X-tie's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=560Babyz (PC) - Wed, 05 Mar 2008 21:46:37https://www.gamelog.cl/logs/LogPage.php?Log_Id=3045GAMEPLAY After playing this game for another hour, I found myself growing bored of it, until my baby started to learn to walk. It was an exciting moment, as if a parent was seeing his or her child walk for the first time. This game makes you think you’re a parent. The game isn’t difficult to play at all. It’s very simple, since you are just a pair of hands multitasking is a bit hard to do when you’re caring a child; one quick and swift movement of the mouse can delay your efforts into whatever you are trying to do in the game. It’s a bit frustrating trying to care for three children at once. I’ve sent a good majority to “Grandma’s”, and I am a little sorry to say but I played mostly with the baby that I liked most. The game does loses its momentum once you’ve realized that you baby can’t do much else once it’s already learned to walk and talk. Caring for these babyz has made me very worried about my sanity. DESIGN The design elements of this game were simple enough. Each room was designed as a part of a house; there was the bathroom, nursery, kitchen, playroom, living room, and even a backyard. The game is interesting in the beginning and it maintains to a certain degree of the players interest and then the game surprised you when you’re baby is given the chicken pox or has the flu, you have to help the baby get better, it’s a great way to keep the player’s interested, but soon after the players will become bored because there is nothing left to do. The game doesn’t offer anything more than just what it is. It offers the player an opportunity to play parents for a short while. This game does not help to foster social interactions, it’ll only spark the curious interest of bystanders but that’s as far as interactions go. This game offered me no ideas for my game. There was nothing to gain from this game.Wed, 05 Mar 2008 21:46:37 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3045&iddiary=5705Babyz (PC) - Wed, 05 Mar 2008 20:49:26https://www.gamelog.cl/logs/LogPage.php?Log_Id=3045SUMMARY Babyz: Your Virtual Bundle of Joy(1999). In Babyz, your main controller is your mouse! Without the mouse there isn’t much you can do. On the screen you are a pair of hands that take care of the babyz. In this game you adopt a baby from either the adoption site provided in the game or online. After adopting a baby you have to care for it as you would a real baby meaning feed, bath, change diapers, and etc. The object of the game is to raise your baby from when you first got it until the baby can walk and talk. But the babies never grow any older leaving the game open ended. You can download multiple children, but can only keep three in the house; the rest have to be sent to “Grandma’s” . If you have a microphone you can talk to the babyz. GAMEPLAY This game is interesting. It’s a single player game and doesn’t require much thought. Its repetitive tasks done over and over as the days in the game pass by. The Babyz themselves have a cartoonish feel that allows the player to keep in mind that these “babies” aren’t real. I’ve played far enough into the game where the babyz have learned how to feed themselves. But if you leave the babyz out by themselves they can wreak havoc ; such as throwing food against the walls (which you’ll have to clean as well) and throwing clothes around the room (which you will have to put away). And I found that like real children, these babyz copy what their mother (the hands) does and that’s how they learn to play the instrument provided in the game. Wed, 05 Mar 2008 20:49:26 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3045&iddiary=5695Wii Sports (Wii) - Wed, 20 Feb 2008 23:47:36https://www.gamelog.cl/logs/LogPage.php?Log_Id=2722GAMEPLAY My second round of playing Wii Sports I still found myself consumed with the game. The game has lots of flow, as your ranking goes up the more challenging the game becomes as the opponents offer a greater challenge. The sports in Wii Sports are fun to play; I found it especially fun because it challenges you, it tests your skills, because after playing these games for however long you’re bound to have gained some skills. As in the tennis part of the game the higher your skill level is the larger the crowd is. The game, as I stated before, is fun to play with more than just one person; playing with multiple players make it worth while. This game is one that involves social interaction, rather than just playing it on your own others should join in on the fun. Multiple players make the game much more interesting, because you aren’t playing a computer. Aside from my pleasantries of the game, I also found that I was at times very frustrated with the remote. My frustration was due to whether or not the remote was registered after having made my move (i.e. swing) causing a miss. But for the most part the remote did register, it’s just those certain parts of the games were it’s a close game and you’ve lost because the move wasn’t registered. DESIGN Wii Sports has a great level design, because your skill has control of your level. If you do well then you’re skill point goes up, but if you do poorly your skill point goes down, which is fair. Another great aspect of Wii Sports is the award structure, being awarded after gaining a certain number of skill points, such as “pro level” and other things that come with it, like another feature to add to your Mii. The game helps exhibit social interaction because no matter what mode you’re playing if there’s someone around you, you are going to get some sort of reaction whether it’s friendly badgering or cheering from someone watching. The challenges the game provides is keeping your skill points and gaining more. The game tests your skills, and every skill level high you are the harder the opponents you play become creating a challenge for you to overcome. I think that since the sports are real sports, that people play and have seen everyday, is the reason that keeps the players interested. And because these sports are like real sports everyone will want to see if they are as good in the game as they are in real life.Wed, 20 Feb 2008 23:47:36 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2722&iddiary=5231Wii Sports (Wii) - Wed, 20 Feb 2008 18:12:30https://www.gamelog.cl/logs/LogPage.php?Log_Id=2722SUMMARY Wii Sports was first released November 16, 2006. It is a collection of five sport simulations; which are tennis, bowling, baseball, golf, and boxing. These sports can be played with multiplayer or it can be played by a single player. The players will use the Wii Remote to perform the actions necessary to play the game, such as swinging the tennis racket in order to hit the ball in the game, the player with have to swing the remote so the avatars mimic the same motion. The game keeps track of the player’s skill points; after enough points are earned a player is awarded “pro level” along with a cosmetic feature for their Mii. The game also features a fitness test that calculates a player’s fitness age. GAMEPLAY I haven’t had the pleasure of playing the Wii since it came out, until this assignment. My attempt at playing Wii sports was a good one. I had never played any of the sport games on it before. The sport I tried to play was tennis. I was in awe of how the console itself worked. I enjoyed playing this game, as many already know, that the game requires you to stand and be physical active in the game for the best results. This game was fun to play, there’s a lot of interactions when playing with multiple players. I think I got so consumed with this game, I forgot how frustrated I was just trying to hit the ball back. My first few matches were a failure. I thought the characters were cute, the Mii’s are in my opinion adorable especially since you can create them and add any characteristic you want to them.Wed, 20 Feb 2008 18:12:30 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2722&iddiary=5122Turbo Sub (PC) - Fri, 08 Feb 2008 21:33:50https://www.gamelog.cl/logs/LogPage.php?Log_Id=2450GAMEPLAY Resuming play for Turbo Sub, I found it to be exactly the same as when I started playing. Though the game offers a few more challenges than Turbo Pizza, Turbo Sub is as simplistic as ever. Continuing play I found that I had lsot some interest because of the similar qualities it had to Turbo Pizza, and the repetitiveness of the game. This game lost it's "edge" for me. I found that I didn't want to continue playing the game, but I had to just so I could write this. :) But I would recommend playing this game to anyone who has not played Turbo Pizza prior to Turbo Subs. DESIGN The design of this game is simple; 2-D Graphics. The challenges presented need for the player to have a quick eye to becable to cater to the customers and try to multi task to appease the customers and be quick to obtain the money before the thief gets to it. The levels of this game get a little more challenging for every level you pass, the challenging part being the customers come at you more than one at a time. This game does not help in interactions with other players, as it is a one player. The game also does not allow for social interactions among those watching the player play the game; the player becomes to consumed in the game aware that he/she maybe robbed. This game offered me no ideas for the game I'm creating.Fri, 08 Feb 2008 21:33:50 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2450&iddiary=4666Turbo Sub (PC) - Fri, 08 Feb 2008 20:38:36https://www.gamelog.cl/logs/LogPage.php?Log_Id=2450SUMMARY Turbo Sub is the sequel to the game Turbo Pizza; instead of making pizzas you make subs. The game has the same characters as the predecessor, Turbo Pizza, it follows Rebecca and Robert on another type of restaurant built on making subs. The game has 60 levels, which are split into 3 different areas of New York; 20 levels for each area. In this game we have to watch out for thieves that come along the way and steal your money making it harder to multitask in the game; and as in Turbo Pizza, we also need to cater to every customers need to reach the money set for the day. GAMEPLAY Playing the game I felt like it was simple, up until the point when a thief came and stole money left on the counter. After this encounter I realized that instead of leaving the money there, as I had in Turbo Pizza, I should take it before anyone can still it. As I stated above multitasking in the game became harder especially if someone was going to steal money. My first encounter was the thief I felt angry. As I continued playing the game quickly reverted back the simplistic feel I had of it before. Turbo Sub is an interesting game to play and much more challenging than Turbo Pizza. I stayed pretty calm after my encounter with thieves and made sure to collect all my money before they could get to it. But all in all Turbo Sub was fun to play.Fri, 08 Feb 2008 20:38:36 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2450&iddiary=4648Super Smash Brothers (N64) - Fri, 25 Jan 2008 22:45:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=2126GAMEPLAY Playing this game the second time around, I found myself much more competitive. I wanted/needed to beat whoever I was playing. I felt hostile if I lost a life and continued to play like that until I won. I did find that one of my favorite characters to use in this game is Pikachu. I'm not sure if there was an actual progression in the game, but playing this game in multi-player mode was much more fun and interactive. Even for those who weren't playing the game, they still cheered on whoever they wanted to win. I must say, that I didn't care too much about unlocking other characters after I had played some rounds in the multi-player mode. After that I wanted to see how it would be to play as other characters, which is when I started to play single player mode to unlock the characters. DESIGN The design elements that make this game challenging is it's platform, falling off and loosing a life can lead to a disadvantage, sudden outburst of anger, which may leave you vulnerable to another attack. I think the game kept me interested because of it's competitive nature. I thought the design elements were great, each arena was made specifically from the characters origins.The level of game design is brilliant, because beating the levels will unlock another character that can be played. From this game, I got the idea to perhaps put in a platform arena that the character in my game will face. If the character in game falls off and looses his life then he'll have to return to the start. Or to setup some sort of levels he will have to defeat to unlock something useful in his quest. (This entry has been edited1 time. It was last edited on Fri, 25 Jan 2008 22:49:21.)Fri, 25 Jan 2008 22:45:07 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2126&iddiary=4160Super Smash Brothers (N64) - Fri, 25 Jan 2008 18:47:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=2126SUMMARY The object of this game is to knock the opponent of the platform,each platform hangs in the middle of nowhere, and you must knock all the other characters off the level to win. There are eight characters to choose from initially, and four more hidden characters to unlock.Super Smash Brothers can either be a one player or multi-player game. GAMEPLAY This game is a lot of fun to play. I thought the characters stayed true to there forms from their original games (weapons, armory, powers, etc). At the beginning of this game I started off a bit agitated because I couldn't figure out which buttons did certain actions for my character. Struggling to figure out which button does what before I got knocked off the platform was a little stressful, but as the battle continued I found it easier to play and knock off my opponents to win this games. Social interactions with other players is competitive because in the multi-player mode you're all competing to win. You can set a time limit and the number lives each player has in the game. I thought this game was very interesting to play and bring people, it's very enjoyable. And the game keeps your interest because of the different settings/platforms and the option of choosing a different character to play.Fri, 25 Jan 2008 18:47:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2126&iddiary=4077Turbo Pizza (PC) - Mon, 14 Jan 2008 02:01:08https://www.gamelog.cl/logs/LogPage.php?Log_Id=1681GAMEPLAY After playing Turbo Pizza the second time around and advancing levels, I found myself pleased to be able to open a new pizzeria in the game. With the new pizzeria comes new customers from the ocean floor, the customers come very quickly it's quite is to over look some of the customers and loose points. But with the quick speed the customers are coming in at it's easy to regain those points lost. Since this game is played on a PC it is recommended that you USE A MOUSE! Playing this game on my laptop has been difficult; I failed level 26 about 5 times before I could pass it. Playing this game without a mouse will make you angrier than you should be.I haven't finished the game yet, but it's pretty quick to get through the levels, which there are 50 of; I'm on level 48. DESIGN The design of this game is pretty simplistic with its 2-D figures. Playing this game I've realized the conflict that it brings upon the player in which clicking on the item requested by the customers of the game don't always go exactly as how one plans, rushing for time a player may click on an item too soon and end up having to recycle it and remake it again for another customer. it's fairly easy to get distracted by other things going on in the kitchen of the game. What keeps this game interesting is that it's a challenge. It's something that a person knows they can accomplish if they keep trying. And as the customers appear out of nowhere it gives you more of a challenge to serve the needs of them all at once. In doing so you can earn more points. These designs might contribute to my game project; such as multitasking will reward the player with more points.Mon, 14 Jan 2008 02:01:08 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1681&iddiary=3507Turbo Pizza (PC) - Sun, 13 Jan 2008 19:16:50https://www.gamelog.cl/logs/LogPage.php?Log_Id=1681SUMMARY In Turbo Pizza that player controls a young female character who decides to open a pizza shop with her father in an abandoned castle. The player must complete the orders given to her by highly emotional customers in a limited amount of time. Finishing the orders will allow the player to buy items to decorate the shop with as well as buy products to enhance the shop. GAMEPLAY I started this game a few minutes after I woke up, after playing this I was obviously more awake eager to serve as many customers as I could in the game before the time was up. It was like a necessity to serve well in order to buy upgraded version for whatever needed to be upgrade (i.e. ovens, refrigerators, popcorn machine, etc). At the beginning of this game, like many other games that start off at level one, it’s easy. But as the continues on you’ll soon find yourself bombarded with customers that slowly then surely become impatient and angry customers that leave after making their order; which is awful if you’ve experienced them leaving right when you are going to give them their order. You will find yourself a little enraged by this, or at least I did, but only to a certain point; their actions can be easily blown off anyway. As long as you made money and reach the goal set for that level it was a whole new slate for the next level. Turbo Pizza is a great game to pass the time with when you’re by yourself and it’s an interesting play, especially after accomplishing ever level to see how much money you’ve made and what you can buy with it. The game is simplistic enough to understand. The only thing is you’re competing with time to keep the pizzeria’s ratings high, because when the customer is happy everyone is happy. ^^; (This entry has been edited1 time. It was last edited on Sun, 13 Jan 2008 19:22:52.)Sun, 13 Jan 2008 19:16:50 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1681&iddiary=3409