stephanie23's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=893Super Columbine Massacre RPG (PC) - Wed, 05 Nov 2008 10:25:00https://www.gamelog.cl/logs/LogPage.php?Log_Id=3448The last session that I played opened my eyes more. The conversation between Dylan and Eric is disturbing but at the same time, very painful. They both discuss their point of views of the world and are very angry and hurt. The society has seem to dictate their views and is obviously in a very depicted in a very negative way. They are two teens who feel like there is no where to go and apparently, no turning back. Both chracters are determined to get what they planned done and the way they carried on with their plan was accurately and carefully put together.Eric and Dylan only have eachother in this life and the emptiness that they both feel lead to anger and animosity towards their peers. Due to lack of attention, these teens are neglected and resort to violence to bring attention to themselves. The media obviously has influenced these individuals, but I believe it is up to the moral agent themselves to decide on their actions. The game is immoral in making it a task for the player to engage in mass murder and to participate in the massacre, but at the same time, allows them to identify their own morality and know the difference from wrong and right. Columbine is truly a real tragedy and to even engage yourself in a position inside the school during that unfortunate event is disturbing, but at the same time, understanding of the misunderstood boys.Wed, 05 Nov 2008 10:25:00 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3448&iddiary=6492Super Columbine Massacre RPG (PC) - Wed, 05 Nov 2008 10:24:37https://www.gamelog.cl/logs/LogPage.php?Log_Id=3466The last session that I played opened my eyes more. The conversation between Dylan and Eric is disturbing but at the same time, very painful. They both discuss their point of views of the world and are very angry and hurt. The society has seem to dictate their views and is obviously in a very depicted in a very negative way. They are two teens who feel like there is no where to go and apparently, no turning back. Both chracters are determined to get what they planned done and the way they carried on with their plan was accurately and carefully put together.Eric and Dylan only have eachother in this life and the emptiness that they both feel lead to anger and animosity towards their peers. Due to lack of attention, these teens are neglected and resort to violence to bring attention to themselves. The media obviously has influenced these individuals, but I believe it is up to the moral agent themselves to decide on their actions. The game is immoral in making it a task for the player to engage in mass murder and to participate in the massacre, but at the same time, allows them to identify their own morality and know the difference from wrong and right. Columbine is truly a real tragedy and to even engage yourself in a position inside the school during that unfortunate event is disturbing, but at the same time, understanding of the misunderstood boys.Wed, 05 Nov 2008 10:24:37 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3466&iddiary=6491Super Columbine Massacre RPG (PC) - Wed, 05 Nov 2008 02:19:04https://www.gamelog.cl/logs/LogPage.php?Log_Id=3448I struggled to be myself within the 2nd time of playing the game. It was hard to imagine myself play and become a character who sets up bombs and shoots random people. The game labels the people in school by highschool stereotypes such as: jock, popular girl/boy, innocent girl/boy, nerd, prep, geek, etc. It shows that this is exactly how Eric and Dylan portrayed their school and their life to be. Everything was a stereotype and you either fit in or you don't. The characters often speak of how the victims deserve to die, natural selection, and revolution. I found it disturbing how one can think of any person who deserves to die and shoots them. I also have to realize that the creator of this game is going "extreme" because this is a very controversial subject, therefore, this game has to be created to the expectations of the people who find it disturbing and controversial. Shooting the innocent, like a couple of nerdy girls, and going about your ways to kill the next innocent victim, seems to glorify the murders and is unethical. Just like GTA, you get points for killing people. The difference is that Columbine actually did take place, and GTA is fictional. Realism is portrayed in Super Columbine as opposed to GTA. The more I play this game, the more wrong I feel. (This entry has been edited1 time. It was last edited on Wed, 05 Nov 2008 02:21:55.)Wed, 05 Nov 2008 02:19:04 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3448&iddiary=6487Super Columbine Massacre RPG (PC) - Mon, 03 Nov 2008 22:02:30https://www.gamelog.cl/logs/LogPage.php?Log_Id=3448Within the first half hour of playing Super Columbine Massacre, I began to feel a little uncomfortable. The diaglogue between Eric and Dylan was very gloomy and uneasy. The emotions were scarce and the mourning proved that there was no type of remorse at all. The boys talked calmly and knew very well what they were going to do and exactly how to do it. The hall monitors in the game kept "busting" me for minor little things and I had to figure out ways to avoid them. As my character made his way around school, I realized that the game was not right because this tragedy did take place. It was hard to imagine playing one of these boys and going through the thoughts that they had inside. I understand that the First Amendment allows one to act freely; say and/or do what they want, but the fact that the tragic event did take place was a bit extreme to create a game out of. It is not a game...It actually happened in real life. It was interesting to engage in the characters knowing that what we were about to do was completely wrong and immoral. What I also found to my surprise, was the hidden videotape. In the videotape, one of the boys felt guilt and was remorseful. It is obvious what they are about to do is wrong, therefore complimenting our own natural moral code. Although, I know what eventually happens in the end, I am quite hesitant to continue to play. (This entry has been edited2 times. It was last edited on Mon, 03 Nov 2008 22:05:50.)Mon, 03 Nov 2008 22:02:30 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3448&iddiary=6445Grand Theft Auto - San Andreas (PS2) - Sun, 05 Oct 2008 21:15:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=3413During my last half hour of the game, I began to analyze the situations more. Sure the game includes prostitues, drugs, and crime, but what are the motives? CJ is desperately seeking respect and he will go anywhere and do anything to gain that respect. He is in a world where all of the immoral seems to be normal. A world with no rules or boundaries. Kantianism is based on the universal set of moral laws, but in all of the scenes of GTA, this moral theory does not seem to apply. There is no laws in the GTA society. This led me to think about the Social Contact Theory. People are all bound to obey the Social Contract Theory; which indicates that there are a set of moral laws to be followed and as a society, there is a government that will enforce the laws.In GTA, the police officers are useless and are basically targets for bullets. The only type of government that is evident are the gangs in the city that seem to be terrorizing the innocent. Grand Theft Auto-San Andreas is definetly a game out of the ordinary, but it is also a game that reveals many stereotypes and crimes. It almost seems to glorify gang life. There are no moral actions in this game and even if there were any morality, it was not evident and had to be analyzed in deeper perspective. (This entry has been edited1 time. It was last edited on Sun, 05 Oct 2008 21:20:16.)Sun, 05 Oct 2008 21:15:15 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3413&iddiary=6343Grand Theft Auto - San Andreas (PS2) - Sun, 05 Oct 2008 20:33:03https://www.gamelog.cl/logs/LogPage.php?Log_Id=3413It was not as challenging when I played the game a second time. I was learning and getting used to all the tools and ways of the game. Stealing cars, shooting, killing and robbing was all normal and plus, you gain points! Utilitarians would say that there is no gain or happiness for other human beings with all of the negative events that take place in this game; therefore it is immoral. Killing and stealing has no positivity, and this game advocates that. There seems to be no rules or laws, especially when one's goals is to gain "respect" by killing innocent people and robbing the elders. CJ is obiously not playing his part as a moral agent because he is directed towards the wrong. I understand that he is angry by his mother's death and is trying to help his homies out, but I yet have to find something positive to say. CJ is a complicated person to understand, and although he might have emotional issues going on, his actions are immoral. (This entry has been edited1 time. It was last edited on Sun, 05 Oct 2008 20:37:46.)Sun, 05 Oct 2008 20:33:03 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3413&iddiary=6338Grand Theft Auto - San Andreas (PS2) - Sun, 05 Oct 2008 20:09:53https://www.gamelog.cl/logs/LogPage.php?Log_Id=3413I have seen Grand Theft Auto-San Andreas played many times and was always surprised at how violent and vulgar this game really is. As a first time player of Grand Theft Auto-San Andreas, I have to admit I was a little more impressed than I was before. The setting is in the west coast with a lot of stereotypical themes (street/gang life). The main character, CJ, is constantly on a mission. He is supposedly cleaning up his act, but as the game continues, he slowly returns to his old ways and usually finds himself in some kind of trouble. The violence in this game is a bit shocking; not only are you able to beat a person, but you are able to beat a person to death! The environment that CJ is in is very influential on him and he begins to transform into a violent and insensitive person. It is evident that there is some kind of cultural relativism because his surroundings definetly shapes who he is as a person. As soon as I started to play the game, I was not expecting to witness so much swearing and violence. The whole atmosphere of the game was a bit extreme. Within the first half hour of ever playing this game, I am sure that I am in for more little surprises and will even learn a few things or two. (This entry has been edited1 time. It was last edited on Sun, 05 Oct 2008 20:19:46.)Sun, 05 Oct 2008 20:09:53 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3413&iddiary=6335