whitesox05's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=899Super Columbine Massacre RPG (PC) - Wed, 05 Nov 2008 14:59:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=3484This being my last half hour i had to get something done. In order to understand what i had to do i went online and read what i had to do. This to some might ruin the game but in order to understand the game in a half hour i thought it was necessary. So i found out about having to set up things in order to kill class mates. Then the game tries to explain the situation that the characters are in and tries to justify some of the reasons that they hare committing such atrocious actions. This like all other games tries to connect you to the main character. To me that shouldn't be done in all games but it is. You also get a chance to start killing your classmates. In all the functional moral codes killing is always a bad thing even if there is some justification. Right when my thirty minutes were up i decided to stop playing. I didn't think i needed to kill more people in order to enjoy the game and decided that i had enough of the game. Even as a game with very little detail even in the killings was to me still disturbing. This is great for learning about morality in games but not a game to use your leisure time for.Wed, 05 Nov 2008 14:59:12 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3484&iddiary=6537Super Columbine Massacre RPG (PC) - Wed, 05 Nov 2008 14:49:54https://www.gamelog.cl/logs/LogPage.php?Log_Id=3484The second time i played it was somewhat more productive. Starting to get the hang of the controls the game was not as confusing as before. In a way it makes you feel more like the character, which in this case makes it very disturbing. The computer game being very plain lacked detail. The lack of detail is a bad thing because it makes it seem less important than it was. Even though this event is one of the most controversial in american history. Sadly i didn't get much done this half hour either. running around the high school parking lot made it very tedious and i was not able to advance in the game. This may have been just me but since i have not seen any violence i cannot fully comprehend the horror that this game might cause to many, especially to those who where at the shootings.Wed, 05 Nov 2008 14:49:54 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3484&iddiary=6536Super Columbine Massacre RPG (PC) - Wed, 05 Nov 2008 14:42:00https://www.gamelog.cl/logs/LogPage.php?Log_Id=3484When i first learned that we were going to have to play this game it sounded weird. I had heard of this game before and it had never caught my attention. Once i started playing it i was very confused. one of the main reasons is that i don't play many games for pc. Having to get guns and load them in to a duffel bag became a difficult challenge for. Then having to head to the school also became a challenge. Taking all of that into consideration i had just wasted a whole half an hour leaving me with very little to write about.Wed, 05 Nov 2008 14:42:00 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3484&iddiary=6535Grand Theft Auto - San Andreas (PS2) - Mon, 06 Oct 2008 14:27:52https://www.gamelog.cl/logs/LogPage.php?Log_Id=3429Third 30 minutes After playing some of the missions and the storyline advancing slowly I decided to drive around the city. Going against what would be norm in society i needed a car and i took one. I got in front of a car and yanked the person out of the car. To get the full experience of the society that is an exaggerated picture of our reality you have to listen to the radio. There is so many things that unlike regular society could never be said on over the air radio as they are not politicaly correct. While driving you get to decide, will you follow traffic lights or will you disregard them. Most people would decide to diregard because there is no reprocussion. That does not just apply for driving, many will shoot others and kill them if an officer is not around. In this case the character, CJ,does not have the choice the people that control him, us, are making the decision not to follow norms and laws that we know exist. In the game we believe there are no rules but passing the mission. This then leads us to be completely involved in this alternate life that we have as this character, we have to eat for him, get fit, and in some cases kill others.Mon, 06 Oct 2008 14:27:52 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3429&iddiary=6408Grand Theft Auto - San Andreas (PS2) - Mon, 06 Oct 2008 14:03:18https://www.gamelog.cl/logs/LogPage.php?Log_Id=3429Second Thirty minutes After having learned some of the controls and having gotten "wasted" once, you get to attempt more missions. One of the main issues brought up is respect, after every mission the work respect is gained and so is money. The respect is gained by causing harm to other gang members and completing violent missions. This goes against the concept of the Social contract, causing harm to others and vandalizing properti, graffiti, just creates destruction and does not add to the common good of people. We can look back at another theory and apply it. One mission CJ sees how drugs have affected the community and he decides that they should do something about it. He then beats a drug dealer and raids a crack house, in this way he is going to lessen the drug sales and therefore cause the most good. Here is satisfies the Utilitarian approach as he is producing the most happiness. He had to create violence but less people would have access to drugs.Mon, 06 Oct 2008 14:03:18 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3429&iddiary=6407Grand Theft Auto - San Andreas (PS2) - Mon, 06 Oct 2008 13:52:05https://www.gamelog.cl/logs/LogPage.php?Log_Id=3429First 30 minutes of Gameplay The character that you control in the beginning of the game is CJ, who has returned to the city of San andreas. One of the first scenes has CJ being stopped by three police officers. We get to witness an exaggerated version of police officers who do not believe in the serve and protect aspect of there jobs. The game since the beginning starts to make us believe that many of the people in that part of the city are criminals, as we learn that CJ himself was a former gang member. We also see many stereotypes be exagerated that poke fun but at some points can become offensive to some. CJ has returned because of the passing of his mother. This is trying to make us understand the importance that we have of family since that is the only reason for his return. From the beginning of the game we are bombarded with slang and derogatory terms that to many may seem offensive. This tries to add to an authenticity that the creators set out to apply. CJ has to make a choice to try and make money which he needs in order for him to have money, which was taken by the police when he arrived to the city.Mon, 06 Oct 2008 13:52:05 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3429&iddiary=6406