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    jp's Spiderman: The Movie (GBA)

    [September 24, 2004 11:00:25 AM]
    I finished the game yesterday. The final showdown with the Green Goblin mas more interesting than I had thought it would be, though it was also easier. (I won after my 3rd attempt...not too bad for me)

    Now that I think about it a bit, it is funny that given that this game is based on the movie license, it has certain inconsistencies there. The one that bugs me the most is that the spiderweb "weapons" (ie. the shooting, not the swinging) are very limited by "ammo" (you only get 10 shots). This sort of works for the original license where Peter Parker designed and fabricated his own spiderweb stuff (and frequently ran out) as opposed to the movie, where it is generated by his body. Weird, eh?

    Well, to wrap up, this game is probably somewhat of an acquired taste. It isn't great from the start though it does get better as you play it and practice the skills it requires. I'm definitely glad I played since it was fun, though it isn't on the list of 10 games I'd like to take with me to the grave. :-)


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    [September 23, 2004 11:24:16 AM]
    At last a boss fight worthy of the name. (Kraven, part deux) While all the previous bosses are either too easy (defeate on first attempt) or too hard (defeated with luck or without any clear strategy). The second try against Kraven was really interesting because despite the fact that I lost a LOT, I always felt I was getting better. In other words, slowly but surely I was honing my skills as well as my strategy towards defeating him. Also, my strategy was not flawless so I always felt that there was a lot of risk involved. This would be in contrast to finding "the winning" strategy which, upon discovery, makes defeating the opponent a cakewalk.

    So yes, I'm happy! This game hasn't gotten horrible and in fact is more and more interesting as I play it. I have learned to move around better on the screen and even achieve what feels like Spidey's uber-agility.

    The only sour note of the boss fight is that, in contrast to a previous boss fight (Shocker part deux), the environmental elements that damaged me (floor spike) don't hurt Kraven. Not only is this unfair but it is inconsistent with other parts of the game. (Shocker died when part of the roof caved in on him)
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    [September 17, 2004 12:20:35 PM]
    I just cleared level 8 and am now trying to beat the boss. (a giant spider thing).

    The funny thing about clearing the level is that it happened so unexpectedly. I was making my way through trying to avoid getting hurt and wondering where to go. In order to avoid some stuff on the ground I started to swing from left to right and suddenly, BAM! Next level.. Huh?

    Really weird...but at least it's over. I didn't really like that level since it just felt too packed. In fact, it was so full of things going on that I experienced slow-down! Really! I had never had that happen to me before! Well, on the PC sure...but on a console game? It was really funny because suddenly the enemy bullets started to come out in slow motion...and other things like that! Hahahaha!
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    [September 16, 2004 11:33:09 AM]
    I'm currently trying to clear level 8. It is a really nasty level because there are a LOT of things that can damage you. I really mean the "a lot" part.

    It's funny to think that I had so much trouble with "The Shocker" (one of the earlier bosses) only to breeze through the next couple of levels and bosses. How do these things get past user testing?

    Someday I guess I would like to dig deep into that... My hunch is that a lot of companies must basically equate "game testing" to "bug finding". Hard levels and problematic parts must simply get overlooked.
    I also guess that that is one of the reasons I find Microsoft's Game Usability Lab so interesting: http://www.microsoft.com/playtest/publications.htm
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    [September 14, 2004 10:41:46 AM]
    I'm stuck on a boss level. It's against this dude called "Shocker" who has the most annoying taunt clip ever. It is really ticking me off.

    The most annoying part of fighting this guy is that nothing seems to work. At least not well enough. I haven't been able to damage him more than 30% of his energy bar, which is really pathetic. I can't seem to determine whether or not he has some sort of pattern to his moves or anything. He dodges my attacks most of the time and I can't dodge his.... it's a slow and painful death. Grrr.

    On another note, I noticed that Digital Extremes (developer of this game) also made the shockwave version of Robotron I've been playing. How cool is that?!

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    [September 10, 2004 02:48:56 PM]
    Ok, I've played this a bit more now and the game is starting to show some of its weaknesses. Nothing terrible really, just a tad annoying.

    The controls aren't ALL that great after all. The contextualness of the controls means that sometimes you'll press "up" and Spidey will move left and up a little bit. This is annoying when moving "left" means getting zapped! Yes. It happened to me a few times.

    I've already cleared the 2nd boss and am halfway through getting to the third. The game is structured so that you have two levels and then a boss fight.

    Another minor gripe I have is that all the levels have a time limit. This is fine in games where you are trying to win a race or avoid getting crushed by an avalanche (that you can see approaching). The problems start when there are levels that have you hunt around for keys. If you don't know exactly where they are, and how to get there...you won't make it in time. This happened to me already..and it was really frustrating to have to start over. Sigh.
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    [September 8, 2004 11:31:14 AM]
    I picked this up based on price and "lightness". In other words, I was looking for something light to play. Nothing hardcore requiring too much thinking or heavy duty reflexes.

    So far, I've cleared 2 levels (plus a boss) and I'm liking this game. I still haven't learned all the controls really well, but they are responsive and Spiderman definitely feels very athletic! I like how they've integrated some of the classic Spidey things like taking photos! I'm not sure what they are for, but it seems neat.
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    Status

    jp's Spiderman: The Movie (GBA)

    Current Status: Finished playing

    GameLog started on: Tuesday 7 September, 2004

    GameLog closed on: Thursday 23 September, 2004

    Opinion
    jp's opinion and rating for this game

    Sidebrawler with Spidey. Has a Spidey-feel to the controls. It takes getting used too, but it isn't bad at all.

    Rating (out of 5):starstarstarstar

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