Chief7607's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=605Super Mario World (SNES) - Thu, 21 Feb 2008 01:53:58https://www.gamelog.cl/logs/LogPage.php?Log_Id=2767GamePlay Alright after returning to play Super Mario World for the second time my progress through the game has come to a sudden halt. I am currently stuck at a level called Ludwig's Caslt I feel that if you are not able to complete the level infront of you the game becomes rahter boring pretty quickly. Becuase there is no point in going back and playing previously levels unless it is to go and earn additional lives and the only way to keep this game fun is to keep progressing through it. I find this game to more fun if played with a buddy. We get to make fun of each other when our characters die and we both get chance to clear the levels, so there is a sense of team work involved but like I said it turns out that both of us are not that good at this game as we both are incapable of beating this level, Ludwig's Castle, which is really frustrating because I have exhausted my patience with trying to clear this level, but I still want to keep playing and rescue princess peach. Design I like how the levels are designed in Super Mario World. Alot of the levels are similar but never alike. I realized so far they have been using a select number of backgrounds and just have been cycling through them. In each level you maybe face similar enemy units (goombas, koopas, red koopas etc.) but never in the same order or location. This allows the player to stay interested in the game. Because although the levels may appear the same, but when it comes to how to beat the level it is absolutley different. One thing that I found really frustrating about this game and I have mentioned it before in the gameplay section, is how there is no freedom in this game. For each level you have to keep moving towards the giant goal posts inorder to complete the level and move on in the game (no exceptions). And if you dont, the game just stops, there are no more levels, no more new challenges, no more fun! I know that is just how platform games work, but if I could I would make it so that there is always multiple paths of levels you can choose to lead that will lead you to Bowsers Castle. I dont know maybe there is later on in the game but for rite now there is only path I can undertake and im stuck.Thu, 21 Feb 2008 01:53:58 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2767&iddiary=5363Super Mario World (SNES) - Wed, 20 Feb 2008 23:26:54https://www.gamelog.cl/logs/LogPage.php?Log_Id=2767Game Entry #4 Summary Super Mario World is another classic platform like its ancestors Super Mario 1,2,3. In this version your goal is to get through numerous levels in order to defeat the nortorius bowser and save princess peach. GamePlay I am very happy to be able to play this game again, Super mario World is one of my favorite games of all time. I remember playing this game with my brother and two sisters when I was very young and just had the best time doing so. And when my SNES broke 6 years ago I was just devastated, but now with fortune on my side I am able to relive my childhood memories. Super Mario World was exactly how I remebered it is a simple but not easy platform game where I basically run and jump from the beginning of the level to the end. I love getting these power ups (fireball, feather, Mushrooms) my favorite is the feather because it allows me to glide through levels while leaving all the nasty koopa troopa, goombas, pirhana plants etc.. which makes the levels so much easier. I like how even you are able to revisit levels you have beaten before. I personally try and use this to my advantage by revisiting easy levels I have beaten before and locating the 1 up mushrooms and just stock up on them, so I would well prepared for more diffult levels ahead.Wed, 20 Feb 2008 23:26:54 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2767&iddiary=5219Dynasty Warriors 4 (XBX) - Sat, 09 Feb 2008 02:18:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=2499Gameplay As I continue playing this game my previous entusiasm for this game starts to dwindle a bit. Although the game does allow you to play as different generals from different kingdoms and for each kingdom there is their own line of battles, but in the end it does start to feel kind of repetitive. Im sure it will become fun again if I take like a one or two day break from it, but ya I can not sit here and play this game for more than three hours at a time. I did like how I was able to upgrade my character weapons, life, attack, and defense through experience points earned through battles. Also how I was able to equip my character with items I have found through out different levels. I think this gives the player a little freedom as to how he/she wants the characters progress. Design I know before I said how cool that the game provided a some historical briefing before the start of each battle and how the player can use this to learn some history aswell to having a boat load of fun. Well towards the end of the story mode for the Su kingdom I realized my character Guan Yu who is suppose to have died in battle already showed up in the last battle and the historical briefing before the battle incorporated my character and said how ready he was to finally end this long war. I know its only a game but it can be quite confusing to someone who do not know the true story and take the game version as what really happened This game will always be on my top ten list but howerver there is one aspect of this game design which at first was just a little nuisance but towards the end when the enemy count started stock piling became real pain in the neck. Im talking about the camera angle in this game. They have the angle fixated at one angle even when you turn and get knocked around. I found this as an extreme annoyance because when I would play a level on hard where there is up to 1000+ enemy soldiers and I would find myself surrounded by enemies, this is where I need the camera angle to move when I move so I can see the enemies behind me and not get constantly snuck up on and killed from behind. As for level design I would give this game a 10/10. Each level is uniquely designed as realisticly as Xbox can provide. Apart from the realism the levels most levels even have hidden secrets. For example if you kill specific generals in a certain order you will trigger a special event which if you complete the event you can get an rare item which can really boost your characters power. For anyone who likes a good button smashing game with some elements of strategy this would be great choice for you. Sat, 09 Feb 2008 02:18:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2499&iddiary=4839Dynasty Warriors 4 (XBX) - Sat, 09 Feb 2008 00:23:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=2499Game Entry #3 Summary For this entry I played Dynasty Warrior 4, I have played its predecessor Dynasty Warrior 3 a long time ago when I was in middle school. Anyways DW4 is an action game that is some what based on ancient china history specifically the three kingdom. Gameplay I began my first battle as Guan Yu, a highly respected general for the Su kingdom for his loyalty and skill. At first I found it uncomfortable as to why there were no tutorial phase to teach you how to play, but then I quickly remembered why after like a minute of playing. The reason being is because DW4 has a real simple gameplay basically for Xbox you use the X,Y or B button to perform attacks and the using the the left joystick to move around. Now using these buttons you try and fight your way through massive amount of enemy, you basically slash, stab, and hack your way through hundreds of enemy soldiers. I like how in the game before each battle the game provides a little summary of whats going and why you are fighting this battle. I believe that this allows fot the player to understand more to why he/she is fighting and who he/she is fighting for, thus further bringing the player within the magic circle. I found this game so far very interesting to play. I know the concept of the game is very simple, but for some reason killing hundreds of enemy soldiers and enemy generals just never gets old for me. It might be because that I have actually studied this part of china's history so that being able to be some of my childhood idles and being able to dictate their movement and the outcome of famous battles has me one hundred percent fallen in love with this game. (This entry has been edited1 time. It was last edited on Sat, 09 Feb 2008 00:27:55.)Sat, 09 Feb 2008 00:23:27 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2499&iddiary=4753Dynasty Warriors 4 (XBX) - Sat, 09 Feb 2008 00:13:38https://www.gamelog.cl/logs/LogPage.php?Log_Id=2499sSat, 09 Feb 2008 00:13:38 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2499&iddiary=4745Super Smash Brothers (N64) - Fri, 25 Jan 2008 23:52:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=2183Design Sorry about that this part is supposed to be attached to my previous log entry, but silly me accidently pressed the add diary entry button. Anyways, I feel that this game and its success is really based on the competive drive of the player. I mean the whole purpose of the game is to kil off or beat your opponent and that only remains interesting to the player if and only if the players are of a competive nature. Each refusing to be the one called loser so they all play on trying to win the round and the ones that follows. It is a really simple but effective way of keeping players coming back and wanting more. The levels in Super Smash Brothers are similar but not alike. All the levels share the same idea, give the characters and area to fight with certain sections where the characters can fall to their demise. However, each level does have their own background and achritectural difference and custom fighting conditions such wind blow or lava rising to give raise the difficulty level. Overall I think that this game is one of the best for N64 the graphics really cant get any better and the fun factor is up their with any other top N64 classics.Fri, 25 Jan 2008 23:52:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2183&iddiary=4205Super Smash Brothers (N64) - Fri, 25 Jan 2008 23:37:51https://www.gamelog.cl/logs/LogPage.php?Log_Id=2183Game Entry #2 Ok so after playing this game a little longer with my buddies, I started to notice some small aspects that could be fixed. At first these things did not bother me much, but after a while it really started to irritae me. For instance the limited character selections. When I first started I did not mind that there were only twelve characters to choose from, I believed it to be plenty, but after a while and after I have played with all of them at least three times they all started to look to the same to me. I feel that inord for this game to be truly successfull the game makers really need to incorporate more characters to choose from. What start to be a really fun event that provided an opportunity for socialising quickly became a drag. My friends and I were sick of playing this game after around two hours of playing it. Its still a good game and im sure it will be really fun again if given about a week break. This game has to be played with the right people otherwise it can become a real drag to play. Design Fri, 25 Jan 2008 23:37:51 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2183&iddiary=4193NBA LIVE 07 (XBX) - Mon, 14 Jan 2008 03:28:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=1789Game Play(2) I am so happy that I have bought this game it has not fallen short of any of my ecpextations. In fact, this video game has exceeded all of my expectations. In the 2007 version of NBA LIVE the game makers added a new feature called Total Freestyle Control. This feature honestly allows me to have complete control on how I want my players to play. Although in the previous NBA LIVE the controls are roughly the same, but they never offerd you the ability to choose how the you want to control the basketball players juke moves. It use to be just one button for example the x button to perform a juke. But now it is a whole new world, they incorporated the use of the joysticks to perform all sorts of possible combinations for different jukes. Design Overall I think the design of the game is pretty darn good, granted that they did have years to modify and enhance it, since they are basically receiving positive and negative feedbacks of last years product and then revising and improving the game to produce a better gameplaying experience. Now im not saying this game is perfect, I have found a couple of flaws in this game that bug me. The first of which is what I call "glitch plays" which is common among sports games. Glitch plays basically means that there was an error in the making of the game that leaves the AI players little to no posssibility of stopping the user from scoring when using a specific play or series of moves. Besides glitch plays and the rather limited difficulty setting for this game the other aspects of the design of the game is just great. - When played in a 2 player mode this game can provide a good bonding experience between friends. The competitive spirit among friends makes the game more interesting and for people who like to talk trash excitement can also be made in the conversations formed during the course of the game. - Like all sports games in your a true fanatic of the sport it will never grow old on you. You may temporarily stop playing it, but eventually you will come back to it.Mon, 14 Jan 2008 03:28:55 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1789&iddiary=3563NBA LIVE 07 (XBX) - Mon, 14 Jan 2008 02:36:29https://www.gamelog.cl/logs/LogPage.php?Log_Id=1789Summary NBA LIVE 07 is part of EA sports enldess line of basketball games, also last years newest basketball game. The goal of this video game is the same as a real basketball game, to outscore your opponent within the given time. GamePlay(1) When I first Purchased this game I was very excited because I had bought one of its predecessor, NBA Live 2004, and was very pleased with it. So you can see why I would be excited if not exhilirated to play this latest sequel to one of my favorite game. One of the main reasons of why I love this game is it allows you to have almost control anyone you like in the NBA, including your favorite basketball stars. The game allows you to control their movement and stats during the game and then in the dynasty mode you can also control the amount of money they make and the amount of tie they get to play. Despite all the little intricate things the game makers may put in the game to enhance game play, nothing can beat the experience and adrenaline rush that I get when I play this game with a buddy. This sheer excitement and humor through our trash talking and game play is truly what makes this game one of my all time favorites. Mon, 14 Jan 2008 02:36:29 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1789&iddiary=3541NBA LIVE 07 (PC) - Mon, 14 Jan 2008 02:33:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=1766Summary NBA LIVE 07 is part of EA sports enldess line of basketball games, also last years newest basketball game. The goal of this video game is the same as a real basketball game, to outscore your opponent within the given time. GamePlay(1) When I first Purchased this game I was very excited because I had bought one of its predecessor, NBA Live 2004, and was very pleased with it. So you can see why I would be excited if not exhilirated to play this latest sequel to one of my favorite game. One of the main reasons of why I love this game is it allows you to have almost control anyone you like in the NBA, including your favorite basketball stars. The game allows you to control their movement and stats during the game and then in the dynasty mode you can also control the amount of money they make and the amount of tie they get to play. Despite all the little intricate things the game makers may put in the game to enhance game play, nothing can beat the experience and adrenaline rush that I get when I play this game with a buddy. This sheer excitement and humor through our trash talking and game play is truly what makes this game one of my all time favorites.Mon, 14 Jan 2008 02:33:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1766&iddiary=3536