mgnfcnt's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=982Super Columbine Massacre RPG (PC) - Tue, 10 Mar 2009 17:12:40https://www.gamelog.cl/logs/LogPage.php?Log_Id=3729After finally figuring out the cafeteria part of the game I was able to plant some bombs without being detected. My, what a sick game. I've played other games before but this one takes the cake. The poor graphics and remedial grammar attempts to downplay the seriousness of the event but there's no way that effect can be completely effective. These creators should be ashamed at themselves for putting together such a game.Tue, 10 Mar 2009 17:12:40 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3729&iddiary=6994Super Columbine Massacre RPG (PC) - Tue, 10 Mar 2009 16:52:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=3729After leaving the basement and getting to the parking lot, I'm prompted with yet another discussion of how there's no turning back now because this is the most important day of their lives. Geez, is there no end to these failed justification attempts? I got stuck on this part because we're supposed to go to the cafeteria to set up the explosives but everytime I enter the building I am 'caught' and am kicked outside the building. However, when I try to go down to the next screen it says I must go to the cafeteria. When I try to re-enter the car we arrived in, I receive a message stating there's no turning back. I wonder what would've happened if Dylan or Eric did turn back in real life. Would they have turned on each other and fought it out amongst themselves or just turned back and returned home to never go through with their plot? I wonder... I'm still having a hard time understanding what the purpose of this game could be, besides mere entertainment from re-enacting the events of that tragic day. Not sure how much more of this game I can take...Tue, 10 Mar 2009 16:52:59 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3729&iddiary=6991Super Columbine Massacre RPG (PC) - Tue, 10 Mar 2009 16:52:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=3723After leaving the basement and getting to the parking lot, I'm prompted with yet another discussion of how there's no turning back now because this is the most important day of their lives. Geez, is there no end to these failed justification attempts? I got stuck on this part because we're supposed to go to the cafeteria to set up the explosives but everytime I enter the building I am 'caught' and am kicked outside the building. However, when I try to go down to the next screen it says I must go to the cafeteria. When I try to re-enter the car we arrived in, I receive a message stating there's no turning back. I wonder what would've happened if Dylan or Eric did turn back in real life. Would they have turned on each other and fought it out amongst themselves or just turned back and returned home to never go through with their plot? I wonder... I'm still having a hard time understanding what the purpose of this game could be, besides mere entertainment from re-enacting the events of that tragic day. Not sure how much more of this game I can take...Tue, 10 Mar 2009 16:52:07 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3723&iddiary=6990Super Columbine Massacre RPG (PC) - Tue, 10 Mar 2009 16:50:52https://www.gamelog.cl/logs/LogPage.php?Log_Id=3723After leaving the basement and getting to the parking lot, I'm prompted with yet another discussion of how there's no turning back now because this is the most important day of their lives. Geez, is there no end to these failed justification attempts? I got stuck on this part because we're supposed to go to the cafeteria to set up the explosives but everytime I enter the building I am 'caught' and am kicked outside the building. However, when I try to go down to the next screen it says I must go to the cafeteria. When I try to re-enter the car we arrived in, I receive a message stating there's no turning back. I wonder what would've happened if Dylan or Eric did turn back in real life. Would they have turned on each other and fought it out amongst themselves or just turned back and returned home to never go through with their plot? I wonder... I'm still having a hard time understanding what the purpose of this game could be, besides mere entertainment from re-enacting the events of that tragic day. Not sure how much more of this game I can take...Tue, 10 Mar 2009 16:50:52 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3723&iddiary=6989Super Columbine Massacre RPG (PC) - Tue, 10 Mar 2009 15:49:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=3723Well after first having reservations about playing the game completely, I finally started. I'm a gamer at heart and like/appreciate all kinds of games but I failed to understand how the creators of this game could actually rationalize something beneficial coming out of this one. It does nothing but glorify an already tragic event. The developers point may be to see things from the killers perspective and understand their reasoning for committing those heinous acts but really...what person is going to honestly walk away from Super Columbine RPG with some kind of higher understanding of life and how people should and shouldn't be treated? Games are rarely a form of entertainment that users can learn something from. Unlike movies, games are simple programs meant for users to follow specific actions. Movies however have visual real life imagery that we as people can relate to. It's much harder to relate to cartoonish figures we control. The dialogue in SC RPG is adolesence at best. I can't even count how many times Eric and Dylan said "it wont matter anyway", "they'll pay" or "today's the big day". It seems as though this dialogue was meant for little kids to be able to read easily, but not interpret accurately. It definitely wasn't meant for adults/older teams to play because it's too simple. While in the basement, there's a flashback of setting off explosives in the back of a building which is supposed to shed light on how they perceived things in their lives. Applying for the Marines even though he knew he'd never see the day that he'd actually go, and being praised as a good worker rolled right off their shoulders, as if nothing was worth obtaining in life. Life itself had lost all meaning to these two and there was only one solution to that problem.Tue, 10 Mar 2009 15:49:55 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3723&iddiary=6975Grand Theft Auto: San Andreas (360) - Mon, 09 Feb 2009 22:04:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=3592Finishing my third 30 minute session I decided to have some fun before starting the mission so I stole a couple of cars and beat up a few people just for kicks, literally. Going to the next spot, I had to get some guns and practice shooting them. It was a little tricky at first but after crouching it became easier. It was a little odd that one of the targets was a gas tank. One would think that the less attention drawn, i.e. not exploding a car, the better. I then went to pick up OG Loc from prison. He immediately wants to kill someone which shows he hasn't learned a thing since being locked up. As I said before, there's only retaliation on the mind in GTA SA. Of course CJ doesn't think twice before driving to the guys house to perform the hit with Loc. If he declines, he'll be looked at as soft or a traitor by the group so he has no choice but to go along with it. Eventually after driving around forever to find the guy, I was able to kill him and his friends. I literally laughed out loud when after the killings, OG decides that he wants to get something to eat. What kind of person builds up an appetite after murdering people? Usually this would bring grief and guilt to a normal person but in GTA SA there is no such thing.Mon, 09 Feb 2009 22:04:23 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3592&iddiary=6731Grand Theft Auto: San Andreas (360) - Mon, 09 Feb 2009 20:28:21https://www.gamelog.cl/logs/LogPage.php?Log_Id=3591The very next ethical dilemma after the chase on bikes in GTA: SA is tagging, or spraying spray paint pictures of your gangs logos and colors on the walls of buildings in both your turf and rival gang members turf. While playing this and thinking outside of the game, you have to wonder how much balls it takes to not only spray paint on a building in broad daylight but also to do it over rival gangs existing tags. Despite the fact that CJ isn't alone while he's doing this, if it were me, my heart would be pounding a thousand times a minute. Although CJ runs into two rival gang members which you're able to beat up, it could've been worse and he could've been jumped instead or killed. There is definitely no utilitarianistic approach to CJ's actions, there is only what's good for him and his immediate family. The rest of the community doesn't matter to them. After tagging up about 5 spots, CJ heads to a neighborhood where he discovers one of his old buddies is now a crackhead. The rage inside him causes him to start targeting and killing crack dealers. I was thinking about how I would feel if I was in that same situation. Although I'd be upset seeing my friend in the condition he's in, I wouldn't be upset to the point that I'd start killing those that led to his addiction. CJ probably thinks they caused his friends addiction since they're the ones selling the drugs but when it's said and done, Big Bear is the only one responsible. I would be mad at him more so for putting himself in that situatino than I'd be mad at the drug dealers. As I said before, in CJ's mind, he's only concerned with retaliation, so he goes after those who are indirectly responsible by killing them to prevent this kind of thing happening in the future to those that CJ cares about.Mon, 09 Feb 2009 20:28:21 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3591&iddiary=6730Grand Theft Auto: San Andreas (360) - Mon, 09 Feb 2009 19:58:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=3590Grand Theft Auto: San Andreas is the last of the Grand Theft Auto Trilogy. Starting the game off, I realize I am CJ, a former gangmember returning to my hometown of San Andreas after being away for a few years. I've played some of GTA: San Andreas before so I'm familiar with some of the characters voices. Samuel L Jackson plays a dirty cop for one and there are some voices from the Boyz N Da Hood movie in GTA as well, which helps to sell the video game a little bit because of the authenticity of the 'gangster' voices. While first playing the game, CJ was faced with a lot of violent situations. This may not be out of the ordinary to him but to the average person this would be very tramatic. For example, as soon as you land at the airport, you're greeted by cop that take your money and abuse you. To top it off they drop you off in a rival gangs neighborhood which is something you see a lot of during a lot of hardcore gangster movies. CJ is immediately thrown into the action by having to find his way back to his home turf to avoid being hurt by rival gangs. After visiting the cemetary, he's forced to escape with the rest of his friends from the gang that is chasing them, on bikes!!! When confronted by friends, CJ decides to stay and help. While playing I was wondering how could this be the norm for a person? It's as if there's is no idea of a better life, there's only survival. The only values CJ knows are loyalty and an 'eye for an eye'. Anything that has to be done to protect yourself and your family is done without thought. Unfortunately, that is the way things are in some parts of the country. It literally can be a warzone in some neighborhoods with constant harassment by gangs and where the phrase 'survival of the fittest' really does apply. In a real life situation, CJ would have a choice to go back to Liberty City, stay in San Andreas and fight or try to make peace with those that are giving him problems. But in the game there is no choice, there is only retaliation...Mon, 09 Feb 2009 19:58:46 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3590&iddiary=6729