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FirstNameBasis's Goldeneye 007 (N64)
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[January 31, 2007 11:57:07 AM]
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In James Bond Goldeneye 007 there is plenty of single player excitement. With all the high tech weapons and gadgets it is difficult to see where a person could get bored with all the level and events in the game. But just in case a player manages to beat all aspects of the single player game, Goldeneye introduced one of the most addicting and exciting multiplayer games. One feature that made the the multiplayer game so exciting was the fact that you could strafe and shoot at the same time. This ability to strafe and dodge enemy fire added a challenging and exciting element of the game. The game was no longer a simple game of shooting a still or hardly moving target, the game now required you to hit a fast moving target that was also shooting back at you.
The multiplayer game in Goldeneye provided thousand of hours of excitment for my friends and I when we first bought the game. Also with the Nintendo 64 we were able to play four players at a time which created many different and unique challenges. Each player has their own different strategies when it comes to a shooting game. Some players would camp, which means they woulndt leave their position and would wait for you to come to them. Other players are more aggressive and barge in spraying their machine guns. I definately enjoyed how much variety there was in multiplayer aspect of the game. \
-Eric
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[January 31, 2007 11:40:29 AM]
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James Bond Goldeneye 007 on the Nintendo 64 platform was probably the most genre defining shooter of its time. I still remember the first day I played the game, I was with my friends and we could not get over all the cool weapons the game had. When you start off the game all you have at your possession is a 9 milimeter pistol and a laser watch. As you proceed through the game you acquire an array of high tech weapons and gadgets. One of the most intriguing gadgets was the remote mine. With this mine you could throw it anywhere, and then James Bond pulls out his watch and it has a detonating button on it and you can make them explode whenever. This introduction of such a unique gadget redefined what players could do with explosives.
Besides the weapons and gadget another fascinating feature of Goldeneye was its intricate cutscenes at the beginning and end of levels. Before Goldeneye I believe that cutscenes and movies in video games were very simple and little thought was put into them. These cutscenes in Goldeneye added a brand new twish and element of the game. It was almost as though the cutscene at the end of the level was a reward for your hardwork during the level. I believe cutscenes like the ones found in Goldeneye are one of the reasons video games have become more similar to movies by the drama and excitement they have.
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