Amorocco's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=877Super Columbine Massacre RPG (PC) - Tue, 04 Nov 2008 13:03:09https://www.gamelog.cl/logs/LogPage.php?Log_Id=3442During my last time playing Super Columbine Massacre, I found that the game was getting harder and harder to play. The characters actions and language were even more disturbing than before, and I kept feeling somewhat uncomfortable. Although, luckily for me, the graphics in the game are not very realistic, helping me to withdraw myself from the actual killings. Although I still knew that I was killing children, which is very disturbing to me. I also noticed that there were different options that you could select while playing the game, including taunting someone before you killed them. This made me uneasy to think that Eric and Dillon felt that it was not enough to just kill their classmates, but they would make them suffer even more before they murdered them. Their revenge went far deeper than just the shootings. The game is mostly troubling to me because this massacre actually happened, and the thoughts of these two greatly disturbed teenagers are somewhat real. Even though we do not know the exact thoughts of the boys, the game gives us insight into what may have influenced these boys to commit such an act. I do not believe that listening to Marilyn Manson, Nirvana, or Radiohead could have lead these boys to commit the shootings, but I am sure that they reinforced some of the disturbed thoughts and feelings that the boys already had. I believe that playing this game would not lead someone to go on a shooting spree, but it may push someone over the edge who was highly disturbed to begin with.Tue, 04 Nov 2008 13:03:09 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3442&iddiary=6449Super Columbine Massacre RPG (PC) - Mon, 03 Nov 2008 21:40:45https://www.gamelog.cl/logs/LogPage.php?Log_Id=3442While playing Super Columbine Massacre for the second time, I was even more shocked and disturbed than I had been before. After finally planting the bombs in the cafeteria and preparing for the attack, I had to begin my killing spree. I was surprised that the game had so obviously labeled the victims by their stereotypes at school, such as “popular girl,” “jock type,” “preppy type,” “church girl,” and “sheltered girl.” It seemed as if Eric and Dillon had no idea who they were murdering, they were simply killing a type of person that may have contributed to their misery in high school. Eric and Dillon sought revenge by killing innocent people who most likely had nothing to do with their problems, although they felt that their acts were justified because someone had to pay for their misery and they acted as if not one person showed any sympathy or compassion for them. While they are in the cafeteria, the two boys recall being isolated from everyone in the lunchroom, and how no one even cared to notice that each day they sat alone. Eventually they agree that they are better than everyone else who would not pay any attention to them, and therefore everyone deserved to die. The boys do not think for a second that they could have made a difference in their own lives by attempting to not isolate themselves. They act as if their lives were in the hands of their classmates rather than themselves. Eric and Dillon seem to be saying that their fate was decided by their peers, and there was nothing that they themselves could do. Eric and Dillon are punishing everyone for something that few people are guilty for, and they are punishing them by death. They seemed to believe that everyone who resembled or fit into the prototype of someone who bullied them or hurt them in the past was also a horrible person, and also deserved to die. They also knew that they needed to die too, but they were searching for salvation from their lives, and they felt that when they died they would finally be accepted. I find this game very difficult to play, and the content is increasingly disturbing. Although I do not know ifthe game itself is morally wrong. It does not directly encourage violent behavior to me, rather it shows how disturbed Eric and Dillon were and what drove them to commit such a terrible act.Mon, 03 Nov 2008 21:40:45 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3442&iddiary=6444Super Columbine Massacre RPG (PC) - Sun, 02 Nov 2008 20:39:54https://www.gamelog.cl/logs/LogPage.php?Log_Id=3442Playing Super Columbine Massacre was initially quite shocking and disturbing. I was at first shocked by how the boys acted so calm and normal during the morning of the massacre. Even though each time I tried to get through the cafeteria, I was busted by a student or a hall monitor; I was able to go through the home of my character Eric and try to get a feel for what it was like for him the morning before the massacre. They seemed to prepare themselves fully for the day as if this is what they absolutely had to do and what they were meant to do. They showed no signs of doubt within themselves or feelings of insecurity about going through with the massacre or not. The only time that the boys showed any feelings whatsoever, was when the boys were making a video where they said their last words. One of the boys felt sorry that his parents were going to have to deal with what he had done, and he wished that he was a sociopath so that he would not feel sorry for his parents. Although that is the only part where the boys show any sort of feelings of compassion. Otherwise they are robots, who I felt unrealistically portrayed the thoughts that would be going through someone’s head before they committed such a crime. Although I felt it was more realistic how the boys acted as if they had nothing to lose, because only someone with nothing to lose could commit such a terrible act. The boys even talked about how they were going to be famous after the massacre and how so many people will want to write films about them. They were proud of what they were doing, even if they knew that it was wrong, they still felt like their acts were justified for the way that they were treated their whole lives. I feel like the Eric and Dillon knew what they were doing was morally wrong, but they needed to do it, almost to fulfill their faith. Whatever was waiting for them after their suicides seemed certainly better than what they had been going through all their lives.Sun, 02 Nov 2008 20:39:54 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3442&iddiary=6432Grand Theft Auto: San Andreas (XBX) - Sun, 05 Oct 2008 22:04:18https://www.gamelog.cl/logs/LogPage.php?Log_Id=3383When playing my final half hour of San Andreas, I began to realize that there are no moral codes within San Andreas besides the respect codes of the Grove Street Family. CJ’s moral codes are based on how he will further advance himself in his life on the streets. While playing, I began to connect CJ’s actions with the ideas of Kantian morality. Kant believes that what a person should do and what a person wants to do are often not compatible. Kantianism is the idea of believing in doing what one wants to do which brings immediate gratification, but might not benefit the person in the long run. Also, doing what one person should do may cause instant discomfort or unhappiness. CJ deals with this issue throughout the game. When going on missions, CJ does not think about what will happen in the long run, rather he completes his missions without hesitation not thinking about the long run. CJ completely disregards moral reasoning and does not think about what the right thing to do is. Kant believes that the purpose of morality is to not make one happy, rather to do the right thing for the sake of doing the right thing. CJ’s actions are based on instant gratification and happiness; his actions are not in any way based on what the right thing to do is.Sun, 05 Oct 2008 22:04:18 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3383&iddiary=6348Grand Theft Auto: San Andreas (XBX) - Sat, 04 Oct 2008 18:18:31https://www.gamelog.cl/logs/LogPage.php?Log_Id=3383My second time playing San Andreas was a lot easier than the first time because I was able to learn how to break when I was driving, and I was a little more use to the violence. Although, the game seems somewhat pointless to a person who has little gaming skills who can barely drive a car while following a road map. I would try to finish missions but would usually get caught by the police and have to start over again. I would get frustrated with my playing skills, and resort to beating up police officers or starting a fight with civilians to amuse myself. I found that beating up people was fun and amusing, and I think that that is what the game is all about. The game does not have any sense of moral values, and I think that is why the game is so popular. People love not having rules and restrictions, and they enjoy playing in a world where there are barely any consequences for their actions, and you are actually rewarded for hyper violent behavior. San Andreas makes it fun to beat up old men and women and have sex with prostitutes then kill them for your refund. I found myself laughing when I was participating in this violent behavior, and I did not know if it was because the behavior was so extreme that it was in a way humorous, or if I actually thought that it was funny seeing old people get beat up. Morality is in no way a part of San Andreas, but I think that that is the whole point of the game. San Andreas teaches you that killing is fun, and police brutality is exciting. The idea is that we need to be able to separate fantasy from reality, and realize that violence in video games is different from violence in real life.Sat, 04 Oct 2008 18:18:31 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3383&iddiary=6306Grand Theft Auto: San Andreas (XBX) - Fri, 03 Oct 2008 21:49:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=3383Before playing San Andreas, I had heard about the violence, inappropriate language, and perpetuating stereotypes, but I was still surprised by the graphic details and realistic violence. The game which takes place in the early 90’s, portrays the hardships of gang life within the toughest cities on the west coast. The game does not revolve around any morality, rather it seems like it is a free for all, where anything goes, and there are no rules. Violence is encouraged and police brutality is part of the game. When beginning to play, I realized that hijacking people’s cars was encouraged, and if you wanted, you could start a fight with innocent pedestrians. Although, I learned that you will be reprimanded for poor driving, leading to a police chase. I learned that if you do not have sufficient driving skills, police brutality is one of the only ways to escape. After being critically injured a few times, I figured out how to fight, and eventually I was able to engage in police brutality. There is no punishment for illegal activity; rather the game encourages aggressive and hyper-violent behavior. In San Andreas, there are no legal rules to be followed, and corruption and violence are the main premise of the game. The moral contract theory implies that the moral rules are set in place in order to gain benefits of social living. San Andreas encourages the idea of every man for himself, where life on the streets is ruled by gangbangers rather than by the police. By not cooperating and abiding by the law, San Andreas is turned into all against all, a city of destruction and brutality.Fri, 03 Oct 2008 21:49:15 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3383&iddiary=6294