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    Sherlock Holmes: Crimes and Punishments (PS4)    by   jp       (Apr 21st, 2024 at 00:26:13)

    This game is way more interesting than I initially gave it credit for (and I might even play all the cases, I'm that curious!)

    There's a bunch of cases, you're Sherlock and you gather clues, investigate locations, use your special "eyesight", interrogate suspects, and more. So far, this is what you'd expect.

    Some clues become more important and they show up in your "brain" where you can pair it up with another clue (if it's the correct one) to deduce something. Once you have enough of those, you can reach a conclusion. ALSO, once you've reached a conclusion you can decide how to act on it (usually it's either call the cops or call Mycroft - i think...).

    What's really wild is that in the brain-connecting clues interface, you can reach lots of different conclusions! (I think it's 4 per case, at least it has been that so far and I've completed two cases). OH! And, as far as I can tell, the you can get it wrong! And, you just move on...the game calls some of them moral choices - which I'm confused by. But the idea that you could arrive at an incorrect conclusion and the game just moves on to the next case is pretty wild. So far, I've gotten both right (because there's abutton you can press that even warns you - like "spoiler alert" and it shows my result in green - which I assume is that I got it right).

    Anyways, that's super cool!

    Oh, and the game haslots of little mini-games that you play once, and they're part of the story (e.g. taking sherlock's pulse, or arm-wrestling with a sailor)..

    The 2nd case is pretty neat - it takes place in the UK, there's a missing train...and there are rich Chilean (and Mexican) businessmen involved! Whoah.

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    Fights in Tight Spaces (PC)    by   jp       (Apr 21st, 2024 at 00:19:38)

    This one's a bit weird and I'll confess I didn't play it that much (just played one mission - which is like 1/5 of a full run?). It looks like it wants to be SuperHot, but it isn't - that's ok. But, it has a "play the movie" of what you just did in a level that you would think would play fast and smooth and super action-y. But now, it's slow and it even pauses between card plays...so it looks rather boring, which is a real shame.

    As for the game, there's interesting stuff going on, but I haven't fully understood everything:

    a. There's a typical energy system for casting, but a secondary system (combo) that lets you play some cards with a combo cost. If you move in your turn you lose combo so it's sometimes tricky to get everything to pull off.

    b. While playing I was disappointed (because it seemed unfair) that there are objectives (bonus ones) in each level - and I wasn't getting any because I didn't know what they were! Apparently they're actually shown on screen, but in a place I did not see or notice.

    c. The game seemed a bit slow - I was just moving and getting out of the way as I waited to draw into a good hand of cards. This cuts the momentum for sure and also made it hard/impossible to accidentally hit the secret (not really secret) objectives. So, I'm curious to go back and try again with awareness of the objectives. They should help a lot - in that I'm more likely to try to "solve the puzzle" of each turn and hopefully get the bonus objectives.

    d. It's strange that you have to pay to heal, but I thought it was neat that you can upgrade several cards (if you have the money) and that some cards are cheap to upgrade - there's different pricing for them!

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    Hadean Tactics (PC)    by   jp       (Apr 21st, 2024 at 00:11:34)

    Ok, I've now cleared the game (not unlocked everything, of course) and it really is quite fun and interesting. The 3rd character (which I was waiting on to try out because I wanted to clear the game with the 2nd one) is pretty neat as well though as I write this all I can really remember is that it has an orb mechanic similar to one of the characters in Slay the Spire.

    The harder ending is basically another 3 levels, but they get shorter! The last one, if I remember correctly, is just the boss. I don't remember what deck I was running, but it was pretty good - in the sense that I had picked up some good combos..traps and all.

    I'm going to stop playing, for now, mostly because the list of games too look at keeps on growing - one a week - because of the design seminar I'm teaching.

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    Before Your Eyes (PC)    by   dkirschner       (Apr 14th, 2024 at 13:51:13)

    I've been looking forward to playing this, especially after playing One Hand Clapping, which had a singing mechanic. That game activates your mic and you use your voice, raising and lowering pitch, to interact with the game. Before Your Eyes was similar in that the game activates your webcam and uses your eye blinks as input. Before Your Eyes works WAY better than One Hand Clapping, and it's the better game all around. I figure that detecting blinks (yes/no) is easier than detecting notes along the range of human vocal pitch, so kudos to One Hand Clapping for trying.

    Blinking in Before Your Eyes doesn't do anything unless you do it over a prompt (mouse over the prompt, then blink to interact) or unless you do it when the metronome icon is visible, which progresses the story to the next scene. The rules are simple, and it became a game in and of itself for me to blink strategically. I imagined that at the end of A Clockwork Orange, Alex's eyes are forced open so that he could successfully complete this game. At times, I felt like holding my eyes open with my fingers. This is because your eyes will get tired/dry/itchy while playing and you will screw up and blink when you don't mean to, skipping dialogue or ending a scene early. That's frustrating enough. Make sure you do the blink calibration, but I think that no matter how well you do it, it will still occasionally register some non-blinks as blinks. This really didn't happen much for me; through calibration, I think I turned the sensitivity way down, and I wonder what effect wearing glasses had. But like I said, it works surprisingly well.

    So, the game itself is narrative-heavy. It's an obvious play on the idea that a life can pass in the "blink of an eye." You're picked up by a ferryman of souls who asks you to tell the story of your life. Back in time you go to remember it: your childhood, your parents, your career, etc., blinking your way through each scene. I won't spoil the story, but there is a twist that I absolutely did not see coming (though I should have paid more attention to the mysterious dark scenes) that changes the narrative and the tone of the game. This is one you can spend time reflecting on.

    Aesthetically, it's got a simple visual presentation, sort of painterly, with some really nice piano music. The voice acting is good, with the exception of the girl-next-door (who sounds the same at 10 as she does at 40). For some reason, they also used the same voice actor for your dad and her dad, which made the one scene with her dad calling her very confusing ("Why is my dad at her house?!"). But I liked the dad and mom's performances. I was wondering through the whole game if your character was mute and/or on the spectrum because he doesn't talk--only through a typewriter later in the game--and otherwise expresses himself through his prodigious musical and artistic talents. But I think he's just a silent main character, not actually mute.

    Anyway, the game won a BAFTA for a reason. It didn't blow my mind, but it's a neat experience that's worth having. It's short too, doesn't waste your time. I'm considering incorporating it into a class.



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    Stray (PC)    by   dkirschner       (Apr 13th, 2024 at 12:00:39)

    Patrick and I have been playing this together this semester, and finished it a couple weeks ago. We were talking after beating it about despite how simple and straightforward of a game this is, it manages to be something new. Playing as a cat (and being able to do cat things like curl up and sleep, scratch things, knock objects off tables, etc., so cuuuute) was novel, and the setting and story were interesting. But really, playing as a cat. I smiled a whole lot throughout the game. The lil companion robot was cute too.

    On the other hand, I was often tired and bored while playing, and literally fell asleep during several sessions. Patrick would be making dinner or something in the kitchen, and I'd snap awake, cat walking into a wall, and I'd pretend I had not fallen asleep, and that I was just watching the cat walk into the wall and thinking. Like how my dad always used to claim he was "resting his eyes" when he'd fall asleep on the couch.

    I would not call the game exciting. It was a lot of wandering around the city and talking to robot NPCs, fetching things for them. The city is a really good-looking dystopia, and the robots are quirky, but I wish they had more dialogue. You don't get a sense that many of them have personalities besides whatever one-note thing they do. I mean, the lack of dialogue makes sense, and it's not really "dialogue" since the cat can't talk. The fact that you are a cat adds a whole layer of silly to the game. Like, why has this lil robot befriended a cat? Why are all these robots putting all their faith in a cat to save them? Cats don't understand what we're saying to them, and cats do whatever they want! Playing as a cat in a game where you're doing fetch quests (fetching is dog stuff!) and doing things to help people is very un-cat-like.

    But, you know what? The ability to play as a cat and do cat things trumps how little sense it makes, and I would play as a cat in this dystopia again. Idea for next time: more cats. And what do you think? Were there cats at the end?! Optimistically, I think so.



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    1 : jp's Sherlock Holmes: Crimes and Punishments (PS4)
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    4 : dkirschner's Creaks (PC)
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    Random

    Monster Hunter Tri (Wii)    by   bap51

    No comment, yet.
    most recent entry:   Tuesday 16 April, 2013
    Monster Hunter Tri is the third installment of the Monster Hunter series. I would personally classify it as a three dimensional third person hack and slash with rpg elements. The player plays the role of a hunter who is tasked with fighting monsters, many of which resemble dinosaurs, to save an island village. As the player progresses through the game, he or she can upgrade weapons, armor, and different aspects of the village.

    ==Story==
    The game starts with the player arriving at an island that is suffering from frequent and abnormal earthquakes. The villagers ask the player to help them stop the earthquakes by hunting the monster they believe to be causing the earthquakes, the Lagiacrus. The Lagiacrus is an electric sea dragon that is capable of walking on land. Being a relatively new hunter, the player must first hone their skills by completing quests and hunting other monsters before being able to hunt the monster believed to be causing the earthquakes. The village will help the player along the way and provides the player with a fishing fleet and a farm which both help the player collect different types of items. There is also a trader that will come to the village occasionally to make trades with the player. After the player completes the mission to hunt and kill the Lagiacrus, the player learns that the Lagiacrus was not causing the earthquakes. The village continues to suffer from earthquakes, and the player must now find the cause and try to stop the earthquakes. The player eventually learns that the real cause of the earthquakes is an underwater dragon called a Ceadeus. Unlike the Lagiacrus, the Ceadeus is unable to come on land. The quest to hunt the Ceadeus is the final story quest of the game. After the player completes that quest, additional quests will open up that allow the player to test their skills.

    ==Upgrades==
    As the player kills monsters in the game, he or she is able to collect different items from the monsters by carving up the corpse. The player can also collect different types of plants and bugs and mine for different types of ores. These items the player collects can be used to forge new weapons and armor or upgrade current weapons and armor at the village blacksmith. Each upgrade typically has some type of benefit that comes with it. Sometimes it is just a regular increase in the power of the weapon, but occasionally it will add an elemental aspect of damage to the weapon. Different weapons also have different durability ratings that are affected by upgrades.

    The player is also able to upgrade the fishing fleet and the farm in the village. The farm provides four facilities that are able to produce different types of items. These facilities are the field, shroom, beehive, and insect box facilities. The player is initially provided with just the field and shroom facilities. By collecting items while out hunting the player is able to unlock the beehive and insect box facilities. The player is also able to upgrade each facility which will increase the crop yield. The fishing fleet consists of up to three boats that the player is able to send out on short term trips with the objective of fishing, finding treasure, or hunting monsters. The player initially starts out with one ship but is able to unlock other ships and upgrade the ships already owned by collecting certain items throughout the game. Both the fishing fleet and the farm help the player acquire items which can be used to upgrade the player's equipment.

    ==Hunting==
    Hunting typically consists of accepting a mission to kill or catch a certain type of monster and then completing the mission. In Monster Hunter Tri, the player is able to choose from up to seven weapon classes: sword and shield, great sword, hammer, lance, bowgun, switch ax, and long sword. The long sword is not unlocked until later in the game. Each weapon class has its own fighting style which allows the player to choose how to fight the monsters in the game. For example, while the sword and shield is a fast striking weapon, the great sword is significantly slower but makes up for that slowness by having a very powerful attack. Hunting is typically done on land against dragon or dinosaur type creatures, of which there are a few that can fly. But Monster Hunter Tri introduced an underwater fighting aspect of the game that is more difficult than fighting on land. The water limits the movement of the player and can make it difficult to fight.

    A player can also participate in a “free hunt” mode, in which the player exits the village to explore the island. While the player is exploring, certain monsters can appear that the player is able to kill. This allows the player to collect resources from these monsters without having to do the quest again. This is beneficial because, during a quest, the player is limited to 50 minutes instead of an infinite amount of time like during a free hunt. Another benefit is that if the player is defeated by the monster there is no penalty like in a quest where the player would fail the quest. The game does limit what monsters can appear during a free hunt. The player is not allowed to fight a monster during a free hunt that they have not already killed during a quest. The game also only allows certain types of monsters to appear in the free hunt area.

    ==Problems==
    Although I love the Monster Hunter series, there are a few things about Monster Hunter Tri that I dislike. One aspect of the game that I do not enjoy is underwater fighting. The camera controls can sometimes not act like you would expect them to, especially if you're near the surface of the water. It also seems that, while the water severely limits your ability to move and fight, the monster you're fighting seems to be moving easier than when fighting on land. I also dislike the trader who comes to the village. There are some items that you can only acquire from him, but the items that he will accept as trade almost never show up. This makes it very difficult to upgrade some of the farm facilities or your fishing boats. Despite these two minor problems, I still enjoy the game very much and would recommend it to almost anyone.

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