Westown's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=628Guitar Hero 3 (360) - Sun, 02 Mar 2008 18:17:08https://www.gamelog.cl/logs/LogPage.php?Log_Id=2954Game play: After the second session of play I moved onto “medium” mode and it was a pretty smooth transition. This is because I am just using all you need to do is use your pinky finger to get that fourth note they add. The harder transition is going from medium to hard, which I don't think I'll be able to do for a while now. Although I am not playing on an advanced mode, there are still moments in songs where I will get into a groove and hit a bunch of notes in a row. I remembered thinking to myself, “What is going on? How am I doing this?” while I was hitting all of the notes. You don't have to think about much when you are playing the game, the computer tells you all you need to do to beat the song. So there is no possibility for the player to get frustrated if he/she does not know how to progress through out the level, they simply have to practice the song enough to beat it. Game design: One of the main reasons people love Guitar Hero so much is because of the awesome selection of songs it has. When you are playing famous rock songs from artists such as Metallica, Weezer, Rage Against the Machine, and the Rolling Stones, it is hard for the player to want to stop. The emotional state of Guitar Hero 3 is pretty intense, it is one of those games that completely ties you into the magic circle. Because of this, when a song is being played there is very little interactivity between players. All that the guitarists can focus on is the screen, because the notes are moving fairly quickly down the panel and it requires great precision to hit notes correctly. However, the intensity of the game does not overpower the joy of playing the songs, this is why once a song is completed all of the joy comes out at once. The game has a really cool reward structure, which is that once you beat a song, you unlock a new one, so you can learn and play new songs as you get better at playing the guitar. You also earn money for playing shows, which you can use to buy new songs or guitars to play. With all of these options of game play, Guitar Hero 3 has emergent complexity, which means that the game could potentially be played forever. Although the game can indeed be beaten, which is an extremely hard task in defeating “Through the Fire and Flames” by Dragonforce, most people have not come close to completing it.Sun, 02 Mar 2008 18:17:08 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2954&iddiary=5560Guitar Hero 3 (360) - Sun, 02 Mar 2008 18:16:53https://www.gamelog.cl/logs/LogPage.php?Log_Id=2954Summary: In Legends of Rock you play lead guitar or bass for a band playing in a concert. Notes scroll down from the top of the screen and you must correctly play the proper notes at the proper times in order to complete a song. Game Play: The hardest part of playing guitar hero is, of course, getting the controls down. Which isn't too bad until you get to the more advanced modes like hard and expert. Although, until you have been playing long enough to be able to complete songs on those levels, easy and medium work out just fine for beginning players. For the reason that Legends of Rock consists of playing and completing songs, there no narrative progression through out the game. The only cut-scenes that take place in the game are in the introduction, which occurs right when you turn Guitar Hero on. I suppose you could argue that the crowd, which judges you on your performance of the song, could play some roll of narrator. Even though their response corresponds exactly with your score in the game.Sun, 02 Mar 2008 18:16:53 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2954&iddiary=5559Goldeneye 007 (N64) - Mon, 18 Feb 2008 19:41:06https://www.gamelog.cl/logs/LogPage.php?Log_Id=2639Game play: After playing the game for a while now I am finally starting to get the controls down, which is a fairly hard task to accomplish. The joy stick on the Nintendo 64 is tough to get down, but it is a crucial skill to have in playing 007 against 3 other platers. Also, knowing how to use the weapons correctly with out practice is just as hard as aiming for the first time. The vast amount of weapons offered in the game are effective when you know how to use them, but if not they are to your disadvantage. While playing the game, even for as long as I had, I never seemed to be able to get into a groove. This is probably because of how frustrating it is to not know what you are doing for such a long time, while all of your friends are really good at the game. I guess this is what I get for asking 3 guys who have all played the game since it came out on the N64. Game design: The level design in Goldeneye does a pretty good job of making both a good, large gaming platform, as well as harnessing the James Bond theme. They are mostly dark and plain, built into mazes, where you can sneak up on your opponents and surprise them from behind. However, the game gets pretty confusing when you start out and have to find a gun quickly before anyone sees you. It can get pretty frustrating when you are killed looking for a weapon, then you re-spawn and then are again killed before finding a weapon. Granted, there is a fair amount of artillery hidden through out the level. This game is giving me some good ideas to add to my own game, which also happens to be a shooter. Although it is not in first person, I want my game to have some kind of variety in weapons. Goldeneye's variety in artillery keeps the players interested in the game, I would think that moving around map for 5 minutes with a single weapon could get pretty boring.Mon, 18 Feb 2008 19:41:06 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2639&iddiary=5010Goldeneye 007 (N64) - Mon, 18 Feb 2008 19:40:45https://www.gamelog.cl/logs/LogPage.php?Log_Id=2639Summary: Goldeneye 007 is a free for all first person shooter, where you, and up to 3 other people can play in a multi player format. There are several different ways to play the game, including a variety of levels, weapons, time, etc. Game play: The emotional state of the game is very intense, in that, once the game has began you are fighting until time runs out. The game's soundtrack is also quiet and mysterious, which also helps to create the intense atmosphere. The characters in the game are for the most part, bad guys taken from Bond movies, but for the most part the multi player aspect of the game is not like the movie. This is a very entertaining game to play, being a first person shooter, which is one of my favorite styles of games. The weapon selection is pretty broad, so you can play different kinds of games with friends and not really get bored. Some of the weapon genres include rocket launchers, the golden gun, proximity mines, and many others. Because of this selection of fun weapons, the game while playing against friends can get pretty competitive. A large amount of trash talking would typically be used during a normal session of this game between 4 gamers.Mon, 18 Feb 2008 19:40:45 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2639&iddiary=5009Donkey Kong Country (SNES) - Tue, 12 Feb 2008 21:06:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=2618Game play: As Donkey and Diddy move out of the first world (which is where they are from), and into new worlds the tone of the game changes. Much like it would be if you left your home town into new places, these to experience the same thing. The game is more frustrating at points, but just as much fun as it was in the beginning when you conquer a level. So far the hardest have been water levels, where you need to swim around and avoided predators, or you can defeat them using DK’s friends. Your allies in the game world are extremely helpful at points, and although they are not necessary to defeat levels, they make it much easier. You unlock them by jumping on boxes and they act as sort of an extra life, where if you are hit by an enemy, you just lose your friend, and you are not killed. Overall this was a very fun game to play, the fun soundtrack and atmosphere created a feeling that is different than what you experience from any other game. Even though the game was tough, and extremely frustrating at some points, it was still a lot of fun and I would highly recommended it to any age group. Game design: The level design in this game is different than any other game that I have played. The story is based on an island that has several different areas on it called “worlds.” Each world has a particular theme, new bad guys, and a final boss that must be defeated to unlock the next world. This is a cool version of spatial segmentation because I am not usually the kind of gamer that likes to find stuff in big maps, and have to retrace your steps if you forgot something. I like the straight forward, “hear is a level, get to the end of it” idea. When you unlock a new world, you start over from scratch, with nothing but the remaining lives you had from the previous world. So there is no way to save your progression other than by unlocking new save points, which can only be done by beating however many levels there are before the next point. This can be a particularly frustrating dilemma if you defeat a boss from a world with only a few remaining lives, then have to beat the next few levels with only one or two lives. And if you lose, you have to go back to the previous world and do it all over again. However, new lives can be achieved easily by collecting 100 bananas, or by finding life balloons. With the combination of its creativity, simplicity and enjoyment, Donkey Kong Country easily makes it on my top 10 favorite games ever played.Tue, 12 Feb 2008 21:06:49 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2618&iddiary=4966Donkey Kong Country (SNES) - Tue, 12 Feb 2008 21:06:29https://www.gamelog.cl/logs/LogPage.php?Log_Id=2618Summary: In Donkey Kong Country you play of roll of Donkey and his brother Diddy, who are on a journey to defeat their nemesis, King K. Rool. Although before you get to him, you must complete several stages that are filled with K. Rool’s goons, followed by bosses at the end of every few levels. Game play: I have been playing this game for about an hour now and I have been enjoying it a lot. There are no instructional parts to the game (teaching you how to move, punch ect.), only game play, making you figure out the game on your own. This is a cool feature to game, which gives the players know time to grow any negative thoughts about the game. The second you begin the game, you are in the action, and the controls are so simple that you don’t need to waste your time looking them up. Besides you don’t need to know much to defeat the first few levels, and by the time you are going to need to know more intense moves, you have been playing long enough to have figured them out. You feelings towards the game change as you progress through levels. The music to each level changes depending on how the designer wants you to feel about each stage, which is a really cool feature. Sometimes it is dark and mysterious, while other times happy and joyful, however I am killing bad guys the entire time so that is enough to keep me happy though out the entirety of the game. DK’s friends are introduced as you progress through out the game, and each of them has different purposes. Because the game has no narratives, they are pretty much as close as this game gets to it. You stop by and talk to them (if you want too) and they all help you out in different ways, so it is a good idea to know who they are.Tue, 12 Feb 2008 21:06:29 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2618&iddiary=4965Super Smash Brothers (N64) - Fri, 25 Jan 2008 20:53:01https://www.gamelog.cl/logs/LogPage.php?Log_Id=2122Game Play: The single player mode of the game is very easy to complete. It is composed of playing every character in the game and a boss at the end. This is why the game is primary played in multi-player mode. You can play up to four people at a time (including yourself), and you can play in a variety of options. One thing great about the game is that all of the characters are completely different and each one is capable of beating the other, it all depends on the player’s skill. Smash Bros also contains hidden characters and levels that can be unlocked by beating the games in harder modes, bonus stages, and using less lives. The secret characters are not necessarily better than any of the normal characters, so it is not completely unfair when you use them in battles (unlike other fighting games). Game Design: In my experience playing video games, Smash Brothers is the one game to truly survive the test of time. I have played the game on and off since I first got an N64 until now. The reason so many people love the game is because it is pretty easy to learn, and hard to perfect. The game has a really happy style that embodies Nintendo's standard of game play. Battles can be held in any of the nine levels offered, all of which have unique features about them, these are based on the character’s games. The levels can be thought of more as battle arenas because there is never a beginning or end to it, it is stationary through out that fight. Super Smash Brothers is one of my favorite games ever made, I have been playing it on and off since I first got an N64 and I am still playing it today.Fri, 25 Jan 2008 20:53:01 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2122&iddiary=4111Medal of Honor: Allied Assault (PC) - Mon, 14 Jan 2008 19:40:16https://www.gamelog.cl/logs/LogPage.php?Log_Id=1788The difficulty of the game progresses drastically as you complete missions, but with that come greater rewards. The hardest level I have so far encountered in Allied Assault is a sniping level. You have to escort a bazooka team through an abandoned town riddled with well hidden snipers, which shoot you the moment you are in their site. Making you, and your teammates, very vulnerable take on damage. Luckily, when you defeat an Axis soldier they drop ammunition and/or extra health, which proves to be very vital trying to make it through those long levels. The best part of this level is where you are in complete control of a tank, and you can blow up any building around your and/or opposing Axis tanks. The games' design is very well organized. At the beginning of every mission your are given a briefing from your commander which instructs you on your duties for the next level. This usually consists of stealing documents to be stolen, technology to be destroyed, ect. On the top left hand corner of your screen you are given a compass, which tells you the direction of your next objective. This way, you are not aimlessly walking around a map looking for random things that may eventually lead to the completion of your mission. Medal of Honor is a very time consuming and difficult game. However, the saving feature of the game makes it much less frustrating than the game could possibly be. This is because you can save your spot in the mission whenever your please, so whenever you die you will instantly re-spawn to that same spot, rather than going back to the start of the level. The levels in Allied Assault are very well designed, with Nazi soldiers hidden all around the map, waiting prevent you from completing your missions. This game also has one of the best game soundtracks I have ever heard. The music is very appropriate for each individual level you play, and it is either calm and mysterious or loud and triumphant depending of the mood of your mission. As a big fan of first person shooters, this game has the best one player mode I have ever played. It is very intense and difficult, but this makes the missions much more rewarding when you receive your Medal of Honor.Mon, 14 Jan 2008 19:40:16 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1788&iddiary=3624Medal of Honor: Allied Assault (PC) - Mon, 14 Jan 2008 19:37:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=1788 Medal of Honor: Allied Assault is a first person shooter based on the American soldiers' missions during World War II. You are given the role of Lt. Mike Powell, who is a very talented soldier that takes on top secret missions to infiltrate Axis bases and help bring victory to the Allies. The game flows really well, constantly updating new objectives to be completed during your mission. As you move throughout the game your weapons get more and more advanced, and the techniques you use to beat levels change according the weapons your are given. Some of the levels in the game are based on actual battles that took place during the war, including one the most famous battles in history, Omaha Beach, 1944. There are some levels in the game that force you to assist your allies throughout the mission, and you must prevent them from dying or you fail. This feature adds a really cool affect to the game, it makes you take your time to be sure your teammate is still alive as your complete your objectives. Sometimes your friend helps you in certain ways which make keeping your ally around more worth while. For example, there is a level that you must escort a medic through, so when you have taken on a lot of damage, he can heal you. (This entry has been edited1 time. It was last edited on Mon, 14 Jan 2008 19:39:59.)Mon, 14 Jan 2008 19:37:02 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1788&iddiary=3623