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    et's Legend of Zelda: Ocarina of Time (N64)

    [January 26, 2008 03:32:28 AM]
    Log #2
    GAMEPLAY:
    Fighting one of the many bosses you do in the epic game brings another aspect of the games gameplay that just enriches the game, its challenge. Many games loose their challenge after ones gets accustomed to it. However, with Ocarina of Time its large scale means the challenges must be continual, and they are. Each dungeon is extremely different than the next so there is no one technique in passing each dungeon. The bosses at the end of each dungeon can often times be just as difficult and require new and different ways to be destroyed. Also in a quick horse race, not necessarily part of the main storyline, can be quite challenging.
    In talking about the boss battles, many of these climactic sequences can be extremely cinematic, and exiting. These sequences are very often extremely climatic and make the entire experience of fighting the dungeon boss very enjoyable and fun. Much of the rest of the game is similar, cinematic and cut scenes aside, you can find yourself in a very climactic battle between various enemies or jumping past tremendous obstacles in different dungeons.
    DESIGN:
    As with the rest of the game, the design is near perfect. As mentioned previously, the kingdom of Hyrule is extremely large and not at all repetitive. One area may be a giant lake while another can be an arid desert. And each level has its own cast of individuals ad enemies so each area is almost like a different game, each with its individual challenges and surprises. There is also an extremely large number of enemies in the entire world, each with a unique attack and different weakness, making the game just a bit more challenging and varied.
    I believe that the open ended aspect of the game is extremely innovative. Although by today there are many games that allow you to explore, for its time Legend of Zelda was extremely ahead of its time. The possibilities of what you could do in the game was endless as opposed to many platform games where you were forced to go as directed. How you react with your world is also innovative, if you want you could pass the game with what you need, but if you choose to do many of the side missions you may be rewarded with stronger weapons, newer spells, etc. so it could be much easier for the player to go through the game.
    Of course there is the reward at the end of the game, the rescue of Zelda. The anticipation one gets throughout the entire game to save the princess, all the blood sweat and tears the player goes through, makes the final boss battle between Ganon all the more personal.
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    [January 26, 2008 01:08:25 AM]
    Log entry #1
    Legend of Zelda: Ocarina of Time is a single player action-adventure game where the player plays the sword-wielding hero, Link. The objective of the game is, like the so many other Legend of Zelda games, is to find and rescue princess Zelda from the clutches of the evil Ganondorf.
    At the beginning of the Ocarina of time you awake in the small Kokiriki village, their you’re a primarily limited to the small village until you defeat your first boss. It is basically a training session, when you exit the village you arrive in the vast Hyrule field. From here on end you can basically do what your heart desires. The game has such a huge world that one can explore endlessly and even find something new all the while, with its many little hidden niches. The game has a story of course, and advancements in the story will influence what different things you can do, however one can choose to ignore the story for as long as they want and come back to it later. The open-endedness really creates an epic feel of the game and will have the player playing for a hefty period of time. Accompanying the epic world of the game is its epic story. Perhaps one of the greatest story in video game history, Ocarina of time creates a story full of twists, turns, tears, laughs, and fears. It’s diverse levels and captivating story makes the player want to continue with the story. If one considers the simplicity of the concept, saving the princess from the bad guy, it is amazing how it keeps its story so rich.
    Perhaps one of the ways it does this is with its diverse cast of characters. You can always count on meeting someone new and interesting. The characters are so well drawn that it is easy to fall in love with many of them, or in some cases feel total hatred towards them. For example, in the course of my brief adventure in Jabbu Jabbu’s belly I became
    “engaged” to a very young princess who was enthralled that I helped rescue her fishy friend. At the tender age of 8, Link can find love! It is this that I enjoy most of the game, its extreme diversity in doing whatever you want. The main puzzles and dungeons are challenging and fun, but of course you can usually only do them once. But if you have not had your fill of difficult puzzles you can go out and find different other ones. If you want you could find all the Poes, collect thousands of rupees, find all the heart pieces, and still have time to do the amazing story. It is almost impossible to get bored of this game.
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    et's Legend of Zelda: Ocarina of Time (N64)

    Current Status: Playing

    GameLog started on: Friday 25 January, 2008

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