GameLogBlogging the experience of gameplayhttp://www.gamelog.cl/gamers/GamerPage.php?idgamer=Destiny (PS4) - 23 Apr 2017 - by jphttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6039And I'm still playing. Regularly. Perhaps more than before? It helps that I have a large-enough group of regular players that there's always someone around to help, or that I can join up with. Of course I'm now in the "last gasp" of the game, I've been maxxed out for a while now but I hadn't been able to finish the Wrath raid on hard with challenges. Until today. He! The raid update, which as far as I know is the last significant update before Destiny 2 (and the beta before it) was pretty smart. It's not really "new content", rather they just added some armor and weapons for people to get AND, most importantly, updated all the raids to new light/difficulty levels. They cycle every week, and I've been pretty amazed to see how much interest there is in the game again. People had really started to drop off and move on, but they're pretty much all back now. Funny how that works. It's been a month since the first raid update (Vault) and starting next week they'll have all cycled so I'm guessing that people will start to disappear again at that point. Still, it's been a good last hurrah. I'm trying to get as much of the last book completed as I can (within reason) and I also played a bit with the Titan character that my son has by now abandoned. It's kind of surprising that I've spent years playing the same character only to now try out a new one...jpSun, 23 Apr 2017 20:44:10 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6039&iddiary=11155Thomas Was Alone (PC) - 13 Apr 2017 - by brialinzahttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6375I feel like this was a wonderful resolution to the game! To sum it up, basically Thomas and the crew fulfilled their mission, and started helping those after them into "escaping" as it were. There was one, "Gray" as he was called, who was lusty for power, but had been eaten up by the black pixel cloud. I think this game provides an amazing depiction of how AIs can be "programmed" so to speak, so that they have good morals. To be able to raise them in an environment where they understand teamwork, kindness, and all the other emotions both positive and negative. In the end, it is all about the interactions of other individuals that builds the characters. I feel like because of this, this is very realistic. A very thoughtful game, that is for certain!brialinzaThu, 13 Apr 2017 00:59:46 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6375&iddiary=11154Thomas Was Alone (PC) - 10 Apr 2017 - by brialinzahttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6375This playthrough I have gotten to part 7.10. To recap, basically all the characters were eaten up by a black pixel cloud, starting with Thomas. The beautiful music didn't change, so the emotions I felt could be described as "oh, I guess that just happened." When it was bringing up the emotions of the other characters, though, that's where this game was able to strike a chord in me a bit. Not enough to make me wail on my computer, but something where I got a little more emotionally involved in the story of the game. So none of the characters died, they were just moved elsewhere I suppose. It is obvious now that this is an AI system, or something, what with the narration. Where I have left off, Thomas and the crew (with two new characters) are working to escape/help the other AI in any way they can.brialinzaMon, 10 Apr 2017 21:44:25 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6375&iddiary=11153Thomas Was Alone (PC) - 10 Apr 2017 - by brialinzahttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6375So far, this game has a very nice storytelling mechanic. In my opinion, it is not as good as The Talos Principle or Life is Strange, but it is still nice and enjoyable. At the beginning of the game, it leaves everything off all mysterious-like, and the narration starts by saying how Thomas was alone. For some reason, this evoked a bit of an emotion for me even though the game didn't even start yet. The puzzle mechanics of the game are very interesting, and not exactly what I expected with being able to switch characters! I have played through to the end of part 3, and I have to say, this ominous black pixel cloud (as described as similar to a white cell virus in side text?) it bringing a new kind of suspension to the game. Overall however, this hasn't been all that stressful and the music is nice as well!brialinzaMon, 10 Apr 2017 01:50:18 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6375&iddiary=11152Middle Earth: Shadow of Mordor (PC) - 08 Apr 2017 - by hcasey1http://www.gamelog.cl/logs/LogPage.php?Log_Id=6372One thing I forgot to mention in my other entries is that there is a pretty cool leveling up system like there is in a lot of other games. You can also unlock portions of the open world map and then fast travel to places. When you go around around the map and kill enemies that have slaves, you are able to free the slaves and they thank you and what not. You also have to worry about larger beasts that try to attack you when they see you. The pretty cool thing about that is that you are able to basically posses them and then ride them around. While you are riding them around you can attack enemies pretty easily with them. Another small mission that I came across is the mission in which you make a deal with an orc that is captive. You go into his brain with the character's weird powers and it takes you to the war chief ranking page thing. Then you free him and he helps you by leading you to the enemy you want to kill. He is a creepy little thing. His name is Ratbag. How charming.hcasey1Sat, 08 Apr 2017 19:44:25 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6372&iddiary=11151The Witcher 3: Wild Hunt (PC) - 08 Apr 2017 - by bwatter8http://www.gamelog.cl/logs/LogPage.php?Log_Id=6371I decided to explore the east side of the map while playing today and followed up on a contract that I had taken earlier. I spoke with a man in a devastated town not far from where a very recent battle just took place. His brother was a soldier in that battle but hasn't returned. The man and his dog accompany me to the battlefield and I clear the area of monsters. We investigate the corpses but the brothers body is nowhere to be found. Using my witcher senses I follow a trail from the battlefield to a nearby house and discover that the missing brother is alive and in the company of a Nilfgardian soldier. Both the men inside are terribly wounded and it turns out that the Nilfgardian saved the man I've been searching for even though they were enemies. The brother I've been searching with is obviously not very excited about the Nilfgardian. Of course at this point I must make a decision. I can encourage the brothers to take in the formerly enemy soldier who saved one of their lives, but would put them at great risk for harboring a deserter, or I can encourage them to leave the man to fend for himself. Unlike the last quest I wrote about this one left my conscience feeling more clean when I persuaded them to help the wounded Nilfgardian in a land foreign to him. But now I am left wondering if I ultimately have set in motion all of their deaths. Even the easy choices aren't easy in this game. I love it!bwatter8Sat, 08 Apr 2017 00:49:40 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6371&iddiary=11150Brothers: A Tale of Two Sons (PC) - 07 Apr 2017 - by Miraiart12a4http://www.gamelog.cl/logs/LogPage.php?Log_Id=6369Finished Brother's tale of two sons. They traveled across the battlefield with the dead giants and the town full of snow people. Before they reached the spider ladies lair, where the elder brother was stabbed and died under the tree with the medicine they were trying to get to save their father. I feel like that from the father's perspective the journey was a failure, that his life was not worth that of one of his sons. But I think that the Son felt like that this was the only course of action for him and his brother, so that although he died, they did what they did because they needed to do something. I think that the younger brother stands by what happened, he's unable to change what had happened but he can still move forward afterward. It is a little stinging that despite being taught in the game the rewards of picking the moral high roads, that it is saving the girl that leads to the brother's death.Miraiart12a4Fri, 07 Apr 2017 20:06:48 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6369&iddiary=11149Middle Earth: Shadow of Mordor (PC) - 07 Apr 2017 - by hcasey1http://www.gamelog.cl/logs/LogPage.php?Log_Id=6372Well, I have finally met Gollum, my absolute favorite character on all Lord of the Rings characters! He is a creepy little dude and I had to follow him around into a cave even though he didn't want me to. I didn't know he was going to be, but I really like that he is in this game. The game has a pretty cool mechanic that is used to follow Gollum. It is like this other worldly sense that the main character acquired at the beginning of the game when all the crazy stuff went down. When playing, you are able to use this sense to see Gollum's foot prints so you can find him after he runs away from you. He then leads you into this cave where there are more enemies to fight while you search for him. After I completed that mission and learned what I needed to learn from Gollum, I did some more of the side quest type things where you basically are liberating outposts similarly to the Far Cry games. Though, I still think that the Far Cry games made the outposts tie into to story of the game much more smoothly. With that said, I still enjoy these side missions.hcasey1Fri, 07 Apr 2017 18:34:42 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6372&iddiary=11148The Last of Us (PS3) - 07 Apr 2017 - by dillon.younghttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6368Today I reached the capitol building to find the fireflies I was supposed to meet dead. Amid the confusion joel finds that tess got infected along the way. They argue on what should happen next. Tess wants joel to continue the mission in the fireflies' place and deliver Ellie to the lab in the west. Joel Argues that the idea is stupid: They've always been "survivors" and this isn't "them". This gets to the heart of the post apocalyptic philosophy: is there room for altruism in times of survival? The society of The Last of Us is one of brutal predators and prey. This ultimate selfishness is justified by the harsh living conditions. However, it is this way of life that creates the inhospitable environment. Joel has a chance at furthering the research of a cure, and yet is skeptical as it requires a great deal of risk for him. The absence of vital resources in the gameplay creates a ludonarrative harmony with this theme.dillon.youngFri, 07 Apr 2017 17:34:50 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6368&iddiary=11147Persona 4: Dancing All Night (VITA) - 07 Apr 2017 - by jphttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6374Ooh, a music game. It's been a while since I've played one and I thought it would be fun to try out this one. I think the reviews were mediocre, but that's ok - I'm not planning on spending TOO much time with this, I'm mostly curious about whatever mechanics it may have. I'm assuming the music will all be jpop I'm unfamiliar with and not particularly interested in either. So far? I've spent more time READING than playing, which was a real surprised. The campaign, is...full on story stuff. Character conversations, drama, mystery..and I think a lot of references to Persona 4 (I think it takes place after Persona 4). Then I played ONE song. The reading to music ratio feels really off here...well, there was a tutorial - about halfway into 25 minutes of reading. I hope that there's more music/dancing and that all this reading was just for the intro stuff? We'll see....jpFri, 07 Apr 2017 17:09:34 UTChttp://www.gamelog.cl/logs/LogPage.php?Log_Id=6374&iddiary=11146