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    schaver's Goldeneye 007 (N64)

    [February 24, 2007 01:42:39 AM]
    Alright, time for a bit more on Goldeneye, namely the multiplayer.

    I'll do the graphics for now. After spending a substantial amount of my free time playing Gears of War, Goldeneye definitely looks a little antiquated. No anti aliasing, bump mapping, or particularly sophisticated character modelling are the major contributing factors for me. By and large it's forgivable, though, because it doesn't really affect how tight the game feels. The game is definitely not ugly either, and the graphics serve the game well.

    The main problem I have with the sound is the heavy exhale the character does whenever you get shot. It sounds pretty stupid and doesn't add anything the game and is something that's bugged me for a long time. The music, on the other hand, is pretty true to the movie and really helps set the tone of the matches. I wouldn't say the guns sound realistic, but they do sound like guns at least and it's not distracting. Overall I would say I'm pretty neutral towards the sound effects in the game, but they sort of stand the test of time.

    The game on the whole, overall, does stand the test well due solely to its tremendous gameplay. It's a great game, and even though I'm not phenomenal at it, it remains tons of fun to play.
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    [February 24, 2007 01:31:28 AM]
    It's no secret that this game's key to success was the insanely robust multiplayer mode, so that's going to be what the bulk of this game log is about and also so I don't have to play through the entire thing to remember how it worked. My partner for this experience is going to be my roommate and anybody who happens to walk into my room and wants in on this.

    Let's start with the level design of a few of the different multiplayer maps. I remember the stacks the best, and it hold up well over time. There aren't places for people to camp and be big jerks, and even with two people the level doesn't feel too big. Except Mat's still kicking my butt so it still doesn't matter. The more interesting map we're playing a lot of is the facility. Oh nostalgia. The big room adjacent to the outdoors is an excellent place for shoot-outs, and the close-quarters of the rest of the level make for excellent tension. It is also worth noting that this map is doubly intense with throwing knives as the weapons. Speaking of which, let's move on.

    The gameplay definitely feels about as solid as it was possible for it to be at the time. I definitely prefer the contemporary dual analog format, but it wasn't too tough to get back into the jive of using just one. The "Z" trigger also feels natural and is a good control mechanism. The weapons are all fairly balanced, but it seems to take an awful lot of bullets to kill the bad guy (or your roommate). Or maybe it's because I'm getting laid out pretty regularly. In any case, the gameplay feels a tad slower than what it is today and I think I prefer the pace of today's games.

    That's all for right now, I'll be back later with graphics and sounds.
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    Status

    schaver's Goldeneye 007 (N64)

    Current Status: Playing

    GameLog started on: Monday 19 February, 2007

    Opinion
    schaver's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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