meatloaf101's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=526Burnout Paradise (360) - Wed, 05 Mar 2008 21:11:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=3042Gameplay: One of the most appealing and exciting aspects of this game to me are the visual aspects. The graphics are amazing and even just watching the game is very appealing. The movements of the cars are insanely realistic, and when you crash or do a cool jump it sometimes slows down to slow motion and looks very realistic. Another very cool aspect of the game is when you discover some of the locked cars. It is fun to just go around the city and explore and see what you can find. There are many objectives to the game which make it very fun to play. One is to find various gates around the city where once you get in there are hidden jumps and shortcuts. Another is to crash through various billboards around the town. There are many ways of expanding the game and play mini-games which make the overall playing experience very enjoyable. Design: I really like the design of this game. I really like that the gameworld was very free and open and you could just do whatever you wanted throughout the city. I really liked the graphics and thought they looked very advanced. The motivation to keep playing this game however is kind of weak. It is pretty repetetive and I could see how you would have to play this game for a very long time to get really into it. For instance, you have to learn all of the little tricks and hidden challenges to really progress in the game. Overall, I really like that there are so many different challenges that are possible within the game. It keeps the game interesting and exciting to play. I also think that they chose a cool reward system behind the game. That is, by doing excessive jumps and tricks and so forth with your car, the reward is always a newer and cooler car which is a cool idea and a good motivation.Wed, 05 Mar 2008 21:11:34 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3042&iddiary=5700Burnout Paradise (360) - Wed, 05 Mar 2008 20:49:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=3042Summary: The goal of this game is to drive around the city and complete various challenges along the way. There are challenges that enable you to do everything from attain new and better vehicles, crash into as many things as possible, and uncover hidden treasures throughout the town. Gameplay: The gameplay of this game is very intense. The cars that you can drive are insanely fast which makes them rather difficult to control. Also because of having the ability to drive so fast, it is very easy to miss jumps and what not which help you advance to other challenges. I found it pretty difficult to control my car and not crash into something within 10 seconds. But as I continued to play I got increasingly more skilled at avoiding other objects. I really liked that the gameworld is very free and open. You are not restriced to going around one racetrack a million times, you can go anywhere and do anything you want. Another very cool aspect about this game is that you can compete with people online with the click of a button. There are many online challenges which increases what you can do within the game substantially, and you can also just attempt to destroy everyone in sight. Overall, I really enjoyed playing this game and can't wait to do it again.Wed, 05 Mar 2008 20:49:55 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3042&iddiary=5696Diddy Kong Racing (N64) - Wed, 20 Feb 2008 22:53:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=2763Gameplay: During my second gameplay experience I felt a heightened sense of anticipation in playing the game. This time I knew the different courses and had better control over my player. Although I still was not completely comfortable with the controls. Multiple times I fell into the water and had extreme difficulty finding my way out. In another level I had great difficulty navigating through the course. I could not tell which way I was suppossed to go and kept going the wrong way. I also kept getting stuck in the lava. I still felt a very strong competetive edge between me and my opponents. I like the game very much in that aspect. I still think that most likely because it is a "classic" game it gets pretty boring pretty fast. I felt that the graphics were very good for the time that the game was created. But compared to games of today, the graphics are very dated. The dated graphics also attributed to my confusion in direction of the game. Design: I think that the overall design of the game is pretty good. Although, because of the extreme simplicity of the design of the game, it is too easy and causes it to be boring. I did not like the level design of this game. I hated the level witht the lava. I could not figure out which way to go and got very frustrated. The game makes use of space within the gameworld by making you go slower when you fall in the water and it slows you down when you run into something. I did not respond very strongly to the games reward structure. I didnt even notice when I would get extra points from the bananas or power boosts from the balloons. But the reward structure of getting first or last place was very good.Wed, 20 Feb 2008 22:53:13 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2763&iddiary=5195Diddy Kong Racing (N64) - Wed, 20 Feb 2008 22:20:10https://www.gamelog.cl/logs/LogPage.php?Log_Id=2763Summary: In diddy kong racing the player controls a character of their choice and races five other characters. Depending on the track you choose you can choose different vehicles to race in. If you hit a floating banana in the track you get more points. If you hit a floating balloon you get a power boost. You go around the track three times and the goal is to be the first to the finish line. Gameplay: My emotional state during the game was pretty tense. I had to focus very hard to keep my car on the track and to keep going the right direction. I got very frustrated when on certain levels it was very hard to determine which was the correct direction to stay on the right track but I usually managed to find my way. I thought that the game's progression was very limited considering it was a racing game, but I did enjoy playing it. While playing the game, I had intense social interactions with my peers. We got very involved in the game and our competetive edges were flaring. I wanted to win very badly and I had to put all of my attention on the game to have a chance at that. I liked the simplicity of the game it made it easy for a beginner to get hooked. I thought that the game had good flow but its extreme simplicity made it get boring rather quickly.Wed, 20 Feb 2008 22:20:10 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2763&iddiary=5181Super Smash Brothers (N64) - Sat, 26 Jan 2008 16:16:10https://www.gamelog.cl/logs/LogPage.php?Log_Id=2284summary: For this gamelog I played Super Smash Brothers. You use a control with multiple buttons that control a character of your choice. You can pick certain characteristics for your character like what weapon for them to have, and then proceed to choose what level to play on. You can play with a maximum of four players and if you don't have enough players you can play against the computer. You then proceed to attempt to kill the other characters to win the game. gameplay: As this was once again my first time playing a new game, I was a little overwhelmed. Everyone else I was with had played this game religiously in their childhoods so I was a little outmatched, but I was ready for the challenge. I chose to play as "Kirby". He was cute and pink and I liked him. I soon learned that he had very cool powers. By pressing the "B" button I could swallow my opponents and steal their powers which was very cool and helpful. As I continued to play the game, my confidence continued to elevate. I was not doing nearly as bad as I had expected I would. I was actually in first place for a portion of our playing experience and I felt amazing. But as we continued, I began to notice my competetors skills improving. I guess they began remembering the tricks of the trade that they learned in their childhood. But by the end of the game I felt very satisfyied with my performance and I couldn't wait to improve my skills.Sat, 26 Jan 2008 16:16:10 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2284&iddiary=4384Guitar Hero 3 (360) - Mon, 14 Jan 2008 15:54:43https://www.gamelog.cl/logs/LogPage.php?Log_Id=1646gameplay: In my second gameplaying experience, I felt a little more ready and confident in my playing abilities. I again sat down and felt the pressure to perform well infront of my friends, but I was definitely not as nervous as before. I flipped through the songs and noticed that many of the titles were much more familiar and I could almost hear the music playing in the back of my head. This time I chose to play "Sweet Child O' Mine" by Guns and Roses and proceeded to await my challenge. This song, unlike many others I had played, had many complicated sequences of notes and I was missing a lot of them. The song also lasted a very long time and by the end of it I was very tired. My eyes had been glued to the screen, practically unblinking for the entirety of the song. But I was not done, I was addicted. The chance at success so close in reach, I was determined to play, play again and defeat those whirring buttons! design: I think that the way in which the game makes you feel like you are actually in the band is very innovative and unique. It is cool to get in the zone and picture yourself on stage playing this song, hearing the cartoon croud cheering you on as you succeed. I also think it is definitely necessary to have the different levels of play. If there were only one or two different levels the game would get very boring very fast. But because the levels are much harder than the previous ones, you have the chance to become much, much better than most people, making the game even more addicting to play. I believe that the game does foster social interaction among players. I have definitely heard many conversations between people about their different experiences playing, and ambitions for further playing goals. The game also allows people to come together to play and have a unified task to compete and converse about. I know that there have been many times that my friends and I get together for the sole reason of playing the game. If I could change the game, I would instead of having the weird cartoon backgrounds, the actual music video play along with the song. I know that the point of having the cartoon band and croud does add to the interactive effect of the game, but I think that the actual music video for the song would be much more interesting to watch and make the game even more desirable to own.Mon, 14 Jan 2008 15:54:43 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1646&iddiary=3604Guitar Hero 3 (360) - Mon, 14 Jan 2008 12:57:20https://www.gamelog.cl/logs/LogPage.php?Log_Id=1646summary: In the game Guitar Hero III, the player uses a plastic guitar with 5 differently colored buttons on it. on the screen you can choose between a number of different songs and then proceed to play them. on the screen differently colored buttons correspond to the different notes to play in order to play the song correctly. there are different levels in which you can play different songs. as the levels get increasingly more difficult the songs get faster and you are required to use more buttons. gameplay: As I sat down to play the game my palms immediately became sweaty. I was surprised at how nervous I became. All of my friends around me were very experienced in this game, and as I was not experienced what-so-ever my nerves were getting to me. As I scrolled down the list of songs I attempted to find a familiar one so that hopefully I would not embarrass myself too much. Finally, I Wanna Rock and Roll All Night by The Rolling Stones, sweet success! As the song begins, my eyes become glued to the screen. I fear that if I look away for one second I will miss some crucial note. The notes start flying and I get in the zone. My fingers begin to get more accustomed to the differently colored buttons and get increasingly more comfortable in my playing environment. By the end of the song I felt the stress in my shoulders and arms finally release, although I had not even realized it was there before. I awaited my score and then I see it, 81%. Yes!!!! Not a complete embarassment, but definitely room for improvement. I felt that the game was very interesting to play and has a very addicting nature. I felt that it had very good flow, it never got dull or boring. Although, the images in the background of the game are not appealing at all. Most of them are relatively ugly and strange looking. The graphics are not very good and I felt they could have made the images much more visually stimulating. But other than that, I really liked the game and cannot wait to play again!Mon, 14 Jan 2008 12:57:20 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1646&iddiary=3582