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    Naiades's Guild Wars (Prophecies) (PC)

    [January 13, 2008 11:21:58 PM]
    Gameplay
    Further into the game now, I have many more skills than I used to, which allows me to make much more complex builds to accomplish more complex objectives. The expansive content of the game allows you to speed through the story for the power at the end or to collect power on your way and immerse yourself in the myriad content of the game.

    The newer characters i have met, like Evennia, leader of a rebel faction in Kryta, who searches for the power to liberate her people from the religious Demagogal leader they are currently oppressed by, are much more complex than the Heroic Rurik, who has left the game after being murdered by the Xenophobic Stone Summit Dwarves guild leader as we traversed through the mountains. Our new councilor, Vizier Khilbron, claims to know of such an object, and agrees to help us progress towards earning it, while hiding his objectives, other than having this piece of his home returned to him, from the player.

    I have joined a guild with my friend, and we are working our way up to the top, as some people don't understand the originality of this skill based fighting system as well as we do. It is nice to be able to talk to all of these people at once, both asking for and giving out help when asked, and accomplishing things as a group that would be impossible without it.

    Design
    What I really enjoyed later on in the game is how much content I had unwittingly passed over in my quest to finish the game. There were not only areas I had never been to, but cities and dungeons I didn't even know of because they were slightly off the beaten path. In almost every one of the 54 explorable areas you could find unique and mysterious objects that had no purpose and were there just to entertain people who liked to explore. In the Talmark Wilderness there is a tree that most people never find that probably hasnt existed for the last few hundred game years. It's really only the shell of a tree, a tree that by its remaining shell must have been a tree to end all trees during its time. It is covered in indecipherable runes placed by some ancient civilization that no longer exists even in the game history. I really love things like this in RPG's so that there are more objectives than simply finishing the story.

    The character building system was extremely complex. Although level twenty sounds limiting compared to other max levels in RPG's (like World of Warcraft's 60, and eventual 70) characters skills were not determined by their level, but by their attributes, which could be bettered or worsened by changing attributes. A player is only allowed to select 8 skills to bring at one time, and with other people that is usually limited to 7 of the players choice, as one must be a way to bring back fallen allies. Customizing this "build" is extremely important, as each area contains different enemies in ways so that one build can eliminate multiple of one race of enemies without breaking stride, and yet lose without hurting another set of enemies. Through the selecting of the proper attributes and skills, from the attributes and skills provided by your primary and secondary professions, players can easily make uniquely powerful builds that combine well or counter dangerously with both enemies and other players.

    This game has a rather straightforward pvp system, in which teams of different sizes compete for domination, and in larger games, for certain objectives. Maps like King of the Hill and Capture the Flag find their way into the later stages of the Hall of Heroes path, the ultimate in the pvp universe. PKing is prohibited, as players are always allied outside of towns and cannot attack anything inside town. I rather like some aspects of PKing, or at least allowing players to do so, and would have liked to see some of it in this game.


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    [January 13, 2008 10:39:40 PM]
    Summary

    In Guild Wars (Prophecies) you select one of six professions and descend into the soldier trainee program in the City of Ascalon. It is a MMORPG, so you play alongside other people from across the world as you progress through the story and train your character to maximize its potential.

    Gameplay

    The game play is usual, utilizing both keyboard and mouse for movement direction and skill usage. Although either one can be used solely, the best players use a customized integration of both to maximize the speed with which the move, act and react.

    Initally, I was bored, as the game begins with you joining the Vanguard, defenders of Ascalon, to help them fight off the charr. However, as your hopes of saving Ascalon are completely and utterly destroyed, the Vanguard leader Prince Rurik of Ascalon decides you must leave the ruins to make a new life for your people. This opens up a huge amount of more gameplay (commonly referred to as Post Searing) and begins the real story of the game.

    Upon entering the Searing instance, players get their first taste of PvP, in an arena to determine which team will accompany Rurik on this outing. The two teams of four fight for kill points, and whichever team has the higher score wins the round when the timer runs out.

    The game so far has an enjoyable musical score, with a few different background peaceful settings and a battle score, which helps both alert the player to danger and simulate the adrenaline pumping musical score of tension and action movies.

    This entry has been edited 3 times. It was last edited on Jan 13th, 2008 at 23:29:22.


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    Status

    Naiades's Guild Wars (Prophecies) (PC)

    Current Status: Playing

    GameLog started on: Friday 13 May, 2005

    Opinion
    Naiades's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Guild Wars (Prophecies)

    More GameLogs
    other GameLogs for this Game
    1 : Guild Wars (Prophecies) (PC) by refereelarry (rating: 4)

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