yolster07's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=528Guitar Hero III: Legends of Rock (PS2) - Thu, 06 Mar 2008 02:22:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=3153Gamelog entry #2: GAMEPLAY This second time playing Guitar Hero III: Legends of Rock, was a bit easier since I had already been trying to pass that one certain song for a long time. My friend decided to help me finish it by turning it to co-opt mode which was in some sort just making it so that the song couldn’t stop even if I sucked. While doing this, he decided to stop playing midway because even if I did hit every note after that, he was still going to end up with a higher score, so we decided to play that same song, in “battle mode.” Battle mode increased the intensity of the game and it began to get personal. Here, instead of getting star power we were giving a weapon to use against the opponent for a short term such as cutting a string, increasing a level, making the notes double and such. This worked for my advantage since I didn’t have to finish the song, all I had to do to win was make him mess up as much as possible and I would win. This became really competitive because even though he was better than me, I would still beat him. This made the game more interesting because now it was being played for bragging rights hence it became sort of addicting to play over and over again just to beat the other person more times, fulfilling Guitar Hero’s goal. DESIGN What was original about this game from any other game that I had played before was the use of a guitar as a control even though it was very similar to a game I had played when I was younger which had a gun as a controller and the objective was to kill the flying birds by shooting at the screen. Both games were really addicting and interesting. The thing that made Guitar Hero III different from the other Guitar Hero’s is the graphics and the challenges. Although every Guitar Hero game allows the player to pick their challenges by selecting the level of difficulty, this game allowed the players to challenge each other with the new player mode that was added. Also, by allowing the player to download their selection of songs provided the player is customizing their game. The levels of this game seemed to be harder that those of previous games because of the speed that the notes were coming down. This was a well added feature because I had been playing Guitar Hero II on the easy level for quite some time and it was no longer challenging and I couldn’t move up to medium because my fingers weren’t long enough to press the fourth button hence it was practically physically impossible to play in that level. Guitar Hero III allows the player to customize the speed of the notes allowing the game to remain challenging even if it remains in the same level allowing the game to remain interesting. (This entry has been edited1 time. It was last edited on Thu, 06 Mar 2008 02:22:47.)Thu, 06 Mar 2008 02:22:07 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3153&iddiary=5901Guitar Hero III: Legends of Rock (PS2) - Thu, 06 Mar 2008 01:55:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=3153Gamelog entry #1: SUMMARY In Guitar Hero III: Legends of Rock, the player controls a guitar. The guitar has five colored buttons and a strum bar which needs to be flicked at the same time as pressing one or more of the colored buttons when the corresponding note scrolls down the screen. The object of the game is to play all, if not the majority of notes in order to finish a complete song. GAMEPLAY This game of emergence doesn’t become irritating easily because it is easy to learn and easy to get the hang of, but hard to master as the difficulty levels progress. The first time I played Guitar Hero I started off playing with Guitar Hero II. It was very challenging knowing when to press the buttons, sometimes I would press to early, sometimes to late, and few times on time. The notes had to be hit on time in order for the points to count. If a player was doing well they had the chance to use “Star Power” which consisted for the player to tilt the guitar sideways and turn the notes blue making it more challenging for the player to know what colored key was needed to be pressed. When I played Guitar Hero III: Legends of Rock, I was highly impressed. Not only had the graphics gotten better but the songs on there were by the artists themselves. Another thing that was added were the bonus tracks, battle mode, and the notes seemed to move faster. When I played my first song, in easy mode, I couldn’t pass it because I felt the game had gotten faster. It took me a good while and more than ten tries to complete that song. My hand was beginning to hurt, and I was beginning to get frustrated. After taking a break I went back to try and complete the song, but no luck. The characters were really cool because unlike the other two Guitar Heroes, you could actually pick a player and a guitar to go along with it. I really didn’t not whether the players had different moves as they played or not. The only thing that I didn’t like about this was that you couldn’t really control them, they seemed to just be there for display. This game didn’t really have a story behind it, the only point was that you were a rock star and you were giving a concert so it was in your best interest to finish the song or you would get booed.Thu, 06 Mar 2008 01:55:46 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3153&iddiary=5861Mortal Combat: Deception (PS2) - Sat, 09 Feb 2008 02:12:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=2527Gamelog entry #2: GAMEPLAY The second time playing this game was harder on my part, but easier for my friend because he already knew what moves I was going to do with the certain character I picked. Nevertheless it was still fun to play the game because the competition between my friend and I was still there. This second time playing, I got to see more of the characters to test out each of their moves. Having done so made me like the game more because at first I stuck only to the girls but this time around I varied my characters more, and because of this I was able to test what characters were better than others. What was interesting about this game this time around was the different settings that the characters were put in. Also, I really didn’t like when one characters used their special move over and over and the other player could do nothing about it. This was a benefit when I was the one doing that but it wasn’t fun when it was being done to me. Because both me and my friend kept using our special move to disable the other person to do anything, the game got really irritating and pointless. DESIGN This game, to me, was a lot like Street Fighter but the graphics were better done in this one. I liked the sound tracks that this game had. My favorite part of the sounds was the voice that said “so and so wins”. Another thing that was also interesting of this game was the settings where the two players are located. My favorite one was on the top of some type of mountain where the players could easily be thrown off the cliff and loose, at the bottom of the cliff there were also spikes where the players landed on and made their deaths so much cooler. In this game I didn’t see many different levels, the game was just played by rounds. Instead of levels I just saw challenges depending on the characters that were played with or against. After a while, the game can get boring because there are no levels and no difficulties, other than your opponent. Not being able to pick your setting has something to do with this as well because some settings are more challenging than others.Sat, 09 Feb 2008 02:12:49 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2527&iddiary=4835Mortal Combat: Deception (PS2) - Sat, 09 Feb 2008 00:30:19https://www.gamelog.cl/logs/LogPage.php?Log_Id=2527Gamelog entry #1: SUMMARY In Mortal Combat: Deception, the player controls a character of their choice, i.e. Scorpion to fight either against the computer or a friend. The winner is determined after two rounds won. The object of the game is to beat your opponent by knocking them out. GAMEPLAY Playing Mortal Combat: Deception was really fun and interesting. Playing with my guy friend made this really fun because every time I won a battle I got to rub it in his face. I thought that the characters of this game were really interesting as well because each of them had their own look and their own moves. This came in handy for me since it was my first time in a long time playing because I got used to one character and I learned its key move hence it led me to many wins. I still am not sure of the storyline of the game, I just know that two characters are thrown into a scene to fight, sometimes on top of something so you can basically win by throwing the person overboard. Because I like simple games of emergence, this game was extremely fun for me because it was easy to learn but hard to master because of all the codes the special moves have. After mastering a move of one of the characters I won a lot of the battles which got my friend really irritated causing him to change partners very often. It was fun eating a guy who loves to play video games, but on his end, he became really irritated.Sat, 09 Feb 2008 00:30:19 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2527&iddiary=4754Super Mario Bros. 3 (NES) - Fri, 25 Jan 2008 23:54:03https://www.gamelog.cl/logs/LogPage.php?Log_Id=2170Gamelog entry #1: SUMMARY In Super Mario Brothers 3 you play as the character Mario with the objective to go through all the levels to save the princess. To help the player there are coins one can gain which 100 of them add up to one extra life, and other characters that can kill you or lower you life power. Things such as the whistle allow Mario to skip through levels and a leaf allows it to fly. GAMEPLAY Plying this game again was really exiting because I already knew were one of the whistles was located, making it more fun to play. I really liked the characters because they can either help you or harm you. One example of this is the turtle, if touched by it reduces your life power and if jumped on it can be used a weapon. I liked that the characters served for more than one purpose. I really didn’t pay attention to the story line since it was given to me after the levels were completed so the story didn’t really matter since you didn’t really need to know it to play the game. This game was extremely fun for me because it was easy play and challenging at the same time. What made this game interesting was the choice of the levels which varied from a regular life world to a giant world. While playing this game with friends the competitiveness increased. It was fun and interesting to see who made it past the most levels and who found the secret leafs and whistles. As the levels progressed so did the difficulty, hence the more addicting it became for the game to be played. Gamelog entry #2: GAMEPLAY The second time playing this game it became an easier play since I had already been playing for a while before. I learned what didn’t work in my last play and what did. This helped me a little to progress in the game more than I had in the first time. Since I am not much of a game player anything seems difficult and irritating to me. Surprisingly enough, this game did not even frustrate me the first time playing it; unlike Halo 2 did the first few times. Both times playing Super Mario Bros 3 were fun and easy to understand. The second time playing this game also was more exiting than the first time. I learned precisely where the leaves and the whistles were so I knew were to go and what to do. While playing with others watching my cheats were learned and they too used them in their turn. Because everyone was gaining strategies the competitiveness increased. DESIGN I thought that this game was really interesting yet basic. It did not include the latest graphics nor did it have an extraordinary soundtrack. What I liked most about this game was the originality and the way it was very classic style. Another thing that was interesting about the game was the different worlds. Each world was unique hence me as the player did not get bored while playing because other games have the same graphics for most levels. The one I found to be most interesting was the giant world. This was interesting because of the different sizes that were included; it felt as if I had gotten smaller when in reality everyone else had just gotten bigger. This game reminded me how much better games were before all the technology. I want to portray this in the video game that I will be created. I find myself enjoying games that don’t necessarily let you go in different directions other than up, down forward, and back. Games created now create to much confusing and are much more life-like hence for me, defeat the purpose of playing a video game. This is the primary reason as to why Super Mario Bros 3 was really fun to play, it was a simple yet fun to play 2D game. Fri, 25 Jan 2008 23:54:03 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2170&iddiary=4206Halo 2 (XBX) - Tue, 15 Jan 2008 02:15:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=1911Gamelog entry #1: SUMMARY In Halo 2 the player enters a map with a gun, which can be exchanged or carried along with another gun or in some cases, a sword. The player's goal is to be the first to reach the set number of kills. Everytime the player is killed it is placed at a different place in the map hence it is its job to find his way towards the rest of the players. Sometimes the players join in a team and together earn their kills by killing the other team together. GAMEPLAY While playing Halo for the first time I easily grew irritated because I didn't know how to control the character so I just kept crashing into the walls and very quickly got dizzy with having to look around with one analog stick and walk with the other. After playing it for some time I got used to it and walking around the map got easier. As a first time player, learning the objective was easy but when we switched to the teams knowing who was in what team was difficult because of the same outfits that the rest of the players wear. I didn't and to this day, still don't understand the storyline of this game. It begins with a man showing you around and tessting your aim then you are off to kill others. It seems to me that you are just put in a room with other people to kill eachother off. Although I enjoy playing the game with friends, I don't really like the reason as to why we are killing, there seems to be none. Playing this game grows more interesting as you get used to it. When I first played with my friend we both were clueless as how to play so we play to see who has gotten better; making it the game funner when other friends are watching and laughing at who is getting killed more. Once my friend and I got the hang of Halo, we grew less irritated of playing the game with other players who were better than us and we enjoyed it more.Tue, 15 Jan 2008 02:15:15 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1911&iddiary=3728