GameLogBlogging the experience of gameplayhttp://www.gamelog.cl/gamers/GamerPage.php?idgamer=Watch Dogs 2 (PS4) - 16 Oct 2017 - by dreimanateehttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6475I have made quite a bit of progress. I have played a lot of the main quest to try and get through it before I have to return the game to the library. I have played the game throughout the week. The game continues to parallel to the real world and issues of information and technology sharing and company use of personal data. First was the infiltration of Nudle and the similarities to Google. The Burning Man festival a.k.a. "Swelter Skelter" Was entertaining too but the logic puzzles have become stale. The characters struggle to keep the game interesting once the game play has staled. I knew Horatio had to die. His character was too well developed and likable and helps further push Retr0's avenging vigilante persona. The drones are pretty overpowered now. I can just drop bombs and the Police A.I. isn't sophisticated enough to deal with it. After all the upgrades my character is unstoppable. Galilei or as some would say SpaceX also was a breeze to run through. I snuck past everyone and finished the mission within minutes. Disappointing since I was infiltrating corporate space plant. Despite that (and increasing the difficulty now.) I find that the vigilante acts of DedSec try incredibly hard to create a good image for themselves. While not as bad as a their motives seem just and their methods are a little rebranded to make the player feel better. Overall the story wouldn't be as interesting if there wasn't an overarching ultimate bad guy with a man bun. The side stories need an element, or scapegoat, to tie them together. One of the most interesting aspects about the game and Anonymous is for an orginization that lives in perpetual fear of doxxing it's incredible they go to such lengths to dox others. I agree that censorship is pretty trash and that corporations should be transparent. But laws were created for a reason and legislature exists to change those laws. The argument that DedSec would make is that the legislatures are too far into the corporate Oligarchy to actually listen to the people.dreimanateeMon, 16 Oct 2017 23:37:16 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6475&iddiary=11350Watch Dogs 2 (PS4) - 13 Oct 2017 - by dreimanateehttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6475I have been playing Watchdogs for this entire fall break after my business classes. I have enjoyed it thoroughly. With its obvious overtures to the hacking group Anonymous it brings up many ethical questions about censoring and personal information. Of course the faction DedSec believes that Blume's harvesting of information unchecked requires the Hackers to step up and protect users. Despite that it doesn't feel much better to have DedSec be the ones with the information. The clever parallels to Anonymous' history continues in the themes of the game. You have graphics that look similar to troll memes and the doxing of the Church in the game is very close to the story of Project Chanology against Scientology. Despite the fact that the game tries to make it easier for you to determine what is "right" I think that the game is really relevant in the conversation. With drones and access to cameras having anyone able to aquire personal information. Hackers aren't known for their idealism (aside from the vigilante styel of Anon.) But rather from their data breaches and bank siphons. DedSec pins itself up as the ultimate file I feel bad when I accidentally kill pedestrians in my stolen sports car. So by giving me an ideal of revealing the truth and exposing the lies of the games oligarchy seems heroic albeit thin in story. Characters are fun.dreimanateeFri, 13 Oct 2017 11:23:25 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6475&iddiary=11349Polyforge (Arcade) - 12 Oct 2017 - by verusciohttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6474Nivel 69. He logrado una confianza que no creía posible. Juego todos los días, eso es clave. Los niveles con figuras de lados iguales son más fáciles. Requieren un buen ritmo de tapping. Los otros niveles exigen mucha concentración. Los lados más pequeños son los que pueden generar más tiros fallidos: el tapping veloz o muy rítmico no siempre sirve. También descubrí que, en ocasiones, si miro un lado que no está iluminado, toco la pantalla apenas lo veo, independiente de que me toque disparar o no. Por eso, trato de no distraerme. Mi tapping actual me permite dejar un promedio de 7 lados no iluminados tras el primer giro. Cada vez más cerca del nivel 100.veruscioThu, 12 Oct 2017 03:39:37 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6474&iddiary=11348Polyforge (Arcade) - 09 Oct 2017 - by verusciohttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6474Estoy en el nivel 51. El juego, a esta altura, me apasiona. Mi objetivo es llegar al nivel 100. Comencé a usar dos dedos de la misma mano (índice y mayor) para reducir el espacio entre un disparo y otro. Así, según la velocidad a la que gira la figura, logro más lados contiguos iluminados. La clave es lograr la mayor cantidad de lados iluminados en la primera tanda. Cuantos menos lados queden pendientes a partir de la segunda vuelta, mejor. El riesgo de hacer esto es que es más fácil que se dispare dos veces al mismo lado. Ya no me molesta perder vidas. Antes me exasperaba; ahora me río si me falta un lado. Han elegido muy bien el color rojo para mostrar los fallos. De alguna manera, los cristales pequeños que aparecen junto al lado al que se disparó dos veces parecen gotas de sangre. Me genera ternura esto. No que se desangre, sino que haya algo en el juego que transmita humanidad. Finalmente, entendí que morir es la única manera de perfeccionar los tiros. Ahora, en efecto, puedo tirar hasta cuatro o cinco tiros en una misma vuelta. Hay colores que me resultan más agradables. El violeta con lados iluminados amarillos es mi preferido. Será el contraste, que es alto en ese caso. Detesto los colores más claros o cuando los lados se iluminan de color blanco porque me cuesta verlos y detectar rápidamente si están ya iluminados o no. Intenté grabar la pantalla con un capturador (dos, en realidad) para ver más tarde cómo voy pasando los niveles, pero me da error. Estoy investigando si es posible la superposición de pantallas.veruscioMon, 09 Oct 2017 12:02:37 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6474&iddiary=11347Polyforge (Arcade) - 07 Oct 2017 - by verusciohttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6474Llegué al nivel 32. El nivel 22 fue por lejos el más difícil hasta ahora. Estuve casi dos días para pasarlo. Mi coordinación ha mejorado mucho. He leído que otros usuarios del juego se ponen tan ansiosos como yo. Eso me ha dejado más tranquila. Mal de muchos... Todavía no descubro a qué se debe el cambio de velocidad del juego. Pero cuando sucede, trato de concentrarme para poder superar el nivel. También trato de hacer dos tiros como máximo por giro. Si hago más, suelo perder. También tengo un área débil, donde suelo perder: el cuadrante inferior izquierdo. Me siento más segura de seguir jugando. Si no pasaba ese nivel 22, era muy probable que abandonara el juego. Cuando lo pasé, estaba en el subte y grité un: «¡Vamos!» de alivio y alegría. No me importó la gente a mi alrededor. Hay gente que pasó el nivel 100. Me encantaría llegar a ese nivel de destreza. Es difícil, eso sí. Y a mí me puede llevar un largo tiempo.veruscioSat, 07 Oct 2017 13:39:22 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6474&iddiary=11346Polyforge (Arcade) - 06 Oct 2017 - by verusciohttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6474El juego se trata de una figura que va girando. El jugador comanda una flecha que sale disparada hacia uno de los lados de la figura. La flecha también gira alrededor de la figura, pero en sentido contrario. El objetivo es disparar a todos los lados de la figura. La dificultad es que si se dispara dos veces a un lado de la figura se pierde. Llegué al nivel 22. He notado cambios en la velocidad de giro y en los colores de la figura. Creo que no pude aprovechar ninguna de esas ventajas. Además, al pasar de nivel, la figura aumenta la cantidad de lados. Eso dificulta el juego. Por momentos, siento que debo refrenar mis impulsos. Y cuando mejor lo hago, paso de nivel. Pero me lleva mucho tiempo pasarlos y eso me exaspera. Me pregunto si mi desempeño está entre los valores promedio. Ninguno de mis conocidos lo juega.veruscioFri, 06 Oct 2017 01:58:24 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6474&iddiary=11345Polyforge (Arcade) - 05 Oct 2017 - by verusciohttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6474Este es el segundo día que estoy jugando. Tengo sensaciones encontradas. Por un lado me gusta: la idea del juego y la estética me atraen; por otro, el juego me frustra. Estoy en el nivel 15 y la mayor dificultad que tengo es coordinar el ojo con la mano. Muchas veces siento que no puedo con el juego o que debo controlar la ansiedad. ¿Se tratará de eso?veruscioThu, 05 Oct 2017 16:00:40 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6474&iddiary=11344dishonored 2 (PS4) - 03 Oct 2017 - by CoDerhttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6461********Look in my WatchDogs2 game log and you will see this for the 28th I posed to the wrong one...*********************** Today I was on the good doctor mission. I had to go to the hospital and try to find the killer. When trying to get in the first couple of times I struggled not getting caught. While I was trying so many times I realized how much blood and gore is in your face when you kill someone. Its almost like you are right there and it splatters all over everything. Very intresting choice by the game designers to make the game this way when killing someone. I Wonder if they intentionally did that to make you feel more in the game and to feel what its like when it actually happens. Finally once I figured out some pathways to go I was finally able to make it. I made it up to the Doctors office and found the keys to get into the next door set. When I got there and opened the door there were a whole bunch of the blood bugs that I had to race to get through. Once I made it through I had to talk to the Doctor who sounded like she was loosing her mind while she was talking. I then had to find and kill the killer. I was walking around and trying to find clues, when I though maybe its just the doctor who is the killer... So I tried to kill the doc and all of the sudden there was just rage from the doctor, and I discovered she was the crazy killer. I had to try three times to accomplish this task.Once I killed her I had to get out and disable the watchtower, and then get to the boat where the captain of the dreadful wale picked me up. I then woke up back on the ship, and it was almost the same scene as the first time I was on the ship, which I thought was kinda weird, and was posed with another question if I was ready to go or not. I responded yes.CoDerTue, 03 Oct 2017 21:05:48 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6461&iddiary=11343Oxenfree (PC) - 29 Sep 2017 - by u0892608http://www.gamelog.cl/logs/LogPage.php?Log_Id=6462Last playthrough explains a lot more than previous ventures into the game. The decisions I assumed to be the correct ones to go with really did give me the least feedback on my decisions. In the end you can have some of your friends die and save yourself in the process. I don't feel any real precedence to this game but thats just me.u0892608Fri, 29 Sep 2017 14:40:56 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6462&iddiary=11342Destiny 2 (PS4) - 29 Sep 2017 - by jphttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6448I played a guided game last night. It was fun, exciting, and there was a lot of weird... Prior to this I had only seen two of the raid areas as I was invited to join an existing group that had lost a member. One area (gauntlet) I knew pretty well - having spent at least a few hours trying to clear it. The other (gardens) I had only played for maybe 15 minutes before the group disbanded when someone else dropped out. Here's a few quick impressions of the guided game experience: a. I waited 45 minutes, a little bit more I think. When I signed in this was the expected (advertised) wait time, so I'm not bringing this up to show that I was angry/surprised/or disappointed... The main thing about the wait is that I couldn't really do much while I waited - I fiddled around a bit with my gear, but other than that I sat with my headset on and my phone in my hand. What I would have really liked would be an opportunity to, say, tootle around on a planet and then get "summoned", say, a few minutes before it's "go time". I don't think this is really that feasible, but it might make the waiting experience better? Either way, once the invite came in you only have about 30 seconds to accept it...I think. It sort of caught me by surprise when I saw it and I was confused because it looked like Iwas getting invited to do a nightfall...but that might be because the group that invited also did those? b. I accept the invite...and then..I'm in orbit with 5 other people! Yay! I'm starting to get really excited because I hadn't see the raid from the start. I quickly get a friend invite which I accept and, unsurprisingly, soon after I get an invite to the party chat. But the PS party chat - I'm guessing people really don't like the in-game voice chat..and to be fair the PS experience is generally better? (also, it keeps on running if someone bails in the game or gets disconnected - which helps) c. I sheepishly start talking and... I get answers in Portuguese! Uh oh. We quickly figure out that at least one person speaks English so we can go ahead..and we chat so they know what I know/don't know. I'm now really curious to know what this looks like on the guide end - do you sign up and say what languages you speak? Does the location thing just randomly give you a group? Might I run into French players next? It's weird because I often do play with spanish-speakers from latin america...but never with Brazilians! It also turns out that of the 5, all Brazilian, one was living in the US, so maybe that's how it worked? Anyways, curious to know how matchmaking happens... d. We spent a LOT of time on the gauntlet which is the first part of the raid (but maybe not really because the order changes). We also spent a lot of time lost trying to get to the bathhouse. It was a bit frustrating and I'm not sure this'll make for a good new raider experience...because the getting lost part was...well, I had a lot of downtime just sitting around with another dude waiting to know where to go. e. We weren't able to finish the raid because the game glitched out severely on the boss. It had been glitchy (graphics glitches for me) and laggy prior to this, but this was pretty bad. So we all bailed... f. If you bail or such you lose rep/points... I'm not sure what happened here. Did my Brazilian raid-guides lose points? I hope not, but I'm not sure what to do about it.... Either way, MUITO OBRIGADO!jpFri, 29 Sep 2017 12:56:10 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6448&iddiary=11341