xxnestoxx's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=859Super Columbine Massacre RPG (PC) - Tue, 04 Nov 2008 22:18:45https://www.gamelog.cl/logs/LogPage.php?Log_Id=3433In this final session of playing Super Columbine Massacre RPG, I have killed everyone and noticed that it had no impact on how I killed the students. I also noticed that the church girl and church boy gained health by kneeing down and they recovered all the lost health. I was surprised because the religious people in the game gained health but our characters are supposed to use depressants and food. The fact that the people in the battles to avoid the gun shots or the other attacks they would use a Matrix-style dodge which is impossible to do in real life. I also noticed that the two characters that you control faced actual problems that people face in high school and some in which I have faced and committed in high school. This has allowed me to trace back my own actions and apologies for my bad actions and I now show more respect towards all sorts of people. Tue, 04 Nov 2008 22:18:45 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3433&iddiary=6470Super Columbine Massacre RPG (PC) - Mon, 03 Nov 2008 10:09:38https://www.gamelog.cl/logs/LogPage.php?Log_Id=3433For the second time of playing this game I am noticing that the game is using a lot of very aggressive dialogue and the two characters in the game have very different attitudes towards the way they were driven to their breaking point. After the scene with the cafeteria, I found a way to plant the two bombs in the cafeteria, one under the tables in the upper cafeteria but It took a while after I planted the bombs and headed back out. When I got to the hallway and walked down the hallway and I still got busted and had to restart the entire thing again. The second time around I went under the cameras and out the door. I got down to the car took out the duffel bags and I went into the park. I did not notice that the environment looked very similar until I got to the flashback and I noticed it seemed like one of the Gameboy Color versions of Pokemon. I finished everything up until the point of entering the school and shooting the people.Mon, 03 Nov 2008 10:09:38 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3433&iddiary=6436Super Columbine Massacre RPG (PC) - Thu, 30 Oct 2008 21:48:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=3433I started to play this game and when I got it installed into my laptop I noticed once I ran the game that the text in the game was a bit hard to comprehend because the graphical text was heavily pixelated that the lowercase e's and the lowercase a's look very similar. Besides the text this type of RPG brought me back to my Gameboy Color days because the view was from above and the characters where in a 2-D format. When I started to play this first half hour I got through the house portion of the game and I noticed that Eric was blaming the reason on why he has suffered in high school on the students and the high school by Dylan did not seem that traumatized. After the recording of the boys, I got to the parking lot and I unloaded the bombs but I found that the hallway is the easiest part of the game while the cafeteria was harder than it looked. I saw that the reason that the shooters where judged as crazy and that they blamed their erratic behavior on music and digital media was outrages. They identified that the PC game, DOOM, was a reason for their insanity. My thoughts on the characters actually being real was kinda weird because I know very little background information on the Columbine Massacre and I was not sure whether the facts that the characters used to back up their reasoning for the shooting spree. (This entry has been edited1 time. It was last edited on Wed, 05 Nov 2008 09:49:30.)Thu, 30 Oct 2008 21:48:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3433&iddiary=6420Grand Theft Auto - San Andreas (PS2) - Mon, 06 Oct 2008 09:28:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=3369During today’s early morning session of San Andreas, I continued to look into the role of the male characters and of the female characters as well as the moral integrity of the characters as they interact in a virtual city. When I played in my other profile I looked into the lives of the characters in San Fierro and I noticed that all the characters were different because they each were either rich or tourists. I also took into account the relationship between CJ and his multiple girlfriends in the three different cities. His girlfriend in Groove Street is an African-American girl that seems decent yet she can have a wild side that she once wanted her date to be nothing but drive-by shooting. His girlfriend in San Fierro is a worker at a casino and she was a sexual freak. She was into sexual fantasies that can sometimes get really uncomfortable when one plays. The other moral issues that I noticed in the game were that the role of the “family” takes two roles. In the game family has two meanings. The first role of family would be what all of us consider a family, people with the same blood line. The second meaning of family is a bit complex. They use family to describe the Groove Street crew. It is a set of friends that CJ has that he considers their opinions and their beliefs as close that they cannot be betrayed. Yet CJ notices at the end of the game that one of his Groove Street family, Big Smoke, betrays the crew all for his own personal success.Mon, 06 Oct 2008 09:28:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3369&iddiary=6384Grand Theft Auto - San Andreas (PS2) - Sun, 05 Oct 2008 18:35:50https://www.gamelog.cl/logs/LogPage.php?Log_Id=3369During today's session of gameplay I was searching for the roles of gender in the game. I looked at all the women who interacted with CJ and the women in the background of the gameplay and I noticed that the role of the females in San Andreas had a negative roles. The women in the game are portraited as a sex symbol and they only sercved the purpose of entertaining the males and provide serves to the men. The roles of the males in the game is to go out all gangsta and kill people and maintain a macho roles. I also noticed that the stereotypes used in the game are very heavy because they assume that all of the white people in the game that lives near the rurla areas listen to either public radio or country music station and that the African-Americans in the gave have to listen to hip-hop. It looks like the role of CJ is to listen to his family and friends and that he must use his respect to his family and friends. He feels that he is obligated to listen to them and that he can get greatest amount of good for his friends and family even if it involves stealing, killing or betraying friends to get greatest good.Sun, 05 Oct 2008 18:35:50 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3369&iddiary=6327Grand Theft Auto - San Andreas (PS2) - Sun, 05 Oct 2008 00:45:58https://www.gamelog.cl/logs/LogPage.php?Log_Id=3369For yesterday's gameplay, I noticed it brought back memories of the first time that I played this game. The only difference between the gameplay from this time is that I was noticing if any of the theories of the morality were being used in the game. I noticed that some of the theories were embedded into the game. One of the theories that I noticed was used in the game was Act Utilitarianism. CJ was being used as the means to provide the greatest amount of good for the Groove Street crew. I also noticced that the game uses very heavy stereotypes of the characters in the game. I noticed that all the Mexican gangsters are called vatos and that the crew that they "roll with" is the Vatos Locos and that they all have Lowriders that have to have hydrolics. I see that the social contract theory in this game is used as an arbituary concept because the Groove Street family expects you to follow their rules and get ride of the Vato Locos and of the other crews in San Andreas. Sun, 05 Oct 2008 00:45:58 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3369&iddiary=6314