lvargas's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=715Halo 3 (360) - Wed, 05 Mar 2008 19:52:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=3020Game play #2 My emotional state while I was playing the second time I was attentive to the game than before. I felt like I had to be more attentive since my friends and I decided to play the mission part where we had to go off and destroy the halo. We began to strategize our moves since we did not want to get killed by the alien creature in the game. We wanted to complete the goal of getting to the chamber and destroying the ring. I liked the characters in the game they helped make the game interesting. In the game the human race works together with a certain alien race to achieve the goal in destroying the halo. Apparently the two main characters once were rivals but put aside their differences to work together and defeat their common enemy. The storyline is the sequel of the other halo games. The game story is about the human race trying to escape an alien race that is trying to kill them off and trying to use the halo which would cause the destruction of every living thing that exists. Master Chief is guided through the game by AI Cortana who is the voice the player hears and has to follow her directions in order to complete the game. The story line was very interesting to play. Although Cortana got a bit annoying toward the end of the game because she kept saying to drive faster and that we only had a certain amount of time to get to the ship safely. In the end of the game the story ends with Master Chief dying and the alien who helped him leaves with the rest of his kind. My interaction with my friends was interesting. The communication between us become noticeable than the first time. We began to strategize our next moves and made sure that we were together most of the time so that neither of us would get ambushed. If we did get separated we would try to find each other before the enemy would. At one point another friend wanted to play so I let him have my control and we all seemed to have a good time. Design The design element that makes this a good game was that when the characters are attacked it does not take a long time to kill them, with the exception of the mutant aliens that transform form a spider looking thing to some other alien form. It became a bit more realistic for the characters to die with a few attacks. The challenges that the game provides are the army of unfriendly aliens the players have to get through in order to reach their destination. Also once the aliens are taken care and the players reach the chamber where they can destroy halo they encounter a robot that will not let them destroy the ring. So in order to destroy the ring they have to destroy the robot. Another challenge would also be that the planet is going to explode since the halo has been destroyed and the player only has a few minutes to get back to their ship. The challenge would be that the ship is far away from the chamber where the halo was being destroyed. The game keeps the player interested because once the player has battled the aliens and is so close to the end the player would want to finish playing the game. Also there are times after you have passed a certain level the story begins to play and in order to find out what happens next or to find out the ending of the story you have to continue to play the game. The game fosters interaction among the players by having them converse and plan their next move. In order for the players to get through a challenge they have to cooperate with each other. Even when the players are playing against each other there is interaction between the two players. When playing against each other the players intersect by talking to each other and making fun of each other.Wed, 05 Mar 2008 19:52:15 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3020&iddiary=5684Halo 3 (360) - Wed, 05 Mar 2008 16:00:06https://www.gamelog.cl/logs/LogPage.php?Log_Id=3020Summary The name of the game is Halo 3 the goal of the game would be to complete the mission of destroying the halo. The players have to go through creatures that inhabit the planet in order to get to the chamber where they can destroy the halo. The game also allows players to play against each other and they have to kill each other and the player with the most kills wins. Game play I was playing with a friend of mine who is more experienced with the game than I am. While playing I was having fun and happy. Even though I got killed most of the time the few times that I did manage to win it made me very happy. Even though I think it was just luck that I was able to kill his character a few times it still felt good to get a few kills to my over all score. The game was fun to play because once you died you would come back to life in a few seconds and would appear in another area. Being in a new area could be used to either your advantage or your opponent’s advantage. Your opponent doesn’t know where your new position is but you may have an idea of where they are and thus be able to kill them before you are spotted. Also as you go along you could pick up a new weapon such as a sniper riffle. The game also provided vehicles to maneuver around the game. There were also boosts to make your armor stronger, and also to make you invisible. What made the game interesting to play was that even though you had armor you where not invincible after a few shots your character would die. Also the boosts would not last forever so you had to take advantage of the time you had with the different boosts. In the game depending on the area you choose to play in there are certain spots where you could jump through and end up in a certain area. There were also areas where you could jump on a certain thing and it launched you higher than you could normally jump. My interaction with my friends was interesting. I was confused sometimes because I thought I had him but then all of a sudden I would be the one who was killed. I would be like “what happened?” and he would laugh and say I killed you. Then after we would both laugh and continue playing the game. Most of the game consisted of laughing at each other but mainly at me. I would sometimes ask him how to do a certain move and he would tell me. The interaction between was a more of a friendly competition. We just played the game for fun and I had a good time playing.Wed, 05 Mar 2008 16:00:06 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3020&iddiary=5666Halo 3 (360) - Wed, 05 Mar 2008 15:59:32https://www.gamelog.cl/logs/LogPage.php?Log_Id=3020Wed, 05 Mar 2008 15:59:32 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3020&iddiary=5665Donkey Kong 64 (N64) - Thu, 21 Feb 2008 02:00:53https://www.gamelog.cl/logs/LogPage.php?Log_Id=2783Game log This time I played by myself and I tries another game since I was playing by myself. In this new game I had to gather items and find and retrieve the bananas. I was a bit confused when I began to play because I had no idea that I had to retrieve the bananas and other items. Like the previous game I became bored very fast. I think that if I knew what I was supposed to do then it might have made it a bit more interesting but that’s just my opinion. Well I am not sure if the game had a story line or narrative. All we had to do was go through what seemed liked mazes and get past the other characters that seemed to get in the way and attack your character. Although there were doors that when you stood in front of it a ghost like character would appear and give u a few hints about how to get through the game. You could find those doors through out the game. There was also little shop like huts that when you would go in it would tell you if you could get anything or not. I really think that if I knew how and what to do in the game I would have enjoyed playing the game much more. I did not have much of an interaction with others because I was playing by myself and the bystanders were preoccupied with there own things. Although I did ask my friend if she knew how to play but she said no so I was on my own. While playing the game I was a bit quieter than the first time I played mainly because there was no one to interact with. Design I am not sure if the game had different levels. The game did have different areas that looked and had different obstacles. The game had different islands and in each island there was a different scene. One of the islands was like a normal island it looked like a sandy beach. In another island it seemed kind of dark and gloomy, there were about five different scenes in the game. In some of the islands they had caves in which the character had to walk into and in the cave some had holes in the ground and the only way was to swing across and if you feel your life would lower. Some of the scenes in other islands had very narrow platforms and if you feel, again, your life would be decreased. The challenges that the game provides would be the narrow platforms. Another obstacle would be the characters that are put in the game as obstacle that attack the player’s character and decreases the life of the player’s character. There would as so be timed obstacles where the banana would be behind a closed gate and the player would hit a button which would open the gate. After that the player would have a few seconds to get to the open gate and retrieve the banana. The game reward structure was good and a bit confusing. The reward structure was good in the sense that if you defeated the character who was supposed to attack you, you would get a slice of watermelon which would mean you get more life if you need it. The confusing part was that you getting different items were a good thing but I didn’t know what they were good for I wasn’t sure if they gave your character a boost when fighting or if they did anything at all. I really liked that when you defeated your opponent you would gain some life back.Thu, 21 Feb 2008 02:00:53 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2783&iddiary=5375Donkey Kong 64 (N64) - Wed, 20 Feb 2008 23:08:48https://www.gamelog.cl/logs/LogPage.php?Log_Id=2783Summary Donkey Kong was the name of the game. One of the levels of the game was to fight your opponent. By pressing different keys one could make ones character jump run and hit the opponent. When you are running out of lives you can go in search of watermelons to regain lives. The object of the game is to defeat your opponent by fighting them. Game Play Well this was my first time playing Donkey Kong and at first I felt confused because I was not sure what to do or how to play. As I continued to play the game I started to get the hang of it. It was a bit exciting but after awhile I began to get a bit bored and frustrated because it felt like the character was not doing what I wanted it to do. I guess I thought I was getting the hang of it but I really wasn’t. Well the game allowed the player to choose from a variety of characters. I do not know all the names of the other characters. The only character I know is Donkey Kong who happens to be the main character. There were four other characters not including Donkey Kong. There was a girl character the other three characters were guys and one resembled Donkey Kong. Different characters did something different but they also had similar moves. Well I was playing against my roommate. It was our first time playing the game so we were both kind of lost on how to play the game. I would ask her how to do the move she had done because I had not figured out how to do it. When we would do a move we had not done before it would take us a while to figure out how which buttons to press to do the action again. One of my friends was watching as we played and she kind of told us what we had to do. She would tell me to take it easy on the control which was funny because I was apparently hitting the buttons to hard. At first the game was interesting because it was new to me. After a while I got bored but I think I was because I wasn’t familiar with it and I did not know what to do. Even though I was playing against my friend it was still boring because we both did not know how to play. Perhaps if at least one of us knew how to play then it might have been a bit more interesting. Although after a while I think my roommate got the hang of it more than I did.Wed, 20 Feb 2008 23:08:48 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2783&iddiary=5210adrenaline challenge (PC) - Sat, 09 Feb 2008 02:56:52https://www.gamelog.cl/logs/LogPage.php?Log_Id=2522Game Play#2 While I was playing I felt a bit more enthusiastic because I was able to move up a couple of levels. Knowing that I could beat the level that was taking me forever motivated me to continue playing. Every time I lost I learned something new about how to beat that level. At one point I was a bit upset because I had gotten all the balls and right before I got to the ball with the E the character hit the wall and I had to start the level all over again. The game doesn’t really have a narrative or storyline. The main objective is to go through the levels gathering the green balls and the one ball with the E. The levels get harder as the player beats the previous level. I liked the fact that it was very simple there is no narrative text the player just gets to play the game without having to stop to read the text in the game. I really didn’t have a social interaction with anybody since the game is a one player game. While I played the game I did make some comments when I lost and I had to start over. I really did not have any interactions with bystanders because I was alone while I was playing the game. If there would have been bystanders I think my interaction with them would be very minimal since most of my concentration would be focused on the game. Design The design elements that made it a good game was that it was keep very simple and easy to learn, yet mastering the game was difficult. In the game the player has to make jumps to get to another platform yet it had to be done at a certain speed and time to have the character make the jump without hitting the walls. The game was structure somewhat like a maze. I thought the level design was okay. The levels varied at each level going from easy to hard to semi- easy and so forth. It made it interesting because the player doesn’t know what to except next. What I thought made the levels interesting was the fact that the player could not it see to far ahead of the road. Not being able to see so far ahead makes the level interesting because it makes for a somewhat suspenseful game. The challenges the game had was that it was very easy for the character to crash into a wall. Also in order to get the green balls the player has to get to the upper platform, but in order to do so the player had to do a jump and during the jump make a loop and land safely. Sometimes you could make the jump and sometimes the jump would be to short. There are times that the player makes the jump but loses control and the character hits the wall. The game doesn’t really foster social interaction because the game is a single player game. I also feel like the game requires the player’s full attention. I really don’t think social interaction would be helpful in winning the game.Sat, 09 Feb 2008 02:56:52 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2522&iddiary=4881adrenaline challenge (PC) - Sat, 09 Feb 2008 00:20:19https://www.gamelog.cl/logs/LogPage.php?Log_Id=2522Summary The game is called adrenaline challenge. It is a game that could be played on the computer. In the game the player is in control of a guy on a motorcycle. The object of the game is to gather all the green balls and go to a green ball that has an E on it as fast as possible without having the rider of the motorcycle crashing against the walls. If the driver hits any wall he dies and the game is over and the player as to start over. Game Play At first I thought the game was going to be easy but I was wrong. The first level was pretty easy, it was named training, but the next level was much harder. I died so many times. I would get really happy when the rider would get one of the green balls. In the second level there were three balls but I got only manage to get two out of the three. I felt sad when I would see the rider fall because even though I was so close to finishing to level I would need to start over again. Starting over again was sometimes very frustrating. I liked that there was only one character because it takes the player straight into the game. As soon as you hit the button to play the timer goes off and it starts counting the minutes. What I thought was funny was the sound the character makes when he hits the wall. Although the game only has one character the game is rather interesting. The game was very interesting to play because it was a challenge. The player would have to drive backward, forward, do a loop to get to the platform where the ball was. If the rider misses the jump the possibility of the rider hit a wall was highly probable. That is what made the game interesting the player has to have precise timing to make the jump and avoid the character from dying and having to start over.Sat, 09 Feb 2008 00:20:19 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2522&iddiary=4750Mario Kart (Wii) - Sat, 26 Jan 2008 03:17:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=2252Gameplay#2 While I was playing for the second time I didn’t feel as excited because I had already played it and I knew how the game went. When I first played the game I was excited but after I played it once again it was like ok I can continue and try to get a better score. The second time was a bit more competitive because I wanted to improve my score. The game didn’t really have a story to it. All the characters had to do was race against each other. Although the game didn’t have a story line it was still fun to play. I liked going and trying different tracks. There were some that I really liked and others that I didn’t. The one track I didn’t like was the one with ice. I guess I didn’t like it because of the snowman that I always forgot about and could never avoid them in time. Design The game design elements that made this a good game were the obstacles that the track had. Like in the snow track they had snowmen that the player wasn’t suppose crash into. If the player did I would slow him or her down and they would lose the spot they had. In the beach track there were trees and crabs. In the highway track they had cars and other vehicles. The levels in the game varied by 50cc being the lowest 100cc being the medium level and 150 being the highest. I only tried the 50cc since before today I hadn’t played the game. The game keeps the player interested because it is competitive and you want to be number one every time you race. And when the player is just racing by themselves they want to improve their time so that when they play with other opponents they have a better change at winning. This game does foster social interaction with other players because the game is a multiplayer game. I believe it can have up to four players playing the same game. The players compete against each other for first place. I was playing by myself against the computer and I was making comments and I’m sure that the game would have been more interesting if I was playing with someone else and they were giving commentary too.Sat, 26 Jan 2008 03:17:46 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2252&iddiary=4368Mario Kart (Wii) - Sat, 26 Jan 2008 02:19:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=2252Summary The game I chose to play was Mario kart for Nintendo 64. In this video game the player chooses a character for example Yoshi. They player has to go around the race track trying to beat the other characters, that are either played by another player or the computer. The goal of the game is to come in first place. Throughout the race track there are obstacles in the way for example other vehicles. Gameplay When I first began to play the game I was a bit excited because I had not played the game before. At first I didn’t like the game that much because I could not control it but once I got the hang of it I was really enjoying the game. I tried several tracks and the one I liked the best was the track that was on the beach. I liked because it didn’t have a lot of obstacles. I only played with one of the characters although next time I play I will try another character. There were several players which to choose from. The characters in the game included Donkey Kong, Peach, Mario, Luigi, Yoshi and some other characters. I like the many character options the player had to choose from. This game was very entertaining. It was not hard to get the basic concept of the game. Although there were short cuts to take in the track I was unable to get to it. The fact that it was a bit difficult for me to try and use the shortcut was what made me want to play it more because I wanted to be able to use the short cut. It was fun to race against other players after I had practiced I few times. While I was playing the game my attention was on the game the whole time. I would be talking to bystanders but I would be looking at the television. While I was playing the game I was saying comments about the game out loud. It was funny to hear random comments being thrown out. I would say things like “who put that tree there?” and “no, no, no not that way,” as if the game could hear me. Sat, 26 Jan 2008 02:19:46 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2252&iddiary=43143D pinballs (PC) - Tue, 15 Jan 2008 03:57:00https://www.gamelog.cl/logs/LogPage.php?Log_Id=1930Gameplay During the second 45 minutes of play I was a bit more into the game because I wanted to beat the high score like usual. I felt like in order to beat the high score I needed to concentrate on the game completely. When I would lose a ball I would get a bit upset because it means I am becoming further from achieving my goal. When I am playing with other people or by myself I still feel like I need to concentrate and my competitiveness does not go away. When I play against someone else I am a bit more competitive. I like the fact that the player has to earn his or her rank they cannot just choose it like in other games. The player starts off with being a cadet and has to work their way up is what makes the game interesting. The player might feel compelled to reach a higher rank. Playing 3D pinball is fun the player gets to pretend they are a space cadet fulfilling missions. There is almost never a dull moment playing the game because you never know where the ball is going to go. While I played the game my roommate tried having a conversation with me but I was to busy concentrating on the game. It was funny because it reminded me of being at home and playing the game. My sister would do the same thing as my roommate and then she realized that while I am playing there is no use trying to talk to me because all you will get are one word answers. If it is something really important though I pause the game and listen to the people trying to get my attention. Design The design of the 3D pinball is not one of the most sophisticated designs but it seems to work. I think the reason I like the game is because it is a simply game to understand. The game plays music to entertain the player while playing the game. It also lights up when a target is hit by the pinball. The levels in the game are a bit different but the background of the game does not change. Although the background of the game does not change the game does have different tricks and obstacles in different levels. The game introduces challenges through giving the player a limited number of pinballs. The pinball sometimes does not go where the player wants it to go so it delays the mission given. Once the player reaches a higher level there are more wormholes and the ball travels faster which could cause the player to lose the pinball. It keeps the players attention because it is fairly simple and yet the outcome is unpredictable. I don’t think that the game fosters a social interaction among players because the players have to wait their turn. The player alternate there turn at pinball. It is also difficult to interact because if the player wants to get a high score they need to pay attention to the game. Tue, 15 Jan 2008 03:57:00 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1930&iddiary=3804