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    Achilles's World of Warcraft (PC)

    [January 15, 2008 01:59:24 AM]
    Alright, I've just finished playing a few more hours of World of Warcraft, and I have drawn a few more conclusions. To start, for those of you who have played World of Warcraft (and I know there are a few of you), my mage is now at level 15. I have traveled to a few different key cities, and been on both continents. To those of you who have never played World of Warcraft, I have only gained a few levels, but I have experienced a much broader section of the game. With this newfound knowledge I have drawn a few more conclusions for new WoW players.
    FIRST
    I don't claim to know the entire game of WoW, I am just trying to give an unbiased account of how someone new to WoW starts the game.

    GAMEPLAY
    In terms of gameplay, I really started to notice how well put together Wow is. Every aspect of the gameplay has clearly been thought of and addressed. One nice new point to the game I discovered was the multiplayer functions. My second session of the game included me joining a few parties and groups of people. Questing was more fun, and my overall happiness with the game increased quite a bit. Clearly if I had a network of people to play WoW with I would have enjoyed my sessions even more.
    As I ventured into larger cities I realized how amazing the World of Warcraft truly was. Tens of thousands of people were able to interact with each other seamlessly. The multiplayer of this game is truly world class.

    DESIGN
    The game design of World of Warcraft is actually pretty simple on a reduced playing scale. Every physical obstacle and challenge seems fairly simple, with graphics being only what can best be described as average. The true beauty of the design of the World of Warcraft is the scale on which it manages to create a whole different world.
    Even though the graphics may not be stunning, there are always elements of conflict , and the player is always interested in the game. No matter where your character is walking there are always enemys lurking around each corner. Each quest forces you to do lots of killing and even get killed occasionally. The game is so intense in fact, that interest in the game alone keeps you hooked on playing. No fancy graphics are needed for you to keep coming back to this game.
    Overall, my feel about this game's design is pretty positive. I simply feel like Blizzard Entertainment(World of Warcraft's parent company) has thought of every aspect of their game and has left nothing to chance.

    LAST THOUGHTS
    I am enjoying thinking about video games I play in this new way. Hopefully I will play a little more World of Warcraft and be able to write a more in-depth review of the game when I know a little more about it.

    This entry has been edited 1 time. It was last edited on Jan 15th, 2008 at 02:16:48.


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    [January 13, 2008 11:47:40 PM]
    Today I had the opportunity to sample my brother's copy of World of Warcraft for pc, and I must say, I was impressed. Never having tried this game before, I was very curious about many aspects of the game. Although my playing time was closer to four and a half hours than fourty five minutes, I still dont feel like I have much of an understanding of the game.
    In World of Warcraft, you create and control a character who has the ability to grow and gain levels. Because the game is largely quest based, quests seem to be the fastest way of making progress (at least for a young character). As you progress through the game, your character becomes more and more powerful, and you are able to complete more tasks.
    What really shocked me about World of Warcraft, was the sheer size of the game. Not only is the world in which your character lives massive, but there are literally hundreds of thousands of different quests to complete. On a larger scale, the game is able to compute the independent actions of millions of characters simultaneously. World of Warcraft is not just large multilplayer game, it is truly another world.
    With these thoughts of perspective in my mind, I started to level an undead mage to level ten. This class of character is able to inflict lots of damage through ranged spell attacks. Unfortunately they do not have much armor, so I ended up dieing quite a bit.
    After completing various quests for a while, I took a break to examine my emotional state of mind. I felt very happy to be playing World of Warcraft. Completing meaningless quests, although tedious, rendered a strange sense of accomplishment.
    Although it was fun completing quests, by level eight, you realize that they are all quite similar, and they become more tedious than interesting. I figured they couldn't be the entire aspect of the game when your character is a low level so I went looking around for other things to do. Much to my dismay, because of my low level, didn't find a whole lot.
    It would be very difficult for me to describe all of the things you can do in the World of Warcraft, but at a low level, a character is pretty much limited to quests and character training. Because of this, gameplay at the lower levels, is not that much fun.
    I stress this lower level fact because I realize that it takes some time to become fully immersed in the World of Warcraft, and going from level one to level ten is not a fair analysis of the game.
    My conclusion of World of Warcraft from initial playing is that this game is incredibly enormous and interesting to play, but it takes a solid block of time before one can really get into the game. It is clearly a quality game, but be prepared to spend some time getting into this one.
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    Status

    Achilles's World of Warcraft (PC)

    Current Status: Finished playing

    GameLog started on: Sunday 13 January, 2008

    GameLog closed on: Tuesday 15 January, 2008

    Opinion
    Achilles's opinion and rating for this game

    An impressively large multiplayer game.

    Rating (out of 5):starstarstarstar

    Related Links

    See Achilles's page

    See info on World of Warcraft

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