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    Sherlock Holmes: Crimes and Punishments (PS4)    by   jp       (Apr 21st, 2024 at 00:26:13)

    This game is way more interesting than I initially gave it credit for (and I might even play all the cases, I'm that curious!)

    There's a bunch of cases, you're Sherlock and you gather clues, investigate locations, use your special "eyesight", interrogate suspects, and more. So far, this is what you'd expect.

    Some clues become more important and they show up in your "brain" where you can pair it up with another clue (if it's the correct one) to deduce something. Once you have enough of those, you can reach a conclusion. ALSO, once you've reached a conclusion you can decide how to act on it (usually it's either call the cops or call Mycroft - i think...).

    What's really wild is that in the brain-connecting clues interface, you can reach lots of different conclusions! (I think it's 4 per case, at least it has been that so far and I've completed two cases). OH! And, as far as I can tell, the you can get it wrong! And, you just move on...the game calls some of them moral choices - which I'm confused by. But the idea that you could arrive at an incorrect conclusion and the game just moves on to the next case is pretty wild. So far, I've gotten both right (because there's abutton you can press that even warns you - like "spoiler alert" and it shows my result in green - which I assume is that I got it right).

    Anyways, that's super cool!

    Oh, and the game haslots of little mini-games that you play once, and they're part of the story (e.g. taking sherlock's pulse, or arm-wrestling with a sailor)..

    The 2nd case is pretty neat - it takes place in the UK, there's a missing train...and there are rich Chilean (and Mexican) businessmen involved! Whoah.

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    Fights in Tight Spaces (PC)    by   jp       (Apr 21st, 2024 at 00:19:38)

    This one's a bit weird and I'll confess I didn't play it that much (just played one mission - which is like 1/5 of a full run?). It looks like it wants to be SuperHot, but it isn't - that's ok. But, it has a "play the movie" of what you just did in a level that you would think would play fast and smooth and super action-y. But now, it's slow and it even pauses between card plays...so it looks rather boring, which is a real shame.

    As for the game, there's interesting stuff going on, but I haven't fully understood everything:

    a. There's a typical energy system for casting, but a secondary system (combo) that lets you play some cards with a combo cost. If you move in your turn you lose combo so it's sometimes tricky to get everything to pull off.

    b. While playing I was disappointed (because it seemed unfair) that there are objectives (bonus ones) in each level - and I wasn't getting any because I didn't know what they were! Apparently they're actually shown on screen, but in a place I did not see or notice.

    c. The game seemed a bit slow - I was just moving and getting out of the way as I waited to draw into a good hand of cards. This cuts the momentum for sure and also made it hard/impossible to accidentally hit the secret (not really secret) objectives. So, I'm curious to go back and try again with awareness of the objectives. They should help a lot - in that I'm more likely to try to "solve the puzzle" of each turn and hopefully get the bonus objectives.

    d. It's strange that you have to pay to heal, but I thought it was neat that you can upgrade several cards (if you have the money) and that some cards are cheap to upgrade - there's different pricing for them!

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    Hadean Tactics (PC)    by   jp       (Apr 21st, 2024 at 00:11:34)

    Ok, I've now cleared the game (not unlocked everything, of course) and it really is quite fun and interesting. The 3rd character (which I was waiting on to try out because I wanted to clear the game with the 2nd one) is pretty neat as well though as I write this all I can really remember is that it has an orb mechanic similar to one of the characters in Slay the Spire.

    The harder ending is basically another 3 levels, but they get shorter! The last one, if I remember correctly, is just the boss. I don't remember what deck I was running, but it was pretty good - in the sense that I had picked up some good combos..traps and all.

    I'm going to stop playing, for now, mostly because the list of games too look at keeps on growing - one a week - because of the design seminar I'm teaching.

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    Before Your Eyes (PC)    by   dkirschner       (Apr 14th, 2024 at 13:51:13)

    I've been looking forward to playing this, especially after playing One Hand Clapping, which had a singing mechanic. That game activates your mic and you use your voice, raising and lowering pitch, to interact with the game. Before Your Eyes was similar in that the game activates your webcam and uses your eye blinks as input. Before Your Eyes works WAY better than One Hand Clapping, and it's the better game all around. I figure that detecting blinks (yes/no) is easier than detecting notes along the range of human vocal pitch, so kudos to One Hand Clapping for trying.

    Blinking in Before Your Eyes doesn't do anything unless you do it over a prompt (mouse over the prompt, then blink to interact) or unless you do it when the metronome icon is visible, which progresses the story to the next scene. The rules are simple, and it became a game in and of itself for me to blink strategically. I imagined that at the end of A Clockwork Orange, Alex's eyes are forced open so that he could successfully complete this game. At times, I felt like holding my eyes open with my fingers. This is because your eyes will get tired/dry/itchy while playing and you will screw up and blink when you don't mean to, skipping dialogue or ending a scene early. That's frustrating enough. Make sure you do the blink calibration, but I think that no matter how well you do it, it will still occasionally register some non-blinks as blinks. This really didn't happen much for me; through calibration, I think I turned the sensitivity way down, and I wonder what effect wearing glasses had. But like I said, it works surprisingly well.

    So, the game itself is narrative-heavy. It's an obvious play on the idea that a life can pass in the "blink of an eye." You're picked up by a ferryman of souls who asks you to tell the story of your life. Back in time you go to remember it: your childhood, your parents, your career, etc., blinking your way through each scene. I won't spoil the story, but there is a twist that I absolutely did not see coming (though I should have paid more attention to the mysterious dark scenes) that changes the narrative and the tone of the game. This is one you can spend time reflecting on.

    Aesthetically, it's got a simple visual presentation, sort of painterly, with some really nice piano music. The voice acting is good, with the exception of the girl-next-door (who sounds the same at 10 as she does at 40). For some reason, they also used the same voice actor for your dad and her dad, which made the one scene with her dad calling her very confusing ("Why is my dad at her house?!"). But I liked the dad and mom's performances. I was wondering through the whole game if your character was mute and/or on the spectrum because he doesn't talk--only through a typewriter later in the game--and otherwise expresses himself through his prodigious musical and artistic talents. But I think he's just a silent main character, not actually mute.

    Anyway, the game won a BAFTA for a reason. It didn't blow my mind, but it's a neat experience that's worth having. It's short too, doesn't waste your time. I'm considering incorporating it into a class.



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    Stray (PC)    by   dkirschner       (Apr 13th, 2024 at 12:00:39)

    Patrick and I have been playing this together this semester, and finished it a couple weeks ago. We were talking after beating it about despite how simple and straightforward of a game this is, it manages to be something new. Playing as a cat (and being able to do cat things like curl up and sleep, scratch things, knock objects off tables, etc., so cuuuute) was novel, and the setting and story were interesting. But really, playing as a cat. I smiled a whole lot throughout the game. The lil companion robot was cute too.

    On the other hand, I was often tired and bored while playing, and literally fell asleep during several sessions. Patrick would be making dinner or something in the kitchen, and I'd snap awake, cat walking into a wall, and I'd pretend I had not fallen asleep, and that I was just watching the cat walk into the wall and thinking. Like how my dad always used to claim he was "resting his eyes" when he'd fall asleep on the couch.

    I would not call the game exciting. It was a lot of wandering around the city and talking to robot NPCs, fetching things for them. The city is a really good-looking dystopia, and the robots are quirky, but I wish they had more dialogue. You don't get a sense that many of them have personalities besides whatever one-note thing they do. I mean, the lack of dialogue makes sense, and it's not really "dialogue" since the cat can't talk. The fact that you are a cat adds a whole layer of silly to the game. Like, why has this lil robot befriended a cat? Why are all these robots putting all their faith in a cat to save them? Cats don't understand what we're saying to them, and cats do whatever they want! Playing as a cat in a game where you're doing fetch quests (fetching is dog stuff!) and doing things to help people is very un-cat-like.

    But, you know what? The ability to play as a cat and do cat things trumps how little sense it makes, and I would play as a cat in this dystopia again. Idea for next time: more cats. And what do you think? Were there cats at the end?! Optimistically, I think so.



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    Recent GameLogs
    1 : jp's Sherlock Holmes: Crimes and Punishments (PS4)
    2 : jp's Fights in Tight Spaces (PC)
    3 : dkirschner's Blair Witch (PC)
    4 : dkirschner's Creaks (PC)
    5 : dkirschner's Before Your Eyes (PC)
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    1 : dkirschner at 2022-10-12 08:51:09
    2 : root beer float at 2021-11-21 13:15:48
    3 : hdpcgames at 2021-10-23 07:42:58
    4 : jp at 2021-04-08 11:25:29
    5 : Oliverqinhao at 2020-01-23 05:11:59
    6 : dkirschner at 2019-10-15 06:47:26
    7 : jp at 2019-04-02 18:53:34
    8 : dkirschner at 2019-02-28 19:14:00
    9 : jp at 2019-02-17 22:48:06
    10 : pring99 at 2018-11-15 20:17:00
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    Random

    Texas hold'em (Other)    by   jsb464

    --opinion-- I personally enjoy this game. However, the people I play with affect my experience immensely.
    most recent entry:   Wednesday 11 February, 2015
    Texas hold'em is a popular variation of poker.

    --goal--
    Normally the goal is to leave with more than you came with. In this friendly game, the goal is to leave with EVERYTHING (be the last person in the game).

    --rules--
    Players use their personal cards(two visible only to them) along with the "community cards" (five cards shown to everyone) to make the best five card hand possible.

    Betting is a large aspect of this game, usually using chips as currency, and their are many ways this is incorporated into gameplay.

    Betting starts with player roles. A player can be a dealer, big blind, and small blind. In this experience, big blind and small blind are left out to simplify the game, and the role of dealer rotated clockwise.

    Since the roles of blinds were left out, we used ante (each hand we all throw in a base amount so there is always money in the pot)

    Once the cards are dealt, betting starts with the person to the left of the dealer. Each player may pick from the options below.

    Raise - the player adds to the pot
    call - the player matches the previous raise
    check - the player passes betting to the next player (can only be done if the previous player has not raised or called)
    fold - If a player does not want to match a previous bet, or simply wishes to step back, they may choose to fold and forfeit the hand.

    Once betting is finished, the first three "community cards" are revealed, followed by another round of betting. This process is repeated two more times for the last two cards.

    After the final round of betting is finished, players still in reveal their hands and whoever has the highest hand wins.

    --game 1--
    for the purpose of this game log, myself and two friends played with 20 chips each (With a lot of money, the game can continue for a painfully long time)

    each hand will follow the folowwing format:
    Hand x (x is the hand we are on)
    Dealer: x (whoever dealt
    Cards : (Suite followed by value, H-hearts, S-spades, C-Clubs, D-diamonds, J-Jack, Q-Queens, K-Kings, A-Ace)
    Round x : (cards shown and betting involved)
    Results: (end opinions and who won the hand)
    total: JB x MC x TS x (Jonathan's, Matt's, and Thomas's respective totals)

    Hand 1
    Dealer: Jonathan (that is me by the way)
    Cards: D2 D6 (Low values, but i love the possibility of a flush or a straight)
    Round 1: We all ante up (2 chips) and we all check (which I'm fine with, i like to wait till the first three cards are shown)
    Round 2: HA DK D3 are shown. Matt raises by 3, Thomas folds, and i call. (Happily i might add, One card away from a flush)
    Round 3: D8 Matt checks, I raise by 2 (Matt doesn't seem like he just got a flush and I'm hiding that I have. I'm betting low to bait him in)
    Round 4: H8 Matt raises 5, I call (Matt acts like he just got a full house. I think he's bluffing, but I'm not sure.)
    Results: Matt throws out his hand, showing DJ DA which is a higher straight then what I had. He laughs and rakes in his winnings. This may be a quick game for me.
    Total: JB 8 MC 34 TS 18

    Hand 2
    Dealer: Matt
    Cards: HQ C5
    Round 1: We ante up. Thomas raises 2 and we all call.
    Round 2: DQ C6 S9 Thomas checks, I raise by 2, and we all call(At this point a flush and a straight seem unlikely, while my high pair looks pretty good. Keep it up ladies)
    Round 3: D6 Thomas raises 2, I call, and Matt goes out. (Really? I'm hoping he doesn't have 3 6's. Having faith in my ladies, aka my pair of queens)
    Round 4: C10 Thomas forces me to go all in or fold, and I go all in (Might as well)
    Results: He had pocket kings! Really! His pair was one higher than mine.
    Total: JB 0 MC 30 TS 30 (And just like that this has been one of the quickest games I've taken part in. They played a few more hands before Thomas won the whole thing. )

    --game 2--
    the format will follow the same as the last one

    Hand 1
    Dealer: Matt
    Cards: H9 H10 (Awesome, pretty high cards, close together so possibility of a straight, and same suit so possibility of a flush)
    Round 1: We Ante up and we all check (gonna try to play it a little safe since last game was so short)
    Round 2: C10 D8 CK Thomas raises 2 and we all call (flush is gone, and straight is very unlikely. Thomas seems like he just got a pair of kings but who knows.)
    Round 3: C8 Thomas raises 5, i fold, Matt calls (I don't feel comfortable with my pair of tens so i bow out)
    Round 4: HK Thomas raises 3, Matt folds (Thomas's face lights up when he sees another king and Matt decides it isn't worth it.)
    Results: Well Matt never got what we wanted and apparently Thomas only had his pair of tens. Little liar. Matt looks stunned)
    total: JB 16 MC 11 TS 33

    Hand 2
    Dealer: Thomas
    Cards: DJ D10 (I love hands like these, again high values, same suit, and right next to each other)
    Round 1: We all ante, I raise 1, and we all call. (Gotta keep it lively)
    Round 2: S7 S3 D9 I check, Matt raises 3, We all call (I'm not too happy with this. I am only one card away from a straight, but luck's not treating me well)
    Round 3: HK Thomas raises 3, and we all call again (Thomas seems to like kings. Matt is playing it cool. and I don't trust either of them, but i wanna get that staight)
    Round 4: C8 I raise 3, and everyone calls, with matt going all in (Oh look A STRAIGHT, common money!)
    Results: Matt had a pair of tens. not sure why he stayed in. Maybe he needed to leave or just thought we were bluffing. Thomas had a pair of kings and a pair of eights, which is pretty respectable. BUT MINE IS BETTER! (I liked this hand)
    total: JB 39 MC 0 TS 21

    Hand 3
    Dealer: Me
    Cards: C6 H3 (not a good start)
    Round 1: Ante up and we all check (Thomas doesn't seem to like his hand either)
    Round 2: H5 D7 DQ I raise 2 and he calls (Thomas doesn't seem too exited. I'm a card away from a straight, but that's still a longshot)
    Round 3: C4 I raise 1 and he calls reluctantly (I really think I got this one. I can't believe i got a second straight.)
    Round 4: D4 I raise 2, Thomas folds ( I'm guessing Thomas didn't even feel like bluffing, must have had nothing.)
    Results: I won with a straight and Thomas looks a little relieved he didn't stay in.
    total: JB 44 MC 0 ST 16

    Hand 4
    Dealer: Thomas
    Cards: HK DA (Heck yea, I'll take this hand any day)
    Round 1: We ante up and i raise 2 (Thomas seems okay with it and I have money to blow)
    Round 2: H8 S4 D9 I raise 2, Thomas raises to 3, and I call (I'm a little worried, I may have been a little overconfident here)
    Round 3: SA I raise 2, Thomas calls (Overconfident till i die! Pair of aces and not much else is on the board at the moment)
    Round 4: I raise 4, and thomas calls (I think thomas thinks I'm bluffing, or maybe he really has something good. But unless he pulls a 2 and a 5 i think i'm good.)
    Results: He had a pair of nines. So i'll be taking these chips.
    total: JB 47 MC 0 TS 3

    Hand 5
    Dealer: Me
    Cards: D5 C3
    Round 1: We ante up and thomas says he's going all in and we laugh. I call. Since there is no more betting left, Thomas and I reveal our hands. He has S5 C8.
    Round 2: D6 CJ C2 (I'm one away from a straight, but aside from that we are even)
    Round 3: D8 (thomas is very happy. And I'm hoping for that straight)
    Round 4: S8 (Thomas is smug as can be. Guess three straights in a row is a bit much to ask for)
    Results: Thomas won. I hope this isn't the start of a comeback.
    total: JB 44 MC 0 TS 6

    Hand 6
    Dealer: Thomas
    Cards: CQ H2 (I'll take the queen but the two is disappointing)
    Round 1: We ante up and Thomas pulls the same trick, going all in again. I don't laugh as much this time and call. He shows he has C3 D5.
    Round 2: S5 C8 S7 (Really? Two more cards to go.)
    Round 3: D6 (Now he's working on getting a straight. This is ridiculous)
    Round 4: HQ (That's what I'm talking about!)
    Results: I win. Sweet
    total: JB 60 MC 0 Ts 0

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