JackOfAllBlades's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=510Super Mario RPG: Legend of the Seven Stars (SNES) - Thu, 21 Feb 2008 00:29:48https://www.gamelog.cl/logs/LogPage.php?Log_Id=2826Game Play I love Super Mario RPG so much so I wish they made another one on a on the Wii. The game is done really well by the best RPG designers I know Square Enix. For starters the graphics were uncommon for the SNES it was almost 3D. The game play consisted of exploring new areas clearing waves of enemies group by group, avatar by avatar. The fight was turn based so it wasn’t that heart pumping but syncing your button pressing with your attack did keep you on you toes. A multitude of special abilities also made defeating those tougher opponents more fun. Like Mario’s infamous jump attack and fire balls. Some moves did seem to affect some foes but that made it more challenging to find out which moves where more affective against certain foes. The game still drew me in by its story line but that should be the case with any RPG. Design As far as innovations go I’m not as knowledgeable with gaming in the 90’s but Super Mario RPG was the First RPG in the Super Mario Francise made my Square Enix. That said how can the game turn out bad? The only Innovation that caught my interest was the fighting system. I am not used to choosing my attacks and then timing them accordingly to the on screen avatar. What makes this game amazing is first off its Narrative. People have always wanted to play an RPG with Mario in it so here you go.My favorite design elements would be the character models done almost 3D, its similar to the GBA title Golden Sun but years ahead. The SNES is mainly a 2D system but I believe they did a decent attempt at showing the potential with the SNES with Super Mario RPG. What Bugged me was the level design. The levels were very small and they looked like they were floating in a sort of space limbo. But aside from that the levels were great. They incorporated puzzles and rewards as you went along. Along with that as you progressed with the level the multitude of enemies increased along with variety. Different enemies with different strengths and weaknesses offered a nice challenge. Conflicts in the game are fairly straight forward as RPG’s go. You have the main quest along with side quest. It remains pretty standard as far as that goes. As I said before the game keeps players interested with the narrative. As you progress you meet up with new friends and fight new foes and unravel the epic that is Super Mario RPG. Like most Mario games this game keeps the same clean fun childish tone. This are clean crisp and cartoony. For the most part this game doesn’t encourage play with others. Like most RPG’s you are probably going to play the majority of the game by yourself. If I had to change one thing in the game I would make that levels much bigger. The small levels made it too confined. This game is defiantly a game of progression no doubt. The letters RPG kind of give it away form the start.The reward system was prefect you got little rewards frequently by defeating waves of enemies and you got bigger rewards by defeating bosses. Cut scenes are essential to an RPG, this game is no exception. The whole introduction of this game was a giant cut scene. Thu, 21 Feb 2008 00:29:48 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2826&iddiary=5267Super Mario RPG: Legend of the Seven Stars (SNES) - Thu, 21 Feb 2008 00:29:21https://www.gamelog.cl/logs/LogPage.php?Log_Id=2826Summary Super Mario RPG: Legend of the Seven Stars is a turn based role playing game where the player controls a party of characters progressing in a epic story line. The object of the game is to pregress thought the story line and save Princess Peach(Toad Stool) as usual but this time something worse than Bowser is running amok. GamePlay The game feels a little small and confined over all. The old 2D graphics try to mimic a three dimensional world, although fairley well done for the SNES it just feels like a small level floating in space. For the most part it feels like most Mario games: Clean, Fun, and fairly simple. The characters in the game are what you would expect from a Mario. The usual suspects with a few new awkward additions like Mallow the wizard frog that looks like a walking marshmallow and the new antagonist a talking sword. This brings me to the story. The story is unique in the way that Bowser is not the main villain. In fact you pair up with Bowser against a common foe. But you still need to save the damsel in distress Princess peach. The game was very fun to play. The Fighting was a mix of choosing your attacks and pressing buttons with precise timing to increase damage done or decrease damage received. For the most part the game kept me interested just by the sheer curiosity of the narrative. I wasn’t able to finish the game in its entirety so I would like to very much see what happens in the epic journey. Personally RPG’s don’t cause any social interaction with bystanders unless they are taking turns with you so aside from that its not a party game. The game contained an excellent tutorial system that was barely noticeable so much so that as a gamer I can claim it as an intuitive style. Thu, 21 Feb 2008 00:29:21 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2826&iddiary=5266Marvel: Ultimate Alliance (360) - Sat, 09 Feb 2008 00:08:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=2505Game Play This is a must have game for any comic enthusiast but I would not recommend it to the average gamer. The big selling point of the game is its extensive all-star cast of Marvels most popular super heroes and super villains. The games fighting system was like any run of the mill hack and slash game. But what I really enjoyed was the level of customization you had on you team of super heroes. Each hero had his own set of costumes moves and abilities that really accurately depicted them from the comics. Other than the narrative and characters this doesn’t really offer much more to the player. Design The level design was not too impressive each stage seem to be more of the same thing. The levels were all interior and didn’t provide enough room for a team of super heroes to wreak havoc. The game does provide narrative challenges to keep you interested but they fail. Again the on reason I played on was so I can upgrade my team of heroes. The game world remained very authentic in its comic ways it look just like a comic book almost In fact one of my friends thought it was a cartoon. Another aspect that can be seen as a selling point of this game is its multiplayer option. They play may choose to play single player or play four player co-op. How can you say no to multiplayer? The multiplayer is a fun destroy everything in your path experience it doesn’t provide for any deeper meaning but it is really fun. If I had to change one thing in the game it would be the game levels. We often find our selves in bad camera angles to to the small narrow game levels. I would include exterior game levels that would offer more cardinality.The game seems to be both a game of emergence and progression. There is this RPG aspect of it where you upgrade characters and follow a story line but the game also segments the game into waves and boss battles that give off emergent traits. The reward structure in the game is the only thing that kept me coming back for more. You collect tokens throughout your battles to ultimately spend them on your characters during a save points to improve you characters.The cut scenes are visually stunning in this game and deserve to be recognized. Each cut scene was like a mini theatrical trailer that adds to the over all comic book feel of the game.Sat, 09 Feb 2008 00:08:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2505&iddiary=4742Marvel: Ultimate Alliance (360) - Sat, 09 Feb 2008 00:08:22https://www.gamelog.cl/logs/LogPage.php?Log_Id=2505Summary 
 In Marvel Ultimate Alliance the player controls a custom team of four super heroes.The player my switch between characters in game The object of the game is to eliminate all the waves of enemies and defeat the boss. There is also mystery that you must uncover in the narrative. Game Play The game is really exciting to play. In the beginning of the game you are immediately thrown into the heat of combat. The mix of hard music, fast game play and stunning visuals at contribute to the exciting feel. The characters in the game consist of an all star cast of Marvel super heroes and super villains, its awesome. Every playable character is unique in his own way. Each character has a custom set of costumes, moves, and abilities that adds to the uniqueness to this game.The story is kinda bland for anyone familiar with the comics but it provides a perfect introduction for anyone who doesn’t know comics. The gameplay over all is pretty fun. Its your average hack and slash but with a super hero team twist. The overall flow of the game is kinda erratic though. The game is in no way predictable. You are often thrown into situations that seem to offer something new, be it in game of narrative. Sat, 09 Feb 2008 00:08:22 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2505&iddiary=4740Wii Sports (Wii) - Sat, 26 Jan 2008 01:56:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=2259Game play My second session of game play was definitely a lot more than my first session. At this point I’ve got a really good grasp of how the controls work and I’ve actually become quite skilled in the game. As far as level design the games remained pretty much the same. The AI however became much more challenging. So much so when they gain a point I have to react in a loud manner. You see a trend in the certain the computer opponents. I noticed that certain characters tend to be better at the games than others and when you approach the professional level you almost expect certain characters to appear. As far as in game development goes there is nothing really noticeable except my increase in skill with the games. The game really got me immersed the second time around. I kinda had some emotional attachment to the results of the game towards the end. I really cared whether I won or lost.Wii boxing is probably my favorite game in this series. It really makes you feel like your a real boxer and you kinda have a reputation in the ring. When the game got so hard that I lost sometimes I even made pretend rivals with the AI opponents that have defeated me. To me this makes the victory so much sweeter when you own an opponent that you are familiar with. Design There is no question why Wii Sports is among the classic games of the relatively new Nintendo Wii. The game really calls to the attention of the player the Wiis potential as a console. Wii Sports integrates intuitive controls and simple yet elegant visuals to for a game the is really fun to play. It contains, to say the least, many innovative elements. I view it completely new way to play video games. The game play consist of your avatar (mii) playing a selection of sports games in a virtual world. Sometimes you play against the AI as seen in games like Wii tennis other times you just try to beat you personal score like in Wii bowling. The AI in this game is amazing. It really segways you into the game. It usually starts off extremely easy but after a few games it gradually get tougher to beat to the point that the game becomes really challenging. To keep the game interesting the game included a training mode and a fitness mode. Although this two are not part of the main game they are extremely fun to play because the introduce fun abstact challenges related to their in game counter part. There is not much you can say bad about this game. Some could argue that there is a lack of story line or progression but is a SPORTS game. The progression is seen in the advancement of your skills. If I had to complain about one thing it would be the controller input design. Once you get good at it you can trick the game to doing certain actions without actually doing a full range of motion. Masters at this can simply flick their Wii remotes and attain amazing in game results.Sat, 26 Jan 2008 01:56:49 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2259&iddiary=4287Wii Sports (Wii) - Sat, 26 Jan 2008 01:56:06https://www.gamelog.cl/logs/LogPage.php?Log_Id=2259Summary In Wii Sports you control a “mii” avatar where you play an array of sports games that emphasize the use of the innovative wii remote.The object of the game could be argued, one could say the object is to have fun the other objective could be to reach the level of professional on all the games. The game includes an in-game skill counter that measures your skill level which helps you determine you skill relative to the “professional” level. Game Play The second you pick up the game Wii Sports it truly seems like you holding on to a piece of future innovation. The game play is unlike any other console due to the fact of Nintendos’ innovation of the wii remote. Innovative game play mixed with simple yet attractive graphics make one feel like they are playing something different. Throughout the game you feel very exploratory but not towards the game but leaning more towards mastering the controls of the Wii remote. The game is extremely fun to play because it provides us with games that are familiar to us and it is played on a very intuitive level much like the real counterparts but easier to master.With very little short learning curve it is very easy just to pick this game up and enjoy it in a matter of seconds. The multiplayer brings to us a an exponential amount of fun. Although multiplayer doesn’t bring anything new to us its extremely fun to share the experience of the wii with other individuals.Sat, 26 Jan 2008 01:56:06 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2259&iddiary=4285Fable: The Lost Chapters (XBX) - Sun, 13 Jan 2008 17:13:09https://www.gamelog.cl/logs/LogPage.php?Log_Id=1633Summary: Fable: Lost Chapters is a third-person RPG where in you play a young boy who wants to become a great hero. Whether you are a good guy or bad guy is up to your actions in the game. The game doesn't follow a linear path. Meaning to say you have many options. The goal of the game is to become a great hero by gaining experience and using that experience to level up your stats. There is a story line that your character follows very loosely but that story line could vary with the player. Game Play: The game had a very adventurous feel to it. The music helps established the mood the most. Fable has a very orchestrated sound tract that contributes to its genuinely epic feel. The game felt very free and unrestricted due to its non-linear game play. The in game areas also contributed to that freeness, With Fable's big expansive levels its hard to feel claustrophobic. Your character in the game doesn't really have an assigned persona. You are your own maker. Character customization is very in-depth in Fable. You choose the way you look, the way you act, and the way you fight. Your appearance is determined by a few things: Your character stats, your battle scars, and the hair styles you choose. The game includes a very unique and interesting gesture system that allows you to interact with NPC's in a new and deeper level compared to previous RPGs. With this, people react to you differently depending on how you've played the game. The fighting style is also very cool because it gives you an array of options. You have Melee, Archery and Magic. With this you can make you own customized way of fighting depending on which skills you invest in. For the most part Fable's story line remains fairly loose. One of Fable's selling points is that you don't have to follow a linear story. The story progresses as you do. Your actions directly affect the story line in the game. The game segways you into the game by telling a story of a boy that has everything taken away from him and from there his joins the heros guild to become a great hero. Whether your good or bad depends on your actions in the game. You keep on coming back to the hero's guild to obtain quests which you can accomplish in a number of ways some making you "good" others making you "evil". Overall i found the game Fable: Lost Chapters extremely fascinating to play. First i was drawn in by the games stunning visuals and awesome music. Then i came across that games fighting controls system. The fighting system is easy and simple to learn but it maintains a level complexity that makes it very interesting to play. Furthermore the expanse of options i have in the game keep me coming back for more.Sun, 13 Jan 2008 17:13:09 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1633&iddiary=3389