twa55555's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=787Shadow of the Colossus (PS2) - Mon, 03 Mar 2008 03:38:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=2963Game Play There are many aspects of this game, which I believe add to its free movement qualities. Due to the vastness of each of the three cities, which are all, found within Grand Theft Auto San Andreas. There are numerous things that can be driven flown or boated that it allows for freedom over any terrain. Also the numerous weapons that one can get add to the freedom of what can choose to use all the time. One can also affect the look of his character over time through eating, working out, and hair cuts. This game also has a story line with unique and different missions allowing a player to not repeat the same tedious task again and again in order to unlock more narrative. These tasks also allow the player to interact with lots of other characters and change how normal characters interact with them on a normal basis. Different gangs will just start fighting with you after enough of the story line has goon by. This game is a great game due to many qualities, which give the player freedom over the elements of the game world. One can swim, fly, drive, dike, walk, and run. A player is able to conquer the world and interact with everything. This is a great game. Design The level design is great because of its vast and opera landscapes and forms of interaction. It allows the player to feel free within an enormous level with very different terrain. The design that went into resembling each of the three cities in the game out of three big cities within the U.S.A. allowed the game to be more real. The conflict created is on two levels, first with the police who will alert if you steal or kill and then the gangsters who are just out to get you if you are from a different gang. The conflict is usually with the cops is a player just venture thought the land and the conflict changes to the gangsters when you begin to play the various missions. There are many aspects of this game design which I like a lot and believe allow this to be one of the most free games in release. Due to its landscape and how one can interact with it the player is given a great experience of freedom within a game. I believe that many games fail to gain this quality and the grand theft auto games got it almost perfect.Mon, 03 Mar 2008 03:38:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2963&iddiary=5575Shadow of the Colossus (PS2) - Mon, 03 Mar 2008 03:23:32https://www.gamelog.cl/logs/LogPage.php?Log_Id=2963Summary Grand Theft Auto is a first person role-playing game, which involves becoming a gang member and rising through the criminal world. There is an embedded narrative, which starts before you get to control a player. There are also various tasks that one can do to unlock more embedded narrative. The player can also adventure around the cities as much as they want causing mayhem or just riding your bike. Game Play This game has many qualities, which appeal to people who want freedom within a game and those who want structure. There are two very different things that one can do to entertain them within this game. They can steal cars and drive around shooting and blowing up things or they can go to checkpoints and complete various tasks, which lead to more tasks and hours of different tasks to accomplish. This is a one-person game so it doesn’t have the social aspect that a lot of other competition games have. It is such a huge world and resembles three large cities within the game. Los Santos is loss Angeles, San Fierro resembles San Francisco and Las Ventures resembles Las Vegas, incorporating real cities into this game world. This added a lot of interest for me because one can navigate cities that they might have visited in person or seen on TV before.Mon, 03 Mar 2008 03:23:32 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2963&iddiary=5574Assassin's Creed (360) - Mon, 03 Mar 2008 02:49:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=2942Game play I like this game for a couple reasons but due to some others I believe that the game did not reach its greatest potential. I like the freedom one had to explore the game world as well as ability to climb up any thing. I also like the fighting options and videos shown associated with specific fatal hits. I also like the videos and embedded narrative, which kept me playing for more. The aspects of this game which I didn’t like where the seemingly similar individual tasks of finding view points, stealing info on suspect, and saving citizens who are being attacked by guards. They are always different fights with different people but the scenarios are the same. Also during fights there are specific moves one can do and freedom is somewhat lost. The lack of freedom to create character due to narrative sequences and actions done in game are not aligned. For example you are an assassin gaining his honor back and are told not to kill civilians and at one point say he knows that is wrong. One can still go and kill civilians during game play and only fight off other guards who see. This means the character you are doesn’t affect the character in the game and take away from feeling of affect on game world. Design The level design is some of what make this game so astatically pleasing. The levels one ride through going in-between citied is incredibly detailed in natural setting. The cities are also great because of the detail in background and ability to climb extremely high objects. The cities are the different levels and are all different but extremely detailed as well. This game does a great job of creating great visual levels and backgrounds. The conflict created within this game is created out of the very nature of your missions. You must beat up, and kill some people in order to get info on which you are after to assassin. Your targets are all leaders of cities and have guards placed throughout the cities you are in. They go after you when you kill an innocent character, or kill a guard. One of your mission is to save a civilian deign harassed by guards and the conflict is killing the guards.Mon, 03 Mar 2008 02:49:23 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2942&iddiary=5571Madden 2008 (360) - Mon, 03 Mar 2008 02:27:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=2741Game Play There are many factors of this game that make it great for almost any audience. First it is a common game and breaks down into plays allowing learning even from one game of play. Second it allows for social interaction and deep emotional connection to game. Third it allows the one playing it to gain great control over players from continuous playing. Last it allows people to be some of their greatest sport heroes. The plays allow one to choose different plays and find the ones they run best. Due to the large number of plays they can choose from a player is able to develop a unique style built on what they do the best. It also allows for many changes within one game. There are many good plays and many bad plays but it only adds to the suspense of the games played. The social aspect is increased if the player has played the actual sport in the past. It is interesting because of how long the game is and how and up and downs it can have many games are lost in the last moments devastating someone who only had to hold you off for one more play. This goes back to the sport and how its uncertainty of a games result is what people like the most. Design This game creates conflict out of its very nature. One player is forced to play another or the computer. The player controls every member of one of the two football teams and has specific players assigned to formations as well ass offence, defiance, and special teams. The conflict arises from kick off when one team kicks the ball to the other. The moment of conflict is called a tackle and can be a diving tackle, hit stick tackle, ore push out of bounds. The offensive player is trying to avoid the conflict and score but can also has the option of the highlight stick, spin, stiff-arm, or jump. All of these involve a little contact but also miss direction. During normal plays different players are assigned to create conflict with each other. The linemen on offence are meant to hit the other linemen and protect the quarter back during a through, and hit open a hole for the running back to run through. The linebackers are defensive players behind the line of scrimmage and create conflict with the running back on a run in the form of a tackle, and the recover on a pass in the form of a big hit or tackle. There are safeties on the defiance that create conflict with the recovers from the line of scrimmage or during a tackle depending on the play.Mon, 03 Mar 2008 02:27:55 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2741&iddiary=5570Madden 2008 (360) - Mon, 03 Mar 2008 02:27:44https://www.gamelog.cl/logs/LogPage.php?Log_Id=2508Game Play There are many factors of this game that make it great for almost any audience. First it is a common game and breaks down into plays allowing learning even from one game of play. Second it allows for social interaction and deep emotional connection to game. Third it allows the one playing it to gain great control over players from continuous playing. Last it allows people to be some of their greatest sport heroes. The plays allow one to choose different plays and find the ones they run best. Due to the large number of plays they can choose from a player is able to develop a unique style built on what they do the best. It also allows for many changes within one game. There are many good plays and many bad plays but it only adds to the suspense of the games played. The social aspect is increased if the player has played the actual sport in the past. It is interesting because of how long the game is and how and up and downs it can have many games are lost in the last moments devastating someone who only had to hold you off for one more play. This goes back to the sport and how its uncertainty of a games result is what people like the most. Design This game creates conflict out of its very nature. One player is forced to play another or the computer. The player controls every member of one of the two football teams and has specific players assigned to formations as well ass offence, defiance, and special teams. The conflict arises from kick off when one team kicks the ball to the other. The moment of conflict is called a tackle and can be a diving tackle, hit stick tackle, ore push out of bounds. The offensive player is trying to avoid the conflict and score but can also has the option of the highlight stick, spin, stiff-arm, or jump. All of these involve a little contact but also miss direction. During normal plays different players are assigned to create conflict with each other. The linemen on offence are meant to hit the other linemen and protect the quarter back during a through, and hit open a hole for the running back to run through. The linebackers are defensive players behind the line of scrimmage and create conflict with the running back on a run in the form of a tackle, and the recover on a pass in the form of a big hit or tackle. There are safeties on the defiance that create conflict with the recovers from the line of scrimmage or during a tackle depending on the play.Mon, 03 Mar 2008 02:27:44 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2508&iddiary=5569Assassin's Creed (360) - Wed, 27 Feb 2008 04:20:29https://www.gamelog.cl/logs/LogPage.php?Log_Id=2942Summary Assassin’s creed is a one-player narrative where it is the player’s duty to finish quests given in order to unlock videos of narrative. The objective on the small scale is to kill various people as quietly as you can and blend in with the people as much as possible. There are three main things done within any city of the game, first gain viewpoint, pit pocket information, and use physical force to gather info, and kill a boss and unlock a movie. Game Play I played this game for about a week ad at first I liked its seeming free movement around the city. First you are ably to walk or climb anywhere in a city, along with the freedom to destroy anyone within the city. This aspect reminded me of grand theft auto with houses, swords and throwing knives. This awe aspect of the game and how free I actually was to navigate the landscape lasted a couple of hours. The narrative process of the game is another aspect of the game, which is very interesting and motivates a player to do any tasks at all. The clips are pretty cool and often can have dual viewpoints one can choose from. When a major boss is killed he confesses information to the player, which helps the player gather information on the larger picture at hand. There is also a mixture of future and past clips shown to the player which each get unlocked as the game progresses. The routine aspect of the game was the common objectives at each city. These objectives of gathering information on your victim and killing them were fundamentally the same each time. Although the dress up of the game was different the things the player was asked to do in order to unlock new narrative became very routine.Wed, 27 Feb 2008 04:20:29 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2942&iddiary=5542Super Smash Brothers (N64) - Wed, 27 Feb 2008 03:38:05https://www.gamelog.cl/logs/LogPage.php?Log_Id=2941Game Play I enjoy playing the game Super Smash Bros. a lot because it allows for fast, exciting, battles with friends. The emotional state I experience when playing this game is extreme competitive almost aggressive. I believe this is because of the task that each character is given. Your goal is to destroy other players as many times as possible within a time limit or a given number of times. These forces players to get asocial involved with what is happening to their character by other characters. I like the characters within this game because they are characters from other games. They all keep some trait or skill from their original videogames making each player very original. There are also many to choose from giving each game a new added factor. They each also have very different flying or last jump moves, which can give a character the edge over others. The most random aspect of the game plat that makes it the most interesting is the assortment of weapons that are dropped on the level constantly. These are all objects from each of the games, which these characters are from. This also makes the game faster because some weapons are instant killers while others don’t do anything at all. The interactions with other players are always aggressive due to the nature of the game but I do feel a flow when playing this game. Because it happens so fast and it is constantly progressing one cannot look away if he wants to compete for first. Also because the games are quick each game gets my full attention. Design I like many of the level designs in this game but some are less strategic than others. The smaller levels often have a ground platform with two or three small platforms. When in these smaller levels the players character is killed easer and without as much strategy as a larger level. When playing with four opponents it can become crowded and fast game when playing on a small level. The larger levels give characters more individual battles with one of the other four players and it becomes a longer more strategic game. This game does a great jot at keeping the player interested throughout the experience through various techniques. There are many ways that this game will dispense items to the players. Items can just fall from the sky as they are or are dropped within a large container which gives contains an assortment of items. There are other toques that the designers have created to keep the players interested and they lie in the layout of the levels themselves. Some levels are simple structures with only fun things going on in the background, which don’t interact with the players. Other levels are large and there only interesting aspect is the landscape and different terrains that can be experienced in one level. Other levels have a background that is moving and constantly interacts with the players if they fall of platforms. Finally programs within the levels themselves can interact and even destroy a player when within its boundaries. Creating a moving level,Wed, 27 Feb 2008 03:38:05 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2941&iddiary=5541Super Smash Brothers (N64) - Wed, 27 Feb 2008 03:37:42https://www.gamelog.cl/logs/LogPage.php?Log_Id=2941Summary Super Smash Bros is a four-person battle game. Each player chooses a character from a list of about 12. They also choose a stage or landscape to play on. You can change the objective of the matches if you wish. You can pay within a time limit and those with the most kill’s wins. You can assign a limited number of lives for each player and play last man standing. There is allotting of items, which allow the game to keep a fast rhythm to it. Game Play I like this game because it immediately draw in the players into the magic circle and forces them to pay close attention if they wish to stand a chance. The speed of item appearance adds a dynamic edge to the game play. Also the randomness of the items that one is able to get is changing factors, which stop any one player from getting the upper hand. It is easy to play no matter how many other players you have with you. It is a social game and brings together the group who are usually playing. It allows for quick games, which can de adjusted at any point. I also like how as you gain experience with the controls you are able to feel more a part of the game.Wed, 27 Feb 2008 03:37:42 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2941&iddiary=5540Madden 2008 (360) - Wed, 20 Feb 2008 20:40:01https://www.gamelog.cl/logs/LogPage.php?Log_Id=2508Summary In Madden 08 the player chooses from any NFL team and plays a game against another team. The objective or goal of this game is to play and beat another player a game of football. The same rules that apply in a real football game are enforced along with injuries to players. The goal of football is to get the ball over into the other teams end zone. You use the offence, defiance, and special team’s players to score or prevent the other team from scouring. This is a very strategic game that I believe is made more fun because have played the sport myself. Game play When I first got this game I didn’t exactly have the new controls down and that took away from the experience of the game. As time went on I began to get a feel for the controls and play a lot more freely. I played the 2007 versions a lot senior year of high school because I was playing the sport. Its social aspects were always interesting to me because I would always play matches against my football buddies and during a game get extremely emotionally involved. It seemed that in the moment of the madden game my friends and me were being pulled back into the emotions of playing the sport. This game gives a social aspect to game play that I don’t see in single player games. There are four fundamental reasons that I believe it is a fun game to play with others. First it allows social commentary and interaction during game play. Second the random aspect of football was captured by the fact anyone can win on any given day. Third it allows the players to use prior knowledge of a sport and integrate it into the game. Finally there are lots of points scored so there are many chances for comebacks and keeps you on the edge of your seats. This is a unique game because it has a large following due to its competitive nature. I have always played it for fun not extremely often but also have seen people who take it to another level. These are the reasons I like this game, because it seems simple but the levels of understanding go deeper tan you think.Wed, 20 Feb 2008 20:40:01 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2508&iddiary=5146Madden 2008 (360) - Fri, 08 Feb 2008 23:26:39https://www.gamelog.cl/logs/LogPage.php?Log_Id=2508When I first got this game I didn’t exactly have the new controls down and that took away from the experience of the game. As time went on I began to get a feel for the controls and play a lot more freely. I played the older versions a lot senior year of high school because I was playing the sport. Its social aspects were always interesting to me because I would always play my football buddies and during a game talk a lot of shit to them. It seemed that in the moment of the madden game my friends and me were being pulled back into the emotions of playing the sport. It became extremely personal to my friends when I would score a leading touchdown with 3 seconds left on the clock. Now that I’m up here away from my old football buddies I have seemed to mellow out in my playing and also became better. I played my brother for this assignment and was not attached if I got one or two touchdowns down because I knew crazy thing happen during the last few minutes. Sure enough in the forth quarter I came back from a three-touchdown deficit to win triumphantly. I also notice that I have stopped being so emotionally attached to the game allowing myself to enjoy it more. This is a unique game because it has a large following due to its competitive nature. I have always played it for fun not extremely often but also have seen people who take it to another level. They annualize your style at another level then I operate at and these are usually the people who beat me horribly. I play the game on instinct where as others play annalistically and take me out. These are the reasons I like this game, because it seems simple but the levels of understanding go deeper tan you think.Fri, 08 Feb 2008 23:26:39 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=2508&iddiary=4719