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    Verp's James Bond Goldeneye 007 (N64)

    [January 31, 2007 05:02:57 PM]
    The multiplayer in GoldenEye is ultimately what keeps you playing the game. I remember countless hours playing with my friends after school where we would explore every last inch of the multiplayer areas. The level design for these areas is in my opinion light-years ahead of so many FPS games I've played, even recently. As I was playing it again for the first time in years, I was struck how well each area was constructed so that there was no real area that could not be assaulted from multiple angles. This makes the game such a fun mutliplayer experience because it forces you to watch your back at all times, which is ultimately not possible.

    Another great thing about the multiplayer is the weapons themselves. Between mines, rifles, grenades, grenade launchers, GoldenEye really strikes a nice ballence of tools to use. The game lets you hold on to a grenade, to shorten the time it would blow up after thrown. You can bounce grenade launcher rounds around corners. You can remotely detonate mines. Its not just the weapons themselves that enhance the experiences but the more subtle ways you can use them that really gives the game some personality.

    Take the remote mines for instance, normally you would chuck a few on to an area you think an enemy may be coming up, then switch to your remote trigger and lie in wait while watching his/her screen until they are within range. Only one problem with this: they can watch your screen and see that you have your trigger equipped, so they know right before you are about to blow the charges. So GoldenEye lets you detonate your mines by pressing 2 buttons while your mines are still equipped, giving your friend no time to react. Its a small and subtle feature, but its a great example of the depth of game play that GoldenEye has. You can tell by playing it that that developers really understood the game they were making, and not just turning out another cheaply produced game.
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    [January 31, 2007 05:01:57 PM]
    For this weeks gamelog I decided to play an old favorite of mine: GoldenEye. I've played a few of the Bond series games since GoldenEye and after maybe the second or third game I just gave up. None of them could quite catpure the engrossing single player missions, or the intense multiplayer action. For me this was by far the best game I owned for the N64 which is saying a lot because there was many great games. I'll admit, before writting this I thought "I probably won't enjoy this as much as I remember". After all this was the first FPS I had ever played, It honestly wouldn't have had to be that great for me to have played it blindly.

    But the fact of the matter is, GoldenEye is just an incredible game that stand up to time about as good as you can hope a game to. The attention to detail, be it different weapons, the design of the levels and weapons is really something that sets the game apart even from more modern FPS games. The single player aspect of the game is really a step up from a lot of shooters out there now. I love that the single player focuses on stealth and efficiency rather than charging in to large fights. Of course there is definately the potential for those huge battles, given the various alarms and situations you are put in. Still in any FPS its a given your going to have these big fights, what's not always a given is the suspense that comes with sneaking around trying to stay hidden.
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    Status

    Verp's James Bond Goldeneye 007 (N64)

    Current Status: Playing

    GameLog started on: Wednesday 31 January, 2007

    Opinion
    Verp's opinion and rating for this game

    Sweeeeeeeet. Classic. Much love.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See Verp's page

    See info on James Bond Goldeneye 007

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