jhrodger's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=717Super Mario 64 (N64) - Thu, 21 Feb 2008 01:36:35https://www.gamelog.cl/logs/LogPage.php?Log_Id=2827Entry #2 Gameplay: As explained before, the object of the game is to movie across platforms in order to collect stars, but since each level has its own challenges and unique character, this game rarely gets old. The only time that I got bored playing this game was when I couldn't complete a level and ended up playing it over and over again, about 25 times, until I completed it. There are also many different types of attacks and special jumps or moves that mastering them and choosing the right combination of moves for each situation got to be quite fun. Even though I could feel each star becoming increasingly hard to reach, as my skills improved and developed, I gained the confidence needed to overcome the obstacles that stood before me and I managed to collect a fair amount of stars in just the first hour of playing the game. I could see myself sitting and playing this game for hours on end! Very addicting! Design: The whole time I was playing the game, I was comparing the design of this game with that of the old Marios. I think this game represents a good interpretation of the classic 2D graphics, and gives players a new and innovative perspective on the old Nintendo characters. The levels are fairly detailed, with moving obstacles at every step, and hostile enemies trying to stop you from getting any stars everywhere you go! I remember when I first played this game about How I thought the graphics were so spectacular, after seeing some Xbox 360 games in HD, the N64 graphics really dont cut it, but its cool to reminisce. I thought the most innovative part of this Mario installment was the use of the camera in the game. Adjusting the camera to just the right angle at the right time is often an integral part of your success during a level, and adds a very unique element to the gameplay.Thu, 21 Feb 2008 01:36:35 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2827&iddiary=5331Super Mario 64 (N64) - Thu, 21 Feb 2008 01:16:58https://www.gamelog.cl/logs/LogPage.php?Log_Id=2827Super Mario 64 Entry #1 Summary: Today I played Super Mario 64. Although I've played this game before, the last time I picked up a Nintendo 64 controller was so long ago that just about everything had to be relearned. The object of the game is, like the original version, to jump across platforms, avoid enemies and obstacles, and collect coins, though in the new version, the main objective is to collect stars as opposed to completing a level. Gameplay: Coming into this game, I didn't remember how hard it was! The controls are slightly difficult to get used to, the camera angles, before I figured them out, were terrible, and the challenges were vague and frustrating. But as I played the game more, about 15 minutes more, I regained my previous expertise and the game was a sinch! In no time I was earning stars and fighting giant Bowsers with ease! The game really doesn't really have a narrative, which doesn't bother since I merely play games for the fun of it, and not for the story behind it. The game world varies from lava, to ice worlds, to an ancient Egypt-esque scene, making the game more fun to look at with each progressing level. The game flows well due to the in game "pre-world" as I called it, that is fun to mess around in, even if there is actually no object other than selecting other levels. The one thing that bothers me about this game, besides the camera angles, is the lack of a multiplayer feature; I got tired of trading off and watching my friends play. I think Super Mario 64 is a very accurate depiction of a 3D version of the classic Super Mario games. (This entry has been edited1 time. It was last edited on Thu, 21 Feb 2008 01:21:04.)Thu, 21 Feb 2008 01:16:58 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2827&iddiary=5308Metroid Prime (GC) - Sun, 10 Feb 2008 00:39:33https://www.gamelog.cl/logs/LogPage.php?Log_Id=2595Gamelog #3 Entry #2 Gameplay I came back to playing my saved game, and continued at the save station where I left off. The save stations are useful because they not only save your game, but also replenish Sammus' energy, and you're ready to get back to fighting enemies and solving puzzles. Since I've been playing for a while, I've moved on to a new world, full or ice and snow and winter creatures. Since I gained a new power up since the last level, I now have even more options to go at attacking these new creatures, even though they're more vicious and scary now! Design The design in Metroid Prime looks very good, though isn't exactly all that innovative. It has all the standard HUD amenities, health, ammo, etc, but presented in a very stylish, futuristic layout. The graphics in the game are excellent, very crisp and clean, even on a regular (non HD) television. Each room is different, each with its own challenges. Also, after a certain world is completed, the player moves on to a new world with a different theme (such as snow and ice, or a world with lots of lava). The music and lighting make the game really creepy; playing the game in the dark got pretty intense at some points. What really made this game fun, for me at least, was the number of different enemies, and weapons, and add ons, and other stuff. It really made the game interesting. I would love to put this aspect into my game project though, obviously, I don't have the time, nor the resources to add this element into my game.Sun, 10 Feb 2008 00:39:33 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2595&iddiary=4932Metroid Prime (GC) - Sun, 10 Feb 2008 00:03:16https://www.gamelog.cl/logs/LogPage.php?Log_Id=2595Gamelog #3 Entry #1 SUMMARY In "Metroid Prime," you play as the classic nintendo character Sammus Aran from the first person perspective. The object of the game is to explore the game world, destroying enemies, picking up power ups, and finding info and clues about the inhabitants of this alien world. Picking up power ups is key to progressing in the game as certain enemies cannot be defeated unless a particular weapon is obtained. Also, certain doors or areas are not accesible without a specific power up, for example a tiny tunnel to a new room will require the power ball enhancement. Gameplay This game is really good! The enemies are interesting and interact well with the surroundings and get more and more difficult as the game progresses. The story is also very interesting and in the game you can scan alien texts and read the history of the planet. I liked how you gained more info on the planets history as the game went on and it became almost like a novel, but since finding the pieces of the story was somewhat hard to find, parts of the history were left out and missing. Gameplay is very innovative. You have a variety of different visors, such as thermal, or x-ray, and a plethora of different weapons and attacks. This makes the gameplay very dynamic and even after playing the game for a few hours I didnt run out of different weapons to use, and even gained a few new ones. Also, the different visors were really fun to play with, even when unnecessary, though the game, at points, would force you to use a certain type every now and then. The flow of the game is very nice. You travel from room to room, each time completing a certain task or facing a different enemy. There are action rooms (as I called them) where a few aliens attack Sammus, and they must being eliminated before the door to the next room is unlocked, and other times there are puzzle rooms (that got to be extremely difficult). Sometimes there were rooms that required you to use logic (as in puzzle rooms) but also require battle skills. This game, even having beat it before, is always fun to play and will definitely become a classic.Sun, 10 Feb 2008 00:03:16 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2595&iddiary=4931Super Smash Brothers Melee (GC) - Tue, 15 Jan 2008 03:31:21https://www.gamelog.cl/logs/LogPage.php?Log_Id=1945Jonathan Rodgers CS 80K Gamelog #1 Super Smash Bros. Melee Entry #1 SUMMARY In the game Super Smash Bros. Melee for the Nintendo Gamecube, up to four players fight against each other using a variety of attack moves to gain the highest score and ultimately win the game. In order to accumulate a score, players must attack another player to give them damage. As each player’s damage increases, they become more and more susceptible to being knocked off by a blow from another player. If a player is knocked off, one point is subtracted from their score. If a player knocks off another player, one point is added to their score. The player with the highest score at the end of a set time limit is announced the winner of the game. There is also a one-player format in which a player competes in a series of battles until meeting a final boss. Players may unlock new stages for multiplayer battles, as well as new characters, by playing one-player mode. GAMEPLAY I’ve been playing this game for a few years, and I still play it very frequently, and enjoy it more and more every time! This game always poses a new challenge for me, as it is a party style game, I end up playing with many different players, each with their own playing style. This forces me to change my techniques in order to adapt to my varying opponents’ attacks causing me to rarely lose interest in the game. The characters are all taken from old and new video games made by Nintendo, such as Mario and Luigi, and Link, from “The Legend of Zelda.” In addition, each character has it’s own strong points, allowing me to master each different characters attacks to use against other characters, giving the game a very strategic element. The game moves at a pretty fast pace, to keep the action up, but never gets uncomfortable or too fast for me to follow, allowing the game to be fun and interesting under any state of mind. Although, in my opinion, the multiplayer mode is more fun, the artificial intelligence poses enough of a challenge so that in case all of my friends are passed out, I can continue to play the game solo. Entry #2 GAMEPLAY During this session, I mainly played the one-player version of “Super Smash Bros. Melee.” There are two choices of one-player gameplay, classic, and adventure. In classic mode, a player must complete twelve “Melee” battles against a computer player, the last of which, the player must defeat “Giant Bowser,” a formidable achievement, to complete the stage. If classic mode is completed using every character available to player, a new character is unlocked. To unlock more characters, the player must accomplish various other achievements. After only a half hour of play, I was able to unlock two more characters, and found myself playing frantically to unlock more! This mode forced me to use every different character, each with their own attacks. This kept the game interesting by creating a different game experience each time I would play. In adventure mode, the player must complete “Melee” battles as well as participate in mini-games with its own set of rules. Adventure matches last a great deal longer than classic battles, and I didn’t find the mini-games to be as exciting as the “Melee” battle, so I didn’t spend too much time playing this mode, although it is crucial to unlocking new characters. Overall I think this game is very fun and was able to keep my attention for over two hours, a feat in itself! This game will remain as one of my favorite video games to date, and I don’t think I’ll ever lose interest in it! DESIGN The design of this game is very innovative. In most games, the playing screen is usually divided into pieces for each individual playing the game. However, in Super Smash Bros, the zoom of the camera is adjusted to accommodate the growing or diminishing distance between characters. It provides enough space to clearly see each character and the available playing field. It also gives a clean, organize look to the playing screen. The time limit and the damage counters are both clearly visible, and make it possible to glance at the time left in a match, without losing track of the gameplay. The Playing fields are all different, and each offer a variety of obstacles to avoid. Some playing fields are small forcing players to constantly confront each other. Others are larger in size giving matches a more strategic element. Some playing fields are dark and spooky, as others are light and uplifting, all continuing the theme of classic Nintendo releases. The characters are all colorful 3D representations of once “flat” Nintendo characters. They are very detailed and give the player an entire visual experience in itself. Players will never get bored checking out the colorful scenery and backgrounds found throughout the game experience! An interesting touch was that the “C-Stick” function on the Gamecube controller gives players the ability to tilt menu screens to create a very cool 3D effect. I still don’t quite understand the purpose, but it was a neat touch on an already spectacular video game! (This entry has been edited1 time. It was last edited on Tue, 15 Jan 2008 03:37:22.)Tue, 15 Jan 2008 03:31:21 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1945&iddiary=3797