 04:05:04https://www.gamelog.cl/logs/LogPage.php?Log_Id=901I'm done with this game, at least for a good long while. I want to spend my time playing other games at the moment.Fri, 16 Feb 2007 04:05:04 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=901&iddiary=2834Super Mario Bros. 3 (NES) - Tue, 06 Feb 2007 03:42:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=949I'm still playing Mario and still finding new secrets I missed the first time around. Those secrets give the game great replay value. I don't know if I enjoy the music so much because it's a throwback to my childhood or just because it is good, but either way, it's memorable, catchy, and somehow doesn't get on your nerves after extended game play. It's really hard to find fault in this particular title, as I said before it raised the bar for all games, period. It was enough to launch an entire super mario brothers franchise, everything from cartoons, to lunch boxes, t-shirts, action figures, key chains, wallets, ect. I think most anyone with a good sense of what a good game should be comprised of should give this title a shot.Tue, 06 Feb 2007 03:42:13 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=949&iddiary=2450Super Mario Bros. 3 (NES) - Tue, 30 Jan 2007 05:19:03https://www.gamelog.cl/logs/LogPage.php?Log_Id=949Super Mario 3 is a great addition to the Super Mario series. Like all NES games the controls are very easy to pick up. Mario games have long been the games to judge all other platformers against, and for good reason. I think that the graphics look particularly good for a game from this era. The level design varies often enough to keep the game interesting and the gamer interested. Nintendo was very innovative and brought many new aspects of game play to the table such as a world map, suits (raccoon, frog, etc.), and mini games. Mario 3 surpassed everyones expectations and changed what we thought was possible with the video game medium. I'm going to continue playing.Tue, 30 Jan 2007 05:19:03 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=949&iddiary=2074Gradius (NES) - Wed, 24 Jan 2007 20:57:40https://www.gamelog.cl/logs/LogPage.php?Log_Id=901So I've kept on playing gradius, found that it only gets harder. It is a fun game but can be damn frustrating. Each new level is filled with more obstacles and enemies and barriers that the player must avoid and destroy. If you're playing this game take a couple of breaks so you don't do something you regret.Wed, 24 Jan 2007 20:57:40 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=901&iddiary=2001Gradius (NES) - Wed, 24 Jan 2007 08:18:11https://www.gamelog.cl/logs/LogPage.php?Log_Id=901Well, I picked up gradius and played it for the first time in years. I didn't remember it being so hard. There is a reason that this is on the classics list and it's because the game play still holds up to this day. Like pretty much all NES games, the controls are intuative (the controller only had two buttons) and the goal simple: stay alive and kill anything that moves. From what i've seen so far there is very clearly challenge segmentation, to stay alive and defeat enemies, and boss battles, and kind of a joint spatial/temporal segmentatiion going on as the background is scrolling and because of this gives you a limited amount of time to perform your actions. (This entry has been edited1 time. It was last edited on Wed, 24 Jan 2007 08:55:11.)Wed, 24 Jan 2007 08:18:11 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=901&iddiary=1987